|
Post by Somasam on Mar 31, 2016 10:49:59 GMT -8
Just curious Vaen, if you are reading this thread. How much of this sounds even remotely feasible given the game's current code set up?
|
|
|
Post by Somasam on Mar 29, 2016 14:29:41 GMT -8
There are definitely a few things that I think would be interesting to see.
- Varied Terrain Features/Terrain Hazards: Or space features, as the case may be. While the battles are fun, I do sometimes feel there is a bit of missed opportunity to incorporate some geo-effects to make the battles more engaging and the exact placement of your units much more important.
- Asteroid Fields/Wrecked ships/Natural Cover: So far this is the only thing that has been used in Sunrider, as far as I know, and only in one mission in FA. These basically provide cover for your units so that they are either harder to hit from enemies, or they can take a few shots instead of the ship hiding behind it being damaged. I'd love to see these used by both ourselves and opponents to make the placement of your units more unique, as well as force players' hands to outstretch their own units to kill the one support hiding behind a sunken ship. I feel it'd also be interesting to have some ships you destroy make cover for the ones still alive. (After all, the ships we destroy don't just explode out of existence, their hulls should still be mostly intact.)
- Gas clusters/nebulae: A hazard that takes up large chunks of the map, causing all units inside to have to use twice as much energy to move than normal. Along with this, nebulae could also give major aim penalties on both ships inside the gas cluster, as well as ships outside whom are shooting at ships inside the cluster.
- Ion fields/plasma storms: While this was incorporated as one whole map in Libday, it would be great to see these phenomena take place as only parts of the map. These could have a huge energy cost for any actions taken place inside of them, or alternatively, they could provide a slow, constant damage dealt to any ships that begin/end their turn in the storm. They could also provide a 'no-missile-zone,' basically prevent any and all missiles from flying through them as they fry the guidance software in the warheads.
- Mine Field: Always a fun thing to see in space, and terrifying for world war submarine sailors. Basically, any ship that moves in would have to make an evasion roll to determine if the mines go off or not, allowing for some risk/reward with more agile units like Icari to get sent headfirst into a mine field. If triggered, it'd deal major damage to the unit caught within. Mines would likely be found on entrenched enemy soil or in large areas of conflicted, but unoccupied space, like pirate space.
- Planet-side Flak: This is idea is entirely ripped from FTL, but in some heavily armed and defended planetary-orbits, there could be the risk of planetary anti-ship batteries. On certain maps around planets, there could be a crosshair that moves around in between turns, and if your ships are caught in the crosshairs by the end of your turn, the cannons would fire and deal massive damage; forcing your fleet to stay mobile and prevent turtling when you are supposed to be the aggressor on a planet's defense force.
- If anyone has any other ideas on map hazards, please share them, I am interested on what else could be added.
[/ul]
- More Multi-Shot Heavy Guns: Through First Arrival and Mask of Arcadius, all kinetics and laser weapons were only considered one projectile. Only the legion got the honor of having a kinetic attack that shot 2 round of kinetics in one volley. In LibDay, however, there are now multiple units that get multi-hit kinetics, notably PACT's Fast Cruiser and Asaga's APR. In the future I'd love to see a lot more ships have slightly weaker individual kinetic and laser rounds, but have them fire multiple shots in one volley. This is kind of just my personal preference as it makes our ships seem even stronger, make it seem like their are more shots being traded throughout the battlefield, and it always bugged me that the Sunrider had two Savior Turrets fire in its animation, yet only one bullet accounted for.
- Surviving by the skin of our teeth!: At the end of Liberation day *spoilers* the Sunrider is destroyed and our remaining loyal forces are scattered throughout the stars trying to rebuild our fleet. Not only this, but we are going to be using a lot of makeshift gear and hodgepodged vessels, all without the financial backing of a large faction. I really want the early game combat, or the entire style of fighting this game to be much more pragmatic and cutthroat. Think kind of like how in XCOM 2, a paramilitary force is reduced to black ops and hit-and-run tactics. Instead of running fully maintained, super advanced, custom-made Ryders and Flagship; we will be piloting much smaller scale craft and a random assortment of ships of varying effectiveness.
- Instead of having all our systems at peak performance at all times, one interesting mechanic would be to have to designate power between certain systems of each ship throughout a battle. For example, your hijacked cruiser has flak, shields, engines, and guns at its disposal; however, it requires energy to fully power them, so in order to boost its shield power or shield coverage you would have to spent an action on diverting power to them, but too much and you won't be able to fire all your guns. This could have the distinct possibility of adding too much work and detracting fun from the game, but I think it'd be a very interesting experience to have to micromanage all your ship's individual systems.
