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Post by truebeliever on Mar 8, 2016 18:59:42 GMT -8
I've been giving this thread some thought this evening, and I think my initial uneasiness about being out of bounds was likely correct.
I realize many people have complained about a number of things in Liberation Day, but, for myself, the straw that broke the camel's back was the ending, an ending no beta tester saw or had the chance to criticize. I honestly think nearly every other issue raised by players would have been overlooked had the ending gone differently. But my conviction doesn't change the fact that Liberation Day's future isn't mine to decide.
Love in Space is a business, and their move to put out Version 2.00 is a business decision prompted by the outcry on release. Of course, LiS wants to make money and create something people will enjoy.
But before any of that, I imagine they started this series because they thought it would be cool, because they had a dream, because they wanted to do great work. I respect that. Whether the series succeeds or falls shouldn't be the result of my complaints or those of others, but because of the decisions Love in Space chooses, on their own. A number of players have complained bitterly about how much they resent having been railroaded by the game into making choices they didn't want; surely the same thing applies to LiS.
Yes, the project got started with crowdfunded money, but in the end, Love in Space deserves to rise or fall based on their free will and not because they were hounded down a path by backers and players. If they have a vision for the game, then they ought to have the freedom to pursue it as they want, whether it leads to success or failure, and whether it coincides with some Platonic ideal for what a Sunrider game ought to be. For myself, I think it's a good chance to take stock and realize that I have no business trying to tell someone else what their dream ought to be. I apologize for my thoughtlessness.
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Post by truebeliever on Mar 7, 2016 16:08:45 GMT -8
I think this is where the scenario fails to make sense. We've already seen that there are elements in the civilian Alliance government that are distrustful of Grey and using what happened on Ongess to discredit him. I find it truly hard to believe that they're going to just give him a Core missile and carte blanche to fire it when he pleases. It's not like the Enola Gay bombing Japan at all. It's more like Douglas MacArthur calling for dropping the A-bomb on China during the Korean War -- and getting fired by President Truman as a result.
When you have a powerful weapon of mass destruction, if you're a halfway responsible country, you put its use under a chain of command, with numerous checks. It's the same with U.S. nuclear subs today. Yes, they're operating under conditional orders at sea; they're backup insurance in case there's a nuclear war. But there are multiple checks and procedures to prevent a rogue sub commander from deciding to fire his missiles one day on a whim.
But if that isn't convincing, let's look at what the actual situation was at the end of Liberation Day. Yes, Grey and the Alliance diplomats were wiped out, but the proportionate response wasn't to immediately fire the Core missile; the proportionate response was what the Alliance eventually ended up doing, namely authorizing a push beyond the Neutral Rim. They didn't indiscriminately start firing off Core missiles right and left.
And remember that the Sunrider didn't warp all that close to Machiavelli Actual. It came out 900,000 km away, and was picked up by Alliance sensors and waves of ships that immediately engaged it. If the Alliance was really just about to fire the Core missile, then the Sunrider attacking it should have triggered that very event. Machiavelli Actual should have fired the missile, the Alliance fleet should have warped out, and the Sunrider should have been left vaporized. The very fact that the Sunrider was able to get close enough to crash into it after a lengthy approach without that happening is the best possible evidence that Cera was not, in fact, about to get destroyed and that the Sunrider ended up wrecking itself for nothing.
As far as boarding Machiavelli Actual goes, remember that a head-on attack isn't the only option. Kryska was pointing her gun at Shields before she was eventually won over to his side by Icari. Now imagine that Kryska, now back in the Sunrider fold, reports to Grey's second-in-command that she's arrested Shields, the mastermind behind Grey's assassination by Chigara, and that she's ready to bring him in for questioning. She was helped in his apprehension by the mercenary Icari, who's known to the Alliance brass because she did Grey's dirty work in the past. They get met by Alliance officers, who transport the three to Machiavelli Actual to be interrogated. While Shields is getting waterboarded, Icari and Kryska have the walk of the ship. From there, Icari can work her tricks on the ship's security and sensor systems while Kryska can take the ship's captain hostage; that's when the Sunrider warps in and starts kicking up trouble. Amid the confusion, the Sunrider's ryders bust into the ship and spirit away the Core missile, which Icari will have conveniently located while she was hacking the ship. Problem solved, no one needs to die, and Cera is saved in actual fact, instead of just in Shields' head.
