kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Feb 1, 2022 10:14:53 GMT -8
Much better, reads much more smoothly. Looking forward to more!
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Jan 31, 2022 22:35:52 GMT -8
I've been thinking it's high time to breathe some life back into this forum. It's been a long time I won't sugar coat things, the way you've structured things is really hard to understand. If I've learned one thing from my own experiments with fanfic, it's that less is more. I'll give an example using the last paragraph, which had that 'Sunrider is an extension of Shields' idea that I liked. “more akin to a ryder the size of a heavy frigate than a warship in how her captain was meant to interact with her.” “that could respond so cleanly because they were tied into an instantaneous and undetectable communications net - telepathy.” “They pushed out the Sunrider’s sensor net, augmented the flak arrays, and were perfect cannon fodder to protect more valuable ryders with.” “Of course, those wouldn’t arrive until later this week.” “We still don’t know my upper limits on that front - simulations aren’t a good way of testing that - but we’re hoping to work it out somewhat during live fire exercises later.” I see all of this as bloat. Unnecessary/Distracting from the idea that you set up in the first sentences in the paragraph. There will be time later to bring up technical stuff, when it's relevant, not here where it bogs down your opening. Here's how I would rewrite it. Listening to the world like this made me feel… massive. The size of a starship. The Sunrider was made to be a piece of me; I was her captain, but also so much more. I was her eyes: trusted to guide her safely through the treacherous void. I was her conscience: choosing those to be struck down by the terrible might she wielded, be they wicked or innocent. I was her voice: at which her enemies would tremble. I was her prisoner in exchange, solemnly sworn to share her grave should I fail her.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Jan 13, 2022 21:09:23 GMT -8
The 2 parts in the first game are indeed counted separately, they were packaged together because First Arrival got a bunch of visual and gameplay upgrades when Mask of Arcadius came out. Academy is entirely a spinoff, but still beloved my many. The new game, Sunrider 4, is doing great. It's in a whole new game engine, and they put out a couple of other titles since Liberation day, so that's slowed things down. You can play the Beta for it now if you're willing to pay some to the Dev's Patreon.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Feb 4, 2020 1:27:23 GMT -8
It's kill all enemies. I recommend charging them to get into a range where you can use cannons. They are a lot stronger than you at laser range. And use Chigara and Claude to keep Asaga alive, as Asaga's awaken skill does a lot of work. (I'm pretty sure awaken is already active on Asaga at the start of the battle, so make sure you aren't turning it off.)
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Feb 2, 2020 2:11:26 GMT -8
Don't worry, it's not a wrong choice, just a different path (the better one story-wise, imo). And yes, whether to send Ava to fire the Vanguard decides if the Sunrider is in the battle, if you want to go back and change. Don't feel bad about lowering the difficulty to get through it though, it's one of the hardest fights in the game. I had to do the same the first time I played.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Jan 30, 2020 18:59:49 GMT -8
Do you have the Sunrider with you or the Alliance battleships? It's a lot harder to do without the Captain and Executive orders.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Jan 30, 2020 18:44:55 GMT -8
Yeah, one or two additions to the mainstay Alliance cast would be nice, get it closer to the number of PACT characters we get. I imagine we'll get to meet or hear of the new Alliance admiral, but I'd especially like to have Kayto run into an ordinary Alliance captain, to see how they view the Hero of Far Port after the Lib day Massacre.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Jan 22, 2020 1:33:20 GMT -8
I’m sure Love in Space is sick of Liberation Day feedback, but I’ve been tormented by the thought of not at least trying to get what I have to say heard, especially at a time when it can still make a difference. So, you’ll have to forgive me for this.
Liberation day broke my heart, but the Re:turn dlc and the recent Q&A’s, while they didn’t ‘fix’ anything, proved to me that LiS does care. I hope that Lib Day was just a clumsy setup to a fantastic next part.