- DEFEND THE CARGO CARRIER. Now that we are without an assault carrier, we have no where to store all our fancy shmancy Ryders. So introducing the cargo-ship! With this latest advance in hanger technology, our ryders must be stored in a retrofitting cargo hauler without proper defenses! Any battles with our Ryder's taking place will have the cargo carrier flag ship as their hanger to retreat too and repair. Therefore, we must at all times defend the carrier or else game over, just like the sunrider going down in past games!
- Draw Backs to using Ancient Ryuvian Technology: I think its pretty clear that at some point, Ava and Asaga's expedition on Ryuvia's moon is going to result in the discovery of a grand ship of some sort for Kayto to get back to captaining. While it will be nice to have a super-advanced ship again, I think it'd be fun to give it some sort of draw back for being used over the glorious cargo ship. No idea what this might be yet, but I am up for ideas.
|
|
|
Post by Somasam on Mar 22, 2016 13:27:16 GMT -8
Ahhh, these are always incredibly fun topics. If I may, I might want to break my ideal vessel between two different units. Either my own personal Ryder for air support, or my flagship. - My Ryder: Simuna, would probably be more like an alliance infantry Ryder. (I have always been the fan of less flashy, but more reliable kinds of units in games.) Light grey body with dark green highlights.
- Stats: Moderate health(700?). Above average armor(17?). Average movement(25?). Average evasion(30?). And a weak shield (15?) with 1 hex range.
- Weapons/Abilities:
- A two-shot laser rifle, good accuracy out to mid-long range, with decent damage dealt if both shots land. Would probably take about half my energy to shoot.
- An SMG-style assault gun for finishing off targets and providing good flak with a 1 hex range. Could probably shoot 3 times before running out of energy.
- And if we can get crazy for a second, I wouldn't mind a more experimental type of gear on my Ryder: Can't decide between either a gravity gun, a shield buffer for support purposes, or a personal short ranged warp. All of these would take anywhere from half to all of my energy to use.
- Overview: So more of a long range, jack-of-all-trades Ryder, with good survivability and with some ability to support the team. Able to reliably deal decent damage to either chip away at bigger ships at range, or to finish off targets when they are already at lower health.
- My flagship: Tikari, would probably be a Frigate of some sort. (In antiquity, frigates were a step down from ship-of-the-lines (full on warships) cannon wise, but had much greater versatility and range of operation.) Would of course have a warp drive, possibly improved to be able to be used sooner after a previous warp. Gunmetal grey hull with orange highlights and naming.
- Stats: Moderate Health (1500?). Slightly below average armor (25?). Above average movement (20?). Above average evasion (15?). Decent shield (30?) with a 2 hex range. High Flak with 1 Hex range.
- Weapons/Abilities:
- Double-shot laser batteries, high accuracy out to long range and decent damage. Either 2 or 3 salvos without moving. My ship's main gun.
- A smaller 1-shot kinetic cannon to deal with the occasional bigger ship that gets too close. Pretty weak as far as kinetics go, but also a lot cheaper energy wise to either get multiple salvos off or move away from the threat after firing.
- LOTS of flak guns all over the damn ship. Low range and low damage per bullet, but shoots a crap ton per salvo. Great for slaughtering any Ryder that gets real close. As well as providing a very strong flak against missiles, but it would only be limited to a one hex range.
- Since it is my main flag ship, and I would be a military officer, I feel my last ability would probably be a support move for directing my forces. Directing Fire: mark a target and all shots get a small accuracy buff against it for a turn or two. Converge Flak: Buff a singular unit's flak to much greater levels, would neutralize with a support Ryder's flak-off.
- Overview: A very potent ship. Mobile and nimble, with good protection from missiles and lasers, but weak against any kinetics that manage to hit it. Decent armaments for more attrition based tactics, but not the best at head-to-head against most other ships. Good for either going off on lone-wolf operations, or providing supplementary defenses and fire to a larger scale battle.
Tried to make sure my ships were not stupidly powerful. The Ryder is more jack-of-all-trades, while the Frigate is more of a fragile speedster. Both rely on lasers for their primary method of dealing damage, meaning a good shield coverage will greatly reduce their effectiveness. Neither of them field any missiles either. I also tried to give them what I'd think their stats would be in game. I haven't taken too hard of a look at the meta-game nor at the actual game files, I just figured these numbers were fairly decent from what I've seen for each of their respective classes of unit. When I say average, I mean it in terms of Ryders for the ryder, and capital ships for my frigate. Can't wait to see what other crazy ideas people will come up with.
|
|
|
Post by Somasam on Mar 21, 2016 13:46:53 GMT -8
Kayto's at least managed to go through multiple, full-scale military grade skirmishes and barely come out with a scratch. (Physically wise, mental he is a wreck.) Charging in and grabbing Asaga in Operation Wedding Crash, his rescue from Cosette on ongess after a couple days of abuse, and he managed to survive the liberation day massacre where kill-bots were gunning down people in-mass around him. While he hasn't done too much personal combat, he has at least proven he can survive far better than most in crazy combat scenarios.
