|
Post by apersonthatexists on Jan 31, 2022 13:04:13 GMT -8
I recently picked up MoA pretty much by accident, and while it has caused some mild irritation (read: I want to snap support mechs in half) it's also provided me with a story idea I want to explore. The basis for this is a fairly traditional canon retelling with a Kayto that had some different life experiences in the driver's seat, along with several other edits to backstory and such, which will hopefully provide a nice and engaging story that - whether or not people want to read it - I will enjoy writing. The reason I'm here is because a friend of mine told me you lot needed some more content so I figured I'd pop over to your nesting grounds and see what you had to say about my ideas. Regardless, no more pontificating, here's our teaser. Hope you enjoy. ------------ My eyes were closed, but I did not sleep. Now wasn’t the time for that. The dream for me was a waking dream, of listening to my surroundings. The world rumbles about me - my world did. The first lesson of relativity, that - the distinction between your movement and the movement of everything is meaningless from your perspective. It was intuitive, of course - other things in my environment told me that the shuttle was the thing that was accelerating. I could feel the engines shudder in their housing, singing out their fusion song. I could listen to the buzzing static of military radio chatter, both by people and by machines, of clearance asked and received. I could spot the thoughts of the pilot and machine, both juggling their subconscious calculations. The fact was that the engines of this tiny craft could not move the universe. But in relativity, you are the centre of your own world. Without key observations, I would not be able to distinguish this from the world bending around me. This was, of course, mostly just exercise. I was watching the ship and pilot for errors, but that wasn’t my job here. Really, I was cargo. Precious cargo, important enough that the brass would call me an asset instead of simply not mentioning me, but cargo yet. My new home was waiting, hanging above the sky like a steel jewel upon the orbital necklace, its loop strung by gravity, lacing between dozens of drydocks that flicker with all the colours out of space. In the grasp of one of these spindly cages, floating in the dim gravitic construction bonds, there was my command. I had spent thousands of hours on simulators, in testing and postulating new technologies in secret government labs, in pushing my own strange and unknowable limits, and all so that she would be the finest ship in the galaxy. The Unassigned or Esoteric Space Operations Vessel Type Seven, the only one of her kind. The Sunrider. Even though I had never seen her in person, and she had never seen me, we knew each other. I might be a bit strange, but though established through esoteric means the bond we shared was hardly magical. I knew her from the simulators, the endless tuning of software and systems done by backend developers that needed to be hired to write a new kind of interface narrowing in on a ship AI that responds best to my form of interaction. As for her, she might be a ship in the fleet, bearing the Ceran coat of arms and speaking in their battle cant, but she was made from the ground up to respond to one person, a person whose mind is the access code. So of course we knew each other, and I for one was happy to finally meet the Sunrider. With that mind, I reached out, my unenhanced telepathy pushing to its limits to see the ship at my distance, and I felt the veins of electricity hum at my presence. Clearance was asked and received, and I heard the ship’s reports, feeling out the patterns in her construction. Internal structure, room patterns, the ways force are intended to flow through the ship and how the dampeners support it. Listening to the world like this made me feel… massive. The size of a starship. Because in a way, I was. The Sunrider was made to be a piece of me, more akin to a ryder the size of a heavy frigate than a warship in how her captain was meant to interact with her. I was her captain, but also so much more. I was her CAG: supporting the ryder squadron was a wing of light trans-atmospheric strikecraft that could respond so cleanly because they were tied into an instantaneous and undetectable communications net - telepathy. They pushed out the Sunrider’s sensor net, augmented the flak arrays, and were perfect cannon fodder to protect more valuable ryders with. Of course, those wouldn’t arrive until later this week. I was her combat helm, capable of seizing engine command to evade enemy attacks and even bolstering the native drivetrain, making enemy technical scans of our capabilities useless. Command wanted us to drag this out as much as possible of course, but eventually the enemy is going to get used to what we can do. I was part of her arsenal, fully capable of filling in where conventional arms just don’t cut it. We still don’t know my upper limits on that front - simulations aren’t a good way of testing that - but we’re hoping to work it out somewhat during live fire exercises later. So yes, we belonged together, in a way that only truly works itself out when one person is an outlier and the other is a nonsapient starship built for her. ------------ Feel free to tell me what you think, or ask questions about what I have planned!
|
|
kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
|
Post by kalwinters on Jan 31, 2022 22:35:52 GMT -8
I've been thinking it's high time to breathe some life back into this forum. It's been a long time I won't sugar coat things, the way you've structured things is really hard to understand. If I've learned one thing from my own experiments with fanfic, it's that less is more. I'll give an example using the last paragraph, which had that 'Sunrider is an extension of Shields' idea that I liked. “more akin to a ryder the size of a heavy frigate than a warship in how her captain was meant to interact with her.” “that could respond so cleanly because they were tied into an instantaneous and undetectable communications net - telepathy.” “They pushed out the Sunrider’s sensor net, augmented the flak arrays, and were perfect cannon fodder to protect more valuable ryders with.” “Of course, those wouldn’t arrive until later this week.” “We still don’t know my upper limits on that front - simulations aren’t a good way of testing that - but we’re hoping to work it out somewhat during live fire exercises later.” I see all of this as bloat. Unnecessary/Distracting from the idea that you set up in the first sentences in the paragraph. There will be time later to bring up technical stuff, when it's relevant, not here where it bogs down your opening. Here's how I would rewrite it. Listening to the world like this made me feel… massive. The size of a starship. The Sunrider was made to be a piece of me; I was her captain, but also so much more. I was her eyes: trusted to guide her safely through the treacherous void. I was her conscience: choosing those to be struck down by the terrible might she wielded, be they wicked or innocent. I was her voice: at which her enemies would tremble. I was her prisoner in exchange, solemnly sworn to share her grave should I fail her.
|
|
|
Post by apersonthatexists on Jan 31, 2022 23:44:23 GMT -8
Thanks for the criticism! Part of what I'm trying to achieve in these early paragraphs is getting across Shields' way of thinking about her command and abilities, so on rereading chiseling out the concrete descriptions of the Sunrider's differences from canon would help with that. You'd think I'd actually apply this lesson after learning it in one of my previous fanfic projects. Take 2!
------------
My eyes were closed, but I did not sleep. Now wasn’t the time for that. The dream for me was a waking dream, of listening to my surroundings. The world rumbles about me - my world does. It’s the first lesson of relativity - when you bend, the world does too. Yes, I could feel the engines shudder in their housing, singing out their fusion song. I could listen to the buzzing static of military radio chatter, of clearance asked and received. I could spot the thoughts of the pilot and his craft, both engaged in the act of flight. This tiny craft’s engines could not move the universe. But in relativity, you are the centre of your own world, and that doesn’t matter. It’s not that I can move the universe - it’s that to me, there is no difference.
This was, of course, mostly just exercise. I was watching the ship and pilot for errors, but that wasn’t my job here. Really, I was cargo. Precious cargo, important enough that the brass would call me an asset instead of simply not mentioning me, but cargo yet. My new home was waiting, a steel jewel in Cera’s orbital necklace. Strung by gravity’s bond, and shining with all the colours out of space, there was my command. The Unassigned or Esoteric Space Operations Vessel Type Seven, the only one of her kind. The Sunrider.
Even though I had never seen her in person, and she had never seen me, we knew each other. I might be a bit strange, but no matter my nature the bond we shared was hardly magical. I knew her from the simulators, the endless tuning of software and systems that eventually narrowed in on a ship AI that responds best to my form of interaction. As for her, she might be a ship in the fleet, but she was made from the ground up to respond to one person, whose mind is the access code. So of course we knew each other, and I for one was happy to finally meet the Sunrider. With that mind, I reached out, my unenhanced telepathy pushing to its limits to see the ship at my distance, and I felt the veins of electricity hum at my presence. Clearance is asked and received, and I hear the ship’s reports, feeling out those familiar patterns to her construction.
