Post by Nemjen on Mar 7, 2016 15:09:23 GMT -8
Occasionally upon missing an attack, this will trigger for Claude.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2650, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 2922, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2922, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1224, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 675, in battle_selection
self.target.receive_damage(result,self.selected,weapon.wtype)
File "game/classes.rpy", line 2219, in receive_damage
attacker.voice('SucAtk')
File "game/classes.rpy", line 2561, in voice
event_voices = self.evoice_files[event]
KeyError: 'SucAtk'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2650, in script call
call battlewarning_label from _call_battlewarning_label
File "game/script.rpy", line 2922, in script
$BM.battle() #continue the battle
File "D:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\SteamLibrary\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2922, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1224, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 675, in battle_selection
self.target.receive_damage(result,self.selected,weapon.wtype)
File "game/classes.rpy", line 2219, in receive_damage
attacker.voice('SucAtk')
File "game/classes.rpy", line 2561, in voice
event_voices = self.evoice_files[event]
KeyError: 'SucAtk'
Windows-8-6.2.9200
Ren'Py 6.99.8.949
Release 1.1