That was one thing I am kind of disappointed wasn't explored more in the first three games, boarding. It would have been interesting to have had the Sunrider boarded by enemy combatants, either before or during an actual conflict where you'd have to send your ryders out to defend the ship itself. But who knows, perhaps we will have a chance to see some more guerrilla warfare and other underhanded and stealthy tactics in play now that we are without military grade ware and backing.
Back to the topic at hand though. I am not sure if 'pairing the spares' is what I would mainly be looking for, but I'd definitely like to see more interactions between the crew. I really enjoyed the dynamics between your crew in mass effect.
As of Liberation Day 2.0, Asaga and Chigara are completely over as friendly relationships go. Instead Asaga and Sola have managed to become friends of some sort due to their shared heritage. And then of course there is Icari and Kryska being best friends now. Other than those two, there really isn't that much interaction between the main characters sans Kayto.
One pairing I feel that would be interesting, or at the very least funny, would be Ava and Claude. Almost complete opposites, so I feel they'd have a great dynamic between the two. Maybe it could end in a mutual, if grudging, respect for one another.
I have no idea if Fontana and Kuushana would go so far as a romantic relationship. From their dialog at the end of 2.0, I feel they are a lot more like two comrades with a great deal of respect and admiration for one another, but not so much romantic interest. I will need to wait though and see how the precursor novel ties Fontana together with the rest of the PACT resistance.
|
|
|
Post by Somasam on Mar 20, 2016 0:07:28 GMT -8
"(why does Kayto get to be featured as the only one majorly traumatized anyway), etc. " I think this is primarily because Kayto is our lens into the story. Regardless if we see him as our surrogate, or as his own character; Kayto is the protagonist and the tale of sunrider is primarily told through his prospective. (Though this might've lessened somewhat in Liberation Day, as we've had a lot more scenes that don't directly involve kayto take place.) So it makes sense to me that the majority of the mental impacts have only been for Kayto's perspective. Too be fair though, we have seen quite a bit of hints at either surface or underling mental trauma and hardships for just about every character. - Asaga, much more in Libday than the other chapters, has had a lot more put on her shoulders due to her being the queen of a planet and her nature as a sharr, which compounds with her own personal view of herself having to be the hero and do what's right. She's suffered lots of jealousy, betrayal, and other nasty emotions due to Kayto's and Chigara's relationship as well.
- Icari also has a lot of baggage. Of course, most of this is old and she has managed to deal with it in one way or another, and largely put it behind her. However, there is still probably some loose ends that will really harm her if she lets them. Such as the eventual return of the commander that killed her parents right in front of her.
- Ava of course has mentioned multiple times that she has her own feelings and reservations with what happened to Cera. While she has been largely keeping it away from kayto due to her professional nature, its still obviously there and will make an impact. There is also the trauma that might've occured if you chose to send her to activate the vanguard cannon to kill the legion, like I did. That certainly made her interaction at the beginning more interesting.
- Sola basically made herself emotionless to deal with all that was going on in her time. If her stoicism starts to crack and she actually starts to recognize her emotions again, that is going to be very interesting. Going from little to no emotion and simply doing what your told - to starting to care about your emotions and the people around her might be too much for her, not only causing her to deal with stuff she is unfamiliar with, but also possibly having to deal with a lot of past baggage retroactively.
- Kryska has just had her naive outlook and love of everything alliance horribly shattered. Only going to get worse when she tries to go back to the people she trusts and finds out that they aren't as great as she thinks.
- Claude is Claude, so who the hell knows. Cosette has a TON of trauma, both physical and mental, that we've already seen, and that is probably not even the tip of the iceberg. And Chigara died and is now a yandere hivemind, so that will be something to see.
|
|
|
Post by Somasam on Mar 19, 2016 23:29:45 GMT -8
Huh, you know Vaen, that is an interesting point that you brought up about "the romance being shit cause it was." I typically take people's behaviors at face value (not just in the things I read/play, but in real life too. I am probably a lot more trusting than I should be. And that is probably a sign that I don't really get people all that well either; I only really understand what people feel if they directly tell me or if they make it glaringly obvious, the more subtle stuff kinda goes over my head.) Because of this, I usually don't notice at first the intrigue in a series or the hidden motives of other characters. Perhaps its just me being kinda slow, but I was still not entirely sure at the end of libday if Chigara was always connected with the prototypes and having all her decisions made by the hive mind, or if she was largely isolated and her own thing and only fell under the prototype control when she voluntarily re-mind-merged. While at first I thought the latter, I am now starting to believe that we were always communicating with the chigara that the prototypes wanted us to see. And that does make the idea that the whole relationship with chigara was completely orchestrated, including Chigara's half in it as well. How she kept saying things that would make kayto feel more and more committed to a relationship so that he felt more committed to her as well I also think is cool and cleaver. However, I feel that if the idea of "the romance being shit cause it was" was actually expressed in story to a greater extent, then it would've probably helped a lot of people get over the whole thing. Again, I am bad at reading people and prefer if they just tell me what they think straight to my face; but if it had been directly stated in story that the whole 'romance' was just a ruse to control Kayto by the prototypes, I feel it would've justified the very fast pace and some of the decisions made by Chigara and Kayto in their romance arc.