Listening to the world like this made me feel… massive. The size of a starship. Because in a way, I was. The Sunrider was made to be a piece of me; I was her captain, but also so much more. I was her wings; the gentle queenly hand that guided chittering swarms through the sky. I was her voice; endowed with words that burned brighter than a star. And in turn, she ways my eyes; the glowing telescopes burrowed within her halls guiding my strikes. She was my power; stoking my fire with hers endlessly. So yes, we belonged together. The brass had spent quite a lot of money to arrange our marriage, and they’d be damned if it didn’t work out.
|
|
kalwinters
Marine
You don't know the power of intersecting faces...
Posts: 26
|
Post by kalwinters on Feb 1, 2022 10:14:53 GMT -8
Much better, reads much more smoothly. Looking forward to more!
|
|
|
Post by apersonthatexists on Aug 23, 2022 20:29:17 GMT -8
And over half a year later, I finally have the first chapter. I've tested it with a few people - I am for some reason blessed with a family that will accept my sharing of fanfiction based on hentai games - and I think this is ready to post on the internet forever. Once again, feedback welcome! ————— Chapter the First - Today’s the Day ————— My eyes were closed, but I did not sleep. Now wasn’t the time for that. The dream for me was a waking dream, of listening to my surroundings. The world rumbles about me - my world does. It’s the first lesson of relativity - when you bend, the world does too. Yes, I could feel the engines shudder in their housing, singing out their fusion song. I could listen to the buzzing static of military radio chatter, of clearance asked and received. I could spot the thoughts of the pilot and his craft, both engaged in the act of flight. This tiny craft’s engines could not move the universe. But in relativity, you are the centre of your own world, and that doesn’t matter. It’s not that I can move the universe - it’s that to me, there is no difference. This was, of course, mostly just exercise. I was watching the ship and pilot for errors, but that wasn’t my job here. Really, I was cargo. Precious cargo, important enough that the brass would call me an asset instead of simply not mentioning me, but cargo yet. My new home was waiting, a steel jewel in Cera’s orbital necklace. Strung by gravity’s bond, and shining with all the colours out of space, there was my command. The Unassigned or Esoteric Space Operations Vessel Type Seven, the only one of her kind. The Sunrider. Even though I had never seen her in person, and she had never seen me, we knew each other. I might be a bit strange, but no matter my nature the bond we shared was hardly magical. I knew her from the simulators, the endless tuning of software and systems that eventually narrowed in on a ship AI that responds best to my form of interaction. As for her, she might be a ship in the fleet, but she was made from the ground up to respond to one person, whose mind is the access code. So of course we knew each other, and I for one was happy to finally meet the Sunrider. With that mind, I reach out, my unenhanced telepathy pushing to its limits to see the ship at my distance, and I feel the veins of electricity hum at my presence. Clearance is asked and received, and I hear the ship’s reports, feeling out those familiar patterns to her construction. Listening to the world like this made me feel… massive. The size of a starship. Because in a way, I was. The Sunrider was made to be a piece of me; I was her captain, but also so much more. I was her wings; the gentle queenly hand that guided chittering swarms through the sky. I was her voice; endowed with words that burned brighter than a star. And in turn, she was my eyes; the glowing telescopes burrowed within her halls guiding my strikes. She was my power; stoking my fire with hers endlessly. So yes, we belonged together. The brass had spent quite a lot of money to arrange our marriage, and they’d be damned if it didn’t work out. I hear a switch click, and my chauffeur turns towards me. “We’re approaching the docking coordinates, ma’am. ETA is about five minutes.” In response, I smile. “Thank you, pilot.” The distraction is welcome - getting lost in the Sunrider’s connection relaxes me a little too much for me to exist safely in the presence of people with too low a clearance level for command’s tastes. My uniform may be designed for them, but I’m really supposed to keep them a secret. “Debris isn’t giving you any trouble, is it?” He shakes his head. “No ma’am it is not. Weather out there is as clear as a sunny day - I want to congratulate the perims for keeping our orbit this clean. Not a lost glove or wrench in sight.” I simply nod. “I’ll be sure to forward your commendations, pilot-” Nametag, nametag, “-Henshaw. Could you bring up the right frequency for me? I need to check in anyways.” In response, I hear a few switches flick in quick succession. “Opening the line… now.” And the jolt from my ExImp alerts me, to which I bring up the words and phrases I mean to say. ‘Package confirming safety and status en route, please verify.’ I feel the External Implant work, processing the response, before I hear it a moment later. ‘Roger, your position and readiness have been confirmed. How was your trip, Captain Shields?’ I give a swift mental salute, in response to the sense of military rigidness I feel during that statement. ‘Smooth as butter, I’m told. Orbits are clean, and we’re on schedule to dock with the ship. Any problems on your end?’ There is a pause. ‘A few of the perimeter jump interdictors were a few seconds behind on their synchronization pings. We’ve sent a patrol to investigate. Should be nothing, but we’re all on edge constantly with the Veniczar breathing down our necks.’ I nod. ‘Acknowledged. We’ll keep a lookout until you report back. As you were.’ And once I feel his acknowledgement of my departure, a mental nudge ends the signal. I close my eyes again, and stand to stretch, working the grogginess from my system. Military training might take the sloth from you, but I woke up at zero dark hundred to make this shuttle and that’s awful no matter who you are. I hear a ping in my head - oh, right. The Sunrider has a revolutionary new hangar system, one that depends on a series of gravitic pulleys that guide a ship delicately into the hangar. This allows it to be open air, because running fusion jets next to people is really bad. The ping happens again, insistent and almost miffed. Because, well… ‘system of gravitic pulleys’ is just technobabble. The active ingredient is me. The shuttle has sent a request to be inserted into a docking corridor and it hasn’t been honoured yet, so in about 10 seconds the pilot is going to wonder what’s wrong. Better fix that. No gestures, just focus, visualize the way you bend… and see the world bend in kind. Before the shuttle, space deforms and the ship falls forward into the gap I carve for it, and I guide it through the corridor and into the hangar. The soft click of contact resounds in my mind, and I release the ship. I smooth my uniform, adjusting my rank insignia about 12 degrees, and prepare to meet my second in command. The steps lower, and new atmosphere floods towards me. I smile as I breathe in the sharp, metallic air of a military ship. Planetside has its charms, but there’s just something about the taste of industry in the air that sets me at ease. I restrain myself, and step down from the craft. Can’t linger too much - I’m a Captain, after all. If we demand so much from the rank and file, more must be demanded from me, and I can’t let whimsy take me for too long. As I step down to the hanger deck, I hear the clip of leather boots against the ground, and a familiar voice rings out: “Captain on deck!” Within the unspoken tolerance, her hand snaps down from the salute as she stands at attention. “Welcome aboard, captain. First Officer Ava Crescentia reporting for duty.” She’s as green as I am, but if this were any other ship she’d be the CO - although this would be any other ship if I didn’t exist. How strangely do the wheels of causality turn… but please. All the people before me have given up much to be here, and I should give them a warm welcome. I look over the display before me: a handful of marines, all in dress uniform and at attention, stand behind my first officer. I smile slightly as I return their salutes. “At ease.” A deep breath, taking in the echoes around me. I wouldn’t make the mistake of thinking that she was alive in the way people are - people are much more guarded and loud at once - but the Sunrider definitely has moods. In a way, most vessels do - sailors have been giving things names for at least as long as we can remember, and anyone who works with an object long enough will tell you that it… behaves. And from the few experiments Cera has done with neural interfaces, eventually the man and machine drift together, or the man begins to empathize with the machine. I step up to the Commander, expression still as I can make