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Post by axel712 on Nov 10, 2016 10:48:18 GMT -8
Everybody is waiting for the third Sunrider game and I have a idea how to make the game come out faster and also make the game a lot longer. Focusing less on the battle scenes. I know you guys will probably never abandon the gameplay which is a good thing because a game needs some variety (especially a VN) but I personally think that it's taking a lot of time, time which could be used to make the game longer and better. I am not saying that you should abandon the RTS gameplay, I am saying that you guys should try to decrease the quantity of mandatory fight scenes and add more story and side-quests. A lot of people are trying to skip the fight scenes anyway because they want the VN scenes.
So in conclusion, try to spend less time on the fight scenes and spend more time on the story.
I will also create a poll for the community to see what they think.
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Post by warmach1ne32 on Nov 10, 2016 20:16:40 GMT -8
Uhh, I don't think you know how game development works. In a game company like Blizzard, the guys coding the game balance and the ones who does system updates are not the same guys who does the art and visuals. It's why games have skins, since the artists have finished their jobs but the game isn't released yet, because of publishing and paperwork stuff or there are still bugs that needed to be exterminated, they have nothing else to do but they are still getting paid by the hour. So as to not waste money, the company have them make cosmetic skins cause they have nothing better to do so they might as well do something like making cosmetics for their favorite character/unit/weapon. That's why there are a lot of cosmetics in recent games since we have really excellent art software and experienced computer artist the art can be done quickly enough to reach their goal before the actual game is finished/released.
The same could be said of the guys in charge of the story, unless you have very few employees, so they have to juggle multiple jobs. Story is not as difficult as coding since all you need is a general plot line and a lot of people to brainstorm the plot and make the script.
Besides once you have the battle system, enemy AI, UI, and etc. set up all you need is to add the units, add in modifiers from purchased upgrades (as far as I know in basic coding all you need is "Reduce energy cost by 5% if energy cost factor is__" and all you need are ideas on what those modifiers are and then just write the script, done in a few hours). Creating the encounter itself is also easy since all you need is to just make a formation and let the game AI move them around. Like chess, making the board and pieces takes much longer than actually moving the pieces in a match, obviously.
Developing the battle system from scratch requires a lot of work, but since they already have a framework they could just copy paste (figuratively) the battle engine into the new game and make adjustments to freshen the gameplay. The encounters are easy once you have the battle system since all that is required is to set up the encounters, make the units, and add the art for 1 ready made encounter. The story is where I think (not sure if it's true) be consistently long in developing the scripts and dialogue make up the other half of the game and that can be read through quickly, 1 panel would at most take 20-ish seconds to be read so not a lot of time required to go through them, while if you really try to challenge yourself in the combat you could use up an hour at least if you didn't save scum. The attack animation also eats up a lot of time making the battle even longer, LiS should add an option to disable or add the projectile animation of LibDay and add an option for MoA Ryder/ship combat animation(I miss having that).
Personally I'd leave them be, the did good work with FA and MoA, also the set pieces on LibDay like the Alliance and Pact combo barrage with one of their epic music in the background is a highlight of awesome after a hard fought battle.
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Post by Nemjen on Nov 11, 2016 11:51:58 GMT -8
Personally I think there are ways to adapt the medium so that it is tailored for both gameplay and VN style players without compromising quality. More than likely this will become a discussion when a fourth Sunrider game is on the cards.
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Post by Blackhead on Nov 13, 2016 3:39:20 GMT -8
I’m obviously against reducing combat segments. The fact that there’s more to Sunrider than your generic VN generally offers, is what makes this game stand out to me in the first place. Cut that out and you’re left with something comparable to Return, which (for me personally) made a more negative than positive impression after re-evaluating it again. So I’m actually in favor of the opposite: expanding and improving Sunrider’s gameplay. More than likely this will become a discussion when a fourth Sunrider game is on the cards. Ah, I don't like the sound of that. Academy was a disaster and Starnova is looking even worse. Going full force waifu in moronic slice of life settings with no real gameplay, plot or sophistication might be cheap, profitable and easy... but I’m not going to support that on any level. If the main series now too starts to go in a similar direction I’m absolutely done here.
