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Post by sehanine on May 22, 2016 23:05:15 GMT -8
kayo "Just dissembling the Liberty won't be enough though... She could still escape on a shuttle... or a lifepod... or any of the other ryders."
"dissembling" should be "disassembling"... unless it's the sort of error Kayto should make? I could see it either way.
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Post by sehanine on May 22, 2016 23:57:12 GMT -8
"Unfortunately, he was going to find no such assistance in Engineering, where security was expressively banned from using explosives."
"expressively" should be "expressly".
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Post by SharrOfRyuvia on May 23, 2016 0:17:14 GMT -8
Quick question for reference - but since all the complaints so far are on grammatical stuff, I'm guessing nobody has fault with the story itself, correct?
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Post by iexitk on May 23, 2016 4:15:29 GMT -8
Uhh, excuse me if it's a dumb question, How do I trigger each route? and how do I know if I got it triggered?
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Post by Nemjen on May 23, 2016 5:02:15 GMT -8
Uhh, excuse me if it's a dumb question, How do I trigger each route? and how do I know if I got it triggered? Each route is based on the decisions you make, you will need to experiment combinations of the DLC's choices to see how it will affect the outcome. At the end of each path you will be presented with a screen saying the name of the ending as well as a hint by Claude on how you can improve the ending (if relevant). You can track progress on routes cleared by going into the the 'start' on the main menu and selecting the Return DLC - you will be presented with a table that will name all paths you have cleared as well as your % completed.
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Post by iexitk on May 23, 2016 8:04:14 GMT -8
Alright I have 83% completed, This is what I'm missing if someone would like to help! BAD END 4:  Asaga's Normal Ending Asaga's Alternate Ending Thanks for those who'll help!
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Post by Nemjen on May 23, 2016 11:50:22 GMT -8
Alright I have 83% completed, This is what I'm missing if someone would like to help! BAD END 4: Asaga's Normal Ending Asaga's Alternate Ending Thanks for those who'll help! That would ruin the fun, part of the challenge is finding them all. If you are at 83% though I am sure you can work out what the triggers are based on your previous runs as there are similarities you can use. 
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Post by sehanine on May 23, 2016 16:53:42 GMT -8
Quick question for reference - but since all the complaints so far are on grammatical stuff, I'm guessing nobody has fault with the story itself, correct? I'll post a critique once I've completed it. Since this was going to be an especially short beta, I just wanted to get anything obvious out of the way before it went live.
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Post by sehanine on May 24, 2016 2:56:45 GMT -8
100%! While this entire thread has a spoiler tag, this post will have more spoilers than much of the rest of the thread. First of all: thanks for making [RE]turn. It was fun.  Playing a Sunrider story that was pure VN made me realize that I've come to expect more from the series than other VNs. Even though the Kayto that we control in [RE]turn isn't in control of the Sunrider, there were still places where I half-expected to see "BATTLE STATIONS" pop up. The space combat in the main series and the stat management in Academy both add to the experience for me. Part of me also wanted to be playing a first-person shooter (cover-based or otherwise) during a lot of the action sequences in [RE]turn, which is to say that the narrative action was effective and caught my imagination. The imagery was detailed and colorful throughout. Metaphors sometimes got a little silly during the sex scenes (you should've used "batter" for Chigara's sex scene in normal LibDay, what with the whole bakery thing; Kayto/Chigara might've had concerns regarding a "bun in the oven" ;D ), but there's only so much you can do with sex scenes without repeating the same words over and over. Yay zero-g! I very much liked that the timeline was kept consistent between the various paths and that choices mattered in ways that were, once the timeline was understood, predictable. It made sense that each girl offered assistance that differed from the others (with the possible exception of Asaga versus Sola, but even that makes sense). Claude's hints during bad endings were helpful, though not really necessary. While I liked the countdown frames (X hours until massacre, Y hours until mindstream), I'm not sure how much they added since you couldn't really make choices based on the info (it's not like Valkyrie Profile telling you how many periods you have until Ragnarok) and the narrative itself does a pretty good job of letting you know how much time has passed. I guess it adds a bit of dramatic flair. It's interesting that each of the good endings was still bittersweet; I like that, even in a DLC that's ostensibly fan service, you didn't ignore the implications of the changes that each ending made to the story. The alternate endings were honestly the darkest; it's still cool that the "bad" endings exist to punish the player for doing something dumb, but man, they didn't make me feel nearly as bad as Sola/Asaga's alternate endings. Whether or not to pull the trigger is the best (read: most difficult) choice in [RE]turn by far. On that note, for whatever reason I actually started caring about Chigara in [RE]turn. I figured it was a matter of personal preference, but I've never been able to make myself care about her prior to this in any of the other games, normal LibDay included. I can't tell you why; I'd have to do some close reading of everything to figure it out, and I'm not going to take the time. [RE]turn once again makes me interested in the meta-story of Sunrider. As others have expressed, I'm curious just how much of it will interconnect with the main story, especially given that the next game seems that it will focus on the event that threw Sola forward in time and scattered versions of her in universes where they shouldn't have been. Like others have said, it would've been cool if Cosette had made at least a brief appearance if she was saved during the main story, but it doesn't seem like a huge deal, to me. Again: thanks! 