Perhaps one of the ways this could've been handled is if someone would've just gone up to Kayto's face and straight up told him that his relationship was going too fast or was too good to be true. Putting cracks in both his mind and the audience's mind about the nature of the whole thing. Kayto would've probably still rejected this notion, but now there would always be some doubt, some nagging feeling that perhaps, it is too good to be true and his relationship with Chigara isn't as it seems. That way it could give a new dynamic to both their relationship, and the progression of the story as the betrayal comes to ahead. Course, I am not a very good author and I have no idea if this method would've actually worked too well in an actual story.
Not sure If I should keep or delete this last part, too tired to tell if its even that good or constructive to the rest of my point. Read it if you want and please take what will from it, but I am starting to think that my original post was long enough and doesn't need this extra bit of noise, so into the spoiler it goes.
|
|
|
Post by Somasam on Mar 18, 2016 20:08:52 GMT -8
|
|
|
Post by Somasam on Mar 17, 2016 21:16:09 GMT -8
I am making this thread to ask both the community and the devs: what game engines could or will Love in Space use to make their next game.
For their past games, LiS have used Renpy; a well known and pretty competent visual novel engine that many VNs have used in the past, including games such as the amazing Katawa Shoujo and the Shovel-ware Sakura games.
Of course, Renpy was only really designed to be used for making visual novels. Not highly detailed tactical turn based strategies. While I don't remember the exact quote, I do remember Samu stating that there was a huge amount of time and manpower put into the development of Liberation Day solely for getting the combat to work right and play well. (For the record, the combat is amazing and works really well. Its fun, clean, and not nearly as laggy as Mask of Arcadius's combat was.) This implies that there might be a change to a different engine to better accommodate the combat system, make the transfer of decisions from one game to another more feasible, and help make modding even easier for the community.
So now I am curious. I do not really frequently play VNs, the first one I played could arguably be "RPG Shooter: Starwish", while the first fully recognized VN I played was Katawa Shoujo. The Sunrider series is one of my only experiences with the genre, so I am not fully aware of what kinds of software other authors use to make their novels a realty. I would like to know what other possible engines the LiS team could use to create more great stories and combat scenarios; Either ones traditionally used for VNs, or ones that could be used to better implement the combat.
If the devs have already come to a decision on which engine they are going to use, I would greatly appreciate knowing which you guys will be going with. Or perhaps if you decide to create your own brand new engine from scratch just for your own games.
|
|
|
Post by Somasam on Mar 15, 2016 22:17:25 GMT -8
Wow, a couple days and cosette is already 4th... damn. I mean I liked her, it was just my impression that not too many people actually saved her and fixed up her ryder. Glad I am not the only one to have some sort of appreciation for her. (Speaking of which, does anyone know what happens to Cosette if you were to save her, but trash her Ryder? Does she get saved by Ava when she evacuates the ship?)
On the other hand, I personally didn't vote Kryska for the threesome with Icari. I don't necessarily hate that idea, I would just rather have each girl be a separate route that we can take. I like her enough as a character to want a more personal relationship with her for her own sake.
Though I did like the idea someone else brought up earlier. What happens to the other girls at the end when you make your choice (or dare I say blasphemy and say if you were to choose none of the girls?) Kind of like in Mass Effect, I know a lot of the characters had further interactions with the other characters, and some even got into relationships. Like Garius and Tali if you didn't romance either of them. Or the two engineers that you could keep from the second game. I would like to see more interactions between the girls themselves and what relationships they could develop at the end of the game. Like Asaga and Sola being friends at the end. Or possibly Ava and Claude developing some sort of grudging vitriolic best buds kinda thing. And of course they very much talked about IcarixKryska relationship, either platonic or romantic, could form as well if neither was romanced.
|
|
|
Post by Somasam on Mar 15, 2016 14:43:27 GMT -8
Ratchet and Clank - RYNO (Rip You a New One) Congratulations, you win an internet. Better question is though, which RYNO? Thinking either the second or the one from crack in time. Can't wait for the Ratchet and Clank movie.
|
|
|
Post by Somasam on Mar 14, 2016 9:07:20 GMT -8
I think I remember Samu getting asked at one point by someone on the ask.fm thing about who would be viable in combat outside of their Ryder. If I remember correctly, he said definitely Kryska and Icari would be good at combat. Sola only at distance. And the rest were pretty much running around like headless chickens. Though that was also in MoA, before Asaga could awaken. - Based on main universe, Asaga is the jack of all stats in terms of weapon types, she has everything baring torpedos. In Academy she was captain of the Kendo club. So either she'd probably use some sort of sword, or perhaps a fairly versatile gun, such as a SMG or Carbine.