1. More little ‘meaningless’ choices: In my opinion, Versta was the pinnacle of the dialogue in Sunrider, specifically the game’s system as Ongess has to take the cake in terms of narrative. I absolutely loved the small talk with the crew before and after. Ava doing her diligence by showing you different points of view, even if she didn’t personally believe in them, Asaga telling you her decision that she believed no matter what, and Chigara telling you she was too busy diddling fusion reactors to have an opinion at all! Liberation day lacked these almost entirely. On paper, these choices did nothing but change two lines of dialogue and nudge around affection/prince/moralist numbers, but the essence of them did so much more. They let you flesh out ‘your’ Kayto before the big meaningful choice, whether to save the diplomats or not, giving the you a much more engaging way to gather information than endless monologues, not to mention giving you a window into how your companions will judge you for each outcome and their personalities as a whole. I know having more than one or two proper branching paths is nearly impossible task, butterfly effect and all, and I’m not asking for that. MOA was marvelous while really having only three impactful decisions amongst several dozen dialogue choices. These interactive chats have to return, please. I promise you, for what they cost to implement they can do nothing but improve the game.
2. New places/world building: We didn’t go to a single new place of note in Lib day, no unique planets, star systems, or even space stations, and I think that’s a big reason why it felt so small. Yes we got to step foot on the paradox core, but before doing so we knew it was built by PACT and blew up star systems, and that’s all we knew by the time we left it and cast it into the fires of Helion. I can’t imagine it happening again in Captain’s Return, but I’m putting this in here because I was shocked it happened in Lib Day.
3. Voice acting: I miss the original cast of English VA’s, pretty much the whole cast was fantastic, especially Icari’s, and I know some of them still are in the business. I would really love LiS trying to do something again with some of them, even if it doesn’t pan out. I’m also not sure how I feel about fully voicing. I’ve looked into the pricing, and I believe LiS when they say it didn’t have a huge monetary impact on the development. That was my main worry, and I still think it would be resources better spent elsewhere, but if LiS thinks it would better the game then go for it. I just don’t want it to lead to less dialogue and little choices.
4. Personalities:
• -Ava was her same cynical, suspicious self, but not incapable of bending away from those traits. Would’ve liked for her to offer up a bit more of that ol’ Crescentia wisdom.
• -I liked Claude’s development personally, I think she has a lot of potential, so long as her powers aren’t just used as plot devices, like cheaply saving the crew from death and such. The reveal where she used her powers to save herself was fine, but from now on her powers should be used frivolously, like to cause mischief aboard the ship harassing whichever girl the Captain fancies over her, or practical jokes on Kayto to get attention. At least until she finds a way to… deal with… Sola, then you can go nuts. Such is her personality. Just make it relatively clear she’s using her powers for antics, so it’s not like she just forgets she had powers until the time comes to clean house.
• -Kryska had some good growth, forced to choose between Shields and the Alliance. Would like to see her faith in either of those shaken some more.
• -Sola was still her stoic self, but she didn’t show that vulnerable side she had in MOA as far as I remember, and I don’t think she ever had a moment where she got past her abuse during her time at Ryuvia. I mean, on one of the dialogue paths when you talk to her on the beaches of Lydia, she sort of moves past it, but it would be weird for her to get over it in the same conversation we find out about it. So, some things to explore.
• -Icari is the one I’m most worried about. Even in Re:turn, which tried to right many wrongs, she still wasn’t herself, for no good reason that I can see. It’s more than her not doing badass things, which Re:turn tried to remedy. In MOA, she used to hurl insults and point out flaws in the entire rest of the cast, and I think that was a far better representation of her insecurity than the constant blubbering embarrassed state she was in during Lib Day and Re:turn. But Kal! Icari cried when you first met her at Versta and saved the diplomats! Yeah, but that was after she chose to let go of her hatred of PACT for the first time, you know, the only thing that had given her meaning in life for literal decades. I can visualize my grievance perfectly with the scene where Kryska tried to assassinate Kayto after the massacre. The Icari I knew in MOA was the last person on the entire cast who would graciously stomach a betrayal. She would have shot the pistol right out of Kryska’s hand, staring coldly as Kryska slowly scooted back from her in numb terror, pale as a ghost, barely able to believe that Icari had actually fired at her. “You’re lucky I’m such a good shot, Soldier Boy, that stupidity of yours almost got you killed.” The return of the ‘soldier boy’ insult would represent the damage to relationship, just one more thing the prototypes have destroyed. Please leave the tears and tsun for when she’s drunk or something, I would actually find it kind of funny if she was a soppy drunk, just give some reason for the cracks in her persona that isn’t something as trivial as social awkwardness, she’s too hardened by the world for that.