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Post by Nemjen on May 24, 2016 6:38:49 GMT -8
Just before I start taking a look into it, has anyone tried running the paths without the decensoring patch and if so which ones so I know where to focus my efforts? Thanks all!
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Post by vaendryl on May 24, 2016 8:34:11 GMT -8
Someone I was going ask in term of an enhancement relates to the 'endings cleared' screen, usually when you clear a route it is possible to watch that ending again or get a summary of it by selecting it. Could this be setup for the [Re]turn content so that users would not need to dig up old saves or replay the DLC in order to watch specific endings? I added this in the latest build on steam. however, only feasible way to do this (that I could come up with) was by using special save files. this means that everyone who already unlocked the endings would have to unlock them again in order to enable this :/
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Post by Nemjen on May 24, 2016 8:48:06 GMT -8
Someone I was going ask in term of an enhancement relates to the 'endings cleared' screen, usually when you clear a route it is possible to watch that ending again or get a summary of it by selecting it. Could this be setup for the [Re]turn content so that users would not need to dig up old saves or replay the DLC in order to watch specific endings? I added this in the latest build on steam. however, only feasible way to do this (that I could come up with) was by using special save files. this means that everyone who already unlocked the endings would have to unlock them again in order to enable this :/ Hehe, I am sure we were all aware that the beta build was subject to change therefore I wouldn't worry about this - the fact the enhancement was taken up is awesome in its own right and hopefully the end users will appreciate it - thanks Vaen! Aside from the additional assets and typo corrections were there are other features added in the newest version? I'll do a revisit test browse once I finish up with Higurashi, I keep putting it off so I want to finish it. 
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Post by vaendryl on May 24, 2016 10:22:24 GMT -8
newest version only has some typo fixes and the game should tell you if you're denpa-patch is out of date. it'll currently tell you it is no matter what though as the patch itself needs to have a update so it knows what version it is.
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Post by Nemjen on May 24, 2016 10:26:18 GMT -8
On that note remember to update the Dencensor Mod on Patreon (and the links that you will be using on release) to 3.00 Samu-kun as following the Release 3.00 Steam update, the current one will display as 'Denpa Mod Out Of Date'.
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Post by wingcapt4 on May 24, 2016 12:21:55 GMT -8
With the different choices and outcomes this has, I'm starting to see discrepancies between the contents of the text and the actual situation presented. For example, in one route (let's call this route A), Kayto navigates a certain area with the waifu he's chosen, and the text reflects that. For example, the usage of "they" since it's Kayto and his waifu.
Now when playing through with a different waifu's route (route B for the purposes of this post), Kayto navigates that same area by himself as plot dictates that waifu B has to do something else somewhere. However, some of the text seem to have been copy-pasted from route A, as plural pronouns were used (i.e. "they") when it's clear that Kayto's by his lonesome.
A QC pass by actually playing the game in windowed mode and having the scripts open concurrently to be edited could help ensure logical story flow.
Also noted that skip mode would skip unread text at times even though the skip unread text option is disabled.
Still, liking Return so far. Totally reminds me of Soul Link with the setting, and gameplay type. Although Soul Link is way more brutal. You just end up doing trial and error and guesswork. The most logical choices in that game end up being bad ends, and the stupid choices sometimes end up being the correct ones.
