Post by Nemjen on Feb 28, 2016 12:37:55 GMT -8
Whoops forgot to flag this previously.
If the
the following crash occurs after the cut scene:
If the
Blackjack is destroyed before the turn where it turns on the Liberty
the following crash occurs after the cut scene:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label
File "game/script.rpy", line 3173, in script call
call battlewarning_label
File "game/script.rpy", line 3321, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3477, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 4206, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/script.rpy", line 5329, in script
python:
File "game/script.rpy", line 5331, in <module>
player_ships.remove(blackjack)
ValueError: list.remove(x): x not in list
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label
File "game/script.rpy", line 3173, in script call
call battlewarning_label
File "game/script.rpy", line 3321, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3477, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 4206, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/script.rpy", line 5329, in script
python:
File "C:\Users\Ben\Desktop\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Ben\Desktop\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5331, in <module>
player_ships.remove(blackjack)
File "C:\Users\Ben\Desktop\SunriderLiberationDay-B12-all\renpy\python.py", line 546, in do_mutation
return method(self, *args, **kwargs)
ValueError: list.remove(x): x not in list
Windows-8-6.2.9200
Ren'Py 6.99.8.949
Sunrider Beta 12.4a