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Post by pancakefury on Aug 22, 2017 12:50:18 GMT -8
So, i've played through all the games and i must say that i'm totally in love with this franchise. There is just something about it that i can't simply put my finger on - it's a bit of everything: the story, the aesthetics, the ever-present (and quite pleasant) amateurish feel to it, gee, you name it. But there are also things that i absolutely bloody hate, HATE, HATE, like the combat system. Combat system can french-kiss a voracious oceanic lamprey-eel, while dancing tarantella on broken glass. While being on fire. Strong element of chance worked in such games as Battle For Wesnoth, because there you had a lot of space to maneuver (literally and figuratively) in case an attack goes wrong, but here? You just throw a handfull of dice at your enemy, one by one, and hope that it will not hurt much when they throw a bucketfull back in your face. Because if it does, it's reload time! Also, Ren'py is frustratingly slow in combar mode, for whatever reason. So i decided, that i will at the very least attempt to make my own version of Sunrider, a little fan-spin-off, to adress those issues and see how it will work out.
At this stage, i only have the most general idea of what i want, mostly in regards to combat system and such. But i wanted to know first: when making a fan-game, which assets of the original game am i allowed to use, if any? It would be a pain in the ass to redraw all those units and all.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Aug 22, 2017 13:30:45 GMT -8
Well, for starters, what are you planning to do exactly? If you are going for a 2D game you can probably just rip anything you need from the games. Here is a link to all of the actual 3d sketchup models that Sam used to make the games: innomenpro.com/forums/index.php?topic=1341.0That means ryders, ships, and background sets. You are free to use any of these for non-commercial works. The only things missing are the character stills, which I'm pretty sure you'll have to rip from the games themselves. I myself am in the process of moving all of the sketchup files over to blender, in fact I'm pretty sure I am going to get all of the ships done today. Just a word of warning, the models (at least the ships so far) are not really suited for 3D and need a lot of work. The Ryuvian cruiser, for example, has a starboard side that looks like it had a stroke.
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Post by pancakefury on Aug 22, 2017 14:09:24 GMT -8
Well, for starters, what are you planning to do exactly? ... Well, basically the same kind of game - VN/2D tactical TBS, but on different engine (Godot Engine, to be precise), with remade combat system (i plan to get rid of the RNG element, or just reduce it's tyranny drastically), potentially-maybe-propably-yet-to-be-decided featuring a different set of main characters (like a pirate band or a mercenary company). Also, i'll try to expand tactical opportunities on the battlefield, like the ability for ryders to take cover behind ship wrecks, in-combat ressuply for missile-bearing ryders, and so on. Thank you for your answer, tho, it's great news.
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kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
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Post by kalwinters on Aug 22, 2017 19:09:01 GMT -8
Alright, good luck!
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Post by bigfoot on Aug 23, 2017 13:09:31 GMT -8
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