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Post by enkephalin07 on Aug 27, 2016 12:21:59 GMT -8
I haven't seen any complaints about this since MoA release, but I've been getting intermittent spikes of lag while playing this. It may be just a Win10 issue, the python script keeps trying to run a TTS application, and I regularly see error dialogs from it pop up in the background. I never actually use TTS in any application or game.
However, after running Liberation Day for awhile, I retried MoA and I'm not currently experiencing the problem.
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Post by Nemjen on Aug 27, 2016 13:18:55 GMT -8
Renpy does have the ability to make use of the operating system's text to speech, can't say I actively use it though. Generally it can toggled on and off by pressing the 'V' key.
With the performance there generally isn't an answer, Renpy was not made for space battles however despite all the optimising done during the MoA beta builds to get the most out of the framework there are still the odd hiccups. You could try running the game with a different renderer, this can be done using 'shift + g' in game or holding 'shift' while the game is launching.
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Post by enkephalin07 on Aug 27, 2016 14:04:05 GMT -8
First thing I tried, made no difference between DX and OpenGL. I was hoping to hear suggestions I didn't find out from lurking.
EDIT: I don't know if this is related, but when I try to go fullscreen the game expands beyond my monitor's resolution, so I can't see the full images, and often parts of the interface are left offscreen.
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Post by Nemjen on Aug 27, 2016 15:36:34 GMT -8
Could always give this a go: forum.loveinspace.moe/thread/164/performance-issues - it was a suggestion for Liberation Day however the logic remains the same. In regards to your issue with full screen maybe try: - Ensuring display scaling to set to 100%. - If you are using multiple monitors, try setting them both to the same resolution (if possible). - If you are using multiple monitors, try setting a different one as your default and running the game again. - [The defeatist and last resort option] Put the game into windowed mode and then manually expand the window.
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Post by enkephalin07 on Aug 28, 2016 6:44:55 GMT -8
Hm, I've always left it at the default 125%, never saw fullscreen apps magnified to that. That worked. As for the lag spikes, they only occur when I have Task Manager open, which I habitually do. That's how I noticed this game keeps using Windows Script Host, and not always properly. I've never seen python that relied on it or used it before. Should be unnecessary as of Python 3.5.2.
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Post by bigfoot on Aug 28, 2016 6:48:55 GMT -8
Renpy runs on 2.7 atm (or thereabouts) so until that changes, sunrider is pretty much stuck in it
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Post by enkephalin07 on Aug 28, 2016 10:36:48 GMT -8
I solved the lag spike issue by copying tts_function in Liberation's renpy/display/tts to MoA's. I haven't seen any WSH messages since then, and it no longer appears in my volume mixer. I have to remember to unmute that someday. It was getting aggravating, because tts would start spontaneously at the same time a WSH message popped up
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Post by enkephalin07 on Sept 5, 2016 10:15:00 GMT -8
I was still getting WSH errors occasionally, so I just commented out the elif windows part of the same function. I haven't played LD for as long as MoA while I'm still getting it, but I haven't seen this issue when I have played it.
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