- Chigara is known for having a go-go-gaget style hairband. She would probably be the support/technician on the ground. Using hacking and possibly turrets for fighting, and her taser hairband for personal protection.
- Icari would of course use swords, maybe two at the same time! Otherwise, given her background she is probably well versed in multiple types and styles of combat. I imagine she'd fight a lot like The Bride from Kill Bill. If not slicing things up, punching and kicking the crap out of them instead.
- Claude I don't even know what she could do in a planet-side conflict. She can hardly fight in a Ryder as it stands. On the other hand, she is a doctor of questionable credibility, so she would still be good at stabilizing others.
- Sola is of course the sniper of the team. But you do bring up a good point, she probably could use other med-long range weapons, such as designated marksmen's rifles, or battle rifles. And to be fair, killing a lot of people with a sniper rifle with iron sights isn't as fantastical as you might think. Simo Häyhä was THE DEADLIEST soldier we've ever had. Over 700 kills in his roughly 100 days of service. Around 200 with an SMG, and the other 500 with a iron-sighted Mosin-Nagant.
- And the final girl in our Ryder wing, Kryska is also probably trained in a wide variety of weapons and fighting styles. I think since she does prefers the harder hitting Ryders, she'd probably prefer an assault rifle, or an LMG/HMG if one was readily available.
- I feel Ava would be in more of a command position than directly fighting. She'd probably order people around and help manage logistics and strategy.
- Similar with Kayto, he'd probably be in a more command position, directing combat and tactics. Or if this was Valkyria Chronicles, he'd be in the tank.
- Cosette is probably more well versed in illegal and other disingenuous kinds of weapons. Probably knives the most, as seen when she tries to cut off kryska's legs. As well as improvised explosive devices.
On top of everyone's personal favorites, it seems like almost everyone has some experience with hand guns. Specifically the one style of grey-boxy-pistol that everyone uses. Ava uses it I think to protect Kayto when they do operation wedding crash. Chigara uses it in the end of Lib Day, as well as Kryska and Icari both using one each at the end as well.
|
|
|
Post by Somasam on Mar 13, 2016 15:07:10 GMT -8
Wait wat. there's a diplomat saving mission? Where are these free credits?! I was referring to you not making the decision to save the diplomats for the last game. If you had selected the box to save them, then there would be a new mission this game in that you would have tried to distract the PACT forces around the planet for a set number of turns so that the alliance is able get the children back to their families planetside. I am pretty sure its just a survival style mission where you can kill a decent number of PACT units. If it is available, then it should've been an option during these three side missions, before you could go to Cera.
|
|
|
Post by Somasam on Mar 13, 2016 12:35:09 GMT -8
I think, that right now, there's a statement that applies. Isn't it sad, Chigara? Like I said, still waiting to see if OP will change her name to what I suggested. I feel its pretty appropriate. I don't know if i'd want her as a waifu after the yandere hive-mind kicks in, but she is probably the character I am most interested in what the authors will decide to do with in future installments. So far though, this seems like the most interesting and comedic waifu wars poll distribution yet. The three long time rulers are still holding onto their thrones at the moment, but there is such a fun distribution among the rest. Icari has caught up to Ava; meanwhile Claude, Kryska, and somehow Cosette are managing to covert a good chunk of votes themselves. And then the occasional vote for the prototypes and vaen's choice. I find it funny that some people are already voting on Kuushana. Aye she is impressive, but if anything I'd like to entertain the idea of a 'nega-harem'. Kayto already has so many girls, enough that Fontana has realized that the best way to compete is to gather a harem for himself. In the end it shall be an epic battle of two assault carriers, each with a full squadron of waifu-mecha-pilots. This is what the scrolls have foretold...
|
|
|
Post by Somasam on Mar 13, 2016 2:32:02 GMT -8
I honestly think the concept of a relation after chigara's will be a very fun one to tackle; for the author, for the player, and for Kayto himself.
I kind of play Kayto as an affable, reassuring, and protective individual; but who's also a rationalizing/calculating, trained navy captain who is able to see the big picture and make the tough choices (Kind of a lot like Fontana). He sympathizes with his crew, promises them he will not just throw their lives away, and is against senseless wastes of life. But he also originally planned to sacrifice the diplomats after Icari's reasoning, appreciates the usefulness of advanced technology to achieve his ends, and is willing to trade one life for taking out the enemy's greatest advantage which otherwise would've ended in even more lives lost had it been left to continue to pound into the alliance fleet. Of course this is just me, and everyone is bound to have their own interpretations of Kayto, but it allows me to continue on with my view of things.
