|
Post by Nemjen on Mar 7, 2016 13:56:00 GMT -8
There seems to be some form of delay every now and again (although sometimes it can be quite considerable delays on destruction confirmation and movement) for the audio triggering on the Blackjack (responses to buffs seem fine timing wise).
The Sunrider is also occasionally affected by this but mostly to do with movement.
|
|
|
Post by vaendryl on Mar 7, 2016 20:05:21 GMT -8
the way voicing works internally is quite different from how it was in MoA, as now each voice file gets put into a queue rather than played instantly. in MoA we still had the large battle animations so there was a lot more time between selecting a unit and ordering an attack and the destruction of the target. if things aren't queued it's almost certain the voice file for destroying a target would cut off the one of hitting it, and hitting it would cut off the voice file for firing in the first place. due to this it may seem like the voices lag behind the events on screen.
If you feel that's not what you're seeing please let me know.
|
|
|
Post by Nemjen on Mar 7, 2016 22:52:17 GMT -8
Hm I guess what I mean is if you compare the Blackjack with other ryders in terms of actions (click, wait then use a action) it is the only unit that shows a significant delay across the response board which means that you have to wait for the audio to catch up with the game to avoid it overlapping other audio. If you could have a go with it Vaen and if you are happy with what you can see we can leave this here.
|
|
|
Post by vaendryl on Mar 7, 2016 22:59:41 GMT -8
I had a careful listen and I think I know what you mean. it's just a consequence of the sound files themselves. Asaga's lines for some reason tend to have a bit of a pause before the sound really begins and more than rarely you can actually hear the VA breathing in. a consequence of not having put all VA's together in a real expensive studio I think. thanks for the report anyway
|
|
|
Post by Samu-kun on Mar 7, 2016 23:46:55 GMT -8
Yes it can happen if you don't have a supervising audio engineer during the recording.
|
|