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Post by ryanxwonbin on Mar 21, 2016 22:15:25 GMT -8
Let's say you're a pretty high ranking military official in the Cera space force. You have been given enough funds to create your own unique mech, and it's going to be pretty elite and top-notch. Not Ryuvian-class ridiculous Nightmare ryders mind you, but an elite enough mech to stand out in battle and possibly change the tide of a battle. You are free to choose from a ryder, battleship, gunboat, whatever.
What kind of weapon would you install on it? Go armor like Kryska or speed like Icari? Maybe a support type? Try to take in the context of the game when deciding your ship. A battleship for instance will be tough and have big firepower, but will be slow and have trouble hitting small units. A railgun from something like an Alliance battleship will likely end you. A cruiser will be much more mobile with a diverse set of weapons for taking on anything, but at the same time enemy lasers and missiles could end you without proper support from allies.
So what space war machine would you like to go in to battle with?
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Post by vaendryl on Mar 21, 2016 23:31:18 GMT -8
something large enough for decent kinetics and a warp drive, but not so large that it becomes unwieldly. kinda like the vulcan, but maybe a bit bigger. not much armor, but enough to block the brunt of flak guns.
combined with a cloaking field.
/rip
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Post by vladek on Mar 21, 2016 23:46:24 GMT -8
Because I'm not really want to die: something heavy armored with large range, maybe a paladin with seraph-sniper.
anyway I'm more commander then warrior, better a heavy armored commando space station/flagship then a Ryder.
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Post by Nemjen on Mar 21, 2016 23:53:30 GMT -8
Am I allowed the equivalent of Mimiron's Head? Hello mega windfury harem ryder!
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Post by Marx-93 on Mar 22, 2016 4:19:16 GMT -8
Probably a buffed Assault Carrier with missiles and lasers. No shield, but yes big and powerful flak coverage. Good double hit kinetics but not specially super good, the default ones work. Also, no need for a humongous HP. It would be mostly a command unit able to fight on all ranges and support any kind of attack: Basicaly a Sunrider with half the armour but very improved EV (and around only 2000 HP), and kinetics of an Assault Carrier. If I could, I would change the Vanguard Cannon for an slightly improved Alliance Railgun, but if not I wouldn't mind it overall scrapping it for an improve of EV and perhaps a small shield generator.
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Post by worstwaifu on Mar 22, 2016 4:39:34 GMT -8
I'd ride a Gunboat and become a hero of the Space Force by surviving situations I have no business surviving.
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Post by Marx-93 on Mar 22, 2016 5:16:08 GMT -8
I'd ride a Gunboat and become a hero of the Space Force by surviving situations I have no business surviving. ... unknown pilot-kun? What are you doing here?!
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Post by worstwaifu on Mar 22, 2016 5:34:12 GMT -8
Bringing down weakened capital ships with a spray of small caliber rounds is what I'm doing.
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Post by Mirilene on Mar 22, 2016 12:00:17 GMT -8
Now that's difficult. Two of my favorite five Mecha are long-range fighters (Bellzelute and Zaku Gunner Luna ver), while two are allrounders (Strike Rouge and Destiny GD) with the fifth being more of a recon type (Kyrios GD) I really can't decide, huh. So ... hmm. I'd probably build a Cera version of the Seraphim or the Black Jack. Given the law of chromatic superiority they have to be painted in red or gold of course. Of course it's not the Ryder that matters but the pilot inside. Or so someone would say.
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Post by Somasam on Mar 22, 2016 13:27:16 GMT -8
Ahhh, these are always incredibly fun topics. If I may, I might want to break my ideal vessel between two different units. Either my own personal Ryder for air support, or my flagship. - My Ryder: Simuna, would probably be more like an alliance infantry Ryder. (I have always been the fan of less flashy, but more reliable kinds of units in games.) Light grey body with dark green highlights.
- Stats: Moderate health(700?). Above average armor(17?). Average movement(25?). Average evasion(30?). And a weak shield (15?) with 1 hex range.
- Weapons/Abilities:
- A two-shot laser rifle, good accuracy out to mid-long range, with decent damage dealt if both shots land. Would probably take about half my energy to shoot.
- An SMG-style assault gun for finishing off targets and providing good flak with a 1 hex range. Could probably shoot 3 times before running out of energy.
- And if we can get crazy for a second, I wouldn't mind a more experimental type of gear on my Ryder: Can't decide between either a gravity gun, a shield buffer for support purposes, or a personal short ranged warp. All of these would take anywhere from half to all of my energy to use.
- Overview: So more of a long range, jack-of-all-trades Ryder, with good survivability and with some ability to support the team. Able to reliably deal decent damage to either chip away at bigger ships at range, or to finish off targets when they are already at lower health.
- My flagship: Tikari, would probably be a Frigate of some sort. (In antiquity, frigates were a step down from ship-of-the-lines (full on warships) cannon wise, but had much greater versatility and range of operation.) Would of course have a warp drive, possibly improved to be able to be used sooner after a previous warp. Gunmetal grey hull with orange highlights and naming.
