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Post by Nemjen on Mar 7, 2016 12:26:08 GMT -8
The game cannot seem to make up its mind if the Japanese VA'ing are removed or not - for example you have the the voice acting present until the scene with Kryska on the deck (just before you meet Grey at the Paradox Core) but then it starts again during the diplomats meeting (Shields, Fontana and Grey) and is then lost again when you meet Ava in your quarters.
Which interaction is intentional and then I can scan segments where it is incorrectly playing / not playing?
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Post by bigfoot on Mar 7, 2016 13:11:11 GMT -8
It is easy to mod out, just changing config.auto_voice to False will do it.
The auto-voicing works by tags so disrupting that just makes it skip the vocals and ignore it.
Putting this in any of the rpy files will stop it:
init python: config.auto_voice = False
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Post by Nemjen on Mar 7, 2016 13:14:15 GMT -8
It is easy to mod out, just changing config.auto_voice to False will do it. The auto-voicing works by tags so disrupting that just makes it skip the vocals and ignore it. Putting this in any of the rpy files will stop it: init python: config.auto_voice = False
I think we still need a stance on it due to the inconsistency of when it does and doesn't happen - that way modifications like this can be applied to the final 'English option' when the patch is ready.
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Post by vaendryl on Mar 7, 2016 20:00:25 GMT -8
the experimental mod actually has no intention of disabling japanese VA at all - just add a flag that enables switching between japanese and english voicing in-battle on the fly. if some sections lose their japanese voice overs due to this code we've got a problem
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Post by Nemjen on Mar 7, 2016 22:39:44 GMT -8
the experimental mod actually has no intention of disabling japanese VA at all - just add a flag that enables switching between japanese and english voicing in-battle on the fly. if some sections lose their japanese voice overs due to this code we've got a problem Okee dokey I will start noting down the sections later that lose their audio so you can have a flick through, ta.
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Post by Samu-kun on Mar 7, 2016 23:43:37 GMT -8
Actually, you need the renamed JP voice files now thanks to the shipmap or else they won't play. Crap... we might have to get an entire build for that.
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