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Post by Marx-93 on Mar 1, 2016 3:28:15 GMT -8
So, after using shdfly and moving the shield of the Liberty at least once and then finishing the mission, it will no longer appear as if the Liberty actually had a shield from there on. It's not a super-big problem, as you can always use Shdfly to put anywhere in the map, but for example on the first turn the Liberty will have no shield if you don't use that command, and specially dangerously the shield itself no longer appears on upgrades: Have to admit I'm surprised this skipped by testing until now (unless is somehow a lot more complex than I thought)
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Post by Histidine on Mar 1, 2016 3:47:38 GMT -8
Does the shdfly code actually remove the shield instead of simply applying a -100% shield buff? That seems screwy. (Also I would never have discovered this because I never had a reason to use shdfly )
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Post by Nemjen on Mar 1, 2016 4:17:41 GMT -8
I tend to only use shdfly when I'm repositioning units, usually by the end of the mission I have reapplied it to the Liberty to take advantage of unit proximity. My understanding was that it removed 100% of the base rate of shield from the Liberty (eg. Default is 40) and then applies it to that region, the Liberty itself can still benefit from other shield generating units (allowing it to have a shield value even when the shdfly is in use) however the ability will only ever reflect the default value of the Liberty. Edit: It should be noted that in the next patch this value should also include the bonus generation of 'all guard'.Cool find though Marx, I'll be interested to see vaendryl's response.
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Post by Marx-93 on Mar 1, 2016 4:48:29 GMT -8
I tend to only use shdfly when I'm repositioning units, usually by the end of the mission I have reapplied it to the Liberty to take advantage of unit proximity. My understanding was that it removed 100% of the base rate of shield from the Liberty (eg. Default is 40) and then applies it to that region, the Liberty itself can still benefit from other shield generating units (allowing it to have a shield value even when the shdfly is in use) however the ability will only ever reflect the default value of the Liberty. Edit: It should be noted that in the next patch this value should also include the bonus generation of the 'all guard'.Cool find though Marx, I'll be interested to see vaendryl's response. Yeah, I think it was definitely related with that lack of "all guard" bonus too. Vaen probably took a shortcut thinking nobody would modify shield power... Actually, can someone check that even if you sell the shield upgrades (as in, returning to 30 SD with range 1) ShdFly still has the default values? Because that would be a fairly problematic loophole (7000+ of intel are a fair bit...) And oh, well, Shdfly is surprisingly useful when you start having tons of units. It's not like I think it's especially important, but it cuts the micromanagement and allows the Liberty to become a Disable (or flak off) bot at the safest place.
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Post by Nemjen on Mar 1, 2016 4:55:16 GMT -8
If still pending when I finish work (about six hours time) I will give it a look for you.
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Post by vaendryl on Mar 1, 2016 7:39:15 GMT -8
hmm :/ seems like the drone isn't properly giving the shield-gen back at the end of mission if it's still out there. remember to recall your drones before warping, people! never played any Eve online? sheesh. thanks for the report! will fix.
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Post by Nemjen on Mar 1, 2016 14:46:08 GMT -8
Actually let me redo my last post as Marx-93 has actually theorised an interaction which I have some more information on: 'Actually, can someone check that even if you sell the shield upgrades (as in, returning to 30 SD with range 1) ShdFly still has the default values? Because that would be a fairly problematic loophole (7000+ of intel are a fair bit...)'.
Now as it stands there are actually two weird interactions (there is another where I was able to apply points to 'shield power' and then refund them but when I next used ShdFly it retained the original percentage when in a scenario eg. 70% -> Refund down to 35% and redistribute stats -> Scenario allows you to generate a ShdFly of 70% - I will let you know what I can actively re produce this as I have no idea how I did it ) however I have only been able to create a stable recreation of one of them, I have noted this below: ShdFly and Default Values
It is best to start a new game with this one and clear the first scenario quickly so the second can be used as the testing grounds. - Complete the first scenario and then buy the 'portable shield generator'. After doing this open research and take a stat level off 'shield power' taking it down to the lowest value of (35%) - you can then start the second scenario. - After deploying your units use your first action to apply ShdFly on a region or a unit (take note that after using the Liberty's shielding is '0' while any units will get the benefit of '+40' which in fact should be '+35') before applying it back to the Liberty. The SD stat will update to 40 (even if you you had higher or fewer point investments in shield power). - Optional: If you wait a turn and then do the same as the above there is a high chance the same issue will occur, although it should be noted that some instances saw the correct value applied. - Complete the scenario and go back to the research page and you will notice that the new power percentage is '40' with the upgrade cost as '500'. - Optional: If done in reverse you can also make this percentage higher for example if you invested up to when the upgrade cost is '8000' (55%) then this will make the new '40%'. If you then take points out after making the value of (40%) higher then you can actually go lower than the Liberty's usual weakest shield of (35%) down to (5%) - though I have no idea why someone would do this for practical reasons. In summary this allows you to get a 5% bonus on your investment in shield power per level, for example investing up to where the upgrade cost is '8000' (55%) will give you (60%) for the same points after performing this bug.
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Post by Marx-93 on Mar 1, 2016 14:54:47 GMT -8
Nemjen, that's seriously broken, even worse than I thought.
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Post by Nemjen on Mar 1, 2016 14:59:04 GMT -8
Nemjen , that's seriously broken, even worse than I thought. It originated from your theory so I suppose we had better give it a name (best part of bug testing is assigning them labels), how about ... 'Marx's Economy Shielding' bug?
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Post by Marx-93 on Mar 1, 2016 22:56:26 GMT -8
It originated from your theory so I suppose we had better give it a name (best part of bug testing is assigning them labels), how about ... 'Marx's Economy Shielding' bug? Forget PACT, all Marxists unite, we will have the strength of cheap yet strong shields! I'm pretty sure the manifesto can still work after seemingly tens of thousands of years. If not, the great leader can surely cut a little here, put a little of tape there and make it work!.
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Post by vaendryl on Mar 2, 2016 7:26:45 GMT -8
that's pretty serious taking another look at the code it was pretty bad actually. fixed now though. thanks!
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Post by Nemjen on Mar 2, 2016 12:55:03 GMT -8
Soon I shall earn that fabled vaendryl head pat ... soon.
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