it, and ask “I haven’t been told we’re behind schedule, but has she been treating you well?” The commander nods briskly in response to my query. “All preliminary tests on the Sunrider were completed ahead of schedule. We’re prepared to make sail on your word, ma’am.” She hands me a sheaf of papers, which I glance over quickly. Endless reports of every step of the Sunrider’s tests, which I’ll definitely have to read over in lieu of a Chief Engineer. I don’t spot any of the things which I would be supposed to see, so I say nothing and tuck them under an arm. “Good. Word is High Command wants us to get moving asap. Lift is that way?” She nods, commanding the marines to return to their duties before we begin to make our way towards the bridge. Without the need for formality besides walking at ease, I reach out once more. Within her halls, the Sunrider is much more apparent, and far more swift to respond to my motions. Subsystems light up and dim as ethereal senses trace along circuitry, as I refine my mental map of the vessel. Crisscrossing tramlines, thick superconducting hardlines, chips along the network… the smaller details are the ones I refine. For the most part, it’s just a matter of taking the maps I’d been given and turning them into real knowledge. The Sunrider was a strange vessel in many ways, designed for insane contingencies in some places while placing deep trust in proprietary ideas in others. Most of these things took place in rooms that were… improperly listed on any but a few maps. The main layout was easily recognizable, however - the Flight Deck’s sprawl, Main Engineering’s tight and well-ventilated corridors, the extendable observation deck which could sit above the ship for a good view of the stars - the ever so slightly claustrophobic ceilings… it was all as a warship should be. The lift’s doors seal around us, and I look over at my First Officer. “I can’t believe they tapped the two of us to serve together. Command doesn’t usually go for prior relations.” The commander shook her head. “Command also doesn’t usually have to deal with a situation like this one - having to black-box a specially trained crew left them with few options. I’m told I was picked from a pool of less than ten possibilities.” Damn. Well, I suppose it makes sense they’d be strapped for Ops material that could still be retrained to fight the way Sunrider is supposed to. “You have to study much to get the simulations right?” She nods again. “If I may, too much. I felt more like a copilot to a Ryder sometimes, and my intended partner was nigh-incomprehensible.” She turns towards me. “I still don’t know whether what I was taught was simply to test my adaptability or if it was legitimate training, Captain.” In response, I only shrug. “Kind of is my fault that you needed to learn all that - so sorry, but I really do need to communicate that densely with the ship to get the kind of reactions I need. The Sunrider was never going to be a normal ship.” She returns to facing the doors. “Of course not, Captain Shields.” She’s as proper as she’s ever been - formal military training hardly changed her at all. “Are our remaining crew and resources still waiting until Wednesday, or has there been a change of schedule?” Commander Crescenta only thinks for a moment. “Not that I have been informed. We’ll be performing our first Wing exercises on Thursday.” I smile in response. “Excellent. When you have the time, I would like the dossiers of our assigned pilots and their Ryders.” “Of course, Captain.” My feelings towards this meeting are… mixed. On one hand, I am overjoyed to see my friend again. Had she not been tapped to be my First Officer, I doubt I would ever see her again as more than an acquaintance. On the other hand… though I wanted to, we had difficulty bridging the authoritative gap on a student freaking council - having frank conversations with my friend will likely be even more difficult when the rank divides are actually supposed to mean something. So though I’d like to, I can’t just buy iced teas from a vending machine and hope that breaks the ice, and gets her away from a stack of papers the drink would put in danger. If I want her time I need actual tea with my actual tea set for an ‘official informal discourse’, which can only happen during specific times when we have a moment. While the official dispensations for breaks and slacking off never cease to amuse me, their rhythms and their paperwork deeply regulate what can and can’t be free time - to the point that it seems like getting ready to have free time might take longer than the ‘official informal discourse’ itself. The door to the bridge opens, revealing the only slightly claustrophobic command and control centre. Less than a dozen people sit at various screens, readouts, and analog or semi-analog charts. “Commander Cresenta present, ready to relieve Lieutenant Wren on behalf of Captain Shields.” Oh, weird fact about the Sunrider, one of the many smaller reasons the brass wanted a fresh crew for her: even though it’s my ship and I’m on the bridge being Captain frequently, I’m rarely meant to be Officer of the Watch. Instead, that’s usually the Commander. My role is… strange - I still command the ship, Ryder wing, and any accompanying task force without a superior officer, but the manner in which I’m meant to do this is so different from doctrine that someone else usually takes up the more traditional posting of Officer of the Watch - hence, the Commander here is taking the Watch on my behalf rather than just regular taking it, which is already on the Captain’s behalf in another sense. “I am relieved. Commander, Captain, you have the Con.” Oh, this is my part: “Thank you, Lieutenant.” With that, the two of us step forward - the Commander standing at her station, and myself stepping into the main holotank and beginning to immerse myself in the Sunrider’s datastream. Engineering readouts, sensors, crew readiness.. all the things that normally a captain would have filtered for them by a crew. Even for me - and indeed, in some ways especially for me - reading all of this would be too much, so instead my training was more in feeling the Sunrider’s state through this immersion, with the crew filling in more detail that I could read if needed. For now, just a simple thing would do. I feel language drip from my voice - tight, inhuman packets of information to be torn apart by machines so that the dozens I just gave orders to could each understand theirs. Through this, gestures, and the mental link, Command and I had developed a way for me to talk almost as quickly as the Sunrider’s computer. The electrical jitter from the walls comes back to me in an instant - orders sent, we are minutes from the exercise. Fly around the moon and come back. A perfectly ideal shakedown cruise, with transfer orbits and everything. I can more vaguely feel the people in the drydock buzzing about in a hurry as I waited for my ship to be roused from slumber for the first time… my eyes narrow. That’s a bit too frenetic. Something is wrong. “Commander, raise the drydock. Something isn’t right.” As she does, I look around, testing communication streams. It feels… quiet. Ceran space, especially military exclusion zones, are never this quiet. There should be more chatter. More reports. But my sensors aren’t up, so I have only- !!! A single twitch of a finger, and the signal is sent - the crew hear the words seconds before action is too late. Brace for impact. The ship shudders violently, gravity flickering for a split second. I feel the tearing of metal as pieces of the drydock come apart, rent by the shockwaves from the missile volley. Okay, focus. Information for the crew, solve the next puzzle. ‘(Missiles, bearing was 3, 1 on the port side. Drydock targeted. Origin unknown. Outer defences not responding.)’ Now, commands. ‘(Raise reactor tap output to battle readiness, prioritize sensor nets and engines for activation.)’ I’ll wait until we see what the enemy is before choosing whether to run or fight, but I need PD at least. Thunder strikes the ship again, and metal squeals against gravity - they’re hoping to imprison the ship in wreckage! ‘(Sever connections with drydock, with all haste execute.)’ As I took a breath, the Sunrider inhaled with me, capacitors draining into lasers and magnets deep within the ship’s heart. Fire bloomed within our chests, and I felt the first trickles of lightning bring themselves through the ship systems - the first thing lighting up being C&C. Others described the reactor tap’s effects as making the air feel static-y - like a pressure at the base of their skull, or the feeling of wearing an armoured vest. For me, though? I feel electrified. My senses bloom outwards, and the dream of being the size of a starship is made real. Another volley is in the void - it will not land. I reach towards them - feeling the contacts at once on the holotank and in the world - and I bend. Skip energy lashes outwards, and the missiles stretch in impossible directions, metal warping to conform to a space that changes too quickly. The warheads trigger, not believing they haven’t struck home, and the volley vanishes from my sight. With the imminent threat dealt with, I turn my attention to the crew. Many are reeling from the strike still, and it takes a minute of watch to determine what is needed. Several are injured - largely from careless practices which would nonetheless be safe excepting these extenuating circumstances. Medical alerts are flagged, as are reprimands for later. For now, though, I need to fight my ship. The docking clamps are a difficulty, and I estimate at least five minutes before they can be cut. The Sunrider glows with fury at those who would try to harm her, expressed in alert lights shining throughout her halls, but the enemy has chosen their moment well. Cut off from support and five crucial minutes from being able to either fight or run, and with an entire crew specifically trained to run her aboard, my ship is a most tempting prize. ‘(Status: weapons, defences, support. Distil.)’ From across the vessel, systems and engineers report, with Ava giving the basics. “Weapons are limited. The Vanguard is incomplete, our missile loadout is imbalanced in favour of Eyes, we have no cap, and we’re low on heavy ordinance. Saviors 2-4 are locked out at present for safety. Defences are fragile. We have no shields, flak enough for meteors and the minesweeping exercise tomorrow, and no plasma for the pulse cannons. Support is nominal. Any engagement would not favour us.” There is a flicker of indecision. The sky is dark, even though I know where the missiles must’ve come from I can’t see the enemy. ‘(Load port tubes 2/4/6, Eye munitions. Target bearing 1, 3, disperse upon reaching 2000 kilometers, search pattern. Shoot through scaffold, use caution.)’ There’s still not a peep from the defence net, even though I’ve sent out a call for aid. This doesn’t bode well. ‘(No external comms, friendly or otherwise. If enemy corvette flight, Sunrider will not be able to outrun without fleet support.)’ There is a fear here - while a deep-ranging combat ship meant to appear anywhere without warning, Ceran doctrine dominates, and she was never meant to be deployed against more than pirates without at least ryder support. Given that the enemy found this site and shut down the grid, we must assume they are aware of the basics of her abilities and are in possession of a military apparatus confident enough to take her. Which means that without jumping out, we won’t be able to flee this engagement. ‘(Advise. Situation indicates either power to FTL or to weapons.)’ The Commander nods. “Jump drives have not been adequately prepared yet, and our Skip drives would likely take too long to charge. Unless we can run on foot, we may have to fight.” I smile slightly. Even though it might not be advisable, my heart calls out for blood, and this is the answer I hoped for. ‘(Launch missiles, prepare to receive telemetry.)’ Between the swaying gantries still buckled from the hits, my missiles swirl out into the night. The Eyes of a flight are meant to guide in their mightier brethren, bearing heavy sensor suites and a much smaller payload. As they approach the edge of our sensor nets, they break formation, searching for the source of the missiles. A new enemy flight comes in, but I am quite ready. The world rends them apart in a tide of gravity, and I spot the enemy vessels. A smaller group, consisting mostly of corvette-weights with powerful drives and a missile armament - few missile defences, they must be depending on weight of numbers - and escorting lightly armed troopships. So they intend to take the Sunrider alive. As the industrial look of the ships reveal themselves to me, their origin is certain. PACT missile frigates, small things with heavy armament for their size. They also leave no doubt about who we are to be fighting, and that fighting will be our only option. As pinpricks of light emerge from the void around them, I see the ships all finally turn their gazes upon their target. As they launch again, a volley far grander than any of their previous, my missiles strike home, claiming but one. As my ship continues to angrily rouse itself, engines straining to come to life while the crew scrambles to disconnect us from the drydock, I look at the tacplot. If we cannot handle this, then Cera never had any hope to begin with. For some reason, that realization is calming to me. My home has hope, therefore I will win. I cannot wait. —————
|
|
|
Post by apersonthatexists on Sept 2, 2022 10:21:47 GMT -8
I have made the executive decision - this is going to be where I post betas of Not Letter but Spirit. Thanks to the wonderful support and feedback I've gotten from the LoS discord, I found the effort necessary to finish the second chapter far earlier than I thought I would. Cheers!
EDIT: Due to major structural changes, this chapter has been changed on this board.
—————
Chapter the Second - The Blood-Red Ships
—————
Shivers pass through me as I strike at the inbounds, my mind dancing about the missiles like a swordswoman of legend. Each time the calculations come through and our dance shapes each other, explosions pop silently in the deep black. The flight is growing closer, moving faster than the human eye can track now, and I cannot stop them all. At the furthest distance of my senses, I feel the thump of machines - they’ve racked another volley already. This is untenable - the dock will collapse under the volley after next if we’re lucky. That’s barely two minutes.
We need a different strategy. +Arm Trinities, targeting data provided. Fire in sync the moment it is ready. Slow decoupling efforts, focus on power to weapons and engines. Reactor Tap at full output mandatory within two minutes.+ Then, I turn towards the Commander +Signal drydock, any way you can. They are to abandon the installation. Tell them they have two minutes maximum - I will do what I can.+ She nods quickly, and barks orders to the bridge. I wince as the volley collides, a section of the steel supports grating both loudly and silently against its molten companions as the grav leashes strain against themselves. I force myself to ignore the great girder falling inward and crashing into the Sunrider as I smite another missile, running through the math in my head. 40 at least. I need to kill forty-one missiles in this wave for the drydock to survive this volley, and for my plan to work. What I wouldn’t give to have my flak batteries right now…
Still, it’s not all bad. Power floods the air of the bridge as the primary feedback loop of the reactor completes its first cycle, and the fire is self-sustaining. The great solar engine roars with power and purpose and passion, and I drink deeply of all of it… calm. I will do this. The first lifeboats from the drydock appear on my sensors as I cut another few missiles out of the sky. Then, another batch, swift as a thought and gesture.
How I look while I do this never truly occurred to me before. Perhaps I will ask afterwards.
Engines. The torches light themselves, but I can’t do anything with them but idle. The laser batteries aren’t ready yet. I must trust… we won’t know if they are ready for combat operations until we push them. If not, I will have to make do. I can make do, but it will be… problematic, and would take my attention away from other things.
The scene slows in my mind, more even than the speed of my powers. I’m not going to make it. If one of those three clusters strikes there - in the best case I can only strike down two - the two forward rings will collapse, doing serious damage to our forward batteries and seriously restraining the ship. I must act.
+Saviour 1, HE load! Point portside, bearing 1.7, 2.9 mark!+ The autoloader immediately responds, racking the shells even as the gunners turn the turret towards the drydock. I breathe, seeing the enemy ordinance dart through the void as I do what I can, but now waiting for the most opportune moment. This will work, I just need to time it perfectly.
+All hands, brace for imminent proximity detonation.+ As they get in close, I strike first. With a gesture, the forward cannon fires - shells tearing into the doomed drydock and detonating, sending a storm of shrapnel towards the missiles. So close they are now, it tears them apart. I feel the chill of space wash over me, before the rest of the volley lands, shearing through supports. The struts shake all around us, and I anxiously check the progress on the Trinities. 72%. Good.
And… f i n a l l y. The secondary reactors kick in, and the electricity in my skin picks up to full. With -them-, I reach out. They sweep through the air, and though everyone on this ship knows about them, only Ava fails to react to their appearance. White and thin as a piece of paper, yet glistening like morning dew, they sweep through the air and add to my dance. But I cannot focus on killing the missiles - we need the Sunrider in the void. So I kill at the same speed, while making preparations for our imminent departure.