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Post by truebeliever on Mar 7, 2016 6:52:40 GMT -8
Some interesting points raised; this is my take: 1. On the notion that the Core warhead was about to be used:
I guess that's what LiS was going for, but here's why I think it makes no sense. Grey was eternally complaining about the short leash the politicians in the Alliance had him on. The bleeding hearts back home were, in his mind, just waiting for the chance to accuse him of committing war crimes, being heartless to children, etc.
So the Alliance clearly has fairly powerful civilian rule; even a popular military leader like Grey can only grumble about his lot. Using a weapon like the Core warhead is not something a theater commander can do on his own without repercussions.
Consider how much of a headache Ongess represented for Grey, and then consider how much more of a headache the military would face if they used a weapon of mass destruction to wipe out not only a PACT fleet, but also the just-liberated civilian neutral world of Cera and all its inhabitants. Remember that the Alliance is clearly hoping to sway the Neutral Rim to its side with its plans for humanitarian aid; it can kiss those plans goodbye if it fires the warhead.
This is not like when Grey threatened to nuke Ongess; there was a degree of plausible deniability the Alliance could have engaged in there, as in, "Oh, we accidentally set off the fuel while we were fighting PACT." But there's no plausible deniability in the excuse that, "Oh, we accidentally secretly developed a weapon of mass destruction from the Paradox Core we destroyed, and then we accidentally fired it at a defenseless planet."
Consider what a propaganda victory this would hand PACT -- the Alliance would be exposed as a band of heartless murderers. Yes, Grey and the Alliance delegation were killed in cold blood, but using the Core warhead would be a completely disproportionate response, and the rest of the galaxy would know it. So I argue that in a realistic scenario, the military would hesitate to fire the warhead, despite any backup plans. Any officer who served under Grey would know that firing a Core warhead would mean war crimes charges later. A rational second-in-command would contact the politicians, let them know what happened, tell them the Core warhead was all set for use, and wait for orders. Passing the buck is a time-honored tradition, both for politicians and the military.
2. On the notion that the last fight wasn't a suicide mission:
When Shields told Ava this would be the last journey for the Sunrider, it's pretty clear he knew they weren't coming back. They all knew that without Chigara, they couldn't warp in close enough to Machiavelli Actual to mimic Operation Wedding Crash. So the crew knew they were on a one-way trip. That was why Cosette called the bridge; she knew about the situation because the crew was freaking out below decks. Yes, the Sunrider had faced long odds before, but then there was at least a chance of surviving if the player played well. None in this case.
3. On the notion that even if the Alliance had more warheads, the Sunrider had to take things one step at a time:
Taking things one step at a time implies being able to take more than one step. If the captain and crew knew going in that they weren't coming back, then that eliminates any chance of addressing the other warheads. If taking out Machiavelli Actual offers no hope of solving your problems once and for all, then sacrificing your life represents a very poor cost/benefit ratio. It's all risk and no reward.
The one scenario in which an attack on Machiavelli Actual would have made sense is if the Sunrider had tried to board the ship and seize the Core warhead for itself. Then Shields could have threatened to destroy both the Alliance and PACT fleets if they didn't clear out, and Cera would have won de facto liberation, perhaps becoming a viable alternative for the galaxy to the Alliance/PACT divide. That would arguably have been worth the attempt, but instead, the crew ended up riding to its doom.
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Post by truebeliever on Mar 6, 2016 9:51:09 GMT -8
Sorry, I realized I put this in the wrong forum. Perhaps a mod could move this to Discussion.