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Post by admiralcheese on Nov 13, 2016 3:44:48 GMT -8
How was Academy a disaster? It was pretty well received from what I've seen.
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Post by Blackhead on Nov 13, 2016 3:50:47 GMT -8
How was Academy a disaster? It was pretty well received from what I've seen. Talking from my personal narrowminded perspective and view of things, not about the public consensus here.
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Post by admiralcheese on Nov 13, 2016 3:56:44 GMT -8
How was Academy a disaster? It was pretty well received from what I've seen. Talking from my personal narrowminded perspective and view of things, not about the public consensus here. Honestly it already seems pretty clear what LiS is going to do. The Sunrider games keep the mix of combat and VN waifu stuff. Then between Sunrider games they do a wildly popular Pure VN/VN with management aspects. Personally I can enjoy both just fine so that suits me.
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Post by warmach1ne32 on Nov 13, 2016 9:31:19 GMT -8
Academy is a bit dull gameplay wise but the story is interesting enough, and I think it was made to attract the casual VN player base to notice the series and maybe check out the main Sunrider series. Starnova is still in development so don't call it dead before checking it out first. I'm advocating for at least a rhythm game system with multiple of LiS amazing songs as tracks to perform. A pure stats game system would get boring quickly for people who enjoy Sunrider's strategic and tactical challenges, I know I did when playing Academy (I got by through listening to a podcast or watching youtube videos while playing Academy). Also Starnova might be part management game, which might interest another the casual-management-game players who may find the main series interesting too, which would also increase Sunrider's player base. If they like the art style and the plot but think the gameplay is lack luster they might check to see if LiS have other games and try that. As a college business major student, in my opinion LiS is just reaching out and diversifying their company name to attract more people to buy their products, through releasing a spin-off on a different genre. Other VN companies make new VN's in different genres for a similar result (some might make it cause they wanted too and they have the money to make it so why not). I'm cool with that I mean LiS need to eat too.
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Post by ltpugh on Nov 13, 2016 9:43:11 GMT -8
Personally I only played Academy because I was on a Sunrider kick. Story was alright but nothing special, especially when placed between days and days of simply clicking through text menus and the occasional conversation that was exactly the same as the previous thirty seven I had. I hope the devs learned a bit from Academy and either give more story or less dull clicking for Starnova.
I'm giving it a chance, but if it's just another Academy with more of the same I'm probably going to drop everything and only pick up actual mainline Sunrider games, assuming they make more.
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Post by warmach1ne32 on Nov 13, 2016 11:12:07 GMT -8
Academy could definitely have been better paced to have less repetitive days in between events. LiS did say, on the forum somewhere (I forgot where) that after Starnova they are going to continue the Sunrider series.
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Post by BITE ME UNIVERSE on Nov 13, 2016 21:39:55 GMT -8
All I want is more explosions and bigger cannons to make bigger booms and bigger destruction. Also, lots of fire. I love fire. Personally I only played Academy because I was on a Sunrider kick. Story was alright but nothing special, especially when placed between days and days of simply clicking through text menus and the occasional conversation that was exactly the same as the previous thirty seven I had. I hope the devs learned a bit from Academy and either give more story or less dull clicking for Starnova. I'm giving it a chance, but if it's just another Academy with more of the same I'm probably going to drop everything and only pick up actual mainline Sunrider games, assuming they make more. BUT THE PUNS AND REFERENCES IN ACADEMY WERE GORGEOUS!!