Did I say imminent? I mean now. +Fire Trinities, all ahead full.+ Ports in the armour open, revealing the pure armaments that have been the staple of many an interstellar fleet since the New Empire at least. So aimed, they cut through the docking clamps, leaving only the leashes made of gravity to keep us in place. Leashes which, in tune with my step, smooth out. The volley of missiles begins to land, fire and molten metal pouring about the Sunrider, but it is only that. The trap is dead, and our engines surge with life. Though I am nervous, their operation is nominal, and we are soon free from the fiery tomb that was being made for us. I allow myself a sigh of relief, which… is certainly more than many of the people on the bridge do. My commander, of course, seems completely unaffected.
+Major shock danger lessened. Load missile tubes, standard compliment, prepare to return fire. Flak grids, operate. Close distance, remain on alert for boarding actions.+ Then, I smile. There’s one bright side to Ceran sensor doctrine when it fails like this. If you can see the enemy, they’re in your energy range. Still, though I prepare, I wait just that little bit extra, checking for evasive maneuvers and closing the distance… that one. Some of them are carrying nukes in case they want to shoot to kill instead. That’s one of them. Taking them out before they decide to switch the rules of engagement on me is a good idea. +Priority target designated.+ Even as my attention drifts to one of the many other things, I hear the Commander call for lasers. Power dips, and the light disappears into the night. The lightly armoured vessel, made to die… dies. Cored by capital-grade energy weapons, and exploding with significantly less fanfare than the poet in me would deem significant for the weapons it carried.
To say nothing of the fact that I would’ve liked its payload to take out a few of the ships next to it.
There are energy signatures that make me nervous aboard those boarding vessels, but I have no time for that now. As the lasers cycle down, I loose my own flight of missiles. We might not have many Talons, but we do have enough for a few proper volleys, and guided in by their brethren Eyes they can strike far harder than their payloads imply. With my guidance, they appear almost as a flock of predatory birds, with the bristling, sensor-laden Eyes breaking the air before the wings of Talons sweep through their luminous slipstreams. I feel the oppressive shrouds of enemy EWar, the cyberhazards and tricks of sensors. Hiding a ship in space is incredibly difficult - they tend to pack fairly substantial thermal plumes, grav signatures, and such. So most ships don’t bother. Instead, jamming, concerted bleed, and grav fluctuations dominate. A poorly guided missile can be tricked with a shred of doubt.
Many fall prey to these tricks, now that the enemy is prepared for return fire. By all rights, nearly every single one should - Cera simply doesn’t have the resources to compete with PACT designs. But there are two problems with such an assessment.
First, our doctrine takes this into account. When you know that normal missile loadouts will falter, you don’t use normal missile loadouts. That’s what Eyes are for - sensor platforms and EWar beacons to cut through jamming so the Talons can cut through hulls. Second, most of our ships are not the Sunrider. Few machines in the known galaxy show the same haste and adaptiveness as my ship’s computer - making so many concessions on… common sense practices surrounding thinking machines was required to get her operational and synchronized with myself. She and I are most adept at clearing a path through technological trickery.
Those troopships make me nervous, but I can’t kill them yet - if I take out their boarding craft then they will likely switch to killing, and I don’t want that. So, what could those energy signatures be and how can I deal with them? They could be lasers, which the Sunrider can take… but without shields they’ll hurt, probably a fair bit more than missiles, because unlike a lot of things you can’t just make beams of light miss or go away with a little gravity. You need a lot, and I’m not up to generating the kind of wells that lens light. EMPs or microwave bursts would make sense if they want to fry our stuff without killing the ship, so I’ll prep the Skip architecture - radiation from that realm is fairly hellish, and the Sunrider is well-hardened to handle it as long as we’re set up correctly.
Maybe they’re scientific instruments… can’t really plan around that one, aside from playing as close to my chest as possible. Let’s hope I’ve been doing a good job of that. Once more, the enemy fires, but as my missiles pass theirs in the black the beacons shine their light forth and my Eyes see them with clarity. Our reach thus extended, I rip through them with careful footwork - hanging in the air as if from a performer’s wires before dropping back to the floor. A few breaths of the ethereal green and I’m back to normal.
With that flourish over, I pace myself - every inaccuracy, every deficiency on this battleground will help us keep the deepest secrets about the Sunrider. A proprietary machine that is not yet calibrated for battle would likely need to be fixed after a show like that, and even barring that I will not expend myself so quickly. If I then push further in later battles, and more consistently, it will seem like some strange technology is responsible for the Sunrider’s success, rather than a chance encounter between a little child and a… strange being in a forest. As long as they believe that the solution is in some new or old science carried within her hull, they will forever be looking for something that isn’t there. Skip Energy manipulation technologies are integral to the Sunrider’s more esoteric capabilities, but I am her lynchpin, and few would expect a human to wield such energies unless given reason to.
Those missiles that stayed their course land. Chemical warheads split hull alloy and the engines of these tiny ships vomit flames before sputtering out. That’s three more I can count out. Two with nukes, one without - so they doubt whether I’m targeting those. A moment of doubt in a human, like in a machine, can make all the difference in the world. They approach, the missile ships obviously screening the troop transports as they loose another volley, launchers singing like bows. I only wish they’d bounce off of our hull the same way arrows would.
Black, having only one Saviour hurts. What I wouldn’t give to be able to shoot down both of those troopships when they approach… or should I do another thing I shouldn’t be able to do? They’re larger, sporting local shields and heavier hulls, so a normal Trinity strike wouldn’t get them… but if I forgo my point defense efforts, I could overcharge. Task half of my banks to each, scatter a few others around if I feel like it. I’d have to open us up to missile hits, though… but if I go for kinetics we’ll have to repel boarders. Ugh… okay, either way we’ll have nukes on their way very promptly - if I let them board, I’m not letting my crew be endangered for CNI secrets if there’s another way, which means I’ll be over there and not on the bridge. Not a deal breaker, but the Sunrider isn’t as strong without me in the room with the reactor tap. Not to mention, going anywhere close to all out would very quickly reveal the lie. So, at range, with the Sunrider’s defense drones, marines as backup if necessary? That would be gambling that they don’t know about the drones and didn’t budget for them - I have some tricks, but in my own ship I have to be careful, and that limits what I can do. I could lase them, and that would put the nukes in the air right this second, which is a danger indeed. I count one good volley from three ships, and unless I’m fine with a lot of my people dying today I’ll need to get them all. I could also try for the nukes first - three ships is within range for a good Trinity blast or missile volley. But that would invite the troopships closer and risk boarding actions - plus, I still don’t know what’s on them.
…Hope for the best, prepare for the worst. +Saviour 1, AP load! Trinities, prepare for overload shot, targets designated! PD teams, prepare for Trinities overload!+ I’ll try to take them both out, but the nukes take priority, so I need to work around that. If we get boarded, then so be it - I’ll have to count on the Sunrider to jam their local comms. Wouldn’t want any guncams getting a picture of me fighting, but it’s still my best option if there is a boarding action. +Status, shipboard defenses.+
My ping is answered, first with the raw feeling of data gliding across my mind, then with scraping but precise reports. I summarize as best as I can - a feeling of readiness, apprehension, but with a tang of anticipation. +Marine units, make ready but hold back. Outer and forward sections, stand by to withdraw to rearward muster stations - finish what you can. Drone units, stand by, key locations.+
The enemy traces the lines of their orbits, tacking in the solar winds. They will not shake me. A deep breath - that aureate green fills the lines of my mind, my feet sweep forth - and as my dance partner moves, so do I. As energy spills from the lenses, the blue shifts to violet and then outside of the visible spectrum. Several miss, cast into the void either by miscalculations or the titanic energies melting a lens. Those will need replacement after this battle is done. But the effect is telling, and the missile boats are perforated, unable to take an ultraviolet gaze.
