Oh, forgot to mention. P.Battleship rockets more or less wiped have my fleet.
Alright, round 2!
We first tried the Mobile Fort Doctrine. But seeing how the enemy is punching too hard where our flimsy war wagons just aint gonna cut it.
We'll instead be going the Great Wall Doctrine! With Wall Cannons upgrade!
Gravitino Upgrade, Portable Repair Upgrade, 2 alliance cruisers, Sunrider shield, quantum torpedo, Blackjack armor piercing rounds, and liquid ongessite fuel.
Stripped Liberty of hull plating and evasion.
Stripped Bianca of hull playing and all weapon upgrades.
Stripped Blackjack of melee upgrades.
Strip Paladin of missile energy cost. (You only have 2 missiles. It's fine.)
2 Flak upgrade for Blackjack
4 Flak Upgrades for Paladin
2 accuracy upgrade for Phoenix melee
1 damage upgrade for Phoenix melee
Same formation as last time. Actually, I literally did the same thing as last time.
Result:
AHAHAHA! The Great Wall has successfully repelled the Mon- I mean Pact raiders!
I wonder if this can even shoot down MIRVs? :3
Oh lookie, Cera Gunboats.
Let's focus on them first.
Bottom Right C.G. fires 3 times at the Pact Grunt.
*Not dead*
... Dam... Things are so much more tanky. Move the top left C.G. forward 2 steps and finish off that bottom Pact Grunt.
Move the bottom left C.G. forward 2 steps and hit the middle Grunt. The one closest to you.
Move your last CG up and right and finish off that middle Grunt. Or try to anyway... It's still alive. ;_;
Damit CGs, now all you're good for is suppression. I bet you can't even take down a Pact Fast Cruiser now can you?!
Have your two A.cruiser kinetic the P.Battleship you damaged earlier.
*240 damage* ;_;
Pull both Arcadius units in. Pull the northern Aracdius unit in again for double free attacks.
Melee the full HP Arcadius twice, assault the weakened Aracdius if it’s not dead with Phoenix.
Disable that P.carrier to the south. Don't want our C.G.s being overwhelmed.
Kinetic that central P.carrier with Seraphim.
Finish off the Northern Arcadius unit with A.cruisers assault.
Ehh, this is a bit iffy. Kinetic the weakened P.Battleship with Paladin twice. It hit for me, I'm not sure if it will for you.
Finish off the last Arcadius unit with Blackjack. I kinetic + assaulted her. (Don't take this out of context)
End turn.
Ahahaha, none of your missiles will hi- oh $hit he just tried to kinetic me.
Hm, the P.carrier spawned a bomber. Well, got to have things for Phoenix to kill right?
Carrier has arr- I mean the Sunrider has arrived. And you know what that means.
No, you don’t?
Oh. Let me tell you. FULL FORWARD!
Also, warp that thing in front of Bianca.
For C.G. positioning, refer above.
Whenever a C.G. is only 1 space away from an enemy Ryder, spam all 3 attacks on them.
Whenever you can, have the rear most C.G. move forward, but only spend 40 energy on moving. This is so you will have enough energy left to double attack. If there’s an enemy ryder in front of 3 C.G.s, pull that thing in and watch as triple free attacks demolish it.
And this is how it should have turned out.
Next. Sunrider Kinetics super weak P.Battleship. Finishes off super weak P.Battleship with Blackjack’s Kinetic + Assault if needed
Move Phoenix forward 1 space. Pull in 2 enemy Grunts and use the remaining energy on lowering accuracy for the last P.Battleship.
Melee the 2 weakened grunts and stealth it.
I had the two A.cruisers focus fired on the middle P.Battleship and assaulted the closest Pact Grunt. (Again, don’t take this out of context.)
In kinetic’ed the weakened P.Battleship with Sunrider. Kinetic’ed the rear carrier again with Seraphim, assaulted the Grunt with Paladin (Poor Grunt). Disabled the rear carrier, not the bottom one. We have plenty of CGs there to handle anything it’s going to spit out at us.
End turn.
Pact Fast Cruisers huh… No biggie, we got this.
Triple Kinetic the weakened P.Battleship with Sunrider and your lower A.cruiser. Finish it off with assault from either 1 or both A.cruiser
I moved the Phoenix down right and pulled in both grunts. Assault the one right and melee the one on the bottom. If it has over 150 hp, just melee it. Under, assault it. Move forward to engage that bomber next turn.
Keep that rear P.Carrier disabled.
Aim down one of the P.Fast Cruisers
Kinetic the upper P.Battleship with the Northern A.Cruise. Pepper something with the assault guns.
Take out the Grunts with 2 your C.G.s and move the rest north. If it’s a bomber, suppress it and the carrier and move 2 C.G.s north.
Move the Paladin south, kite those fast cruisers! Kinetic that southern P.Battleship. Why not, let’s pepper it too.
Kinetic the southern P.Battleship with Blackjack and move her north next to Liberty.
End Turn
Okay, things just got serious. See? Asaga got serious too.
Unleash Kinetic Hell on those Fast Cruisers!
Focus Kinetics from both A.cruisers on the far right Fast Cruiser. Now pepper it to death!
Sunrider double kinetics middle Fast Cruiser.
Move C.G. up, finish off middle fast cruiser with assault guns. Move second C.G. up for flak protection.
