Post by pancakefury on Aug 22, 2017 12:50:18 GMT -8
So, i've played through all the games and i must say that i'm totally in love with this franchise. There is just something about it that i can't simply put my finger on - it's a bit of everything: the story, the aesthetics, the ever-present (and quite pleasant) amateurish feel to it, gee, you name it. But there are also things that i absolutely bloody hate, HATE, HATE, like the combat system. Combat system can french-kiss a voracious oceanic lamprey-eel, while dancing tarantella on broken glass. While being on fire. Strong element of chance worked in such games as Battle For Wesnoth, because there you had a lot of space to maneuver (literally and figuratively) in case an attack goes wrong, but here? You just throw a handfull of dice at your enemy, one by one, and hope that it will not hurt much when they throw a bucketfull back in your face. Because if it does, it's reload time! Also, Ren'py is frustratingly slow in combar mode, for whatever reason. So i decided, that i will at the very least attempt to make my own version of Sunrider, a little fan-spin-off, to adress those issues and see how it will work out.
At this stage, i only have the most general idea of what i want, mostly in regards to combat system and such. But i wanted to know first: when making a fan-game, which assets of the original game am i allowed to use, if any? It would be a pain in the ass to redraw all those units and all.
That means ryders, ships, and background sets. You are free to use any of these for non-commercial works. The only things missing are the character stills, which I'm pretty sure you'll have to rip from the games themselves.
I myself am in the process of moving all of the sketchup files over to blender, in fact I'm pretty sure I am going to get all of the ships done today. Just a word of warning, the models (at least the ships so far) are not really suited for 3D and need a lot of work. The Ryuvian cruiser, for example, has a starboard side that looks like it had a stroke.
Last Edit: Aug 22, 2017 13:33:37 GMT -8 by kalwinters
Well, for starters, what are you planning to do exactly?
Well, basically the same kind of game - VN/2D tactical TBS, but on different engine (Godot Engine, to be precise), with remade combat system (i plan to get rid of the RNG element, or just reduce it's tyranny drastically), potentially-maybe-propably-yet-to-be-decided featuring a different set of main characters (like a pirate band or a mercenary company). Also, i'll try to expand tactical opportunities on the battlefield, like the ability for ryders to take cover behind ship wrecks, in-combat ressuply for missile-bearing ryders, and so on.
pancakefury I'm not quite so critical of the combat (but love your imagery) but I did make a mod that makes movement and cover much more useful, if it would make it more enjoyable to you (the RNG is still there but high skill mitigates it a bit).
If you do give it a go remember you can tweak the mod (evasion) in almost every way and I would be interested in your feedback and ideas. Good luck on the side-game, I can't wait
Sorzo: Just started watching Legend of the Galactic Heroes. I normally try to only watch dubbed anime, but I decided to give this a shot based on the hype. To my surprise, it's actually living up to it. The writing's great.
Dec 10, 2017 10:41:53 GMT -8
limith: 70 hours and not even 40% done with xenoblade 2.....
Dec 11, 2017 4:03:47 GMT -8
limith: LoGH is one of the top ranked shows
Dec 11, 2017 4:03:59 GMT -8
limith: If anyone wants a guide to XB2, I'm tracking a million things in game since there's no wiki for me to reference them
Dec 11, 2017 4:05:51 GMT -8
Magpie: If you're already tracking 1,000,000 things I dont want to overload your senses by adding an extra digit to that number D:
Dec 12, 2017 12:27:01 GMT -8