Post by beliar on Feb 6, 2016 13:55:25 GMT -8
Hello,
I have been playing Sunrider and enjoying it quite a bit, but recently encountered a bug where my game crashes constantly during the Far Port battle. I have already tried the battle thrice and all three times my game crashed. The last time was especially annoying, as I had already had destroyed all the ships, except for one.
The traceback is here:
I have also encountered a crash during the very first Cosette battle, but after I restarted the battle the crash didn't re-occur and I could proceed normally.
I have been playing Sunrider and enjoying it quite a bit, but recently encountered a bug where my game crashes constantly during the Far Port battle. I have already tried the battle thrice and all three times my game crashed. The last time was especially annoying, as I had already had destroyed all the ships, except for one.
The traceback is here:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/skirmish.rpy", line 38, in script call
call mission_skirmish from _call_mission_skirmish
File "game/script.rpy", line 12501, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 12501, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1002, in battle
self.result = ui.interact()
File "game/screens custom.rpy", line 116, in execute
screen battle_screen:
File "game/screens custom.rpy", line 149, in execute
viewport id "grid":
File "game/screens custom.rpy", line 509, in execute
if BM.weaponhover != None or BM.targetingmode and BM.selected != None:
File "game/screens custom.rpy", line 513, in execute
if BM.hovered != None and BM.active_weapon != None and (BM.active_weapon.wtype == 'Missile' or BM.active_weapon.wtype == 'Rocket'):
File "game/screens custom.rpy", line 514, in execute
$ loc1 = selected.location
File "game/screens custom.rpy", line 514, in <module>
$ loc1 = selected.location
AttributeError: 'NoneType' object has no attribute 'location'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/skirmish.rpy", line 38, in script call
call mission_skirmish from _call_mission_skirmish
File "game/script.rpy", line 12501, in script
$BM.battle() #continue the battle
File "C:\Users\Karolis\Desktop\Sunrider\renpy\ast.py", line 785, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\python.py", line 1445, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 12501, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1002, in battle
self.result = ui.interact()
File "C:\Users\Karolis\Desktop\Sunrider\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2248, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2496, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2496, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 392, in per_interact
self.update()
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 556, in update
self.screen.function(**self.scope)
File "game/screens custom.rpy", line 116, in execute
screen battle_screen:
File "game/screens custom.rpy", line 149, in execute
viewport id "grid":
File "game/screens custom.rpy", line 509, in execute
if BM.weaponhover != None or BM.targetingmode and BM.selected != None:
File "game/screens custom.rpy", line 513, in execute
if BM.hovered != None and BM.active_weapon != None and (BM.active_weapon.wtype == 'Missile' or BM.active_weapon.wtype == 'Rocket'):
File "game/screens custom.rpy", line 514, in execute
$ loc1 = selected.location
File "game/screens custom.rpy", line 514, in <module>
$ loc1 = selected.location
AttributeError: 'NoneType' object has no attribute 'location'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.3.404
Sunrider Mask of Arcadius Beta 7.2
While running game code:
File "game/skirmish.rpy", line 38, in script call
call mission_skirmish from _call_mission_skirmish
File "game/script.rpy", line 12501, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 12501, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1002, in battle
self.result = ui.interact()
File "game/screens custom.rpy", line 116, in execute
screen battle_screen:
File "game/screens custom.rpy", line 149, in execute
viewport id "grid":
File "game/screens custom.rpy", line 509, in execute
if BM.weaponhover != None or BM.targetingmode and BM.selected != None:
File "game/screens custom.rpy", line 513, in execute
if BM.hovered != None and BM.active_weapon != None and (BM.active_weapon.wtype == 'Missile' or BM.active_weapon.wtype == 'Rocket'):
File "game/screens custom.rpy", line 514, in execute
$ loc1 = selected.location
File "game/screens custom.rpy", line 514, in <module>
$ loc1 = selected.location
AttributeError: 'NoneType' object has no attribute 'location'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/skirmish.rpy", line 38, in script call
call mission_skirmish from _call_mission_skirmish
File "game/script.rpy", line 12501, in script
$BM.battle() #continue the battle
File "C:\Users\Karolis\Desktop\Sunrider\renpy\ast.py", line 785, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\python.py", line 1445, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 12501, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1002, in battle
self.result = ui.interact()
File "C:\Users\Karolis\Desktop\Sunrider\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2248, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2496, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2496, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 392, in per_interact
self.update()
File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 556, in update
self.screen.function(**self.scope)
File "game/screens custom.rpy", line 116, in execute
screen battle_screen:
File "game/screens custom.rpy", line 149, in execute
viewport id "grid":
File "game/screens custom.rpy", line 509, in execute
if BM.weaponhover != None or BM.targetingmode and BM.selected != None:
File "game/screens custom.rpy", line 513, in execute
if BM.hovered != None and BM.active_weapon != None and (BM.active_weapon.wtype == 'Missile' or BM.active_weapon.wtype == 'Rocket'):
File "game/screens custom.rpy", line 514, in execute
$ loc1 = selected.location
File "game/screens custom.rpy", line 514, in <module>
$ loc1 = selected.location
AttributeError: 'NoneType' object has no attribute 'location'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.3.404
Sunrider Mask of Arcadius Beta 7.2
I have also encountered a crash during the very first Cosette battle, but after I restarted the battle the crash didn't re-occur and I could proceed normally.