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Post by Nemjen on Feb 28, 2016 12:04:51 GMT -8
Again more of a clean up thing but the indicator for flak percentage when you target a unit behind another unit is blocked off by the unit in front's stats.
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Post by Drath on Feb 28, 2016 20:46:30 GMT -8
Use mouse wheel to zoom in or zoom out. Does this allow it to be shown then? Haven't had much issue with it so far. Failing that you can still manually calculate/estimate effective missile flak from looking at flak values of surrounding units.
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Post by Nemjen on Feb 28, 2016 22:56:49 GMT -8
Use mouse wheel to zoom in or zoom out. Does this allow it to be shown then? Haven't had much issue with it so far. Failing that you can still manually calculate/estimate effective missile flak from looking at flak values of surrounding units. Ah the zoom was something I hadn't considered, at work currently so I will have a look later if no one else has. Again this is an enhancement request so it's more of UI improving than a bug. You have a lot of faith in us to suggest we do the maths ourselves, if I calculate the value all the time at 0% will that make it come true?
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Post by Drath on Feb 29, 2016 4:46:52 GMT -8
You have a lot of faith in us to suggest you do the maths ourselves, if I calculate the value all the time at 0% will that make it come true? The formula is given in the wiki: (base flak - flak reduction) * flak effectiveness= percentage of shooting it down In actual practice, I almost never bother with missiles if the flak is higher than 30% (there are usually better attack options and missiles could be reserved for later) so I hardly calculate actually. In other words, usually 2 or more overlapping flak fields for me means FlakOff required (unless these are mooks), or no missiles.
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Post by Nemjen on Feb 29, 2016 5:17:23 GMT -8
You have a lot of faith in us to suggest you do the maths ourselves, if I calculate the value all the time at 0% will that make it come true? The formula is given in the wiki: (base flak - flak reduction) * flak effectiveness= percentage of shooting it down In actual practice, I almost never bother with missiles if the flak is higher than 30% (there are usually better attack options and missiles could be reserved for later) so I hardly calculate actually. In other words, usually 2 or more overlapping flak fields for me means FlakOff required (unless these are mooks), or no missiles. To be honest in most scenarios where this occurs, the more experienced players are not going to use missile based commands without a support ability like flak off. I guess what I am getting at is while it isn't a problem for those of us who have played the game quite a bit, for a new player they really need all the main information in the UI which currently does not happen in this instance (which we belive is due to screen zoom factor). Ps. Thanks for formula, I will have to have a practice with it later and level up my maths skill.
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Post by vaendryl on Feb 29, 2016 7:24:12 GMT -8
well... you see
I could fix that, but then I'll get people complaining that the flak icon is blocking their to-hit chance. I can't win this fight.
I'd definitely do what Drath said and tell people to just zoom in. (yes, it works fine)
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Post by Nemjen on Feb 29, 2016 9:50:49 GMT -8
But Vaendryl I thought it was generally accepted that devs never win, they just get someone off their backs. No worries, as long as it was considered we have all done our job.
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Post by Histidine on Feb 29, 2016 20:59:16 GMT -8
I could fix that, but then I'll get people complaining that the flak icon is blocking their to-hit chance. Doesn't the flak icon only display if the cursor is on a target? Those people can just move the mouse off to read the to-hit chance. Personally I'm more annoyed by the red targeting indicator covering up the armor value of the unit directly to the left.
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Post by Samu-kun on Feb 29, 2016 21:16:14 GMT -8
Hmmmmmmm I think the flak icon should be on top of the to hit chance since you've already seen the tohit before you see the flak icon while you never see the flak icon if it's under.
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Post by Drath on Feb 29, 2016 22:02:31 GMT -8
Battlefield segment at max zoomAt max zoom, all figures are clearly shown for me, flak interception % with its big yellow icon, to hit chance in white box, individual flak value next to small yellow icon, cumulative shield value next to small blue icon, current armor value next to small grey icon. Targeting reticule and debuff symbols are shown clearly and do not cover the other icons/figures. So the question becomes, should you max zoom? IMHO you should if you want to see everything on the battlemap. Otherwise you can always left click on an enemy unit to see its stats from the right lower panel. Besides Samu-kun must have spent like hours and hours trying to render those ships and probably broke his poor graphics card and RAM in the process. So I think the least we could do is zoom to appreciate him rendering everything in resolutions 20 times higher than they'll ever be displayed.
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Post by Nemjen on Feb 29, 2016 23:40:24 GMT -8
I suppose if you use the zoom recommendation you have to rely on two methods; telling the users that it is recommended to play at max zoom (hence there are going to be technical posts of people asking questions) or enforcing it as the default zoom (which doesn't quite work in Sunrider's case as you really need to see the battlefield before making actions). Neither of which are attractive from a user point of view. So I think the least we could do is zoom to appreciate him rendering everything in resolutions 20 times higher than they'll ever be displayed. I think I have found Samu's plot twist, we were never the Captain of the Sunrider but its arch rival 'REDIRNUS'. The Sunrider is the unit you must clash with for the final boss to free Cera once and for all from the clutches of Captain Otyak. The draugnav cannon is fully charged, on your word Captain. Okay I will cut it out now.
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Post by Drath on Mar 1, 2016 2:58:07 GMT -8
Nemjen I also play on default zoom 99% of the time, but my point was basically: if having difficulty reading certain figures, zooming in will make things easier to read. The max zoom thingie was mostly me exaggerating and trying to make a point. I never really zoom that much during regular play. But I can see that this thread can lead to further UI improvement on the default zoom so I'm not going to sabotage it any further As you can probably tell, Drath isn't the most discerning or demanding UI tester and is already pretty happy with the current UI xD In fact, his criteria for satisfactory UI only includes: 1)he can read it 2)he can click it 3)it does the "right" thing when clicked 4)it isn't fugly I think I have found Samu's plot twist, we were never the Captain of the Sunrider but its arch rival 'REDIRNUS'. The Sunrider is the unit you must clash with for the final boss to free Cera once and for all from the clutches of Captain Otyak. Antimatter mirror universe anyone? P/S - ...and now Marx is going to kill me for taking liberties with physics
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Post by Nemjen on Mar 1, 2016 3:23:53 GMT -8
In fact, his criteria for satisfactory UI only includes: 1)he can read it 2)he can click it 3)it does the "right" thing when clicked 4)it isn't fugly I really wish there were more people like you in the world, it would make project scope so much easier.
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Post by Marx-93 on Mar 1, 2016 3:29:54 GMT -8
P/S - ...and now Marx is going to kill me for taking liberties with physics This is a bait isn't?! This is a bait?! Then I won't answer! somehow forgets the same act of saying this is the same as falling for it
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