Post by Nemjen on Feb 13, 2016 12:22:30 GMT -8
This flag contains story spoilers (again), view at your own discretion.
During the second half of the Battle for Cera scenario when the Blackjack turns on the Liberty, the following occurs after 7/8 deaths of the Blackjack (or at least this seems to be the recurring theme, it could also be 3/4 turns... I am not really sure).
[/SPOILER
During the second half of the Battle for Cera scenario when the Blackjack turns on the Liberty, the following occurs after 7/8 deaths of the Blackjack (or at least this seems to be the recurring theme, it could also be 3/4 turns... I am not really sure).
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3321, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3477, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 4206, in script call
call battlewarning_label
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 5398, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 5398, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 1111, in battle_end_turn
self.end_player_turn()
File "game/classes.rpy", line 1258, in end_player_turn
self.enemy_AI()
File "game/classes.rpy", line 1520, in enemy_AI
ship.AI()
File "game/classes.rpy", line 2368, in AI
self.brain.AI()
File "game/AI.rpy", line 521, in AI
parent.AI_basic_loop()
File "game/classes.rpy", line 2361, in AI_basic_loop
self.brain.AI_basic_loop()
File "game/AI.rpy", line 257, in AI_basic_loop
if weapon.energy_cost(parent) > parent.en:
AttributeError: 'NoneType' object has no attribute 'energy_cost'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3321, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 3477, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 4206, in script call
call battlewarning_label
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/combatlabels.rpy", line 241, in script call
if ui.interact() == 'continue':
File "game/script.rpy", line 5398, in script
$BM.battle() #continue the battle
File "C:\Users\Ben\Desktop\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Ben\Desktop\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5398, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 1111, in battle_end_turn
self.end_player_turn()
File "game/classes.rpy", line 1258, in end_player_turn
self.enemy_AI()
File "game/classes.rpy", line 1520, in enemy_AI
ship.AI()
File "game/classes.rpy", line 2368, in AI
self.brain.AI()
File "game/AI.rpy", line 521, in AI
parent.AI_basic_loop()
File "game/classes.rpy", line 2361, in AI_basic_loop
self.brain.AI_basic_loop()
File "game/AI.rpy", line 257, in AI_basic_loop
if weapon.energy_cost(parent) > parent.en:
AttributeError: 'NoneType' object has no attribute 'energy_cost'
Windows-8-6.2.9200
Ren'Py 6.99.8.949
Sunrider Beta 12.2
[/SPOILER