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Post by nescredriv on Aug 7, 2017 14:10:28 GMT -8
Well, after removing the custom_range there's no errors anymore, but the PACT Elite just waddles around the map. It might have to do with enemy mechs that use melee, as earlier on in this playthrough the havoc generated some error as well that's likely the same, but only did so in close range. Maybe I can incorporate it into tactics as a PACT superweapon that breaks the universe if you get too close to their elite ryders.
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Post by nescredriv on Aug 6, 2017 17:48:07 GMT -8
Whenever a PACT Elite attempts to do anything on the first mission against Fontana's PACT Assault Carriers, I get this error:
Full traceback: File "game/script.rpy", line 18362, in script $BM.battle() #continue the battle File "D:\CV\sunrid\SR_normal\renpy\ast.py", line 785, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "D:\CV\sunrid\SR_normal\renpy\python.py", line 1445, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 18362, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1010, in battle self.dispatch_handler(self.result)() File "game/classes.rpy", line 938, in battle_end_turn self.end_player_turn() File "game/classes.rpy", line 1064, in end_player_turn self.enemy_AI() #call the AI to take over File "game/classes.rpy", line 1317, in enemy_AI ship.AI() File "game/classes.rpy", line 1971, in AI self.brain.AI() File "game/AI.rpy", line 493, in AI parent.AI_basic_loop() File "game/classes.rpy", line 1965, in AI_basic_loop self.brain.AI_basic_loop() File "game/AI.rpy", line 226, in AI_basic_loop parent.AI_estimate_damage(pship) File "game/classes.rpy", line 1959, in AI_estimate_damage self.brain.AI_estimate_damage(pship,en,range_reduction) File "game/AI.rpy", line 111, in AI_estimate_damage estimation = estimate_melee_damage(parent,weapon,pship) if pship.stype == 'Ryder' else 0 File "game/AI.rpy", line 633, in estimate_melee_damage return get_acc(weapon,self,target,guess = True,custom_range=1) * (weapon.damage-target.armor) * weapon.shot_count / 100 TypeError: get_acc() got an unexpected keyword argument 'custom_range'
Windows-8-6.2.9200 Ren'Py 6.99.3.404 Sunrider Mask of Arcadius Beta 7.2 Extensive Mod
The Expanded Library mod that lets you get enemy units from the mining union is also installed, though it has not been used at all in this save. Anybody know what to do?
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Post by nescredriv on Aug 1, 2017 15:51:55 GMT -8
Is there any way to quickly mass merge the liberation day face/base sprites into single images? I want to use them for a type of mod to the original FA/MOA games that I have a basis for already.
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