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Post by commanderbravestar on Mar 10, 2016 9:09:57 GMT -8
I just install the experiment 2.0 patch posted here assumed as the author said the achievement now can do it, but i still can't get how to get "I have power" achievement and "With one ryder tied behind my back". If anyone know how to do that please help. Thanks
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Post by eider on Mar 10, 2016 9:16:35 GMT -8
I agree that description of this achievement is a little odd - what actual requirement check is doing is to check EN of unit at the end of turn 1 and populate list if Ryders which EN is maxed out. Then on next turns it checks for HP of Ryders from previously populated list and if HP is not equal to MAX the unit is removed from list. If list is empty - achievement failed.
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Post by Nemjen on Mar 10, 2016 9:27:18 GMT -8
I'm due to have a tinker with these either tonight or tomorrow evening, if still pending when I'm done I will drop you a line commanderbravestar
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Post by vaendryl on Mar 10, 2016 10:25:25 GMT -8
I agree that description of this achievement is a little odd - what actual requirement check is doing is to check EN of unit at the end of turn 1 and populate list if Ryders which EN is maxed out. Then on next turns it checks for HP of Ryders from previously populated list and if HP is not equal to MAX the unit is removed from list. If list is empty - achievement failed. the comment near the code referred to HP but I meant EN. the actual code itself doesn't refer to hp. just make sure 1 ryder ends every turn with max EN available (i.e. ignore it) and at the end of battle the chivo should unlock. the 'I have the power' chivo requires you to have Awakening active on Asaga for 10 consecutive turns, which is hard as the HP damage the blackjack takes each turn increases by 50. running out of HP will auto-cancel the ability so you'll have to heal her often.
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Post by eider on Mar 10, 2016 11:26:35 GMT -8
Ugh actually vaendryl#ending up with less than max HP disqualifies a unit if ship.name in self.idle_units and ship.en != ship.max_en: self.idle_units.remove(ship.name) #ending a turn with max en on turn 1 adds it to the idle units list if BM.turn_count == 1 and ship.en != ship.max_en and ship.stype == 'Ryder': self.idle_units.add(ship.name) Shouldn't it be ship.en == ship.max_en in second statement?
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Post by vaendryl on Mar 10, 2016 13:01:27 GMT -8
Hmm. ...fuck
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Post by Nemjen on Mar 10, 2016 13:15:34 GMT -8
That's our Vaen folks. And that we all love him for it.
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