Quite a few eye patch issues tend to stem from an issue with the main game flag, the event and label tags should be ava_sickbay rather than ava_sickbaytalk (for those in general who have issues with the eyepatch variants) - there is an update lurking in the background to correct this however I am awaiting confirmation for its upload.
Anyhow gallery images, with the Ava H scenes the gallery it is set up to display both eye patch and non eye patch variants depending on
what the legion's flag was set to
when the scene was viewed. In theory though as long as you have seen the CG it should appear in the gallery.
Below is how the button should look when clicking through the images, regular 'h's' are no eyepatch while those with '_patch' are the patch variant. Rather than having you reinstall the decensor patch and doing the route again could you locate in the below list which CGs you are missing (are coming up as locked) and then start a new game (doesn't matter which one, just as long as you are not doing it on the main menu) followed by opening the developer console with 'shift+o'.
>Type: show *
- Change the * to the value in the brackets, so for example the first cg would be viewed by using: show avah1
>Repeat until you have viewed all missing CGs. You can then quit your new game and check the gallery again.
(To use the developer's console you will need to make sure that 'config.developer =' in options.rpy is marked as 'True' rather than 'False').
//
$gallery.button("chcg42")
$gallery.unlock_image("avah1")
$gallery.unlock_image("avah2")
$gallery.unlock_image("avah3")
$gallery.unlock_image("avah3b")
$gallery.unlock_image("avah4")
$gallery.unlock_image("avah5")
$gallery.unlock_image("avah5b")
$gallery.unlock_image("avah5c")
$gallery.unlock_image("avah1_patch")
$gallery.unlock_image("avah2_patch")
$gallery.unlock_image("avah3_patch")
$gallery.unlock_image("avah3b_patch")
$gallery.unlock_image("avah4_patch")
$gallery.unlock_image("avah5_patch")
$gallery.unlock_image("avah5b_patch")
$gallery.unlock_image("avah5c_patch")
//