Post by Somasam on Feb 14, 2016 22:34:56 GMT -8
I am running the 12.2 beta. Playing on waifu mode just to get through this fast, managed to kill every unit on map before Asaga even turns. Ended the turn and Asaga turns on the liberty. Already had Phoenix in position and killed her 3-4 times before letting the turn end. Then, right after it shows "PACT PHASE" the game crashes. Should clarify, due to just reading Magpie's similar post: This occurs before the blackjack even does anything, at the very first possible moment of the enemy turn.
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I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2399, in script call
call battlewarning_label
File "game/script.rpy", line 3173, in script call
call battlewarning_label
File "game/script.rpy", line 3321, in script call
call battlewarning_label
File "game/script.rpy", line 3477, in script call
call battlewarning_label
File "game/script.rpy", line 4206, in script call
call battlewarning_label
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/script.rpy", line 5398, in script
$BM.battle() #continue the battle
File "game/script.rpy", line 5398, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 1111, in battle_end_turn
self.end_player_turn()
File "game/classes.rpy", line 1258, in end_player_turn
self.enemy_AI()
File "game/classes.rpy", line 1520, in enemy_AI
ship.AI()
File "game/classes.rpy", line 2368, in AI
self.brain.AI()
File "game/AI.rpy", line 521, in AI
parent.AI_basic_loop()
File "game/classes.rpy", line 2361, in AI_basic_loop
self.brain.AI_basic_loop()
File "game/AI.rpy", line 257, in AI_basic_loop
if weapon.energy_cost(parent) > parent.en:
AttributeError: 'NoneType' object has no attribute 'energy_cost'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 2399, in script call
call battlewarning_label
File "game/script.rpy", line 3173, in script call
call battlewarning_label
File "game/script.rpy", line 3321, in script call
call battlewarning_label
File "game/script.rpy", line 3477, in script call
call battlewarning_label
File "game/script.rpy", line 4206, in script call
call battlewarning_label
File "game/script.rpy", line 5031, in script call
call battlewarning_label
File "game/script.rpy", line 5398, in script
$BM.battle() #continue the battle
File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Samuel\Downloads\SunriderLiberationDay-B12-all\SunriderLiberationDay-B12-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 5398, in <module>
$BM.battle() #continue the battle
File "game/classes.rpy", line 1187, in battle
self.dispatch_handler(self.result)()
File "game/classes.rpy", line 1111, in battle_end_turn
self.end_player_turn()
File "game/classes.rpy", line 1258, in end_player_turn
self.enemy_AI()
File "game/classes.rpy", line 1520, in enemy_AI
ship.AI()
File "game/classes.rpy", line 2368, in AI
self.brain.AI()
File "game/AI.rpy", line 521, in AI
parent.AI_basic_loop()
File "game/classes.rpy", line 2361, in AI_basic_loop
self.brain.AI_basic_loop()
File "game/AI.rpy", line 257, in AI_basic_loop
if weapon.energy_cost(parent) > parent.en:
AttributeError: 'NoneType' object has no attribute 'energy_cost'
Windows-7-6.1.7601-SP1
Ren'Py 6.99.8.949
Sunrider Beta 12.2
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