BTW, during battles, we're always on the macro side of managing the Sunrider. It's a really nice change to actually see firsthand how the battle affects the crew from the perspective of a lowly deckhand who has no clue how things are unfolding outside. Kinda gives you a new perspective on the battle you actually play, thinking that "Hey, during this one battle I was playing in vanilla LibDay, one of those missiles that hit the Sunrider actually contained an infiltrator drone". Although I'd be busy trying to keep the girls alive and killing the PACT ships, there is currently a drone killing off crewmembers in the Sunrider. It's getting me more invested with the crew and the setting.
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Post by vaendryl on May 24, 2016 12:34:21 GMT -8
With the different choices and outcomes this has, I'm starting to see discrepancies between the contents of the text and the actual situation presented. For example, in one route (let's call this route A), Kayto navigates a certain area with the waifu he's chosen, and the text reflects that. For example, the usage of "they" since it's Kayto and his waifu. Now when playing through with a different waifu's route (route B for the purposes of this post), Kayto navigates that same area by himself as plot dictates that waifu B has to do something else somewhere. However, some of the text seem to have been copy-pasted from route A, as plural pronouns were used (i.e. "they") when it's clear that Kayto's by his lonesome. A QC pass by actually playing the game in windowed mode and having the scripts open concurrently to be edited could help ensure logical story flow. Also noted that skip mode would skip unread text at times even though the skip unread text option is disabled. Still, liking Return so far. Totally reminds me of Soul Link with the setting, and gameplay type. Although Soul Link is way more brutal. You just end up doing trial and error and guesswork. The most logical choices in that game end up being bad ends, and the stupid choices sometimes end up being the correct ones. many scenes are literally the same in the script and a few lines will be different depending on who your waifu is, so this is an easy mistake to have sneak through initial testing. Imma need a bit more detail as to where exactly this 'they' shows up before I can fix it though.
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Post by Nemjen on May 24, 2016 12:39:11 GMT -8
Also noted that skip mode would skip unread text at times even though the skip unread text option is disabled. This is actually more of a reoccurring issue with version updates than anything else, it also happens in the main story too. You have to go through that segment again as normal and then when you come back to it a following time you will be able to skip again using 'tab'. I think its Ren'Py.... Vaen???
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Post by wingcapt4 on May 24, 2016 12:43:50 GMT -8
With the different choices and outcomes this has, I'm starting to see discrepancies between the contents of the text and the actual situation presented. For example, in one route (let's call this route A), Kayto navigates a certain area with the waifu he's chosen, and the text reflects that. For example, the usage of "they" since it's Kayto and his waifu. Now when playing through with a different waifu's route (route B for the purposes of this post), Kayto navigates that same area by himself as plot dictates that waifu B has to do something else somewhere. However, some of the text seem to have been copy-pasted from route A, as plural pronouns were used (i.e. "they") when it's clear that Kayto's by his lonesome. A QC pass by actually playing the game in windowed mode and having the scripts open concurrently to be edited could help ensure logical story flow. Also noted that skip mode would skip unread text at times even though the skip unread text option is disabled. Still, liking Return so far. Totally reminds me of Soul Link with the setting, and gameplay type. Although Soul Link is way more brutal. You just end up doing trial and error and guesswork. The most logical choices in that game end up being bad ends, and the stupid choices sometimes end up being the correct ones. many scenes are literally the same in the script and a few lines will be different depending on who your waifu is, so this is an easy mistake to have sneak through initial testing. Imma need a bit more detail as to where exactly this 'they' shows up before I can fix it though. It's in Icari's route where I saw this. I'm sorry, don't really have a save to actually give you a detailed example. Basically, it is at the part where the reactor gets shut down and Kayto is navigating a low-powered area to use the backup comm. In Ava's route, she was with him at this part but Icari had to go to the reactor to try and fix it so he was by himself.
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Post by MrNickUniverse on May 24, 2016 18:41:47 GMT -8
When I try to load a previous save from [Re]turn I get a "Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?" error. Which is okay because I would expect changes to be made in the beta that would probably render some old saves incompatible. But I now also get this message when trying to load saves from the main game, that were working perfectly fine during the first day of the beta or so. Have any changes been made to the main game that would cause this or anything, or could this be something [Re]turn related?
