Post by warchiefwilliams on Feb 3, 2016 23:03:26 GMT -8
Good morning/day/evening devs.
Here is my report on my first test run of Beta 11.
I have two error reports to submit, both occured under similar circumstances.
____
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2664, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2664, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1127, in battle
self.result = ui.interact()
File "game/classes.rpy", line 1727, in event
if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player":
AttributeError: 'NoneType' object has no attribute 'wtype'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2664, in script
$BM.battle() #continue the battle
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\python.py", line 1460, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2664, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1127, in battle
self.result = ui.interact()
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2354, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2998, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "game/classes.rpy", line 1727, in event
if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player":
AttributeError: 'NoneType' object has no attribute 'wtype'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.7.858
Sunrider Beta 11.00
______
And
_____
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 3523, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 3523, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1127, in battle
self.result = ui.interact()
File "game/classes.rpy", line 1727, in event
if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player":
AttributeError: 'NoneType' object has no attribute 'wtype'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 3523, in script
$BM.battle() #continue the battle
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\python.py", line 1460, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 3523, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1127, in battle
self.result = ui.interact()
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2354, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2998, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "game/classes.rpy", line 1727, in event
if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player":
AttributeError: 'NoneType' object has no attribute 'wtype'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.7.858
Sunrider Beta 11.00
______
The situation that appeared to trigger it was selecting another unit almost instantaneously after an attack animation finished. As my programming skills are lackluster, I do not know the definite source of the error. Otherwise the game is quite stable, though it tends to lag on large battles, like the First Battle of Cera. Seeing as how I recently replaced my craptop with a super-desktop, I doubt my hardware is the problem and I suspect the engine is having trouble displaying a battlefield that cluttered.
There are still a few spelling errors about, well not so much spelling errors, rather misprints. The most glaring example I have is the same I originally reported on a Beta 8 brief; the use of "Court Marshal". The correct term is "Court Martial". Otherwise, spelling and grammar are solid.
I will attempt to try and run through the game one more time. However in t-minus 22 hours, I will be needed to free the planet from filthy xenos and their traitorous human collaborators.
I look forward to seeing the final game, and I look forward to LoveInSpace's bright future!
Vigilo Confido
EDIT: Just compressed the gaps in the error reports to conserve space.
Here is my report on my first test run of Beta 11.
I have two error reports to submit, both occured under similar circumstances.
____
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2664, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2664, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1127, in battle
self.result = ui.interact()
File "game/classes.rpy", line 1727, in event
if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player":
AttributeError: 'NoneType' object has no attribute 'wtype'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2664, in script
$BM.battle() #continue the battle
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\python.py", line 1460, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2664, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1127, in battle
self.result = ui.interact()
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2354, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2998, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "game/classes.rpy", line 1727, in event
if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player":
AttributeError: 'NoneType' object has no attribute 'wtype'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.7.858
Sunrider Beta 11.00
______
And
_____
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 3523, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 3523, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1127, in battle
self.result = ui.interact()
File "game/classes.rpy", line 1727, in event
if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player":
AttributeError: 'NoneType' object has no attribute 'wtype'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 3523, in script
$BM.battle() #continue the battle
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\python.py", line 1460, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 3523, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1127, in battle
self.result = ui.interact()
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2354, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\core.py", line 2998, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B11-all\SunriderLiberationDay-B11-all\renpy\display\layout.py", line 887, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "game/classes.rpy", line 1727, in event
if not BM.active_weapon.wtype == 'Support' and ship.faction == "Player":
AttributeError: 'NoneType' object has no attribute 'wtype'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.7.858
Sunrider Beta 11.00
______
The situation that appeared to trigger it was selecting another unit almost instantaneously after an attack animation finished. As my programming skills are lackluster, I do not know the definite source of the error. Otherwise the game is quite stable, though it tends to lag on large battles, like the First Battle of Cera. Seeing as how I recently replaced my craptop with a super-desktop, I doubt my hardware is the problem and I suspect the engine is having trouble displaying a battlefield that cluttered.
There are still a few spelling errors about, well not so much spelling errors, rather misprints. The most glaring example I have is the same I originally reported on a Beta 8 brief; the use of "Court Marshal". The correct term is "Court Martial". Otherwise, spelling and grammar are solid.
I will attempt to try and run through the game one more time. However in t-minus 22 hours, I will be needed to free the planet from filthy xenos and their traitorous human collaborators.
I look forward to seeing the final game, and I look forward to LoveInSpace's bright future!
Vigilo Confido
EDIT: Just compressed the gaps in the error reports to conserve space.