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Post by Nemjen on Nov 15, 2016 11:53:18 GMT -8
More than likely this will become a discussion when a fourth Sunrider game is on the cards. Ah, I don't like the sound of that. Why? All this means is that one of the bits of feedback from Liberation Day was there was a part of the crowd that wanted to see more targeted VN aspects and in order to see what can be implemented you would need to discuss it. I get the frustration that there is a direction you don't want to see but Starnova is its own thing and not a Sunrider game. All I want is more explosions and bigger cannons to make bigger booms and bigger destruction. Also, lots of fire. I love fire. So... I'm guessing a diplomacy option to combat is not going to appeal?
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Post by BITE ME UNIVERSE on Nov 15, 2016 23:48:26 GMT -8
All I want is more explosions and bigger cannons to make bigger booms and bigger destruction. Also, lots of fire. I love fire. So... I'm guessing a diplomacy option to combat is not going to appeal? I never said that. <_< She never said that. >_> She might like fighting and "night battles" but she still dun like war. (I wasgonna post a picture of the Asaga Daki buuuuut I felt an explanation works better. Btw, I only opened her recently....got anymore? <_<) I enjoy debates and trying to use voice to talk a situation down. I'm kinda looking forward to the Detroit game coming soon, so long as it's a decent price. The world looks great too.
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Post by Nemjen on Nov 16, 2016 6:28:14 GMT -8
*Grumbles about not having a PS4 so he will not be able to access Detroit.
I think there were three daki options; Asaga, Sola and Ava but LiS stopped selling them (long before my time). Will ask the boss if there is a plan to get anymore / revive the old stock and get back to you.
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Post by BITE ME UNIVERSE on Nov 17, 2016 8:31:19 GMT -8
*Grumbles about not having a PS4 so he will not be able to access Detroit. I think there were three daki options; Asaga, Sola and Ava but LiS stopped selling them (long before my time). Will ask the boss if there is a plan to get anymore / revive the old stock and get back to you. I bought a PS4 for 3 games only....and I'll buy a PS5 for one game....but Detroit looks great so the PS4 has an extra game now that I didn't plan on buying for. Tell him the forum requests a Chigara AND Maray daki as well...to be released with the next sunrider.... Btw, I have the Asaga daki and the page for the dakis is still up last I knew. Only availabile through a clickable link. Nothing on the page works, it's just there.
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Post by Nemjen on Nov 17, 2016 23:35:37 GMT -8
The light opened up to a passing in the sky, the daki-eavenly father spoke: "The original Sunrider dakis are now retired, there may be new dakis in the future".Also bin the idea of 'Chigara' and 'Maray' dakis, would you not prefer instead ryder based dakis? Just think of that revealing light armour... Anyway I will cut it out now. For me I'd like to see variance in the gameplay for a new Sunrider. The modding scene for MoA and LD have already revealed the types of things that you can produce with the framework and it would be a shame to not see that going towards something.
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Post by BITE ME UNIVERSE on Nov 18, 2016 20:54:19 GMT -8
The light opened up to a passing in the sky, the daki-eavenly father spoke: "The original Sunrider dakis are now retired, there may be new dakis in the future".Also bin the idea of 'Chigara' and 'Maray' dakis, would you not prefer instead ryder based dakis? Just think of that revealing light armour... Anyway I will cut it out now. For me I'd like to see variance in the gameplay for a new Sunrider. The modding scene for MoA and LD have already revealed the types of things that you can produce with the framework and it would be a shame to not see that going towards something. YES! Remember, we were toying with the idea of having a REAL "Sunrider Academy" with the Sunrider as the main ship, the Space Whale as the principle, and you COULD go around dating ALL the ryders...
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Post by Nemjen on Nov 19, 2016 5:06:26 GMT -8
Crikey, that sounds like a case of 'Hateoful Boyfriend'. We might as well call it Chigara Academy then as we would need an appropriate protag. *Fades out to a scene on the Sunrider where she has engineered miniature ryders and is using them in a hand crafted school setting.