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Post by Samu-kun on May 24, 2016 18:54:56 GMT -8
Save incompatibilities happen randomly to every save file irregardless of whether they're from main or [RE]turn whenever we update the game.
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Post by vaendryl on May 25, 2016 0:49:20 GMT -8
Also noted that skip mode would skip unread text at times even though the skip unread text option is disabled. This is actually more of a reoccurring issue with version updates than anything else, it also happens in the main story too. You have to go through that segment again as normal and then when you come back to it a following time you will be able to skip again using 'tab'. I think its Ren'Py.... Vaen??? going through the same scene with a different girl will likely leave a lot of text as 'already seen' according to renpy which allows you to skip through it. this is how renpy deals with skipping and not something we could change other than have scenes copy-pastad separately for every girl and a much longer script file :/
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Post by Nemjen on May 25, 2016 1:27:57 GMT -8
Save incompatibilities happen randomly to every save file irregardless of whether they're from main or [RE]turn whenever we update the game. Why not push a beta build like you did for 1.0 save compatibility but for 2.0 - that should save a few heart aches and gives people the option to roll back when they want to use those saves. Equally they could start a new game but some people would rather not lose existing progress which is understandable. This is actually more of a reoccurring issue with version updates than anything else, it also happens in the main story too. You have to go through that segment again as normal and then when you come back to it a following time you will be able to skip again using 'tab'. I think its Ren'Py.... Vaen??? going through the same scene with a different girl will likely leave a lot of text as 'already seen' according to renpy which allows you to skip through it. this is how renpy deals with skipping and not something we could change other than have scenes copy-pastad separately for every girl and a much longer script file :/ No that seems to work fine if there are similarities, but the new version behaves as though those of us who have already cleared the DLC have not and will not let you use skip. The same happens in the main LD story, you have to manually go through it again without skip before you can use it (skip) the next time around. As this happened in 2.00 for me too I just sort of ignored it and went trigger happy with mouse one (corr it like was I was playing Dota 2 or League of Legends). 
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Post by vaendryl on May 25, 2016 1:51:15 GMT -8
well, you can always enable the 'skip through unseen text' option if you need to get through something quickly even if renpy thinks it's new to you.
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Post by Nemjen on May 25, 2016 1:57:59 GMT -8
well, you can always enable the 'skip through unseen text' option if you need to get through something quickly even if renpy thinks it's new to you. Ooo, I did not realise that was a thing - where is it configured?
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Post by vaendryl on May 25, 2016 2:53:06 GMT -8
well, you can always enable the 'skip through unseen text' option if you need to get through something quickly even if renpy thinks it's new to you. Ooo, I did not realise that was a thing - where is it configured? options screen. same place where you select fullscreen/windowed, text speed, auto-forward speed and language SKIP OPTIONS: skip through .ALL .SEEN
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Post by wingcapt4 on May 25, 2016 2:56:08 GMT -8
well, you can always enable the 'skip through unseen text' option if you need to get through something quickly even if renpy thinks it's new to you. Ooo, I did not realise that was a thing - where is it configured? It should be in the options. I don't have access to the game right now so I don't remember where exactly in the options, but it's there
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Post by knightoblivion on May 25, 2016 11:45:59 GMT -8
