Post by warchiefwilliams on Feb 11, 2016 14:45:09 GMT -8
Errors are inevitable, I'm afraid. I will update this list as they occur.
Note: The following actually cause a COD (crash to desktop, it did not cause a fish to suddenly appear on my screen)
Like I said, I will keep this updated as they occur.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 658, in battle_selection
result = weapon.fire(self.selected,self.target)
File "game/library.rpy", line 4177, in fire
if target.buffed_voice is not None:
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'BlackJack' object has no attribute 'buffed_voice'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 658, in battle_selection
result = weapon.fire(self.selected,self.target)
File "game/library.rpy", line 4177, in fire
if target.buffed_voice is not None:
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'BlackJack' object has no attribute 'buffed_voice'
Windows-7-6.1.7601-SP1</module></module>
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 658, in battle_selection
result = weapon.fire(self.selected,self.target)
File "game/library.rpy", line 4177, in fire
if target.buffed_voice is not None:
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'BlackJack' object has no attribute 'buffed_voice'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 658, in battle_selection
result = weapon.fire(self.selected,self.target)
File "game/library.rpy", line 4177, in fire
if target.buffed_voice is not None:
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'BlackJack' object has no attribute 'buffed_voice'
Windows-7-6.1.7601-SP1</module></module>
Note: The following actually cause a COD (crash to desktop, it did not cause a fish to suddenly appear on my screen)
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 1111, in battle_end_turn
self.end_player_turn()
File "game/classes.rpy", line 1258, in end_player_turn
self.enemy_AI()
File "game/classes.rpy", line 1520, in enemy_AI
ship.AI()
File "game/classes.rpy", line 2361, in AI
self.brain.AI()
File "game/AI.rpy", line 532, in AI
parent.AI_basic_loop()
File "game/classes.rpy", line 2354, in AI_basic_loop
self.brain.AI_basic_loop()
File "game/AI.rpy", line 326, in AI_basic_loop
parent.AI_attack_target(target_ship,weapon)
File "game/classes.rpy", line 2351, in AI_attack_target
self.brain.AI_attack_target(pship,weapon,counter)
File "game/AI.rpy", line 224, in AI_attack_target
pship.receive_damage(damage,parent,weapon.wtype)
File "game/classes.rpy", line 2165, in receive_damage
self.voice('Dam')
File "game/classes.rpy", line 2482, in voice
renpy.music.play(event_voices[voice_index],channel = self.voice_channel)
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 1111, in battle_end_turn
self.end_player_turn()
File "game/classes.rpy", line 1258, in end_player_turn
self.enemy_AI()
File "game/classes.rpy", line 1520, in enemy_AI
ship.AI()
File "game/classes.rpy", line 2361, in AI
self.brain.AI()
File "game/AI.rpy", line 532, in AI
parent.AI_basic_loop()
File "game/classes.rpy", line 2354, in AI_basic_loop
self.brain.AI_basic_loop()
File "game/AI.rpy", line 326, in AI_basic_loop
parent.AI_attack_target(target_ship,weapon)
File "game/classes.rpy", line 2351, in AI_attack_target
self.brain.AI_attack_target(pship,weapon,counter)
File "game/AI.rpy", line 224, in AI_attack_target
pship.receive_damage(damage,parent,weapon.wtype)
File "game/classes.rpy", line 2165, in receive_damage
self.voice('Dam')
File "game/classes.rpy", line 2482, in voice
renpy.music.play(event_voices[voice_index],channel = self.voice_channel)
IndexError: list index out of range
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.949
Sunrider Beta 12.03
</module></module>
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 1111, in battle_end_turn
self.end_player_turn()
File "game/classes.rpy", line 1258, in end_player_turn
self.enemy_AI()
File "game/classes.rpy", line 1520, in enemy_AI
ship.AI()
File "game/classes.rpy", line 2361, in AI
self.brain.AI()
File "game/AI.rpy", line 532, in AI
parent.AI_basic_loop()
File "game/classes.rpy", line 2354, in AI_basic_loop
self.brain.AI_basic_loop()
File "game/AI.rpy", line 326, in AI_basic_loop
parent.AI_attack_target(target_ship,weapon)
File "game/classes.rpy", line 2351, in AI_attack_target
self.brain.AI_attack_target(pship,weapon,counter)
File "game/AI.rpy", line 224, in AI_attack_target
pship.receive_damage(damage,parent,weapon.wtype)
File "game/classes.rpy", line 2165, in receive_damage
self.voice('Dam')
File "game/classes.rpy", line 2482, in voice
renpy.music.play(event_voices[voice_index],channel = self.voice_channel)
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label from _call_battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 186, in script call
python:
File "game/script.rpy", line 2673, in script
$BM.battle() #continue the battle
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Jonathan Williams\Desktop\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2673, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 1111, in battle_end_turn
self.end_player_turn()
File "game/classes.rpy", line 1258, in end_player_turn
self.enemy_AI()
File "game/classes.rpy", line 1520, in enemy_AI
ship.AI()
File "game/classes.rpy", line 2361, in AI
self.brain.AI()
File "game/AI.rpy", line 532, in AI
parent.AI_basic_loop()
File "game/classes.rpy", line 2354, in AI_basic_loop
self.brain.AI_basic_loop()
File "game/AI.rpy", line 326, in AI_basic_loop
parent.AI_attack_target(target_ship,weapon)
File "game/classes.rpy", line 2351, in AI_attack_target
self.brain.AI_attack_target(pship,weapon,counter)
File "game/AI.rpy", line 224, in AI_attack_target
pship.receive_damage(damage,parent,weapon.wtype)
File "game/classes.rpy", line 2165, in receive_damage
self.voice('Dam')
File "game/classes.rpy", line 2482, in voice
renpy.music.play(event_voices[voice_index],channel = self.voice_channel)
IndexError: list index out of range
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.949
Sunrider Beta 12.03
</module></module>
Like I said, I will keep this updated as they occur.