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Post by Nemjen on Mar 7, 2016 14:13:14 GMT -8
Following the second scenario the scene in the 'captain's quarters' for Ava can be looped even after completing it. It should also be noted that the 'space map' interaction for this section which is needed to advance the plot will not display any scene art for the narrative it provides, the background will stay as 'deck 1' and will continue into the 'battle stations' screen and the following scenario (making it quite difficult to continue ). This bug seems to add a whole new definition to 'all hands on deck' as quite literally all your ryders are on deck.
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Post by vaendryl on Mar 7, 2016 20:35:20 GMT -8
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Post by Nemjen on Mar 7, 2016 22:59:24 GMT -8
It is preventing me from testing any later scenarios so if there is a local fix for this too in the meantime (when Samu appears) it would be appreciated.
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Post by vaendryl on Mar 7, 2016 23:10:57 GMT -8
The main issue blocking progress is the screen being in the way, right? you could try in console: hide screen ship_map
and if that doesn't work any of the following hide screen deck0 hide screen deck1 hide screen deck2
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Post by Samu-kun on Mar 7, 2016 23:41:33 GMT -8
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Post by Nemjen on Mar 7, 2016 23:51:13 GMT -8
I'll give it a look when I get home if no one else has picked it up. Also thanks for the suggestion Vaen - if only my computer wasn't so far away.
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Post by eider on Mar 7, 2016 23:51:36 GMT -8
Agh damn you Samu-kun... Was going to post diff here -.- It's 1:1 exactly the same as the one you provided
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