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Post by truebeliever on Mar 6, 2016 9:27:50 GMT -8
I realize that I may be out of bounds here as a fan. I'm not privy to what Love in Space has planned for the series' future; they may have had very good reasons for going the route they did with Liberation Day's story. That said, I want to discuss why I had problems with the ending because I too hope for the series' success. In other words, I'm not writing in an accusatory tone, but in one of love (in space). Spoilers follow. I mean it; you've been warned: The game ends with Shields opting to take out Machiavelli Actual and its Paradox Core-based missile. It's implied that the Sunrider crew met a bad end, with Shields crashing the Sunrider and PACT killing the lifeboat-riding crew. An epilogue hints at further developments involving time travel.
So what's my objection? Not that I thought this was the end to the Sunrider series, but that I felt the ending missed a great chance to reflect the game's title and events, as well as the series' ongoing themes.
Let's start with the title. As matters stand, "Liberation Day" is a cruel tease, because nothing got liberated in the end. Victory at Cera was an illusion; Shields ends the game in a despairing attempt to make amends to the memory of his lost sister.
Shields, despite the soft spot in his heart, has consistently been depicted as a canny, clear-sighted man. When he departs from this, it's because of emotional issues and the player's choices in the Prince/Moralist dichotomy.
Ordinarily, such a man shouldn't opt to go out in a blaze of glory, but Shields was shattered by the loss of Chigara and his hopes for Cera, so it's understandable he wouldn't be thinking clearly.
But what of the crew? Why would they agree to go along with an obviously suicidal and pointless mission? Taking on Machiavelli Actual makes no sense: It's not certain that the Core missile is going to be used on Cera at that point anyway. (Kryska herself said the Alliance just had it as backup insurance.)And, in any case, destroying MA doesn't resolve matters at all. The Alliance will just make more Core missiles and be back to terrorize the Neutral Rim; Shields and his crew will have died for nothing.
More to the point: Why doesn't a particular new crew member object? Earlier in the game, Cosette was also planning to go out in a blaze of glory, and (assuming you saved her life) Shields talked her out of it. Who better to slap some sense -- figuratively and literally -- into Shields? "Didn't you tell me not to die pointlessly?" she might say. "Didn't you tell me not to throw my life away? Let's get out of here; let's start fresh and get these bastards later." (And if you didn't save Cosette, I imagine another crew member, like the ever-pragmatic Ava, would speak up.)
In fact, Cosette later opts to do just that; she abandons the doomed effort and leaves the Sunrider and crew to their fate. Cosette's crazy, but she's not stupid; by all rights, she should have balked even earlier. There was no reason why the Sunrider couldn't have warped away from the final fight instead of toward it.
It was at this point that Liberation Day had a chance to live up to its title and the series' themes. Every character who's joined the Sunrider has overcome elements from their past. In a word, they've been *liberated* from their constricted outlooks.
Asaga gradually grows beyond her immaturity; Chigara grows beyond her painful shyness; Icari grows beyond her ruthless me-first outlook; Kryska grows beyond her notions of pro-Alliance chauvinism. (OK, Claude doesn't outgrow anything, but, you know -- boobs and comic relief.)
That's the true liberation that Ava and Shields should have experienced: liberation from narrow concepts of nationality and loyalty. Liberation from the selfishness and parochialism that the Prototypes rightly despise in humanity. Freedom to take a larger, more enlightened view of the universe and the people and values important to you.
Again and again in the game we hear it: The Sunrider crew are family. Though they come from all over the galaxy, they're not just shipmates; they're comrades-in-arms. And that points to what Ava and Shields need to realize. Home is not just a rock in space; home is not just Cera. Home is where the heart is. Home is the Sunrider.
It doesn't matter if Cera doesn't get freed from PACT right away; what matters is that the Sunrider and its crew live to keep fighting. The failure to free Cera represents an opportunity for Ava and Shields to free themselves from their narrow conception of success. What they want -- even if they don't realize it -- is not just peace for Cera, but for the galaxy.
Could the Shields who saw the misery on Ongess really talk about turning his back on others and settling down to start a bakery and family with Chigara? That's the Shields that Shields needs to free himself from -- the Shields who thinks that as long as he's got his, everyone else can go hang.