- Stats: Moderate Health (1500?). Slightly below average armor (25?). Above average movement (20?). Above average evasion (15?). Decent shield (30?) with a 2 hex range. High Flak with 1 Hex range.
- Weapons/Abilities:
- Double-shot laser batteries, high accuracy out to long range and decent damage. Either 2 or 3 salvos without moving. My ship's main gun.
- A smaller 1-shot kinetic cannon to deal with the occasional bigger ship that gets too close. Pretty weak as far as kinetics go, but also a lot cheaper energy wise to either get multiple salvos off or move away from the threat after firing.
- LOTS of flak guns all over the damn ship. Low range and low damage per bullet, but shoots a crap ton per salvo. Great for slaughtering any Ryder that gets real close. As well as providing a very strong flak against missiles, but it would only be limited to a one hex range.
- Since it is my main flag ship, and I would be a military officer, I feel my last ability would probably be a support move for directing my forces. Directing Fire: mark a target and all shots get a small accuracy buff against it for a turn or two. Converge Flak: Buff a singular unit's flak to much greater levels, would neutralize with a support Ryder's flak-off.
- Overview: A very potent ship. Mobile and nimble, with good protection from missiles and lasers, but weak against any kinetics that manage to hit it. Decent armaments for more attrition based tactics, but not the best at head-to-head against most other ships. Good for either going off on lone-wolf operations, or providing supplementary defenses and fire to a larger scale battle.
Tried to make sure my ships were not stupidly powerful. The Ryder is more jack-of-all-trades, while the Frigate is more of a fragile speedster. Both rely on lasers for their primary method of dealing damage, meaning a good shield coverage will greatly reduce their effectiveness. Neither of them field any missiles either. I also tried to give them what I'd think their stats would be in game. I haven't taken too hard of a look at the meta-game nor at the actual game files, I just figured these numbers were fairly decent from what I've seen for each of their respective classes of unit. When I say average, I mean it in terms of Ryders for the ryder, and capital ships for my frigate. Can't wait to see what other crazy ideas people will come up with.
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Post by Gamerjunkie27 on Mar 22, 2016 19:55:25 GMT -8
Hrm. Now this is a bit of a conundrum. Capital ships have so much variety to them. But I think I'd have to go with some sort of destroyer whose main armaments are kinetics and missiles. The ship would have to be fast enough to evade most enemy fire, and possibly have some sort of stealth tech to ambush enemies.
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Post by Ardanis on Mar 22, 2016 22:36:27 GMT -8
Whatever is most protected, presumably a battleship. Fighting on the front lines is for young hot shots, high ranking officers are there to command - which means they need to take minimal risks.
The ryder, should "Abandon ship!" command be issued, would be something like Black Jack - all around balance of armor, speed and defenses, along with medium primary weapon and an array of secondary weapons.
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Post by worstwaifu on Mar 22, 2016 23:09:24 GMT -8
Light Ryder with a heavy kinetic armament and an assault gun for flak screening. Purpose ideally would be to provide accurate fire against larger vessels and clumsier Ryders, and to contribute to a carrier or battleship's defensive network. The kinetic gun would probably be the biggest part of the Ryder. Ammunition storage would likely be the second. (Think like the Hollander mech) On the larger scale, the CSS Aegis, a shield frigate with heavy assault armament would be a defensive and support vessel designed to contribute both laser and missile protection, while using its assault guns to keep Ryders off of the larger, better armed vessels. The vessel itself would likely focus primarily on humanitarian aid, troop transport, and medical facilities, when not assigned to a battle group.
-----
Also, did someone just drop a reference to Bellzelute in here? I swore I saw it even though I'm tired as all get out. It's good to know I'm not the only person who knows what that is.
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Post by knightoblivion on Mar 23, 2016 19:27:31 GMT -8
Okay, it's either Ryder or Dreadnaught, no inbetweens. Ryder - Concept is "Harrass". - Low amounts of armor, medium flak and hp, high speed and evasion. Primary goal is to take out things between a Battleship and speedy Ryders. Flies with Icari, clearing the sky's of everyone not a carrier.
- Armed with a variation on Asaga's kinetics, but more accurate. Also has a set of missiles and pulse guns.
- Special ability, Armor piercing rounds. Reduces enemy armor for a turn.
Dreadnaught - Concept is "Break the Lines" - High powered, single hex shield. Large amounts of armor and hp. Medium flak. Dodges like a Machiavellian, moves like an assault carrier. Primary goal is to punch through defensive lines and hit the carriers, does not operate without support.
- Armed with the massive cannon the Machiavellian has as its primary weapon. Also has torpedos, Claude's shotgun and Assault weapons.
- Special ability, Give me more! Regains a portion of it's energy, has a cool down period.