• -What to do with Asaga… It’s not like she can go back to being the dopey hero of justice, which I was not very fond of in the first place. I liked her energy in Re:turn, but again, I think the events of Lib Day would have matured her beyond that. As for atoning for everything she did, I don’t want do see her flagellating herself and apologizing for forever either, a promise once or twice to do good would be enough. I don’t know.
• -Chigara. I seriously hope LiS has a knockout plan for her future after Lib Day. The loss of her and Grey left a huge hole in the cast. Personally, while I might have sacrificed the fantastic character of Grey to shift the tide of the war, I would have never sacrificed Chigara in a million years. Her personality brought a refreshing, aloof innocence that no other crewmember comes close to sharing, something that stood out to a point where it can’t really be replaced without blatantly feeling like ‘oh, here’s the Chigara replacement.’ Her duality with Ava at the end of MOA, where they both got to see underneath the facade of Shield’s confidence to a degree the rest of the crew never achieved, Ava choosing duty and Chigara choosing her heart. I wish this had been played upon more even in MOA, where Shields was giving his speech before Helion, Chigara should have been the only girl not cheering on the flight deck, knowing that deep down he didn’t believe a word he was saying, in the end, PACT had won every battle he would ever fight with the slaughter of Cera.
• -Kayto. I sincerely believe he should be a nastier person, specifically to his enemies, after all he’s a man filled with hatred and has little left to lose. His vow to Fontana at the Lib Day massacre sets this up well too. Any dark deeds would give the cast a reason to actually confront him personally, rather than just talk at him about the war and day to day stuff and such.
• -Fontana. I feel like him shooting Chigara was a good moment for his personality, showing he’s prone to giving in to his fear. His fear of the Alliance’s retribution would’ve strongly echoed the fear of the New Empire’s retribution during the Compact revolution, evoking that violent response. However, with the Captain’s edition extended ending, he seems awfully calm for someone who’s entire life’s dream is at risk from all sides. I’m not saying he should become some wide-eyed cackling crazy person, that wouldn’t be good, but he should definitely be jaded, weary, devoid of any shred of his past mercy or smugness, suffering no enemies or traitors, like a father forced to defend his family.
I think these practically essay length posts myself and a few others have written are a testament to just how great Sunrider is. If any of you people at LiS like what I’ve put down here, I’d be more than willing to help with story writing. I freaking love this series to death.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Oct 3, 2019 2:22:47 GMT -8
That's really awesome. Thanks so much!
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Nov 30, 2018 16:21:35 GMT -8
Just curious, because the image used for the map doesn't look had drawn.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Jun 18, 2018 9:19:59 GMT -8
Hey, Saibotlieh, not sure if you're the one who made this mod or if you're just doing the service of porting it to Lib, but, I just wanted to say thanks for this mod. I just played it for the first time and I enjoyed every minute of every mission (Especially Sola's). I might take you up on your offer to improve some of the writing, if you'd like.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Apr 1, 2018 15:48:31 GMT -8
I would much rather see her grow to trust Kayto as a friend and commanding officer, and more challenges to her Starry-eyed view of the Alliance before a romance route. That's just who she is as a character, and sacrificing that to fulfill a checklist or advance the plot *cough* Chigara *cough* is a crime. But, I wouldn't be opposed if there was extra time during development, which, let's face it, there never is.
Btw cultured gentlemen consider Chigara's hair to be muave.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Jan 29, 2018 18:22:04 GMT -8
I just figured it out!!! Kayto "Sola is the one" Shields
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Jan 29, 2018 2:11:37 GMT -8
On the certificate of promotion in his office, the name reads as follows: "Kayto S. Shields." What does that extra "S" stand for? Senpai? Schoolgirl? Give your most clever idea.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Nov 3, 2017 13:40:12 GMT -8
Well I won't argue with you that the Sunrider does waste a bunch of space. Here's an actual bunk room on a navy ship. I guess I'm not thinking in the same scale that you are. I was thinking that if you were trying to evacuate millions of people before they get nuked by PACT, only 2000 at a time wouldn't be that much. The Sunrider would be perfect to evacuate a station, however.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Oct 31, 2017 19:34:12 GMT -8
This is an incredibly complex question, unless you are Samu and already have a canon amount in mind. In reality, you should probably just come up with a number and have the Paperwork fairy shout "The Sunrider can only give life support for "#" people at a time, Captain."