I believe that through liberation day, Chigara's relationship with Kayto was a huge plot and character point. It was both his greatest support and his greatest weakness. She was his emotional crutch, and without her, Kayto might well have been unfit for service this late into a war where he otherwise has not had much time for himself. He's been commanding a ship (and latter a fleet) against insurmountable odds since the beginning of the conflict. The only major relaxation period they got was between FA and MoA, and a few other people made the observation that Kayto himself did not get to relax, as he seemed to be focused on making sure everyone else was relaxing and enjoying themselves. In other words, Kayto is at the end of MoA, a complete wreck and Chigara is one of the only things that is able to see him through that dark time. Because of this, they get closer and Kayto is dependent on her more than ever for the duration of Liberation Day.
On the other hand, Kayto seems to acknowledge during the 2.0 scene in the cargo ship that he let his emotions and personal life cloud his judgement and get in the way of his job as the captain of a ship full of other people. He is responsible for the lives of all those under his command, and Chigara's relationship with him drove divisions amongst his himself and his crew, as well as isolate individuals from the rest of the crew. With his attention divided on both the war as well as his relationship; it made it hard, if not impossible for him to see these rifts forming, not to mention dealing with them before they could cause serious problems.
I believe that Kayto will have some fond memories of his relationship with chigara, and it will have had a major impact on his character. So I doubt he will just completely forget about it overnight and seek other waifu booty. Along with this I believe that he has learned a very important and very costly lesson due to his relationship with Chigara, and I feel that he will if anything, try to prevent any new major relationship from popping up between him and one of his subordinates for the time being. He needs to refocus his efforts on winning the war for Cera, keeping his crew in top shape, while also not neglecting any individual person, like Asaga kind of was in Libday. While also keeping a professional distance to make sure he does not let himself be overly emotionally compromised and make poor tactical decisions with very costly outcomes.
In conclusion: I feel that for the next chapter or so, Kayto will appreciate what he had with Chigara, and will not enter a new relationship. There will of course be hints, fanservice, and the possibility of something more in the future, but for the time being his ultimate goal will continue to be liberating his home planet, as well as probably end up protecting the galaxy from Harbor Crow.
However, after this is all said and done and he is back home, it will have probably been a few years since liberation day. He will be done commanding a one-ship-war and will no longer have to deal with the lives of his crew resting in his every decision. This will have probably given Kayto a reasonable time to deal with his baggage and entertain the idea of entering a long term relationship with someone. That is why I kind of think the ability to choose your girl should come near the end of the main series, or at least this arc of the story. After the job has been done and Kayto is not having to worry about his every decision having massive consequences.
Sorry for the long ass, and possibly very poorly composed post. I apologize if people are just confused by my random rambling on the matter.It is currently very late (early) and I am dead tired, but I thought this was a fun question posed, and wanted to share my interpretations with you all before going to bed.
|
|
|
Post by Somasam on Mar 13, 2016 1:23:21 GMT -8
I think Alice is dead now. Exorcizing her from Chigara might have did her in somehow. If this is the case, then I would like to sign the petition to change "Chigara" choice to "Horrible Mind-Melded Abomination of Chigara-and-Alice Hive Mind"
I swear, if she start's repeating my name over and over and over again, then saying: "I'm h...a...p...p...y..." "I feel g...o...o...d...." "It hurts, Captian..." or "IS DEAD" in classic Earthbound/LISA style, I don't know what I'd really do. But it'd probably end with me dumping every ounce of lead, laser, torpedo, and vanguard cannon into diode until I no longer have a completely terrifying eldritch abomination looming over my shoulder with disturbing interest. Otherwise, I shall continue to support the grand blue-haired one. One of the two (Three if you count Cosette, but I don't cause she bailed on me afterwards) pilots who stayed with you through thick and thin, and carried me through my suicide mission. Though I am incredibly terrified for her safety, going back to the military that you directly opposed is a very, very low-survivability move. Considering her fear of even getting a mark on her permanent record, I feel like that will be the least of her worries. I do have to agree with Magpie, that ending with Sola has definitely moved her up the totem pole in my book. Though to be fair, all of liberation day and the 2.0 update have definitely made all the characters so much more likable. - Asaga, Sola, and Ava all got some great character development (Ava especially if you chose to sacrifice her, I feel it adds a deep and touching dynamic to their relationship.)
- Icari, Kryska, and Claude all got some good scenes and characterization. We finally have some dirt on Claude, which actually makes me care about her a lot more than the fact that she has a very fun Ryder.
- And given what's happened with her, Chigara (or my proposed name above) is in a very interesting position, and I am eagerly awaiting what will happen to her character in future installments.
Either way, the future is bright with quality waifu material, my friends. The only possible downside to all this is how difficult it will be to choose only one...
|
|
|
Post by Somasam on Mar 13, 2016 0:59:45 GMT -8
Huh, pretty good, but I do have a few comments/questions.
First I guess, I think its SHDJam, like SHielD jamming, instead of Shojam. The D does looks a lot like an O. And now I will start to think of it as "showjamming" from now on...
