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Post by espada on May 21, 2016 10:22:18 GMT -8
While running game code:
File "game/REturn.rpy", line 9997, in script call
File "game/REturn.rpy", line 9997, in script call
ScriptError: could not find label 'censored_asagahscene'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/REturn.rpy", line 9997, in script call
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 1313, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "game/REturn.rpy", line 9997, in script call
File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\script.py", line 843, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'censored_asagahscene'.
Dunno, but it happened twice after verifying the game cache and deleting and replacing the patch files.
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Post by Nemjen on May 21, 2016 10:29:48 GMT -8
Wait I am confused, is there even meant to be a 'REturn.rpy' vaendryl - closest I have is REturn.rpyc .
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Post by espada on May 21, 2016 10:32:06 GMT -8
I have no idea, just what popped up when hanging out with Asaga in the bunk just before turning off the gravity generator
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Post by bigfoot on May 21, 2016 10:35:10 GMT -8
The rpyc is the compiled version of the rpy, even if there is no rpy then it will still think its there and refer to it in the traceback but actually use the rpyc.
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Post by Nemjen on May 21, 2016 10:40:05 GMT -8
The rpyc is the compiled version of the rpy, even if there is no rpy then it will still think its there and refer to it in the traceback but actually use the rpyc. The more you know, thanks.
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Post by espada on May 21, 2016 10:43:42 GMT -8
Indeed, just hope it gets patched. So to speak XD
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Post by Samu-kun on May 21, 2016 16:02:50 GMT -8
I think it's actually because the patch files are still inside the patch folder. Make sure to move the three individual files into /game/ and not the entire folder. Also, make sure to install the patch which is on Patreon and not the public patch for V2.0 Libday.
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Post by espada on May 21, 2016 16:50:38 GMT -8
Wow, I feel a little stupid now XD
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Post by Nemjen on May 21, 2016 17:01:02 GMT -8
Oh come on espada, you told me earlier that you had done this. xD Time for your ishidaki session to allow you to think about what you have done...
If this has resolved your issue good to hear.
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Post by eider on May 21, 2016 17:15:58 GMT -8
Wait I am confused, is there even meant to be a 'REturn.rpy' vaendryl - closest I have is REturn.rpyc . Indeed .rypc is compiled, the fact that original .rpy is not included for REturn and library is possibly a way to avoid "cheating" on both achievements and REturn routes which is absurd (my personal opinion) for a few reasons: - REturn routes are easy as long as you go and create internal map in your brain for what each choice means (they're usually similar enough for that to work) - achievements IDs are provided by Steam and no one who wants to cheat them will use game code or dev console to do it - they'll use one of available tools to do it because there are dozen of them. - If someone is clever enough that he knows to look at REturn.rpy and is clever enough to understand all these jumps and choices (believe me, Ren'Py script is not the easiest thing to read when you see it for the first time and if you can map choices looking at code you can as well map them during gameplay) is clever enough to know that you can decompile it in 30s with a Python script. - Considering how there are no DRMs and rest of code is open source, and how you seem to support mod community, it seems out of place for you to close source these two files given what i wrote above. Personally i've completed all choices without looking at code in single night and you should be able too - there is no other way to do it than to try most choices (mapping them in your mind is just to help you avoid choosing ones that will always lead to bad end once you saw it once (except for one bad end that is different for all girls) ) I did however decompile the code to check REturn Completed achievement - btw, its not being called anywhere.
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Post by Nemjen on May 21, 2016 17:33:04 GMT -8
- If someone is clever enough that he knows to look at REturn.rpy and is clever enough to understand all these jumps and choices (believe me, Ren'Py script is not the easiest thing to read when you see it for the first time and if you can map choices looking at code you can as well map them during gameplay) is clever enough to know that you can decompile it in 30s with a Python script. Yeeeah that came up the other day when I was looking for a work around fix for the issue people were having with Character CGs for the Chigara scenes in the bonus menu, while these seem to be working now in the beta version (following playing that scene again) I was scratching my head trying to follow the logic Ren'Py uses. Guess it is just a sign that I need more practice. Personally i've completed all choices without looking at code in single night and you should be able too - there is no other way to do it than to try most choices (mapping them in your mind is just to help you avoid choosing ones that will always lead to bad end once you saw it once (except for one bad end that is different for all girls) Yeah similar case here, I used Samu's 'ENDINGS LIST.docx' in a session this morning and was able to go through them with next to no issues (beyond that issue with the missing Maray assets), once you do a few you establish the pattern for the other characters making it simple enough. I don't necessarily need to see them it is just more active curiousity than anything, I like to be understand how things operate even if it is just to a basic operations level. I did however decompile the code to check REturn Completed achievement - btw, its not being called anywhere. Luckily I think Vaen is already looking into that so we can ensure we don't end up with anymore achievements that cannot be unlocked.
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