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Post by Drath on Feb 7, 2016 21:46:43 GMT -8
2 issues here:
1)Converting regular torpedoes to MIRV torpedoes raises the base EN cost of firing it from 30EN (which has been the standard figure all along since First Arrival days) to 60EN. As the MIRV torpedo store text does not mention this huge change and it's very odd to include a downgrade in a supposed upgrade, I'm labelling it a bug and hope it will be fixed by beta 12.
2)MIRV torpedo damage (displayed floating damage) still uses damage based on a Captain setting and is not readjusted based on difficulty settings like the other damage options (Kinetic, Laser, etc) currently are.
EDITED because I was being somewhat irritable when I wrote it
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Post by Nemjen on Feb 7, 2016 23:06:25 GMT -8
Yes sir.
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Post by Drath on Feb 7, 2016 23:20:06 GMT -8
Lol I didn't really mean it that way. Sorry if I came across as an ass. I probably did lol, so I'm taking my words back. I sincerely apologize if you were offended. It wasn't directed at you anyway, more to those who never post. We technically have a thousand or more testers... Mostly though I was upset at myself for not having caught it earlier, so yea apologies for venting.
Just a little worried because when MoA was first released, the very first version 7.0 came with quite a good number of bugs (AI issues, movement, balance) and I'd rather not repeat that experience, especially with a paid product because first impressions count.
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Post by vaendryl on Feb 8, 2016 0:27:13 GMT -8
it's true the MIRV rocket is more expensive and yeah, it should've been mentioned in the store. I thought it was reasonable though because of how insanely powerful it is. Asked Sam what he thought and we're lowering it back to 30.
first time hearing about it being stuck on captain level damage... I'll look into that. thanks, man. EDIT: it seems the damage display doesn't take diff into account, but the amount of damage received is affected. will fix.
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Post by Drath on Feb 8, 2016 0:42:48 GMT -8
Hmm fair enough. I think any 'downgrades' which are bundled together with upgrades should be stated clearly in store text in future. As a player, knowing that it takes twice as much energy to fire a MIRV torpedo instead of a regular one may influence my decision on whether to upgrade. It is true as you say that MIRVs are insanely powerful but there are also situations where the enemy is placed further apart and you would really prefer to fire 2 rockets instead of 1, to take out high priority targets.
As my previous observations/comments on MIRV were all erroneously based on the fact that I expected it to cost the same at 30EN, should you wish to revert the decision and go back to 60EN MIRV torpedoes, then I think you probably don't need to nerf its splash damage either in beta 12.
Thanks for the prompt response.
P/S - yea the actual damage dealt is correct as before, but displayed damage isn't
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Post by Nemjen on Feb 8, 2016 2:04:53 GMT -8
Lol I didn't really mean it that way. Sorry if I came across as an ass. I probably did lol, so I'm taking my words back. I sincerely apologize if you were offended. It wasn't directed at you anyway, more to those who never post. We technically have a thousand or more testers... Mostly though I was upset at myself for not having caught it earlier, so yea apologies for venting. It's not a problem Drath, if anything I was teasing you a bit although it is not really apparent unless you know me beyond the Internet. I know how it feels when it doesn't seem like everyone is taking a share of the 'to do' list, that's why I hope we can get people more active on here to make the process a bit more enjoyable. Usually it is because quality control can get quite tedious over time and a side effect of this is missing interactions you may have picked up previously (so don't beat yourself up too much). I'd know from first hand experience I used to test software for the organisation I work at. I'm a bit late to the party with the whole beta front, only joining your ranks since the start of this month. I was hoping to do a bit more this weekend but as XCOM was a thing I have not really picked anything else up. I'll try and get a bit more done this week now that I have broken free and returned to reality. This thread has reminded me though that I haven't really explored interactions with the mirv, always tended to prefer multiple regular missile actions to spread damage so that the ryders could do most of the leg work.
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Post by Drath on Feb 8, 2016 2:43:10 GMT -8
Usually it is because quality control can get quite tedious over time and a side effect of this is missing interactions you may have picked up previously (so don't beat yourself up too much). I'd know from first hand experience I used to test software for the organisation I work at. Lol that's certainly true. Playing the same battle again and again (which was forced upon MoA testers previously because new versions would break old saves and you'd need to start from scratch) can really accelerate burnout. I mean yes we're testers but I think everyone started testing at least partly because they wanted some fun too And some people wonder why some testers keep asking for nerfs. IMHO it really isn't so much the case that the testers play well, but when you HAVE to go through the same battle again and again, I think at some point you unconsciously optimize the process whether you want to or not lol (based on foreknowledge of the battle, including incoming reinforcements and placement). I think that's where a fresh pair of eyes can provide a good alternative view of things. This thread has reminded me though that I haven't really explored interactions with the mirv, always tended to prefer multiple regular missile actions to spread damage so that the ryders could do most of the leg work. Yea, I've never been a rocket (torpedo) user either as those who know my playstyle will attest, as I generally prefer to rely on actual upgrades rather than consumables, hence why I caught these late. Used to rely on the old crew, who were rocket users (Gorchnik, Graph, Marx) for feedback in that regard, but my Lord and Marx are both busy with RL, and Graph is probably no longer with us, so I think I probably should occasionally try out rockets for testing purposes... just in case.
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Post by Marx-93 on Feb 9, 2016 3:53:26 GMT -8
Yea, I've never been a rocket (torpedo) user either as those who know my playstyle will attest, as I generally prefer to rely on actual upgrades rather than consumables, hence why I caught these late. Used to rely on the old crew, who were rocket users (Gorchnik, Graph, Marx) for feedback in that regard, but my Lord and Marx are both busy with RL, and Graph is probably no longer with us, so I think I probably should occasionally try out rockets for testing purposes... just in case. Absolutely sorry with that. I admit that I played some of the new BETAs very shortly, and didn't even touch the last. It's not only only because of lack of time, but also because I was burning out, and kinda wanted to "reserve myself" for the final launch. I admit that I didn't enjoy the last betas of Lib Day as much as I hoped (though that has also to do with what I feel is a downgrade of the writing), and probably pulled apart too much. I think I'm motivating myself again though, but I'm sorry to leave you alone there Drath (and don't feel the need to apologize or anything, I know you didn't mean anything bad or something of the sort, but in the end you are right).
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Post by Nemjen on Feb 9, 2016 4:42:47 GMT -8
Sometimes saying something controversial is needed to get people's attention and/or make a point, I'd also like to stress I know you didn't cause any offence Drath and good on you for speaking up.
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