Second: You really think the Falcon mission is the easiest of the three? I guess you can disable the main threat most of the time, but I always thought the pirate missile spam and then the Nightmares right after those were pretty killer, especially if you have to commit Chigara to disabling the falcon instead of healing.
Third: On that topic, I noticed you only did two of the three side missions. Did you decide not to save the diplomats for this game? I was kind of hoping to see what you would do for that mission.
Forth: "Asaga's Chronic Sleep Deprivation" That is a good one, I'll have to remember it the next time I almost get Asaga killed from over-amping her awakening.
|
|
|
Post by Somasam on Mar 13, 2016 0:16:31 GMT -8
I suppose the original question posed by the OP has been answered.
No, there was no choice for which waifu route you can take in Sunrider Liberation Day, as this is game is still pretty much apart of the common route as the last two games were.
But due to the ending, and the subsequent update to V2.0; it seems readily apparent that the decision still has not been made, that all choices are still valid, and that the choice will still be able to be made in the future.
|
|
|
Post by Somasam on Mar 12, 2016 0:30:20 GMT -8
I really like how there's no diminishing returns on the Intel, very convenient to switch builds. This. Its an amazing change that I really appreciate. It is very fun to be able to completely change your play style and stats on all your units to try something new without sacrificing a bunch of hard earned resources. Also helps that intel and cash are separate this time around. PS. My friend who does youtube let's plays uses shadowplay, which he thinks is usable for anyone who has an nvidia graphics card. There is also some of those free cam capture card softwares that I see people use sometimes. Twitch seems like an interesting idea, but its ultimately up to you to decide if you'd rather not go through the hassle.
|
|
|
Post by Somasam on Mar 12, 2016 0:24:47 GMT -8
If you want a game that is both story heavy and has tactical turn based strategy game-play like Sunrider, I'd recommend any of the Fire Emblem games. More fantasy focused, but really solid gameplay, good stories, and fun characters that you will try your best to not get horribly horribly killed-off for good.
One game I have heard of and seem some of, but not actually played myself would be Infinite Space by Platinum games. From what I gather its in space and its got a lot of story and characters, with some sort of tactical combat.
|
|
|
Post by Somasam on Mar 11, 2016 23:54:41 GMT -8
Is it naive of me to still be kind of off-put by the negativity and aggression found on internet forums?
The beautiful thing about the internet is that we are all able to get together and communicate about things we care about with others from all across the world. With the added benefit of having all the world's knowledge at our finger tips at the same time to help spread information and ideas with one another.
Could we perhaps take a step back and just take a breather for a bit? Its perfectly alright to have conflicting ideas and our own ways of going about expressing them, hell this conversion is bringing up some good points and it lets us see both sides of the argument in valid ways. Healthy competition breeds innovation and new ideas. But just trying to tear each other down doesn't really help anyone, and just ends with all sides feeling bitter and wronged.
I'd be fine with this discussion going on, but it would be nice if we could all just take a moment to recompose ourselves and try to be respectful to one another.
|
|
|
Post by Somasam on Mar 11, 2016 23:26:50 GMT -8
This is amazing good sir!
Truly, I am quite enjoying your play by play commentary and little side comments. You are also very descriptive of what you are doing, which is helpful if i can ever get the bravado to try my hand at space whale.
Don't know if it'd even be possible, but perhaps you could do videos of these at some point? Would be a little easier to follow. I understand that probably isn't very feasible, but its an interesting idea regardless. Perhaps instead you could do more full-map screen shots and draw on them to highlight major targets or something to that effect to help better communicate certain targets.
Either way, fantastically done so far, and can't wait to see more from you, especially the battle of Cera where the massive Ryder fleet is in front, that was really fun in captain back in the beta, and can't wait to see the epic strategies you'll come up with.
PS: One question I want to ask, is the Liquid Ongesite Fuel Injection needed for this run or key to your strategy? If I recall correctly, it was required that you cover up what happened in your rescue from Cosette, but I'd prefer that I didn't do that, so I can save Cosette without the use of the wishall.
|
|
|
Post by Somasam on Mar 11, 2016 21:57:50 GMT -8
My plan is to go Birthright, then Conquest, then finally revelations.
I think I'll like a lot of the characters and story from both, but I am slightly leaning more towards Hoshido characters atm.