That's not the Shields I've been watching through two games; that's the Shields who represents old ideas that keep humanity divided, even as the Ebon Fleet approaches. It's the liberation from those ideas that might enable the galaxy to unite by its own free will, without having to be subjugated by a vicious clone oligarchy.
What I'm saying is that an ending in which Shields truly grew as a man would have been worthy of being called "Liberation Day."
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Post by truebeliever on Mar 4, 2016 23:10:43 GMT -8
Trying to view Mecha CG gallery under Bonus crashes the game:
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'CG/thumbs/coreexplode1.jpg'>: IOError: Couldn't find file 'CG/thumbs/coreexplode1.jpg'.
-- Full Traceback ------------------------------------------------------------
Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 29, in script $ ui.interact() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode exec bytecode in globals, locals File "renpy/common/_layout/screen_main_menu.rpym", line 29, in <module> $ ui.interact() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ui.py", line 277, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2424, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2765, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 1849, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 394, in renpy.display.render.render_screen (gen\renpy.display.render.c:6190) rv = render(root, width, height, 0, 0) File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\screen.py", line 610, in render child = renpy.display.render.render(self.child, w, h, st, at) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1024, in render st, at) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1745, in render cwidth, cheight = sizeit('c', width, height, 0, 0) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1740, in sizeit rend = render(pos_d[pos], width, height, st, at) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1484, in render surf = render(self.child, child_width, child_height, st, at) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 394, in render renders = [ render(i, renwidth, renheight, st, at) for i in children ] File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\behavior.py", line 645, in render rv = super(Button, self).render(width, height, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1024, in render st, at) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 478, in render im = cache.get(self) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 200, in get surf = image.load() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 529, in load surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\loader.py", line 533, in load raise IOError("Couldn't find file '%s'." % name) IOError: Couldn't find file 'CG/thumbs/coreexplode1.jpg'.
Windows-8-6.2.9200 Ren'Py 6.99.8.949 Release 1.00
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Post by truebeliever on Mar 4, 2016 20:19:48 GMT -8
Quick addendum from the start of the game; marked for spoilers: 1. Original: Ava: Warning, new hostiles inbound! Pirate forces, on a intercept course! Fix: On an intercept
2. Not sure why I didn't notice this before, but there seems to be steam in the shower room, even though Icari's taking a cold shower. Maybe you should just take out that bit about the shower being cold.
3. Original: Icari: You better prepare yourself! I'm not gonna be out drank by a choir boy like you! Fix: outdrunk
4. Original: He leaned in to Chigara's ears. Fix: He leaned toward Chigara.
5. Original: Fontana: But it shall be time which wither away the wealth of the imperialists. Fix: withers away
6. Original: Claude offered to Shields some pain numbing lubricant. Fix: offered Shields
7. Original: Asaga laid awake on her bed. Fix: lay awake
8. Original: Ava: We have received various contracts to fulfill on route to Cera from our various partners. Fix: en route
9. Original: Ava: The Alliance has received word of strange disappearances occuring in the Pacemus Nebula. Fix: occurring
10. Original: Last week, PACT has docked a fleet at the Union's stations in Tydaria... Fix: PACT docked a fleet
11. Original: and arranged an Alliance fleet to drop in and sink the PACT fleet. Fix: arranged for an Alliance fleet
12. Original: Kayto: And thanks to that, the Alliance overlooks the fact that they've been getting shelled with Union made missiles the entire war. Fix: Union-made
13. Original: Kayto: All right, let's cause enough of mess here so that the Alliance can perform their diplomatic mission. Fix: of a mess
14. Original: Kayto: This will be our final battle. Nothing will going to stand between us and our home. Fix: Nothing will stand