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Post by wingcapt4 on Mar 25, 2016 15:33:34 GMT -8
Hmm... This would be mine: warhammer40k.wikia.com/wiki/Battle_BargeAlthough it's probably going to bankrupt Cera a thousand times over. But hey, that's why we have Ongess and the rest of the Neutral Rim, right? On a serious note, I like to be able to switch between camping at long range, and performing hit and run, so a combination of Seraphim for firepower+range, Phoenix for speed, and the Liberty's electronic warfare suite to support the mission type. I'd like to stay back like Sola and deal punishment while staying out of their range, and if the enemy comes near, I can quickly high-tail it and run away, reposition elsewhere such as their flank, and hit them again. The primary weapon would be large gauss rifles arranged in a revolver-type configuration (to be able to shoot in quick succession). The slugs would have improved magnetized tips that can be activated mid-flight for target accuracy. It'd have pulse lasers as backup. To complement that, I'd like an advanced electronics package with a radar system that's very sensitive, have an advanced targeting and telemetry computer, and that can also integrate with the rest of the fleet so my ship can see/target what the other ships in the fleet can see/target. The ship would be capable of firing at different targets with its main gun within seconds of each other, and at unbelievable range. For all the equipment necessary, it can't be a ryder or frigate, but at least a destroyer-class ship. Of course, downside would be lack of armor and that the ship would have to set up to fire. It can't move at high speed and fire at the same time. But if it's got all weapons stowed and is moving at max speed, it can outrun missiles and rockets in a straight line. Before you can say, "Nope, not possible." I'd like to point out that a military asset already exists IRL that can pretty much do all these (sans the pulse laser and gauss rifle). And for whichever capability I listed that said asset can't do, there's another asset IRL that can. So, I just put the two together.
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Post by KnightOfXentar on Apr 2, 2016 8:26:56 GMT -8
own unique elite top-notch unit? Obvious choice is ZGMF-X20A (Strike) Freedom, duh Freedom relies on its superior speed and manouverability combined with its superior firepower capable of attacking in 360 degree around unit. although you arent great threat to big ships like Dreadnoughts and Cruisers (not strong enough firepower to punch through their armor, but destroying their mounted weapons and engines will hurt), but by smaller/medium sized ships and Ryders (MS) you will be acknowledged as f*cking NIGHTMARE.
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Post by irondukeisen on Apr 2, 2016 14:01:10 GMT -8
I would go with an assault carrier, or a battleship with hangar bays. I'd make her lightning quick, the better to evade attacks, maneuver into position, or simply back up and shoot. Lots of laser weaponry, because who doesn't love lasers? I'd also equip a long range cannon on the front. Not as effective as a Machiavelli Dreadnought, but a much further range and higher accuracy. The concept would be tactical long-range fire, eliminating distant targets that might prove a threat, before either drawing targets towards me or sending in the escorts to mop up. Even if I were outnumbered, the flagship would be quick enough to fire from a distance, or even withdraw. Of course, that's my style of play. Destroy threatening enemies from a distance with Seraphim, Liberty and the Sunrider, halt enemies that get past that field of fire with Paladin and Black Jack, then mop up the remains with Phoenix.
That's how sexy captains play.
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Post by 白龍 on Apr 4, 2016 10:01:02 GMT -8
Give me... A 500,000 ton slug of tungston or depleted uranium. Strap some engines and a cockpit to it, maybe a couple side thrusters for maneuvering. No need for weapons. And then sling me at the enemy at 20,000 kilometers an hour.
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Post by clove on Apr 13, 2016 23:07:01 GMT -8
As a high-ranking official, I'd want something around the size of the sunrider or maybe bigger. I'd want two warp drives, so there's a back-up jump capability. Being a sitting duck immediately after warp-jumping is an unacceptable vulnerability. With two engines, the ship could be capable of breaking into 2 ships. Of course it would only ever be activated once or twice in the story just for the coolness factor. Battlefield control options: Gravity Gun for manipulating enemy units, salvaging valuables, and saving friendlies. Repair ability. Top of the line Shields and Flack for shooting down incoming missiles. A medium sniper-type kinetic gun, good for taking out weak targets at extreme range, or assist fire against large targets. I know from playing Mechwarrior games that if you have a big pig of a unit, you need a long range weapon or it's difficult to get into attack range. I guess the Flack would also work as guns and for blindside attacks. When the ship is split into two, one will have the Medium sniper gun and shield generator. The other will have the Gravity Gun and Repair, with Flack cannons. Ryder bays divided between the two ships, but if they pack in like sardines they can uncomfortably fit into one of the two ships for dramatic escape possibilities. Such as letting one half of the ship be blown up while we escape in the other half, concealed by the explosion. It would basically be a mobile base to protect, support, and thereby attract the best Ryder pilots like flies to honey. Call it "The Guardian" or something like that.
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Post by orikomikuni on May 21, 2018 6:24:21 GMT -8
Ryder: Loki. A support ryder controlled by a prototype. It can only use pulse. It have low hp, no flak, no melee but it use it's gimmick to compensate for it.
Ability: -Pulse: the only way to deal damage. -Mind control: Steal one Ryder. You can only control 1 at a time. -Short range warp: Like Sunrider ability but it cost tons of energy. -Drain: Drain 30 of enemy energy and replenish your energy. -Siphon: Drain 100 of enemy health and replenish your hp.
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