Post by mac on Nov 20, 2017 8:43:22 GMT -8
Playing First arrival got a crash on the first battle. now on the 2nd battle and it crashed again.
insert quote hereI'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1479, in script
$ BM.battle() #continue the battle
File "game/script.rpy", line 1479, in <module>
$ BM.battle() #continue the battle
File "game/classes.rpy", line 1002, in battle
self.result = ui.interact()
File "game/screens custom.rpy", line 116, in execute
screen battle_screen:
File "game/screens custom.rpy", line 149, in execute
viewport id "grid":
File "game/screens custom.rpy", line 509, in execute
if BM.weaponhover != None or BM.targetingmode and BM.selected != None:
File "game/screens custom.rpy", line 579, in execute
for ship in BM.ships:
File "game/screens custom.rpy", line 580, in execute
if ship.location != None:
File "game/screens custom.rpy", line 584, in execute
if BM.weaponhover.wtype == 'Support' and (ship.faction != 'Player' or BM.weaponhover.self_buff == True):
AttributeError: 'NoneType' object has no attribute 'wtype'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1479, in script
$ BM.battle() #continue the battle
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\ast.py", line 785, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\python.py", line 1445, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1479, in <module>
$ BM.battle() #continue the battle
File "game/classes.rpy", line 1002, in battle
self.result = ui.interact()
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 2248, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 2496, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 2496, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\screen.py", line 392, in per_interact
self.update()
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\screen.py", line 556, in update
self.screen.function(**self.scope)
File "game/screens custom.rpy", line 116, in execute
screen battle_screen:
File "game/screens custom.rpy", line 149, in execute
viewport id "grid":
File "game/screens custom.rpy", line 509, in execute
if BM.weaponhover != None or BM.targetingmode and BM.selected != None:
File "game/screens custom.rpy", line 579, in execute
for ship in BM.ships:
File "game/screens custom.rpy", line 580, in execute
if ship.location != None:
File "game/screens custom.rpy", line 584, in execute
if BM.weaponhover.wtype == 'Support' and (ship.faction != 'Player' or BM.weaponhover.self_buff == True):
File "<screen language>", line 584, in <module>
AttributeError: 'NoneType' object has no attribute 'wtype'
Windows-8-6.2.9200
Ren'Py 6.99.3.404
Sunrider Mask of Arcadius Beta 7.2
While running game code:
File "game/script.rpy", line 1479, in script
$ BM.battle() #continue the battle
File "game/script.rpy", line 1479, in <module>
$ BM.battle() #continue the battle
File "game/classes.rpy", line 1002, in battle
self.result = ui.interact()
File "game/screens custom.rpy", line 116, in execute
screen battle_screen:
File "game/screens custom.rpy", line 149, in execute
viewport id "grid":
File "game/screens custom.rpy", line 509, in execute
if BM.weaponhover != None or BM.targetingmode and BM.selected != None:
File "game/screens custom.rpy", line 579, in execute
for ship in BM.ships:
File "game/screens custom.rpy", line 580, in execute
if ship.location != None:
File "game/screens custom.rpy", line 584, in execute
if BM.weaponhover.wtype == 'Support' and (ship.faction != 'Player' or BM.weaponhover.self_buff == True):
AttributeError: 'NoneType' object has no attribute 'wtype'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1479, in script
$ BM.battle() #continue the battle
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\ast.py", line 785, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\python.py", line 1445, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1479, in <module>
$ BM.battle() #continue the battle
File "game/classes.rpy", line 1002, in battle
self.result = ui.interact()
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 2248, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 2496, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 341, in visit_all
d.visit_all(callback)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\core.py", line 2496, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\screen.py", line 392, in per_interact
self.update()
File "D:\SteamLibrary\steamapps\common\Sunrider\renpy\display\screen.py", line 556, in update
self.screen.function(**self.scope)
File "game/screens custom.rpy", line 116, in execute
screen battle_screen:
File "game/screens custom.rpy", line 149, in execute
viewport id "grid":
File "game/screens custom.rpy", line 509, in execute
if BM.weaponhover != None or BM.targetingmode and BM.selected != None:
File "game/screens custom.rpy", line 579, in execute
for ship in BM.ships:
File "game/screens custom.rpy", line 580, in execute
if ship.location != None:
File "game/screens custom.rpy", line 584, in execute
if BM.weaponhover.wtype == 'Support' and (ship.faction != 'Player' or BM.weaponhover.self_buff == True):
File "<screen language>", line 584, in <module>
AttributeError: 'NoneType' object has no attribute 'wtype'
Windows-8-6.2.9200
Ren'Py 6.99.3.404
Sunrider Mask of Arcadius Beta 7.2