the supports are so fucking annoying, they exist solely to annoy you. and since they spawn out of the carriers, you're forced to kill the carriers. which sucks cause the only unit that can do a great amount of damage to it besides ships is krysaka. and i sure as hell aint taking the sunrider into enemy territory
So the standard deal with me: Deploy forward position. with sunder in back line (surrounded by shield + flak. FULL FORWARD COMMAND Send Icari forward to slash the enemy ryders with flak (usually 1 hit kill), or bombers. Use Gravity Gun Flak Down remaining support ships Sunrider deploys nuke missiles to cruisers. Draws aggro. Teleport Sunrider to use the vanguard cannon command. Draw more aggro. Have Sola snipe some supports, or cruisers. ALL GUARD COMMAND end turn All enemies send their missiles at sunrider who is flak protected. No flak needed on Icari. All guard provides flak for all units as well. As long as you vanguard cannon + aoe nuke on turn 1 sunrider should get enough aggro that icari doesn't get targeted.
In terms of how I split weapons upgrades: Black Jack pulse barrage is pretty good in awakening mode. It pretty much 1hit kills most things. I only reduced the energy cost so I could fire it 3 times in 1 round. I also upgraded her melee a slight amount since late game Icari can't kill everything herself. Sunrider is mostly there to draw aggro + kinetic cannon Icari is my main ryder killer with focus on melee damage and movement Sola gets 2 shots per turn on her snipe Claude's focus is on gravity gun, ocassional shield down. Kryska kinda sits pretty and provides shields for the team, lol. Occasional cleanup if needed. Chigara another MVP with flak down, aim up (on sola), and repair on the sunrider who's tanking all the agro.
Why lasers suck - not enough damage, everything has shields late game. Why kinetic is decent - on Sola it's great. Also see lasers sucking Why assault sucks - icari's melee does more damage, costs less, and has higher hit rate. You shouldn't need to use assault with anything else. Why pulse sucks - Only good on black jack due to awakening and cheap energy cost. Kinetic does so much more damage on everything else. Full forward command + aim up means kinetic does a reasonable job of hitting (+ accuracy upgrades)
I love Ironhogs, great fun and keep surprising me with rockets when I forget about them! I would actually like to have a few on our side... Never had that much trouble with supports, but I use lasers a lot more and they are accurate enough to deal with them at decent range as long as you place your shield downs well.
But the destroyers and carriers fold so easily, it was much more of a threat in old MoA when Ryders could act the turn they were spawned!
Post by defieroftheodds on Jan 26, 2018 3:04:24 GMT -8
I wish I had an allied ironhog, ~1100 damage per turn on captain mode if all shots connect and 60 flak. When allied you'd be able to give it shielding too
Supports are very annoying too, not really a fan of the 40 evasion but as limith stated, Icari + grav gun + grav cannon can deal with them in my experience. Sola can deal with them too but I usually end up targeting fast crusiers before they get into kinetic range.
Post by orikomikuni on May 22, 2018 9:15:38 GMT -8
Ironhog. Missile is a biggest threat to me. At least kinetic can miss the target very easily(just look at Alliance weapon and Bianca). Missile can be shot down by flak but they have high accuracy and they still hit you with decent damage. I feel missile is the most realiable one.
Post by general-aetius on May 30, 2018 14:03:17 GMT -8
All supports must die! What's more is that unless you upgrade Sola's offensive capability, you cannot one shot them. Nothing more I hate than those buggers turning off Sunrider's flak and forcing me to reload after my group gets devastated by the missile spam.
Post by osumatthew on Aug 15, 2018 11:29:51 GMT -8
I'm with the majority here. Supports are a royal pain, and I always try to kill them first. My usual priority order is : Support, Bombers, assault carriers, carriers, battleships, light destroyers (may move to before assault carriers if they start getting close), destroyers, mooks.