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Post by looniestrumble on Jun 23, 2017 7:17:11 GMT -8
Ava: 1052 (+3) Asaga: 1294 Chigara: Eliminated Cosette: 89 (-5) Icari: 1711 Claude: Eliminated Stairs: 1081 Sola: 1223
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Post by looniestrumble on Jun 22, 2017 16:50:17 GMT -8
Ava: 1050 (+3) Asaga: 1291 Chigara: Eliminated Cosette: 120 (-5) Icari: 1709 Claude: Eliminated Kriska: 1075 Sola: 1219
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Post by looniestrumble on Jun 21, 2017 7:09:32 GMT -8
Ava: 1047 (+3) Asaga: 1292 Chigara: Eliminated Cosette: 145 (-5) Icari: 1713 Claude: Eliminated Lt. Escalators: 1072 Sola: 1213
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Post by looniestrumble on Jun 20, 2017 11:40:03 GMT -8
Ava: 1044 +1 Asaga: 1289 Chigara: Eliminated Cosette: 180 Icari: 1707 (-5) Claude: Eliminated Kryska: 1069 +2 Sola: 1207
What the Icari fanatics fail to see is that, the best way to get the love of a tsundere is to give her the cold shoulder and act as if you have no idea of the obvious feelings she has for you.
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Post by looniestrumble on Jun 19, 2017 17:21:56 GMT -8
Ava: 1043 (+3) Asaga: 1285 Chigara: Eliminated Cosette: 205 (-5) Icari: 1714 Claude: Eliminated Kryska: 1063 Sola: 1120
*Silently infiltrate the forums and leave before anyone notices*
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Post by looniestrumble on Jun 19, 2017 10:22:40 GMT -8
I think the best way to "fight" against the heavy defensive play that the Sunrider games force on you is not by penalizing it, as there a are players who like to play like that, a better option could be encourage a more mobile play with the introduction of new abilities, Liberation Day already took a step in this direction changing the aggro system, allowing the Phoenix to become more of an assasin than the best tank of the team, same with the introduction of the Falcon or the Cera Gunboats. Some abilities that encourage both static and mobile play will give everyone the choice to play as they want.
Even so, the enemies also requiere new tools to deal with this, the idea of a bonus to accuracy vs target that did not move last turn is a good way to fight vs static play, only if the defensive systems allow to balance this with better upgrades to withstand the ever growing fire power. After all, the idea is to give players the choice, not to force them to play one way or the other.
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