Post by InquisitorJeeves on Mar 5, 2016 0:10:12 GMT -8
....So. Before I start this, how do I make things hidden by a spoiler tag? Because I have no idea what to do for that. Probably an absurd question to ask.....moving on.
I've been spending the past six hours going through Liberation Day. At the battle just before the climactic one against the...elite unit...I'd placed every unit I could possibly buy on the map. And then this happened:
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'Battle UI/hexgrid.png'>:
File "game/script.rpy", line 2426, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 3206, in script call
call battlewarning_label from _call_battlewarning_label_1
File "game/script.rpy", line 3356, in script call
call battlewarning_label from _call_battlewarning_label_2
File "game/script.rpy", line 3516, in script call
call battlewarning_label from _call_battlewarning_label_3
File "game/script.rpy", line 4247, in script call
call battlewarning_label from _call_battlewarning_label_4
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 203, in script call
python:
File "game/script.rpy", line 5088, in script call
call battlewarning_label from _call_battlewarning_label_5
File "game/script.rpy", line 5444, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 5444, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1176, in battle
self.result = ui.interact()
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2426, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 3206, in script call
call battlewarning_label from _call_battlewarning_label_1
File "game/script.rpy", line 3356, in script call
call battlewarning_label from _call_battlewarning_label_2
File "game/script.rpy", line 3516, in script call
call battlewarning_label from _call_battlewarning_label_3
File "game/script.rpy", line 4247, in script call
call battlewarning_label from _call_battlewarning_label_4
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 203, in script call
python:
File "game/script.rpy", line 5088, in script call
call battlewarning_label from _call_battlewarning_label_5
File "game/script.rpy", line 5444, in script
$BM.battle() #continue the battle
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5444, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1176, in battle
self.result = ui.interact()
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2424, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2765, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 1849, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 394, in renpy.display.render.render_screen (gen\renpy.display.render.c:6190)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\screen.py", line 610, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1484, in render
surf = render(self.child, child_width, child_height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1905)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 478, in render
im = cache.get(self)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 200, in get
surf = image.load()
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 529, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 150, in load_image
rv = copy_surface_unscaled(surf)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 121, in copy_surface
rv = surface_unscaled(surf.get_size(), alpha)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 111, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "pygame_sdl2/surface.pyx", line 162, in pygame_sdl2.surface.Surface.__init__ (gen\pygame_sdl2.surface.c:2300)
error: Out of memory
Windows-8-6.2.9200
Ren'Py 6.99.8.949
Release 1.00
Edit: I started the game up again and was able to start the battle just fine so.....yay?
I've been spending the past six hours going through Liberation Day. At the battle just before the climactic one against the...elite unit...I'd placed every unit I could possibly buy on the map. And then this happened:
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'Battle UI/hexgrid.png'>:
File "game/script.rpy", line 2426, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 3206, in script call
call battlewarning_label from _call_battlewarning_label_1
File "game/script.rpy", line 3356, in script call
call battlewarning_label from _call_battlewarning_label_2
File "game/script.rpy", line 3516, in script call
call battlewarning_label from _call_battlewarning_label_3
File "game/script.rpy", line 4247, in script call
call battlewarning_label from _call_battlewarning_label_4
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 203, in script call
python:
File "game/script.rpy", line 5088, in script call
call battlewarning_label from _call_battlewarning_label_5
File "game/script.rpy", line 5444, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 5444, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1176, in battle
self.result = ui.interact()
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2426, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 3206, in script call
call battlewarning_label from _call_battlewarning_label_1
File "game/script.rpy", line 3356, in script call
call battlewarning_label from _call_battlewarning_label_2
File "game/script.rpy", line 3516, in script call
call battlewarning_label from _call_battlewarning_label_3
File "game/script.rpy", line 4247, in script call
call battlewarning_label from _call_battlewarning_label_4
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 203, in script call
python:
File "game/script.rpy", line 5088, in script call
call battlewarning_label from _call_battlewarning_label_5
File "game/script.rpy", line 5444, in script
$BM.battle() #continue the battle
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5444, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1176, in battle
self.result = ui.interact()
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2424, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2765, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 1849, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 394, in renpy.display.render.render_screen (gen\renpy.display.render.c:6190)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\screen.py", line 610, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1484, in render
surf = render(self.child, child_width, child_height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1905)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 478, in render
im = cache.get(self)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 200, in get
surf = image.load()
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 529, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 150, in load_image
rv = copy_surface_unscaled(surf)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 121, in copy_surface
rv = surface_unscaled(surf.get_size(), alpha)
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 111, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "pygame_sdl2/surface.pyx", line 162, in pygame_sdl2.surface.Surface.__init__ (gen\pygame_sdl2.surface.c:2300)
error: Out of memory
Windows-8-6.2.9200
Ren'Py 6.99.8.949
Release 1.00
Edit: I started the game up again and was able to start the battle just fine so.....yay?