15. Original: Asaga: No... That's... not want I want at all...! Fix: not what I want
16. Original: Alice: To think the great Acadius gave his life for those lowlifes! Fix: Arcadius
17. Original: Asaga: She's isn't one of us! Fix: She
18. Original: Shields sat with Chigara on his lap on at his bureau. Fix: on his lap at his bureau.
19. Original: Kayto: What's the situation. Fix: What's the situation?
20. Original: Alice: We are surrounded. Out numbered. Out powered. Fix: Outnumbered. Outpowered.
21. Original: Icari: A-are you crazy!? The Libety's spinning like a yoyo! Fix: Liberty
22. Original: Sola: Target successful. Fix: Attack successful
23. Original: Kayto: Shields patted Chigara on head. Fix: Shields patted Chigara's head.
24. Original: Icari: By the time this is over, I wouldn't be surprised if that actually turns out being the case... Fix: turns out to be the case
25. Original: Asaga: But they've got another thing coming if they think their tricks are going to work! Fix: Strictly speaking, the phrase is "another think coming;" suggest "But they're wrong if they think..." so you don't have two "thinks" so close.
26. Original: Asaga: (I'm the only who...!) Fix: the only one who
27. Original: Chigara lied beside Shields Fix: lay beside
28. Original: Fontana: The second fleet has already pledged their loyalty to me. Fix: has already pledged its (singular verb, singular pronoun)
29. Original: Fontana: They are no longer comrades to the revolution, but merely your brain washed puppets. Fix: brainwashed
30. Original: Alice: Did you think that I would leave you with the second fleet with no back up plan? Fix: backup
31. Original: Ava: I-impossible! The second fleet has just powered their engines! Fix: has just powered its (singular verb, singular pronoun)
32. Original: Chigara: I will enter the prototype's neural link and attempt to interfere with their thoughts! Fix: prototypes'
33: Original: Prototype: And by fortune, your path crossed with Shields, the would be savior of the galaxy. Fix: would-be
34: Original: Prototype: We allowed your free reign in your interactions with him so we may learn his machinations. Fix: free rein
35. Original: Alice: Hahahaha! Pathethic! Fix: Pathetic
36. Original: Kayto: (There's nothing on the field which can counter it!) Fix: In this case, use "that" instead of "which"
37. Original: Ava: How say we fire every shell, laser, and missile at it and see how it fares against the full might of humanity's wrath. Fix: Replace period with question mark.
38. Original: Sola: Legend speaks that the Myr'lan'dur single handedly destroyed... Fix: single-handedly
39. Original: Kryska: This is the best time to show the galaxy that freedom will win over the tools of long dead tyrants any day! Fix: long-dead
40. Original: Fontana: It was made by the hands of man, and it can be fallen by the same. Fix: felled by the same
41. Original: Admiral: If we lose here, against just one ryder, my offspring will become laughstocks for the next ten generations. Fix: laughingstocks
42. Original: Fontana: No longer will we overlook the suffering of our people for reckless misadventures on foreign lands. Fix: in foreign lands
43: Original: Icari: S-seriously... W-who the hell do I think I am... Fix: do you think
44. Original: Admiral Grey held hands with Fontana... Fix: shook hands
45. Original: Admiral: ... While we mourn for those who lost their lives, must also commemorate the living. Fix: we must also commemorate
46. Original: Shields stood to his feet. Fix: Shields rose to his feet.
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Post by truebeliever on Mar 4, 2016 18:56:16 GMT -8
From where the beta ended; marked for spoilers. Again, much thanks to Love in Space for a long-awaited game. 1. Original: For a moment, a second became eternity Fix: For an instant, a second became eternity. (moment/second clashes badly)
2. Original (same line as above): Blood splatted Shields' face... Fix: spattered (sprayed with small drops) or splashed (lots of blood)
3. Original: ... just moments before were rendered to pieces. Fix: were rent to pieces. (past participle of render)
4. Original: Shields felt as if his own blood was draining out... Fix: were draining out (conditional)
5. Original: Shields howled and clenched his blood soaked hands. Fix: blood-soaked
6. Original: The hunter drones systemically hunted... Fix: systematically or methodically
7. Original: Humanity is but a jealous, paranoid, hate filled biomass. Fix: hate-filled
8. Original: Shields pointed his arm at Fontana,... Fix: pointed at Fontana
9. Original: I WAS A FOOL TO THINK PEACE WOULD EVER EXIST BETWEEN YOU AND I Fix: between you and me. (In this sentence, Kayto is the object of the preposition "between" and so has to take the objective form "me." Trust me on this one.)