This way I get the easy but fun one, then the super hard one, then the one with all the spoilers and extra story.
|
|
|
Post by Somasam on Mar 2, 2016 20:52:49 GMT -8
good for nothing but fan service, they say ;,( (and yet, so little -actual- fan service provided compared to the rest of the cast) well, if nothing else having finally seen the full version of LibDay I just feel it's only right to see her off with a full salute as she wanders off into the sunset. That actually is a pretty damn good point. Not counting Sunrider Academy Spin off, Claude and Sola are the only two girls who have not had any remotely fan-servicey encounters or CGs. (besides the part with Claude taking off the captains pants, but that was all just in text.) Asaga was the first with a shower scene in First Arrival, next Ava with Kayto's flashback to their childhood at the end of MoA, then Icari and Kryska had a shower scene at the beginning of Libday, and finally chigara with both her sex scene and 'mind merge' at the end of libday Then there is Cosette. But from what I've read, I seem to be in the minority of people who've even let her live to see the insides of the ship's brig for all eternity.
|
|
|
Post by Somasam on Mar 2, 2016 15:33:44 GMT -8
Yeah, going off of what Marx said, once you play the full game after the 4th, a lot of you will probably see what happens and why a lot of people are throwing Claude a bone here. Also, her powers are very, very fun and useful in game.
Of course I still think its partially due to having such a small sample size, not even 40 votes yet. Samu will probably make a post on the forums with an official poll and announce it so more people will probably find that one more readily.
If anything, I actually hope that she makes an appearance in a bonus slide like previous winners/runner ups of waifu wars, and perhaps finally drops a plot hook or some little bit of backstory to her. That or she will probably ask if she can get into the captains pants now.
|
|
|
Post by Somasam on Mar 2, 2016 15:18:22 GMT -8
Well, even removing the military bent, it's still a superior and underling relationship. That said, I prefer the medical officer, who presumably ranks at least as high as I do since she's the only one who can cure my dysentery while we're on the Warp Trail to Oregonus Prime. The ENTIRE crew dies. Then everyone in PACT. Then all the Prototypes. Dysentery is a cruel mistress. I haven't played Sunrider Academy too much, but wasn't there a flu that killed a lot of people during the beta tests? I remember seeing a lot of news about that from Samu a while back. Dysentery is truly the deadliest thing out there in the frontier. Final or otherwise.
|
|
|
Post by Somasam on Feb 28, 2016 12:08:04 GMT -8
Is there anywhere we can actually check to see all the achievements we have already earned? I looked around through the menus a bit, but I was not able to find where the game records them. I want to look at my precious shiny achievements.
|
|
|
Post by Somasam on Feb 28, 2016 11:56:31 GMT -8
Just a quick question, but shouldn't this be in Sunrider General, rather than Other Discussion? It is about the game and its lore after all.
Also, got ninja'd by Marx on mentioning the Phoenix's Booster, darn me and my desire to write a lot and proof read it all.
|
|
|
Post by Somasam on Feb 28, 2016 11:46:05 GMT -8
I'd say Ryders are not equipped for long distance or long Flight Length operations. They are small and maneuverable, while also containing proper life support for the pilot, and of course a wide assortment of armaments. This leaves little in terms of space for expanded provision storage.
There are probably a couple of exceptions though: the serephim is refereed to as a scout Ryder, so it is possible to surmise that back in the peak of the Ryuvian era, Ryders were able to go much farther and have a much larger range of operation than they do now. Largely in part due to super-advanced-precursor-science.
The idea of a Ryder not existing within short range of its hanger also seems to be a completely foreign idea to most of the cast as well, as seen when we first encounter Icari. This is also notable in that the people on board the Sunrider are either trained military personal who should be familiar with all standard and non-standard types of foreign naval craft; or in the case of chigara, someone who has built at least two fully custom ryders, as well as worked on numerous ships for the Mining Union. The phoenix is strapped to an external warp booster which provides it with the ability to warp without a full fledged ship, as well as probably provide increased storage for long distance operations, which would definitely help a mercenary who works all over the galaxy. This further solidifies that a Ryder is not normally designed for more than a couple hours of operation.
Finally, a little off the direct topic, I'd say you should probably adjust the name of the thread just slightly. For me, when talking about a game, consumables generally make me think of one use items for use in game play, like potions or revival items in other RPGs. A better word for this topic would probably be "provisions," which refer to supplies like food, fuel, air and the like.
Otherwise, this is a very interesting question, and I'd also be interested to see what the actual operation time for typical Ryders would be.
|
|
|
Post by Somasam on Feb 27, 2016 10:20:48 GMT -8
Just curious. I never went on the old forums, but what were the average sample sizes for the waifu wars votes on there? The official ones, I suppose.
We only have 23 votes, and to be honest that seems kind of small all things considered. Do most of the forum goers prefer to stay on the old ones? I'd like to see what a more all encompassing vote would look like.
Is Samu able to look at people's data and determine which girl they choose? Does he have access to that kind of data from consumers?
|
|
|
Post by Somasam on Feb 20, 2016 23:09:11 GMT -8
Fire Emblem Fates just hit stores in the US a few days ago (sorry Europeans). Managed to get my copy of birthright on opening day.
Wondering if anyone else has started playing yet, and how are you all enjoying it? I was fairly productive before, but now I am going to get nothing done.
And I suppose since this is a Sunrider forum, who is your waifu/husbando?mines Rinkah
|
|