Post by Drath on Feb 14, 2016 9:46:39 GMT -8
3 issues here to bring up:
1)Victory screen bugs are still not corrected since beta 11.
a)Tax displayed is still slated at 25% when it is actually calculated at 20%.
b)Net gain displayed still does not take into account tax. As both Intel and Funds take tax into consideration, net gain is meaningless.
c)Intel gain still does not take repairs into consideration. However if this is truly intended, then so be it.
For those wondering about the formulas:
Intel gain = Enemy destruction reward - tax (20%)
Funds gain = Enemy destruction reward - tax (20%) - repairs
That's what is actually given. At this point the Victory screen numbers are only an added source of confusion for new players.
2)Repairs are now hugely increased, 7.5x more than before!!
So yea, now repairs can potentially run into the hundreds if you are unlucky in intercepting rockets.
If this is intended to be the way to curb having too much Funds, I can tell you right away it won't work. All it will do is encourage killing off everything except 1 unit. In the Cosette fight, kill all except 1 Bomber and after it exhausts its missiles/rocket, it will just be left with Assault. Put Aim Downs on it and some high armor units upfront and it will just be frozen in place doing nothing and you can repair to full with Liberty at your leisure.
3)We appear to basically have as much Funds as before. I still have doubts whether this is balanced, seeing as we are getting twice as much as we received in MoA. However there are 2 new store items to invest on:
1)Victory screen bugs are still not corrected since beta 11.
a)Tax displayed is still slated at 25% when it is actually calculated at 20%.
b)Net gain displayed still does not take into account tax. As both Intel and Funds take tax into consideration, net gain is meaningless.
c)Intel gain still does not take repairs into consideration. However if this is truly intended, then so be it.
For those wondering about the formulas:
Intel gain = Enemy destruction reward - tax (20%)
Funds gain = Enemy destruction reward - tax (20%) - repairs
That's what is actually given. At this point the Victory screen numbers are only an added source of confusion for new players.
2)Repairs are now hugely increased, 7.5x more than before!!
Old repair costs: store.repair_cost += int(ship.max_hp * 0.2)
New repair costs: store.repair_cost += int(ship.max_hp * 1.5)
If this is intended to be the way to curb having too much Funds, I can tell you right away it won't work. All it will do is encourage killing off everything except 1 unit. In the Cosette fight, kill all except 1 Bomber and after it exhausts its missiles/rocket, it will just be left with Assault. Put Aim Downs on it and some high armor units upfront and it will just be frozen in place doing nothing and you can repair to full with Liberty at your leisure.
3)We appear to basically have as much Funds as before. I still have doubts whether this is balanced, seeing as we are getting twice as much as we received in MoA. However there are 2 new store items to invest on:
Captain's Society Induction: 5000, appears largely reasonable and will make Warp + Cannon tactics easier to execute
Vanguard Spread Field: 20000, aka 'Funds sink of Lib Day', possibly overpowered for an also equally ridiculous cost. Hard to comment if actually balanced.
Vanguard Spread Field: 20000, aka 'Funds sink of Lib Day', possibly overpowered for an also equally ridiculous cost. Hard to comment if actually balanced.