10. Original: Ava held down Shields and wrestled him to the floor. Fix: Ava held Shields back and... (If she was holding him down, then she couldn't wrestle him to the floor.)
11. Original: Kryska raised her side arm Fix: sidearm, like firearm
12. Original: Kryska: I'm sorry captain. Fix: I'm sorry, captain.
13. Original: The three of them went flying in the shock wave. Fixes: flying from the shockwave.
14. Original: Kryksa: It is a more small scaled version of the original, which can be mounted on a regular ship based torpedo. Fixes: small-scaled, original that can be mounted (no comma), ship-based
15. Original: Kryska: It's destructive potential is correspondingly smaller. Fix: Its
16. Original: Kryska: H-honestly... that I never personally even fathomed it was even an option... Fix: never personally fathomed (take out an "even")
17. Original: Kayto: Can we perform a short range warp... Fix: short-range
18. Original: Kayto: All right Cosette... I'll let you out... Fix: All right, Cosette...
19. Original: Kayto: And I hear the hanger crew... Fix: hangar crew
20. Original: Ava: We are still 900 000 kilometers from the target and the warp drive... Fix: 900,000 kilometers from the target, and the warp drive... (two commas)
21. Original: Ava: We are 100 000 kilometers from the target! Fix: 100,000
22. Original: Kayto: All ahead full! Prepare to fire the vanguard at point blank range! Fixes: Vanguard, point-blank
23. Original: Ava: 70 000 to target! Fix: 70,000
24. Original: The Sunrider howled as a chunk of its mouth... Fix: a chunk of its prow
25. Original: She checked off the last names off her crew list... Fix: She checked off the last names on her crew list... (Take out an "off")
25. Original: Kayto: Our mission was nothing but a long shot gamble... Fix: longshot
26. As Kayto sits in the wrecked bridge, the display screen above him shows a diagram of the Sunrider headed for Machiavelli Actual; it reads "Collison Course" instead of "Collision Course."
27. Original: In the first time in recent history, it unanimously passed a bill authorizing the full scale invasion of PACT space. Fixes: For the first time, full-scale
28. Original: Thus the Neutral Rim War sparked a full scale galactic war... Fix: full-scale
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Post by truebeliever on Feb 15, 2016 18:53:51 GMT -8
Good to know. Thanks guys!
One last minor issue. I used the screenshot function to take shots of the battle results, but when I went back into the folder to see them, it turned out that the screenshots were all from the story event directly after the battle -- basically I ended up with lots of shots of Ava on the bridge. This is not a big deal, obviously, since I can just use my PC's screen capture function, but I figured I'd mention it.
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Post by truebeliever on Feb 15, 2016 13:56:33 GMT -8
First off, just wanted to say thanks for Love in Space's hard work. The beta was frustrating (vanguard cannon cost) but also a lot of fun. Looking forward to the final game. Bug: During the fight with Alice, using Awaken on Sola subtracts the 75 hp cost, but not the 100 energy. So I could awaken and fire in the same turn, which was great, but probably not what you wanted. Minor technical issue: When skipping through combat, the reaction voices start playing after you've finished skipping. In one battle, Chigara was targeted by missile strikes, which I sped through. When I let go of the ctrl key, all her reactions to the missiles then played one after the other. Minor issue: After patching to 12.3, the title screen says the game's on Version 12.1. Suggestion: I know Alice's backstory is told via the Veniczar companion novel. But for a player who hasn't read the novel, Alice shows up out of nowhere; it's not clear why she's there, why she's special, what her importance is, etc. Just as Cosette had her Ongess moment, Alice could use an event to flesh out her character in-game. Typos follow. Marked for spoilers. 37. Original: Fontana: They are no longer comrades to the revolution, but merely your brain washed puppets. Fix: brainwashed
