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Post by beliar on Jun 6, 2016 9:51:09 GMT -8
So, this has been bugging me for a while, but which one is really Claude's surname? Your website calls her Claude Triello, but the game consistently says Trilleo. One or the other is incorrect. Could you clarify, which one?
And one more thing: who voices Crow during his brief appearance? Is it Oshita Kota, as he is credited as "Other Voices", or is it someone else?
Thank you in advance.
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Post by beliar on Feb 7, 2016 7:33:01 GMT -8
Thank you both! I have updated my game and breezed through the fight with no crashes.
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Post by beliar on Feb 6, 2016 13:55:25 GMT -8
Hello, I have been playing Sunrider and enjoying it quite a bit, but recently encountered a bug where my game crashes constantly during the Far Port battle. I have already tried the battle thrice and all three times my game crashed. The last time was especially annoying, as I had already had destroyed all the ships, except for one. The traceback is here: I'm sorry, but an uncaught exception occurred.
While running game code: File "game/skirmish.rpy", line 38, in script call call mission_skirmish from _call_mission_skirmish File "game/script.rpy", line 12501, in script $BM.battle() #continue the battle File "game/script.rpy", line 12501, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1002, in battle self.result = ui.interact() File "game/screens custom.rpy", line 116, in execute screen battle_screen: File "game/screens custom.rpy", line 149, in execute viewport id "grid": File "game/screens custom.rpy", line 509, in execute if BM.weaponhover != None or BM.targetingmode and BM.selected != None: File "game/screens custom.rpy", line 513, in execute if BM.hovered != None and BM.active_weapon != None and (BM.active_weapon.wtype == 'Missile' or BM.active_weapon.wtype == 'Rocket'): File "game/screens custom.rpy", line 514, in execute $ loc1 = selected.location File "game/screens custom.rpy", line 514, in <module> $ loc1 = selected.location AttributeError: 'NoneType' object has no attribute 'location'
-- Full Traceback ------------------------------------------------------------
Full traceback: File "game/skirmish.rpy", line 38, in script call call mission_skirmish from _call_mission_skirmish File "game/script.rpy", line 12501, in script $BM.battle() #continue the battle File "C:\Users\Karolis\Desktop\Sunrider\renpy\ast.py", line 785, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\Karolis\Desktop\Sunrider\renpy\python.py", line 1445, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 12501, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1002, in battle self.result = ui.interact() File "C:\Users\Karolis\Desktop\Sunrider\renpy\ui.py", line 277, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2248, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2496, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all d.visit_all(callback) File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all d.visit_all(callback) File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 341, in visit_all d.visit_all(callback) File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 382, in visit_all callback(self) File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\core.py", line 2496, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 392, in per_interact self.update() File "C:\Users\Karolis\Desktop\Sunrider\renpy\display\screen.py", line 556, in update self.screen.function(**self.scope) File "game/screens custom.rpy", line 116, in execute screen battle_screen: File "game/screens custom.rpy", line 149, in execute viewport id "grid": File "game/screens custom.rpy", line 509, in execute if BM.weaponhover != None or BM.targetingmode and BM.selected != None: File "game/screens custom.rpy", line 513, in execute if BM.hovered != None and BM.active_weapon != None and (BM.active_weapon.wtype == 'Missile' or BM.active_weapon.wtype == 'Rocket'): File "game/screens custom.rpy", line 514, in execute $ loc1 = selected.location File "game/screens custom.rpy", line 514, in <module> $ loc1 = selected.location AttributeError: 'NoneType' object has no attribute 'location'
Windows-7-6.1.7601-SP1 Ren'Py 6.99.3.404 Sunrider Mask of Arcadius Beta 7.2 I have also encountered a crash during the very first Cosette battle, but after I restarted the battle the crash didn't re-occur and I could proceed normally.
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