Post by Endershadow on Feb 12, 2016 22:41:33 GMT -8
When trying to use the Liberty's Shield Fly ability, the game crashes
When using the Alliance Cruiser's repair ability, it uses 50 en even though the icon says it uses 40 en.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/script.rpy", line 5394, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 5394, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1160, in battle
self.result = ui.interact()
File "game/classes.rpy", line 4287, in __call__
weapon.fire(BM.selected,BM.selected)
File "game/classes.rpy", line 3571, in fire
if self.drone not in BM.drones:
File "game/classes.rpy", line 1958, in __eq__
return (self.name == other.name) and self.name is not None and self.location == other.location
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'PortableShieldDrone' object has no attribute 'name'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/script.rpy", line 5394, in script
$BM.battle() #continue the battle
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5394, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1160, in battle
self.result = ui.interact()
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\core.py", line 2424, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\core.py", line 3080, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\behavior.py", line 811, in event
return handle_click(self.clicked)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\behavior.py", line 754, in handle_click
rv = run(action)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\behavior.py", line 295, in run
return var(*args, **kwargs)
File "game/classes.rpy", line 4287, in __call__
weapon.fire(BM.selected,BM.selected)
File "game/classes.rpy", line 3571, in fire
if self.drone not in BM.drones:
File "game/classes.rpy", line 1958, in __eq__
return (self.name == other.name) and self.name is not None and self.location == other.location
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'PortableShieldDrone' object has no attribute 'name'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.949
Sunrider Beta 12.1
</module></module>
While running game code:
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/script.rpy", line 5394, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 5394, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1160, in battle
self.result = ui.interact()
File "game/classes.rpy", line 4287, in __call__
weapon.fire(BM.selected,BM.selected)
File "game/classes.rpy", line 3571, in fire
if self.drone not in BM.drones:
File "game/classes.rpy", line 1958, in __eq__
return (self.name == other.name) and self.name is not None and self.location == other.location
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'PortableShieldDrone' object has no attribute 'name'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/script.rpy", line 5394, in script
$BM.battle() #continue the battle
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5394, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1160, in battle
self.result = ui.interact()
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\core.py", line 2424, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\core.py", line 3080, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\screen.py", line 638, in event
rv = self.child.event(ev, x, y, st)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\layout.py", line 906, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\behavior.py", line 811, in event
return handle_click(self.clicked)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\behavior.py", line 754, in handle_click
rv = run(action)
File "F:\Sunrider\Sunrider Beta 12 Liberation Day\renpy\display\behavior.py", line 295, in run
return var(*args, **kwargs)
File "game/classes.rpy", line 4287, in __call__
weapon.fire(BM.selected,BM.selected)
File "game/classes.rpy", line 3571, in fire
if self.drone not in BM.drones:
File "game/classes.rpy", line 1958, in __eq__
return (self.name == other.name) and self.name is not None and self.location == other.location
File "game/classes.rpy", line 2033, in __getattribute__
v = store.object.__getattribute__(self, name)
AttributeError: 'PortableShieldDrone' object has no attribute 'name'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.949
Sunrider Beta 12.1
</module></module>
When using the Alliance Cruiser's repair ability, it uses 50 en even though the icon says it uses 40 en.