38. Original: Alice: Did you think that I would leave you with the second fleet with no back up plan? Fix: backup
39. Original: Chigara: I will enter the prototype's neural link and attempt to interfere with their thoughts! Fix: prototypes'
40: Original: Prototype: And by fortune, your path crossed with Shields, the would be savior of the galaxy. Fix: would-be
41: Original: Prototype: We allowed your free reign in your interactions with him so we may learn his machinations. Fix: you free rein
42. Original: Alice: Hahahaha! Pathethic! Fix: Pathetic
43. Original: Kayto: (There's nothing on the field which can counter it!) Fix: In this case, use "that" instead of "which"
44. Original: Sola: Legend speaks that the Myr'lan'dur single handedly destroyed... Fix: single-handedly
45. Original: Kryska: This is the best time to show the galaxy that freedom will win over the tools of long dead tyrants any day! Fix: long-dead
46. Original: Fontana: It was made by the hands of man, and it can be fallen by the same. Fix: felled by the same
47. Original: Admiral: If we lose here, against just one ryder, my offspring will become laughstocks for the next ten generations. Fix: laughingstocks
48. Original: Fontana: No longer will we overlook the suffering of our people for reckless misadventures on foreign lands. Fix: in foreign lands
49: Original: Icari: S-seriously... W-who the hell do I think I am... Fix: do you think
50. Original: Admiral Grey held hands with Fontana... Fix: shook hands
51. Original: Admiral: ... While we mourn for those who lost their lives, must also commemorate the living. Fix: we must also commemorate
52. Original: Shields stood to his feet. Fix: Shields rose to his feet.
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Post by truebeliever on Feb 14, 2016 20:10:16 GMT -8
Technical issue. Still getting cases where a missile fired by an ally gets flak fire from other allies on its way to the enemy target. Latest occurred during the Union mission to blow away the PACT fleet. I have no idea whether the missile is actually taking damage, but flak numbers appear above my allies as the missile passes by. Technical issue: Whenever all voices speak at once, there's a lot of static. Example: When everyone cheers a particular person's toast. It sounds like the levels are too high or something. 24. Original: Kayto: All right, let's cause enough of mess here so that the Alliance can perform their diplomatic mission. Fix: of a mess
25. Original: Ava: During the battle, I matched the configuration of the main ship to a squad sank during the Alliance-Imperial War... Fix: sunk
26. Original: Ava: It appears that the pirates we encountered earlier were salvaging parts from a old battle site. Fix: an old
27. Original: Kayto: This will be our final battle. Nothing will going to stand between us and our home. Fix: Nothing will stand
28. Original: Grey: In the form of one ton uranium shells!
29. Original: Asaga: No... That's... not want I want at all...! Fix: not what I want
30. Original: Alice: To think the great Acadius gave his life for those lowlifes! Fix: Arcadius
31. Original: Shields sat with Chigara on his lap on at his bureau. Fix: on his lap at his bureau.
32. Original: Kayto: She can be annoying as hell, and honestly, she talks way too much... Fix: could be annoying, talked way too much
33. Original: Alice: We are surrounded. Out numbered. Out powered. Fix: Outnumbered. Outpowered.
34. Original: Kayto: Shields patted Chigara on head. Fix: Shields patted Chigara's head.
35. Original: Icari: By the time this is over, I wouldn't be surprised if that actually turns out being the case... Fix: turns out to be the case
36. Original: Chigara lied beside Shields Fix: lay beside
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Post by truebeliever on Feb 12, 2016 21:04:03 GMT -8
Not a huge deal, but thought I would mention it. The animation showing the Sunrider warping out gets stuck. The Sunrider warps off screen, and the view is fixed on the empty starfield afterward. You have to mouse-click to advance to the next part. Additional typos; marked for possible spoilers: 16. Original: Claude: I can prescript some remedies in case she says it hurts too much.