Now if you want long, drawn-out specifics in the name of immersion, here are my opinions and accompanying reasons. Despite what you said, I believe space onboard the sunrider would actually be one of the biggest problems. For life support: Oxygen can easily be stored in liquid form, which would last a long time unless destroyed in combat; Co2 can be filtered out of the air, and those filters can be replaced more rapidly to counteract the increased stress on the system. Water can be recycled, and given the size of the Sunrider I am positive they have water reclamation. When you boil it down, the biggest issues in moving large amounts of beings in space are: food, space, and the ability to transfer the people from the surface. I highly doubt the Sunrider is rated for atmosphere, except in cases of "emergency landings." If it is, then Samu is sprinkling on a little extra anime magic. As for food, this would only be an issue if safety is weeks away.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Oct 29, 2017 11:57:00 GMT -8
I mean, I don't think anyone is going to argue with you... just say'n
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Oct 26, 2017 23:13:55 GMT -8
Most of the time the memory crash happened either right after or right before you place your units for a battle, often when it tries to bring up dialogue or the text for your objective. Which makes sense, that's when the game has the most things going on at once.
Also, I can't believe I forgot to say this before, but thanks for taking the time to make this mod and for helping with any issues. emoticon_claude2_small
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Oct 26, 2017 11:25:27 GMT -8
I finally played through the whole mod, and I love it. Sunrider felt fresh again and I had a Blast on Captain difficulty. Ava has a sore throat now from screaming "CORE IMPLOSION IMMINENT!," but that's beside the point. A problem I ran into however was that Ren'py kept running out of memory. I searched for ways to increase the memory available, but every person who talked about it, instead of giving ways to increase memory, simply said that if the Ren'py engine ran out of memory, then you're images are sized incorrectly. That could be the problem, or it could not be, idk. Ultimately I ended up trying to use Large Address Aware, but that didn't make any difference. Is Sunrider: Lib a 32-bit app or a 64-bit app, because that could affect whether or not L.A.W. works or not.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Oct 14, 2017 12:23:32 GMT -8
You should look up MoA/MoA/sound/battle.wav in your code. I found a couple of these that caused a crash, easy enough to fix. At least for me, the extra MoA folder was unnecessary.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Sept 26, 2017 13:39:08 GMT -8
Urbes
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Sept 19, 2017 11:29:20 GMT -8
I had this same problem a while back, where the games wouldn't launch and validating files wouldn't actually do anything. It happened right after I did a windows 10 update for my computer. However, when I did the "hold shift and force render directx" thing, mine started working again. Oh, I should also say that I don't have Academy and this problem spans all 3 games.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Sept 10, 2017 13:09:16 GMT -8
The Sunrider games are the first and only vn's I've played so far, which is even more surprising given that they are anime vn's. Before playing them I had never even watched anime, and I was actually a weebophobe (I live in rural SD, USA, not exactly otaku-town). My path to playing S:MOA went something like this: Clicking through discovery que during Steam summer sale(for cards, am I weird for doing that?), sees a hex-based space strategy game(I am a huge fan of both Battle for Wesnoth and Sins of a Solar Empire, so this was like a dream come true), sees free to play, immediately clicks download.
Now I am here, confused as to why exactly I love this series so much.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Aug 22, 2017 19:09:01 GMT -8
Alright, good luck!
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Aug 22, 2017 13:30:45 GMT -8
Well, for starters, what are you planning to do exactly? If you are going for a 2D game you can probably just rip anything you need from the games. Here is a link to all of the actual 3d sketchup models that Sam used to make the games: innomenpro.com/forums/index.php?topic=1341.0That means ryders, ships, and background sets. You are free to use any of these for non-commercial works. The only things missing are the character stills, which I'm pretty sure you'll have to rip from the games themselves. I myself am in the process of moving all of the sketchup files over to blender, in fact I'm pretty sure I am going to get all of the ships done today. Just a word of warning, the models (at least the ships so far) are not really suited for 3D and need a lot of work. The Ryuvian cruiser, for example, has a starboard side that looks like it had a stroke.
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