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Post by Azure on Aug 30, 2016 8:28:52 GMT -8
This mod allows two players to play Liberation Day over the internet. This mod is still very much incomplete and many features are not implemented yet. It took me a really long time to make this, so any feedback and bug reports would be very much appreciated, especially in this early stage. When hosting: The host will need to set up port forwarding on their router for the game. In the game, the IP field should be the host machine's local IP and the port field should be the internal port. When joining: In the game, the IP field should be the host machine's public IP and the port field should be the host's external port. Missing features: Only one ship per side has been implemented Only one weapon has been implemented Only one enemy music and one player music are current played Orders Buffs and curses Counter attacks Cover mechanic English voices Currently, the hosting player will always be the Sunrider faction and the joining player will be the PACT faction. The Sunrider faction always gets the first turn. Credit for PodSixNet goes to Chris McCormick. Thank you LiS for making Liberation Day! Multiplayer ModMultiplayer Mod ExperimentalEnjoy!
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Post by Azure on Oct 4, 2016 12:43:14 GMT -8
After a month, posting the first update for this mod.
Both sides have more ships now. In addition to the assault carriers, both factions now have 3 combat ryders and 2 support ryders. However, there are still no weapons besides laser weapons. Why are there 3 Asagas and 2 Chigaras? Time travel..........cloning........space magic!
Has anyone tried this out yet? Should I continue to work on this? Once again, any feedback is appreciated.
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Post by bigfoot on Oct 4, 2016 13:00:05 GMT -8
Has anyone tried this out yet? Haven't yet, if anyone wants a game would enjoy testing it.
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Post by Azure on Oct 15, 2016 12:57:23 GMT -8
Update #2: Ship and weapon data is now stored in dictionaries rather than subclassees. Maybe I'll store the data in json files in the future. Added kinetic and pulse weapons. Haven't yet, if anyone wants a game would enjoy testing it. I'll play a game if no one else is interested.
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Post by bob on Oct 21, 2016 18:50:47 GMT -8
I enjoy bug and play testing. Hit me up when you need.
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Post by Azure on Dec 30, 2016 21:01:11 GMT -8
I hope everyone is having an enjoyable end of the year!
Just finished a major update to the multiplayer mod. While there isn't much in terms of new content, the client side of the mod has been completely rewritten. Most of the visual code now doesn't rely on renpy screens and should be a lot less laggy. I've only completed the animations for laser weapons and many weapon types are still missing but it should otherwise be functional.
Any feedback and bug reports would be very much appreciated. I would really like to know if everything is less laggy. The download for the experimental version is available on the first post. By hosting and joining to localhost, it's possible to test it out on the same machine.
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