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Post by Mirilene on Feb 28, 2016 7:11:35 GMT -8
Hey there,
actually I have been wondering this for a while. I mean, game-wise, the Ryders operate never very far away from the Sunrider (or other base ships), but I'm still curious how long consumables (mainly oxygen, food and water) on a lone Ryder would last? Mere hours? A day? Maybe a few days? Also, what about fuel? Is it even viable using Ryders for recon duties, or are their fuel reserves so low that specialized ships are used for that kind of task?
The Sunrider wiki is awfully low on such info - at least I learned that Ryders are limited fuel-wise. Unlike certain other Robots which run indefinitely on their own reactors for all energy/fuel purposes.
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Post by Marx-93 on Feb 28, 2016 11:39:41 GMT -8
Well, if the information is low from the beginning is not like we can make miracles with the wiki...
We know Ryders are used as scouts: that actually seems to be the PACT's mook main function (besides being cannon fodder and anti-Ryder. The Phoenix had a specialized booster to warp and I suppose it had extra reserves of fuel and everything else, but for the rest all Ryders need a specialized craft to travel with as they can't warp (mooks can travel with cruisers, and I think Samu-kun implied that more than carriers smaller navies tended to use destroyer-sized ships to transport them). Without being able to warp, I suppose the maximum they can do is fly around a system to scout the place you've just warped to, but that's better than nothing.
For not knowing, we don't even know if warping itself costs fuel or if it's simply uses energy (and then ongessite is used only by cruising around).
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Post by Somasam on Feb 28, 2016 11:46:05 GMT -8
I'd say Ryders are not equipped for long distance or long Flight Length operations. They are small and maneuverable, while also containing proper life support for the pilot, and of course a wide assortment of armaments. This leaves little in terms of space for expanded provision storage.
There are probably a couple of exceptions though: the serephim is refereed to as a scout Ryder, so it is possible to surmise that back in the peak of the Ryuvian era, Ryders were able to go much farther and have a much larger range of operation than they do now. Largely in part due to super-advanced-precursor-science.
The idea of a Ryder not existing within short range of its hanger also seems to be a completely foreign idea to most of the cast as well, as seen when we first encounter Icari. This is also notable in that the people on board the Sunrider are either trained military personal who should be familiar with all standard and non-standard types of foreign naval craft; or in the case of chigara, someone who has built at least two fully custom ryders, as well as worked on numerous ships for the Mining Union. The phoenix is strapped to an external warp booster which provides it with the ability to warp without a full fledged ship, as well as probably provide increased storage for long distance operations, which would definitely help a mercenary who works all over the galaxy. This further solidifies that a Ryder is not normally designed for more than a couple hours of operation.
Finally, a little off the direct topic, I'd say you should probably adjust the name of the thread just slightly. For me, when talking about a game, consumables generally make me think of one use items for use in game play, like potions or revival items in other RPGs. A better word for this topic would probably be "provisions," which refer to supplies like food, fuel, air and the like.
Otherwise, this is a very interesting question, and I'd also be interested to see what the actual operation time for typical Ryders would be.
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Post by Somasam on Feb 28, 2016 11:56:31 GMT -8
Just a quick question, but shouldn't this be in Sunrider General, rather than Other Discussion? It is about the game and its lore after all.
Also, got ninja'd by Marx on mentioning the Phoenix's Booster, darn me and my desire to write a lot and proof read it all.
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Post by Mirilene on Feb 28, 2016 12:28:40 GMT -8
Thanks for the thoughts so far! And well, I wasn't exactly sure if this post belongs to the Sunrider General, because it's not exactly "gameplay talk", but as it's about canon stuff, it probably was misposted. Sorry for that! "Consumables" was probably not a good title, yes - I was using Wookiepedia for a very long time, and provisions are called consumables there, so I assumed it would be a viable choice. But yeah, the relation to RPGs is pretty close there. I just find it kinda interesting to see how different shows handle this - in "Nadesico" for example the energy for the Aestivalis units only lasts for five minutes (I see a pun towards NGE here, but maybe that's just me), while oxygen lasts for less than eight hours. "Sidonia" however takes the crown with stored oxygen, food and water for ten days in the Guardians. Sadly I can't remember any other shows - barring that various Gundam series have consumables for at least 1-2 days on their titular mecha.
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Post by Marx-93 on Feb 28, 2016 13:53:19 GMT -8
I just find it kinda interesting to see how different shows handle this - in "Nadesico" for example the energy for the Aestivalis units only lasts for five minutes (I see a pun towards NGE here, but maybe that's just me), while oxygen lasts for less than eight hours. "Sidonia" however takes the crown with stored oxygen, food and water for ten days in the Guardians. Sadly I can't remember any other shows - barring that various Gundam series have consumables for at least 1-2 days on their titular mecha. I think it's just that the tactical use of the mechs varies wildly in each case, and the fuel/provisions/oxygen they carry can thus vary wildly. In nadesico, the focus is only around the Earth and surrounding planets; with no warp and no terribly long distances, there's no need to focus on range. Furthermore, needing ships/etc to supply and land basically means there's also plenty ships focused on traveling on that already relatively small distance. Thus a big range for the mechs is simply not needed nor efficient In Sidonia however, not only they don't have much of "motherships", but the entire human race lives in moving colonies, and Guardian are used to both protect and scout the places they're moving to. Not only that, even when sent on expedition the colonies are likely moving, and thus the travel back can be larger than the going, etc. There are ground for a very big number of issues and they are constantly on uncharted territory; while in Nadesico they are at war, the war doesn't change places constantly. Sunrider is more of a mixed ground, but tending more towards Nadesico, as the lack of warp drives means that when there is a Ryder there will always be either a bigger ship or a base (well, with counted exceptions like Icari's booster). At the same time though it's likely for Ryders to cruise around Stellar systems with several planets given that you can't warp directly on gravity wells. I would personally put the range of a Ryder at around 14-16 hours at most, maybe 6-8 when in combat.
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Post by Samu-kun on Feb 28, 2016 16:15:40 GMT -8
In theory, a ryder generates its own power through nuclear fusion so it could last for millennia by itself. But in practice, a pilot's going to run out of food long before that. It depends how much rations was packed into the ryder. It could keep recycling proteins, but eventually the pilot's going to go to crazy from eating his own crap for weeks.
The major limiting factor of a ryder is that attaching a warp drive to it would defeat the purpose of a lightweight space supremacy vehicle, so its range is limited to sublight distances. So it's mostly moot that a ryder can keep operating forever, when it's too slow to go very far away from warp capable ships.
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Post by worstwaifu on Feb 28, 2016 17:13:51 GMT -8
The more you know.
Ryders function for longer than I thought. Given the suits, I always figured that the length of ride would be limited by the pilot's dignity.
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