Finished all the updating, so here is the stream of consciousness playthrough for the first time. After collecting a ton of the endings, I'll post a more well-thought analysis. For obvious reasons, this is spoilerriffic for anyone who hasn't played. Holy shit that's a big ending list. Gah, this is going to eat up far more time then I thought it would. Oh? We get perspective on crazy clone? Interesting. She's the first too? I thought the one that was obviously the leader would be. Retranslating. Guck was obviously off by a letter. Slightly disappointed that her CG isn't all natural, but oh well. YO WHAT. NOT WHAT I WAS EXPECTING. "In the Event of doppelgangers, Cera Captains are expected to panic, then ask their local Ava for the ACTUAL regulations" Pick your path now? This early? Unexpected. Wish I had a separate save direction for Return. As it is, I'll have to save on slot 30. Oh, and we go for Ava. Because I'm an Ava fan. Sorry Icari fans. God damnit, I love Ava. No panic, no useless questioning, just make a plan, find the flaws, get shit done. "And do not believe you are..." Missing an "I" there. Thank you Ava. No time to get sappy, time to work. .... Oh. Uh Oh. Fuck. Better hope he's knocked out. I couldn't leave him. OH CMON. The hell did these guys come from!?!? Not what was planned. Oooooh, Ava is going to be PISSED. Use Lynn? This can't be a good idea. There's no way she would help us. Right? I have to try. Visual Novels are meant to go down crazy paths. Btw, thanks for giving me this option, even if it gets me killed. That's awesome. We just relayed a complicated, multistep plan to Claude. We are fucked. THE FUCKING BAKERY. LOL. Wait. This is going meta. I don't know whether to be annoyed at you, or shake my fist and shout "EXACTLY" Fuck yea steal Claude's Holopad. I just realized I'm breaking all the time travel rules. Oh well. AHAHAHAHAHA, DISTRACT CLAUDE WITH COUNTER FLIRTING. Okay. Time paradox averted. Instead we immediately create a parallel universe where our intended outcome happened naturally. YO CLAUDE. CMON. Oops. I got caught. By myself. That's not good. FUCK CHIGARA PLAYED ME. Crap, Ava's moves make sense. She also knows how Kayto thinks. Sorta miffed about getting caught, but oh well. .....  .... Hi Ava. I CAN'T BELIEVE YOU'RE BEING SO CALM ABOUT THIS. Icari, I love you, but this plan is bollocks. Again, Ava. I'm not so happy about your plans, even if they do make sense. Seriously, gun to my head?? ............................................................................. Oh shit. I got Asaga killed. And it's the end of the game. Going to have to redo that. Fuck you claude! I know I fucked up! >.> Overall? I like this game. A lot. Some parts were funny, for meta reasons mostly. The covert, moving through the ship was a sweet take on how to approach future knowledge. The pacing feels good, with high tension action spaced between low tension drama. I get the same rollercoaster feeling I get from good short stories. And this IS a short story. This took me around an hour to do a complete run. I'll start up another one. I might post another reply once I get all of Ava's endings, definitely once I finish the game.
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Post by valikdu on May 25, 2016 12:50:15 GMT -8
...Is the combination of mentioning how "humans do not have redo buttons" (in the sort of "canon" ending) with the game's version number coincidental, or deliberate?
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Post by knightoblivion on May 25, 2016 15:24:38 GMT -8
Claude secret ending. Jesus Christ.
I'm sorry, but making Icari cry like that is absolutely unforgivable. You slime Captain. HAHAHAHAHA, KRYSKA. I'M SO SORRY. Wait what?! How did you so easily accept that?!?! Oh my god. Kryska is the bestest friend ever for Icari. Rubbing her face on a picture. That's so funny. Icari thinks Ava is the superior Tsundere. What. I just... fuck, what do I even say to that?
Sola Worst ending. GG. Never again.
Except I just shot Chigara. Wow. God damnit. That ending SUCKED HARD. Holy shit.
Didn't shoot Chigara this time. Hey, Kryska got caught. Poor Kryska. Also, back to canon(ish) ending. Funny. Claude says that Kayto has a God to entertain. She's right. He must entertain me. Lucky him.
The Happy endings are all basically the same, at least the first 3 were.
Great, got dead ending for Asaga. Fantastic.
Aaaaand the Alternative Asaga ending. Alright, both of them are horrible. Holy crap.
Interesting, the normal endings are basically current Canon.
Bad ending 5 is the only one I'm missing now. I feel that it HAS to be Icari somehow, because she currently got stiffed by Claude in endings. This... is going to be a pain.
So, most of the playthroughs are the same. It's interesting how different girls require different events. Like Asaga NEEDS to have Ava on your side. Or Icari can easily get through your cell. Or Sola and Asaga have the Alternative endings.
**Edit** It's a Sola Ending??? Oh crap.
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Post by SharrOfRyuvia on May 25, 2016 20:43:52 GMT -8
Got all the character ends. Am just missing three of the Bad Ends - #4, #5 & #6.
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