On the topic of memory leaks, python in general tends to do a very poor job of memory management. It actually will never free up memory once it has used allocated memory even if it is no longer using it (eg a process uses 1MB at time A, then uses 1 GB at time B, then uses 1MB at time C, python will 'keep' 1GB of system memory). The only way to fix this is to restart python or have another process (no, calling gc.collect() doesn't make a difference). This is why for memory intensive jobs at work we tend to use subprocesses with a very lean master process, so once the intensive task is done the child process will go away and actually free up memory. Something to consider. Not sure if you can have each battle be spawned in a subprocess to avoid memory problems if a new Sunrider is ever made.
I'm afraid that reference went over my head. Thank you google search. Is Re:Zero any good? These names(indicating Crusch is best bro), and the "I love Emilia" meme are the only things I really know about it.
It has space whales, elves, and demon-maid (best girl) in it. I liked the show. ___ Pyrrha: 1041 Ruby: 1232 Neo: 165 Cinder: 378 Weiss: 1672 (-5) Nora: Eliminated Winter: 1051 (+3) Velvet: 1129
Can we please stop the name changing. I don’t want to waste time switching them back to normal only for some genius to dick in and drop some lame references.
Not until I run out of material to use as references
So I'm playing Sunrider Academy and I have some thoughts on why the sim management in that game got bad reviews. The TL;DR is too much clicking on meaningless choices.
There are simply too many days/months in Sunrider Academy's time management part. I basically solved the management part of the game by week 3. Everything after was a rinse and repeat of the same things. Stress over 17? Take a walk in the park. Stress under 15, luck over 21? Work at the shopping center. Work on homework during lunch. Luck near 21? Pray and donate 5 coin. I'm in month 4 and basically have nothing meaningful to buy except gifts.
It's a problem that the Endless Space/Legend (as well as Civilization) series suffers from which is players ending up doing what should be automated. This isn't saying that sim management aspects are bad. Rather it's an issue with implementation.
There are two I can think of to solve this problem.
1) Instead of decisions at the small/micro level the decisions should be at a higher level like how the current decisions in each Starnova route are 'major' decisions. Eg M&T mod for EU4 focuses on decisions at higher levels rather than the player spam clicking mana on development. 2) Provide change and uncertainty while ending the management before it gets 'boring'. A great example of this is the game Black Closet. That VN has unpredictable elements and adds new challenges mid-way through the various weeks. Special events also add new challenges that are not expected. They also cut off the game around the time you get too powerful as the same simulations get boring once you 'solve' them. Consider UI improvements and automation (eg www.kongregate.com/games/sadpandastudios/crush-crush), sliders, toggles, etc to reduce clicking required.
Just some thoughts to keep in mind if gameplay ever gets into Starnova (unlikely imo) or if the team ever revisits this again. Again I don't hate time management or resource management games and I think many people are interested in them (eg see 3 million players for crush crush). It was mostly an issue with the execution.
Magpie: And capture the elegance of Ava.
Jul 19, 2017 21:37:27 GMT -8
Rellek: Magpie and I are on the same page. Avalicious
Jul 19, 2017 22:21:47 GMT -8
bigfoot: Sorzo Looking forward to the mod!
Jul 20, 2017 4:21:08 GMT -8
Somasam: Aye, your videos have been quite good Sorzo. Interested to see how you implement the events so far. Now that Icari has dipped below 1000, I am starting to fear that the entire Icari fan club on steam is going to suddenly turn up and unleash absolute hell
Jul 20, 2017 22:04:30 GMT -8
Sorzo: Honestly, I wouldn't particularly mind that.
Jul 20, 2017 22:18:04 GMT -8
Sorzo: It'd be a lot more entertaining than nothing happening for the next few weeks until she's out.
Jul 20, 2017 22:18:35 GMT -8
Sorzo: I want her to lose, don't get me wrong, but there not being any opposition really takes the satisfaction out of it.
Jul 20, 2017 22:20:33 GMT -8
Sorzo: The thought of major drama between Icari and an alliance of everyone else was what motivated me to make the videos to begin with. If there's no drama, there's not much to work with.
Jul 20, 2017 22:25:47 GMT -8
Sorzo: That said, even if Icari's fans don't make a resurgence, odds are things will be interesting after she's gone.
Jul 20, 2017 22:26:26 GMT -8
Rellek: And now we've built a federation. The Waifu War never disappoints
Jul 21, 2017 12:32:13 GMT -8
Somasam: What I was interested in was that Magpie heavily implied something was going to happen to the victor. And I didn't doubt him, considering he is more or less a dev now. Perhaps that's what scared off the Tsun empire.
Jul 21, 2017 21:11:57 GMT -8
Somasam: On the other hand, I wonder what Magpie will do if the federation does end up winning.
Jul 21, 2017 21:14:43 GMT -8
Sorzo: Sunrider has its roots stretching back a full decade. I'm not saying everything's set in stone, but the series is Samu's baby. I doubt that the outcome of a forum game will appreciably impact the series' story.
Jul 21, 2017 21:20:52 GMT -8
Sorzo: Though it would be pretty cool if the winning character was given an extra scene or conversation in the next game.
Jul 21, 2017 21:21:57 GMT -8
Sorzo: Which would make it just as well that Cosette and Chigara are already out, since they'd be the hardest to write a bit of fun fluff for.
Jul 21, 2017 21:26:14 GMT -8
Rellek: I think the forum game is just a forum game, and the implications were just to mess with us
Jul 21, 2017 21:44:59 GMT -8