Depends. When I was helping with the "Survive 6 turns" thread I replayed a MoA mission. There was a savescum I had that I did not include in break down. I had something like a 96% chance to hit with kinetics on something that had to die, and missed 3 times. If it gets into the realm of, "oh screw those odds" or puts me behind enough that victory slips away then ya its reload time. Oddly, I've never called bullshit and reloaded when I hit 3 times at 18%...
I only reload battles, not shots. Occasionally load an autosave if I really miscalculated something very obvious, or just badly misclicked. The lagging really doesn't help there... Also, on the second playthrough, when going "Hang on... I can get a couple more units..." full mode in Agamemnon mission, I saved every turn after the last big wave, and reloaded 1-2 turns back if enemies scored way too many hits. Wanted to see if it were possible to get all of them - and it was! Took me 24 turns to finish, but the credits were worth it
Last Edit: Mar 30, 2016 22:14:26 GMT -8 by Ardanis
I tend to save often, but I don't really "redo" shots... what I admit is that sometimes when I have a hit of like 66% I just save and think "if I hit, I continue, if not I'll load and go with my other strategy".
More than one time however I've "reshot" simply due to my rage at when Assault decided it hastes me; it's the kinda silly thing that you're just doing it against a mook or Elite, and is nothing really notable, but the sheer misfortune makes me rage against the RNG and try again and again I may or may have not sometimes spend 10 minutes just raging against it.
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By nature of the RNG code in Sunrider, taking shots below 50% accuracy for single shot attacks at Hard or Space Whale is significantly less likely to hit than the described % on paper (basically what was hinted at by Vaendryl) and is something I generally never do in any Sunrider game. I will say though I have been tempted to reload if a shot misses at 90+%. Conversely, you would be pretty unlucky to miss at 90+% accuracy for Captain difficulty and below as the RNG cheats in your favor when making single shot attacks above 50%.
I think luck works both ways though so it would skew game balance if only missed shots were reloaded. I have also gotten a string of hits at 55-65% which is again not something dependable or even to be expected. If I were to reload 90% misses to get hits, I would also need to reload some 55% hits to get misses to be fair and that would be just tiresome.
I do however reload misclicks and unintentional moves.
This might also have subconsciously encouraged my decision to shift to Pulse rather than depend on Sunrider kinetics (I generally feel they're fairly equal in Lib Day) as multishot attacks are generally more reliable and not subject to RNG accuracy tweaks for difficulty mentioned above.
Wha-?? I did sometimes get a feeling I was landing way too many lucky shots at 70%-90% on Captain, to the point I felt like reloading to even the odds.
To be truthful, it's not something that significant; it's effect gets bigger the bigger the percentage is so it's made mostly to avoid reloading when you've missed a 96% shot. Likewise, the detrimental effect on enemies only gets important the lower it is.
It's basically the same system that the GBA-onward Fire emblem uses, to avoid having everyone ragequit when a 10% enemy critical happens or when your 93% hit fails.
It may be relevant to mention that (depending on your difficulty setting) the displayed chance to hit lies. It's a bit similar to how the Fire Emblem games lie, for those in the know.
yeah, I noticed... when I have 50% chance to hit, it feels like 25% actually... and 20% shots are Impossible shots (as far as I remember I never hit a single shot that had under 20% even after trying to save-scum, lol)
for OP: re-doing shots depends on the enemy and situation... - am I attacking enemy Ryder in the front line and I miss? Who cares. - am I attacking enemy Carrier who has 1% HP and I miss my 2 last shots and because of that it survives for next turn? Reload, duh. - am I attacking Support Units behind enemy lines that will pulverize my defenses and as a consequence I will lose either Sunrider or half of my units (2-3 support units that will each turn off flaks twice? Ouch) ? Save-scum until I kill them.