Closer, ever closer. I was right. The trinities won’t be ready before they’re within boarding range. I should expect shuttles any second. Come on… just a little closer. +Fire.+ The kinetic weapon spins, roaring like a dragon as it spits metal. The heavier ship is unable to dodge, so a missile boat interposes itself - my eyes widen as its reactor ignites and missiles detonate, pushing away my ordinance, and suddenly I wish I had chosen missiles instead. The guns, for all that they were short ranged, seemed like a sure bet. Shit-what now? I hadn’t anticipated that, even though I should’ve. Another volley - I rush to block what I can, as under its cloak the assault boats launch. The missiles thin, as flak fills the void - they’re too close, not enough time to turn, or reach full speed.
I count them up, the boats filled with men and women, pace their angles and their hopes. Dozens of boats, preceded by a wave of pods in a two-wave offensive. The pods would secure the beacheads, and then the boats would disgorge their contents into the ship. Humans are more delicate than missiles, but less volatile, and while I could easily give them vertigo stims wouldn’t take long to take that away. Popping anything that isn’t supposed to explode when it gets close to something is just that much harder, so I focus on the easier bits - no missiles land, and the flak gets to focus on the pods and boats, at my behest refining them into a few key target zones - the emptied Ryder bays, the starboard side of deck 2, and above the observation tower’s depression. They’ll chose some of those places to breach - they’re the gaps in our point defense.
There is the fact that two of those are worryingly close to the bridge, so I check a few extra things. Is my rifle ready, how are the Deck 2 defenses, do we have particle smokes? Yes, alright, and in some places. It will have to do. A hand sweeps out, turning a frigate aside as it fires, missiles whooshing past one of its allies instead of our port side - coming this close to a vessel that plays with gravity was a mistake. Coming to Cera was a mistake, while its defenders live.
But there is a moment here. The barrage halts, as PACT raiders make contact with the hull and begin their preparations. For best effect, we must fight their ships now - make them move away while their soldiers work. We’ll draw them into the vessel, and crush them. And that leaves me, for a little while, with little to do. So I turn to my Commander. “How is she holding up?”
Commander Crescenta acknowledges. “Well enough, Captain. We’ve taken several skin hits, but the structure remains solid. Casualties are low.” I make a low noise to the machine, like an electronic caress. “And morale?” She nods. “I’ve noticed crewed stations act faster than they should, as expected. They believe they’re part of the greatest engine of war in the galaxy, and they act like it. It’s everything Command hoped for.”
“And what about you?” A fair question for a commander. “I trust I have been both comprehensive and comprehensible?” She pauses for a moment, thinking. “It has… been different. I believe my training has prepared me.” I only smile, closing my eyes as I drink in the quiet. “Thank you for your candor, and for the distraction.” Then, once more, I flip from words to the dripping meaning of thought and gesture and sound. I let the solar winds calm my thoughts, feeling the pinpricks like wasps on the hull of the Sunrider. They crawl upon her surface with torches and bombs. I wonder… was it sabotage that we don’t have our shield generator yet, or timing? External boarding actions against shielded ships are notoriously difficult - while not an issue for fast projectiles, shield particles rage against all matter, and can slowly shear through skinsuits.
There’s also the fact that our ship can be boarded before disabling at all. That, unfortunately, does tell our adversaries a lot about what’s on board. It tells them we’re at least light on Ryuvia-derived tech - setting up Barriers and Charged Plate would be an incalculable boon for a vessel like this, and both can be at least approximated via a moderate amount of salvaged tech, so if we had found a decently preserved ancient storage facility or military base of some kind it should be manageable. That means either our archeology has another main source or it’s something new. And new has always been slow-coming in this galaxy of ours - the most recent place of leaps like what the Sunrider can do is- was Diode.
And unfortunately, even if I want to, I can’t blame the PACT for fearing another Diode in Cera. What happened there terrifies me too.
+ςคɭ๓, ςђเɭ๔гєภ ๏Ŧ ๓ץ ɭ๏שє คภ๔ ๒ɭ๏๏๔. ץ๏ย Շเ๓є คקקг๏คςђєร, ร๏ ŦคɭՇєг ภ๏Շ.+ At my words, the synapses are calmed, and the drones settle into their hiding places. +Marine teams, stand by to repel boarders at the designated coordinates. You are to support the drone units and clean up, do not engage peer targets unless the ship’s security is threatened. Crew survival prioritized.+
I look out again, as the ships pass us silently, burning as hard as they can to escape the envelopes of our guns. They will hide outside of Trinity range, I expect. I set another barrage their way - conserving Talons as I am, only one ship goes down. Then, my gaze focuses on the machines and people within our halls, flitting from armoured carapace to light machines and the number of crew-serviced weapons. Firing lines are laid down, and there is a great calm. Unfortunately for them, I’ve just received friendly IFF pings from outside my sensor net. The CSDF is moving. We should be able to wrap up after this action at most.
Honestly, our Jump drives being offline works in our favour here - without me, they can’t Skip, which means that the Sunrider would be stranded here without specialized clip-on drives. Excellent.
|
|
|
Post by apersonthatexists on Sept 5, 2022 15:05:01 GMT -8
Thanks to some criticism, I've ended up re-evaluating the last chapter's original boarding scene and decided it was bad. Instead, I decided it needed more room to breathe and be different, along with fixing several storytelling problems it had. It turns out, having the captain of a ship randomly head off a boarding action is really stupid - she needs a reason to do it. Hopefully, it works better here. As a result of this change, the demise of Cera is now at the end of this chapter instead, and because I liked that it remains unchanged.
—————
Chapter the Third - A Matter of Momentum
—————
I feel the poptents come up, sealing against the sides of our hull, against missile impacts that bring them close to hallways. Now, for the great game of chance - which hallways did I depressurize? They scan for air, I work to jam their scans. No mistakes - unfortunate. With the tents in place and the boats disgorging their units, I hold myself back - we don’t attack on their timetable, but ours, and I want their comm protocols first. Ah, there we go - they’re trying an intrusion. Sensible enough - they want atmo and door control over this part of the ship. What level of trickery do I feel like today?
I could let them think they have it, only to rip it away when they need it, or blow up the console in their faces once we have what we need. Hmm… how about both? Then the explosion is about preventing them from gaining further access - they’ll think they have the upper hand in infowar. I let their clumsy hands grasp at our network, searching for command protocols - and that’s your comms system, I’ll take that. No outgoing communications for you. Sorry.
+Instance environmental controls, create decoys - respond to decoys until given order or intruders intend to access restricted areas.+ They move - it looks like they’re trying to maintain clear supply lines to their transports. Let’s give them something to do. +Drones 1-4, Marines Delta, EVA and assault the troop boats, bring high explosives.+ Meanwhile, let’s get busy indoors. +Time drone assaults to enemy door open. Flank, use air vents.+ One big advantage of drones is that they don’t need to be humanoid - I have light vehicles which take up most of a hallway’s width, and tiny critters that fit neatly inside the Sunrider’s highly inaccessible ventilation system. Some of the smaller creations have trouble with battery life - 10 minutes is not a long time, even for a machine in a little siege such as this.