Fix: prescribe
17. Original: Claude offered to Shields some pain numbing lubricant.
Fix: offered Shields
18. Original: Asaga lied awake on her bed.
Fix: lay awake
19. Original: Ava: We have received various contracts to fulfill on route to Cera from our various partners.
Fix: en route
20. Original: Ava: The Alliance has received word of strange disappearances occuring in the Pacemus Nebula.
Fix: occurring
21. Original: Last week, PACT has docked a fleet at the Union's stations in Tydaria...
Fix: PACT docked
22. Original: and arranged an Alliance fleet to drop in and sink the PACT fleet.
Fix: arranged for an Alliance fleet
23: Original: Kayto: And thanks to that, the Alliance overlooks the fact that they've been getting shelled with Union made missiles the entire war.
Fix: Union-made
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Post by truebeliever on Feb 11, 2016 18:04:13 GMT -8
I'm now stuck on the ion storm battle, so I'm posting initial issues since I can see this is going to take a while. Frankly, increasing the vanguard cannon's cost seems like a mistake to me. It's made the game a seriously unpleasant grind. Technical issue with Claude's restore. During ion storm battle, attempted to use Claude to restore Chigara after she'd been hit with disable lite and got this crash:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 658, in battle_selection
result = weapon.fire(self.selected,self.target)
File "game/library.rpy", line 4177, in fire
if target.buffed_voice is not None:
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'Liberty' object has no attribute 'buffed_voice'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "C:\Mod\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Mod\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 658, in battle_selection
result = weapon.fire(self.selected,self.target)
File "game/library.rpy", line 4177, in fire
if target.buffed_voice is not None:
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'Liberty' object has no attribute 'buffed_voice'
Windows-8-6.2.9200
Ren'Py 6.99.8.949
Sunrider Beta 12.03
In the same game, tried to use Claude to restore the Sunrider, which had been hit by shield down and flak off and got this:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 658, in battle_selection
result = weapon.fire(self.selected,self.target)
File "game/library.rpy", line 4177, in fire
if target.buffed_voice is not None:
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'Sunrider' object has no attribute 'buffed_voice'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "C:\Mod\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Mod\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 658, in battle_selection
result = weapon.fire(self.selected,self.target)
File "game/library.rpy", line 4177, in fire
if target.buffed_voice is not None:
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'Sunrider' object has no attribute 'buffed_voice'
Windows-8-6.2.9200
Ren'Py 6.99.8.949
Sunrider Beta 12.03
Also, these typos need fixing. Marked in case of potential spoilers: 1. In brig, Lynn says "What do you what?"
Fix: "What do you want?"
2. As Ava harangues Shields after Helion: "regarding your... feelings towards me on the floor of the bridge!"
Sunrider's a ship, and so it would be the deck of the bridge. Better yet, just make it "on the bridge"
3. Original: Admiral: The one who sits on this chair would cease be a man, but a god.
Fix: cease to be a man
4. Original: Chigara: Eh-heh... I managed to gather up all the fragments and bond then
Fix: bond them
5. Original: He leaned in to Chigara's ears.
Fix: You can only lean in to one ear at a time. Just make it "He leaned toward Chigara."
6. Original: Kayto: Careful lieutenant. Betting on the captain's love life might warrant a court marshal.
Fix: court martial.
7. Original: Kryska: C-court marshal...
Fix: martial
8. Original: Admiral: Of course, all of this is all top secret information.
Fix: Of course, all of this is top secret information.
9. Original: Fontana: But it shall be time which whither away the wealth of the imperialists.
Fix: which withers away
10. Original: Ava: Not so sisterly now. Quiet in your cell, isn't it.
Fix: isn't it?
11. Original: Kayto: Maybe we'll all be home for Rememberence Day.
Fix: Remembrance Day.
12. Original: Asaga high tailed it back to the crew quarters.
Fix: hightailed
13. Original: Kayto: (Not to mention that over sized chainsaw's going to cause a month's worth of HR paperwork...)
Fix: oversized
14. Original: Icari: The Havoc's a morbidly obese, hideous lady, but solder boy's got a point.
Fix: soldier
15: Original: Fontana: The Neutral Rim must remain unaligned with the galaxy's powers. That is the tenant of the Treaty of Vespa.
Fix: tenet
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