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Post by enkephalin07 on Sept 5, 2016 8:36:13 GMT -8
I haven't been able to continue this except in bite-sized increments because the story and game tries to throw far too much at the player. From Far Point onward, Captain difficulty becomes difficult enough to require a more deliberative approach that can become exhausting if a battle is extended too long. Ongress was the battle that extended too long. If a battle stretched this long in an anime, you know the fans would be howling.
After the 4th (or was it 5th?) incoming warp, a tension breaker was much needed, not necessarily on the order of another beach interlude, but at least just a few pleasant character interactions. Instead the game proceeded immediately into another high-tension battle, and it only took one incoming warp to for it to feel onerously repetitious. This is because trying to sustain a dramatic crescendo for this long generates audience apathy and discontent.
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Post by Nemjen on Sept 5, 2016 9:47:23 GMT -8
I'm not really sure if this is a part of a review or if it is just feedback, regardless this isn't tech support so I have moved this thread into the general Sunrider discussions. I would say though that the current MoA is made up of two games/parts which is why there is quite a bit of information. Also i would say there is nothing wrong with playing the game in chunks as everyone will have their own preferences (as well as processing information) so there is no right gaming session length (although you'll burn your eyes out if you play them excessively).
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Post by enkephalin07 on Sept 5, 2016 10:29:02 GMT -8
You're right, that was intended to be feedback, and I apologize for posting in the wrong place.
You're dismissing my critique with an overgeneralization, but I can see that the devs must have been conscious of it while creating the missions, because the characters themselves lampshade it.
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Post by Nemjen on Sept 5, 2016 10:47:15 GMT -8
Oh don't get me wrong I am not trying to give the impression I am dismissing your critique, they were just the first thoughts that came to my mind while moving the thread so I decided to drop them in my post.
I don't necessarily agree hence why I am not particularly sure what I can add to this, I personally liked the challenge and how it took several attempts before I could nail the later parts of the game but eh, to each his own.
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Post by warmach1ne32 on Sept 13, 2016 7:15:31 GMT -8
I came to MoA because of the gameplay and wanting a challenge so I'm fine with the battles. Plus I cheat by using the warp jump to snipe support ryders or with Full Forward and a Damage buff from Claude, snipe Pact carrier with point-blank Savior cannon shots and use Icari to finish it off. So yeah game is okay.
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