I watch one ambush in particular. It seems that the person in command of the Raiders is here. I know that most PACT command structures are fairly flexible, but this kind of defense in depth is all about those little moments of chaos, where anything can happen. I have a marine group on the other side of that door, which means a shot at the right time should result in minimal casualties.
+ςђเɭ๔, คгє ץ๏ย гєค๔ץ Շ๏ รเภﻮ คภ๔ รђเภє? เ Ŧเภ๔ ๓ץรєɭŦ ภєє๔เภﻮ… ՇђคՇ ๏ภє.+ A burst of acknowledgement, and the tiny barrel of the flechette gun pokes through the grate. +คฟคเՇ, คฟคเՇ Շђє ๓๏๓єภՇ ฟђ๏ ςคɭɭร… ภ๏ฟ!+ The tiny snap of the silenced weapon rings out, into the seam of a suit, and the target clutches their throat and goes down. In that instant, everything happens. The bulkhead door sweeps upwards, and ten Ceran Marines open fire into the hallway. The flak jackets take some punishment, but without cover against automatic weapons, they quickly falter, and the raiders go down.
Throughout the ship, similar ambushes occur with some frequency, my little drones striking down one or two targets, then retreating deep into the vent system. Each has limits - the tiny rail barrel doesn’t endure nearly as well as a more popular ballistic weapon would, and they need to be replaced frequently. However, while their deficiencies would render them inadequate in most situations, in the hostile topography of a starship on the defensive they are kingmakers, and-
Oh my, did they bring jellied fuels? Tastes like burning Stardust - the stuff that tends to run ships too small for nuclear power plants. And it turns out that anything that’s good enough to be pseudochemical FTL fuel is quite adept at burning through metal. They’re all in heavy envirosuits and burning as they go - quite a lot of acrid smoke and metal fumes, it’s choking out the Sunrider’s cameras. From what they’re doing… I think they want to clear a way to primary environmental and choke us out by burning it down. Seems like we’ve gone away from the initial plan of capturing everything intact, but it’s not like they were given a choice. I wish I could vent it, but it’s too deep within the ship already… oh fun their most likely route passes C&C.
I set flags on their path, mandating envirosuited marines only. Even if you have a skinsuit and respirator, those kinds of fumes will burn through a lot - you’ll need tougher stuff. In the meantime, recheck - I do have my smokepops where I need them, so we’re ready to go. But what’s the play… superheated air and corrosive fumes necessitate specialized marines… machines either too light or too slow… traps? I could pop one with a machine gun nest, but the route they’re taking benefits their short range, and I have to assume that their backpacks won’t blow from a couple bullets… would I want them to, even? Damn you, how dare you bring fire weapons on board my ship?
…assume one per attack with machine gun due to their deadliness and always-burning stance. They are slowed significantly by needing to walk through their own flames, but it seems like their protection is up to the task. With the number of traps between them and here, they’ll still be at 50% strength by the time they reach C&C. I think the best play is to go out there and stop them from burning holes in our hallways. Personally. Okay, so what do we need? Looks like we do this as soon as possible - I check the positions of the enemy fleet. They’re standing off, and appear to be orienting to face the IFFs I noticed earlier. Good. They’ll be distracted. The other operations largely don’t need my attention - I set a few conditionals and flags so the drones know what to do.
+Commander, a large group of hostiles with flame weapons is making its way to C&C. I will be stopping them. You have the con.+ I step down from the holotank, and she nods, barking orders to the command crew. I tune it out, instead focused on other things. The sensors and cameras that show me their feeds before burning out. My Captain’s uniform quickly taken away as I march towards the place I’ll make my stand. No ballistics, no anti-tank… I should be fine. I smile at the garb I’ve concocted - flame retardant, made from the same hardy polymers that are found in engineering garb. You’d never know I grew the stuff. It’s a tiny, beautiful fragment of the gift - to a girl in a society that cared so… deeply for modesty, she shall never be unclothed for as long as she lives. My only constraints are that it must be a material that my helpers knew how to create, and that it must be made out of my own body’s mass. Today, I’ve picked out a sailing uniform, reminiscent of one I wore on a trip with Ava’s family. Good memories.
Rifle. Despite how flashy it is in combat, it’s actually less complicated than many equivalent ones used by my marines. Once again, the key is me - it uses Skip energy pulses to accelerate rounds rather than payload or rails, which means a much higher ammo capacity. As my shoes form from the inner feedstock, I hear the tiny rubber pats in place of my near silence. I can smell the smoke by now. My nose wrinkles at the terrible smell of burning metal and the radioactive taste of starship fuel as it plays over my adjutant arms, and with a gesture, I make it even worse. Smokepops go off - filling the air with swarms of reflective dust - the kind that every single drill sergeant will tell you never to breathe in.
Kind of tastes like coconuts.
Eyesight is useless, and the eyes themselves feel kind of scratchy, so I close them, relying on other senses. I can feel the heat on my skin - the cooler patches of the heat-resistant fabric worn by my adversaries around the corner. I lay down on the boiling deck, frowning as I point my gun in total darkness - you’d think that having the ability to see without light would be all positives, but mine doesn’t actually help too much with a weapon designed to be pointed with an eyeball. I’m kind of annoyed we didn’t consider this problem.
The first one rounds the corner, and I look at where they strike - I have a little time, so I wait and see if another arrives… and there they are. Two more. Not one step further.
No trigger - wouldn’t do anything if there was. It’s all me. The gun barks with emerald light, muzzle flashes surging through even the smokepop. The three go down, heavy supersonic bullets ripping through their flame-focused coverings, and I revel in the Energy in the air. I tug on the radiation, bringing it along as I round the corner.
I am thrown backwards, bouncing down the hallway and leaving a dent in the wall. My ears ring violently and I feel my scorched limbs protest. As I clutch my head and will my ears to silence themselves, I can’t help but scream in frustration and surprise: “WHAT THE FUCK?!? HIGH EXPLOSIVE GRENADES? IN A FLAMETHROWER GROUP? WHY?!?!! WHY THE FUCK WOULD YOU DO THAT???” I stand up and crack my neck, hard. Oh, I’m going to be feeling that later - I am pissed. That is so, so dumb, and I will not stand for that kind of bullshit being pulled in our halls.
I look at my rifle. Yeah, it’s fucked. It may be hardy, but most man-portable things don’t survive a grenade to the face. Fine, melee it is. I summon what Skip energy I can, and surge around the corner again, diving to the floor out of the way of the second grenade I now know is coming. My extra limbs crackle with decisive radiation, and one cleaves through the first opponent, trailing Stardust from their tank. I can move quickly, but they’ll soon get their flameguns going and that’s not good. So, bounce about, be unpredictable in motion? Maybe mix it up with diving through their formation so they hesitate.
I do so love it when the enemy can’t see me.
I use the walls, jumping between them on the diagonals, filtering through the gaps in their lines. The ones with flamethrowers are the ones I target, but I make sure to leave a few. Skip energy snaps at my blades, lithely sharp as they are nothing compares to the cutting power of a weapon that glows with that ethereal green. The hellish realm consumes flesh, devours metal, and cares not for circuitry. It takes a dedicated effort to build things that can survive the lash of its radiation - even the holotank is surrounded by heavy in-atmo shields, and the crew still feels the taste of it like a weight upon their souls. There is a might, an importance to the energy, that carves through human power like a scythe. To think that once a civilization was that dedicated itself to wielding it. Even now, the echoes of their pain fill Skipspace, and to my knowledge I am the only one left to listen.
