Post by dinkle on Mar 9, 2016 17:11:04 GMT -8
I think i am at the final battle but i am not sure, its against the
it sometimes work when i hit ignore, not always, i am having to reload constantly
here is the error report
Nightmare forces after you defeated the first fleet
it sometimes work when i hit ignore, not always, i am having to reload constantly
here is the error report
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'Battle UI/hexgrid.png'>:
File "game/script.rpy", line 2426, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3206, in script call
call battlewarning_label from _call_battlewarning_label_1
File "game/script.rpy", line 3356, in script call
call battlewarning_label from _call_battlewarning_label_2
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3516, in script call
call battlewarning_label from _call_battlewarning_label_3
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 4247, in script call
call battlewarning_label from _call_battlewarning_label_4
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 5088, in script call
call battlewarning_label from _call_battlewarning_label_5
File "game/script.rpy", line 5777, in script call
call battlewarning_label from _call_battlewarning_label_6
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 203, in script call
python:
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 5822, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 5822, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1176, in battle
self.result = ui.interact()
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2426, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3206, in script call
call battlewarning_label from _call_battlewarning_label_1
File "game/script.rpy", line 3356, in script call
call battlewarning_label from _call_battlewarning_label_2
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3516, in script call
call battlewarning_label from _call_battlewarning_label_3
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 4247, in script call
call battlewarning_label from _call_battlewarning_label_4
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 5088, in script call
call battlewarning_label from _call_battlewarning_label_5
File "game/script.rpy", line 5777, in script call
call battlewarning_label from _call_battlewarning_label_6
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 203, in script call
python:
File "game/combatlabels.rpy", line 258, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 5822, in script
$BM.battle() #continue the battle
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5822, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1176, in battle
self.result = ui.interact()
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2424, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2765, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 1849, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 394, in renpy.display.render.render_screen (gen\renpy.display.render.c:6190)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\screen.py", line 610, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1484, in render
surf = render(self.child, child_width, child_height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1905)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721)
rv = d.render(widtho, heighto, st, at)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 478, in render
im = cache.get(self)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 200, in get
surf = image.load()
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 529, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 150, in load_image
rv = copy_surface_unscaled(surf)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 121, in copy_surface
rv = surface_unscaled(surf.get_size(), alpha)
File "D:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\pgrender.py", line 111, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "pygame_sdl2/surface.pyx", line 162, in pygame_sdl2.surface.Surface.__init__ (gen\pygame_sdl2.surface.c:2300)
error: Out of memory
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.949
Release 1.00