Since Paladin is drawfiring, just pepper the fast cruiser with assault.
Kinetic the left fast cruiser with Seraphim and Blackjack
Pull that enemy bomber in and melee it with phoenix to the right. Move Phoenix down left to intercept the new wave of Pact Elites.
Aim down both Pact Destroyers
Disable one of the Pact Support.
Move both C.G.s up and pepper the Pact Elite.
End turn
Ahahaha! Yus! Glorius flak has shot down enemy MIRVs!
And reinforcements too. H-hmph, it’s not like I wanted you here.
All units, FULL FORWARD!
Double Kinetic the Fast Cruiser with Paladin.
Kinetic the carrier with Seraphim and laser it with Blackjack. Have Blackjack assault the Fast Cruiser and that should finish it off.
Move Blackjack down to provide flak for Paladin.
Move both A.Battleships forward and have them kinetic the Southern Pact Carrier.
Have the Phoenix speed up NE to intercept those Pact Support
Aim down the remaining Pact Destroyer and gravity the weakened Pact Elite into the C.G.
Had my southern C.G. move up, weakened the P.Elite, and finished it off by having Bianca pull it into my C.G. line
Quad Kinetic’ed the lower Pact Battleship from A.Cruisers and Sunrider. I repaired the Sunrider with Liberty and had her laser the super weak P.Battleship to no effect. I then peppered it with assault guns from my A.Cruisers.
Had my C.G. took out the P.Battleship and the weakened P.Elite
I moved my southern 2 A.cruisers forward, had the bottom one kinetic the P.Carrier and my upper one Laser the P.battleship and destroyed it.
I then had Bianca invite one of the Pact Support to Ring around the Rosey until it got tired and went home.
Warp the Sunrider back to Paladin and Blackjack
End Turn
Oof… Why
Why did I ever agree to this.
Repair Paladin with Liberty
Cut that Support a new one with Phoenix
Move the top A.Battleship forward once, kinetic the Fast Cruiser
Have the bottom A.Battleship Cannon the P.Carrier to death
Move the lower A.cruiser down and right, fired lasers at the Fast Cruiser
Use the far right C.G. to triple assault the Fast Cruiser
Move the reinforcement A.cruiser right and fire Lasers at the left most Fast Cruiser
8 hit combo from all C.G.s, focus that fast cruiser down! Had to move the top C.G. down and right, 40 energy to get into range.
Flak off the top right fast cruiser
Kinetic the P.Battleship twice with both A.Cruisers
Restored Paladin, Bianca, and A.Cruiser
Have Paladin missile the P.Battleship twice to diminish that Flak efficiency
Missiled it twice with Sunrider. Missiled it again with an A.Cruiser
Finished it off with Phoenix assault. Stealth it
Have BlackJack missile both Pact Destroyers
Finish one off with pulse from Blackjack, finish the second off with pulse from Sunrider
Deawaken Blackjack, she’s suffered enough damage
Missile the top right Fast Cruiser with Sunrider 1 more time
End Turn
Repair Blackjack with Liberty
Suppress and kinetic the middle Pact Fast Cruiser as shown
Restore Blackjack
Hit the fast cruiser with your last missile from A.cruiser
Assault it to death with the C.G. that suppressed it
Have Phoenix assault the upper right Fast Cruiser, its armor should be low enough at 400 hp where Phoenix starts doing 100+ damage. After that, move the Phoenix south
Have Seraphim hit the left Pact Assault Carriers
Double Cannon the damaged Assault Carrier, you have a 75% chance. You can do it! Finish it off!
Now, start pulling those Pact Elites into your line of free A.Battleship attacks
Start assaulting the enemy Ryders with C.G.
Finish off that southern, weakened Pact Elite with a laser from Blackjack
Laser and Assault the damaged Pact Elite to the top
Pepper it 4 times with Paladin. Finish the peppering with Blackjack
Flak off that Assault Carrier
Missile and assault the two Pact Bombers to the right
Pepper something just because you have extra
Missile and THEN laser the two Pact supports with your remaining A.cruisers
End Turn
We’re almost done!
Repair Sunrider
Move Phoenix Down (Get it?)
Pull the Pact Elite into it with Bianca
No kill like overkill, melee it twice with Phoenix
Pull the bottom Bomber into the triple free attack zone of A.Battleships and C.G
Move your closest C.G. to the P.Assault Carrier forward twice and suppress the Support and Assault Carrier
Cannon that Assault Carrier!
Missile it twice with the A.Battleship that’s obviously not going to hit it with its cannon
Use the remaining energy to kinetic that Bomber in front of you
Move the bottom A.cruiser forward and kinetic the Assault Carrier. Kinetic it again with your other reinforcement cruiser. Assault that bomber in front of you with the remaining energy.
Suppress, laser, and assault that top Arcadius unit with C.G. and A.cruisers
Kinetic the assault carrier with Seraphim, laser it again with Blackjack and it should die.
Have Sunrider laser that Pact Bomber and have Bianca pull it into the hugs of death.
Laser it again with Liberty to fin- ah what? 8 hp?!
Nothing left to do, end turn.
Repair Sunrider… and uh, kill everything left?
That.. Was terrible.
Absolutely, terrible.
Haaaaaaaaaaa
We did it guys. We beat mission 2. Dear Space Whale Lords....