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Post by BITE ME UNIVERSE on Nov 19, 2016 13:35:16 GMT -8
Crikey, that sounds like a case of 'Hateoful Boyfriend'. We might as well call it Chigara Academy then as we would need an appropriate protag. *Fades out to a scene on the Sunrider where she has engineered miniature ryders and is using them in a hand crafted school setting.Perfect! It's gorgeous!
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Post by clove on Nov 21, 2016 13:59:10 GMT -8
I voted for "More Fight Scenes". But really, I think there was a good balance of battle and story. I just don't want it to look like people want less battles.
Other thing I keep thinking but never get around to mentioning... why should the captain have to pick just one love interest? I mean, it's an indulgent work of fiction, hahah.
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arcwinolivirus
Recruit
A VSRG Player and a Newbie Visual Novel Player
Posts: 21
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Post by arcwinolivirus on Nov 23, 2016 6:18:37 GMT -8
I voted for "More Fight Scenes" as well. I actually went for Sunrider because it has Mecha + Tactics + Space-themed + Anime Characters (I'm pretty more satisfied on Mecha Battles). I believe the fight scenes gives more emphasis plus its like you are really into the story, fighting for your story. Nothing beats satisfaction after beating countless of Enemies haha.
But if you are talking about the Story Scenes where the mechas are actually moving while we read texts? that is definitely a "MAKE MORE" since its more intense and actually exciting rather than static images of mechas and hearing only sound effects.
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Post by Nemjen on Nov 23, 2016 15:38:09 GMT -8
I think we are missing something very important in our suggestions people... We need more Ava. *Click click click click.
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Post by BITE ME UNIVERSE on Nov 23, 2016 16:01:25 GMT -8
I think we are missing something very important in our suggestions people... We need more Ava. *Click click click click.I am confused as to why someone would discuss trash and suddenly throw an image of trash up on the forum as part of their post... Yes, I just did that.
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Post by Nemjen on Nov 23, 2016 16:30:35 GMT -8
And here lies one of the national landmarks of the forum, an imprint left by 'BITE ME UNIVERSE' as he hit the wall at high speeds. Some locals say that if you put your ear against the wall you can still hear his muffled cries calling out what sounds like an apology for calling Ava trash.
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Post by BITE ME UNIVERSE on Nov 23, 2016 16:35:30 GMT -8
And here lies one of the national landmarks of the forum, an imprint left by 'BITE ME UNIVERSE' as he hit the wall at high speeds. Some locals say that if you put your ear against the wall you can still hear his muffled cries calling out what sounds like an apology for calling Ava trash. XD
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Post by admiralcheese on Nov 24, 2016 6:18:49 GMT -8
Pfft Ava's not Trash. She's just a substandard waifu.
It's all about dat Claude and Sola as a backup.
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arcwinolivirus
Recruit
A VSRG Player and a Newbie Visual Novel Player
Posts: 21
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Post by arcwinolivirus on Nov 24, 2016 6:25:02 GMT -8
Some additional suggestions, smoother gameplay in battles please (which might be not possible at the moment but I hope they can came up with a solution ;; ). I am pretty sure some of the players are annoyed by the lag or fps drops making them to dislike battles imo.
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Post by bigfoot on Nov 24, 2016 10:48:44 GMT -8
Some additional suggestions, smoother gameplay in battles please (which might be not possible at the moment but I hope they can came up with a solution ;; ). I am pretty sure some of the players are annoyed by the lag or fps drops making them to dislike battles imo. Vaendryl made a post a month or so back about a significant rewrite of the engine that made it lag much less even when using moving images and more ships, hopefully that has already been sorted. That said I didn't really notice much lag apart from the apex of very large fights. I hope, given we probably won't start the game with everyone back together and almost certainly no liberty, there will be more fluid tactical play rather than turtle up and grind them down.
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Post by nanashi on Dec 11, 2016 6:06:47 GMT -8
That's a hard one, i loved some of the fight scenes but some are too long too. Having more side quests might be also nice. True be told the fight scenes problem is a big headache.
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