Propellant barks slowly as I trace my lines in the air. Where a single bullet would hit, I am unconcerned - sure, I’ll be bruised later, but there’s nothing for it. The choice I made here means that my first priority must be the death of them all. They know they’re fighting some kind of cyber ninja or something, and the knowledge that there is one person on board who can do this cannot leave this hallway. I bat aside a shotgun’s pellets and move into their space, foot landing hard upon the man’s chest, breaking bone and flak jacket alike. Oop, that’s a grenade - my Arms pull me out of the way, the rapid movement tearing gouges in the floor and ceiling. It detonates in the space beyond me, and a gas canister goes up, setting most of them that were that way on fire. As I suspected, their fire consumes even their fire suits with readiness.
A girder sticks up from the floor. I smile, and push off from it at speed, smokepop filling my face as I rush forth. Gunfire, flames, none of it is fast enough - I dive through them all, carving up the last of the raiders. I give my arms a quick wipe, and as I look back at their burning corpses, I let out a sigh. +Fire suppression teams, to Hallway 9 Deck 2 - fuel fire. Bring marine backup in case of enemy presence.+ I frown, seeing some of my outfit catch, and rip off the offending part. Time to get out of here. I withdraw the garment, and get back into my captain’s uniform - which, unlike the rest of me, remains completely whole. Glad to be back to being able to have my eyes open, truly.
“Captain on deck!” None of them turn to acknowledge me - they know what that means. I step back into the holotank. +Tactical situation, report.+ The commander faces me. “The capture fleet has turned tail and seems to be trying to Jump out. Marines across the board are reporting that the boarders are being pushed back. An excellent first engagement.” I smile. Still, this doesn’t seem quite right - while the defense grid is coming back online, it’s still in disarray, and this seems like a high card to play for just a few raids on a planet like Cera… there it is.
Many contacts bearing PACT’s distinctive markings Jump into high Ceran orbit, taking advantage of the lack of Jump interdiction. They form up into their trademark walls of iron, seven great prongs pointed at a pale blue dot. Ceran battleships, placed on alert for this kind of thing, leave their dockyards, and link up with fleet elements to meet them. I look over my ship. Fires are still raging across one section, and while she acquitted herself well we are still not exactly… combat ready. I look at the forces mobilizing in Cera’s defense. I look out at the enemy. Back to my ship. I make a decision.
+Contact Local Command, the Sunrider is not equipped for prolonged capital engagement. We make for Fleet Rendezvous Phaeron and await further communications unless ordered otherwise.+ Even if I wasn’t playing conservatively here, holding all the cards nice and tight to our chest, it’s integral that we don’t risk the Sunrider here. She is simply not ready to face a full PACT sub-armada, and from the force disposition they aren’t going to take the planet. It seems like they’ve overestimated how much they’ve crippled our nets, with how light this group is - the capital core is nearly all Cruiser-weight, and they’re light on support elements and Ryders. Hearing the acknowledgement from Command, I give the order. +Prepare drives for Skip.+
The PACT units drift slowly downwards, relying on presenting their firm wall of iron - seven, close-knit hammers collapsing upon Cera. But I feel no fear. No apprehension. This is what the CSDF has been theorycrafting and preparing for for decades. Their wall of iron is met with volleys of missiles and the peering lasers of defenses and ships alike, daring any pilot to take a single step out of position. Whenever a flaw appears in the PACT line, it is ended. Both sides feel painfully slow to someone like me, but that is to be expected.
The hum of the Skip drives slowly grows louder, rumbling at the base of my skull. The Sunrider… she yearns to taste the other void. Born to walk where no other ship can, she wants to see it for her first time. I know she’s ready. I know she’s waiting. I see the Ceran admirals and captains maneuver their ships into position for the coming battle - to pierce the curtain of steel surrounding our world and transform their perfect little battle line into a hundred little brawls - in those, our wolfpacks excel and our cruisers are better supported, and our battleships can thunder on without a care. I-
Jump event. Big jump event. A ship hangs over Cera - as large as some great asteroid, yet obviously manmade. Plated with that red metal that sets the tone for world conquest, I have time only to read the nameplate - RCNS Legion - before trinities light themselves, and sweep across the orbits of my homeworld.
…
…pain…
The Sunrider… she is in disarray. Emergency lighting consumes her halls, mighty plate and dense hull reinforcement drifts into space as vapour, her machines screaming as they struggle to coordinate. I feel overwhelmed, one of a few communications nodes that has not failed, and thus I am forced to collate and shunt data even as I clutch my head.
The well-planned fleet action that would’ve cut down the invaders or raiders or whatever they intended to be is drifting, faintly firing into the unbroken masses of ships that now pick them apart. The defense grid is shattered, surviving pieces helpless without support. I seal a hull section, venting it instead of allowing a fire to spread. Someone dies.
Someone else is yelling at me. I can’t hear her. I pick up a sensory song - my electronic eyes… the Sunrider’s eyes… are trying to tell me something. A big, red spike from the enemy ship. Now that I look at it, it seems kind of like a spinal cannon… but what is it pointed at?
The laser touches down.
“Bye, Kayto! Bring back something for me!” she says as she waves goodbye. I wave back, not that the polarized tiny windows would let her see.
I check. I recheck. I ask abandoned sensor stations for a second opinion. Every time it is the same. Cera City is gone, and a smoldering crater has replaced it.
“Don’t worry Maray. I’ll make sure to visit as often as I can.”
The planet is taken.
“I’ll make sure to visit…”
I can taste the ash….
“...as often as I can.”
…She’s still yelling at me. I don’t think she’s seen it yet, despite her desperation. “...ip…arged… we need to GO CAPTAIN!” I look up at her with glassy eyes. Our arms ache, our circuits burn, our heart is frozen, our reactors straining under the Skip charge built for FTL. I… I have to get us out of here. They’re coming. We need to go.
I stand up, arms lifting where my legs cannot, and sweep a leg forward. Not right. My heart isn’t in it.
“I’ll make sure to visit as often as I can.”
+Maray… I’ll be back here one day.+ I reach out towards the rising fireball. +I promise.+
First step. The arms sway, and once again I begin to bend. My mind walks and my body follows, with the least jank I can hope to manage. The shell of emerald is drawn around us.
With a heave of effort, I coax the world into letting us pass, away from this place of death. We aren’t going to Rendezvous Phaeron.
I don’t know where we’re going.
|
|
|
Post by apersonthatexists on Sept 6, 2022 16:51:31 GMT -8
Hi everyone! This is just a really quick one - an interlude from another character's perspective. Thanks you to everyone who's been reading so far - seeing all the people who've come and had a look at what I'm doing is really amazing. Cheers!
—————
Chapter 3 Intermission 1 - Ryde the Winds of Change - ASAGA OAKRUN
—————
Bang.
Kicking in the door, she dove inside, looking about for threats. Danger, she knew, was around every corner, and with every door she kicked down there was a place she couldn’t return to. Heavy black iron in one hand, pistol in the other, Asaga searched for adversaries - several piled in through a door. Pirates - they had those wild looks and aged weapons that marked them as such. With a cry, she unleashed her fury, fire and blade whipping through the air. They shot back - they always did, but none could withstand a hero of justice.
Bodies were picked clean, and she accepted the meals that it meant - in the end, heroism had to pay the bills. So she sat down, and ate a meal. The room was… cleared. So why did it feel like someone was there? Why was something deep within her calling out that there was danger?
She spun around. Nothing. Then, she went back to ea- there they were. Posture neutral, face set in stone - not a sneer, but a lack of any expression, a kind of military coldness. Asaga didn’t like that. But there was a shimmer in her eyes - some kind of warmth… that confused her. Part of her felt like this woman was a grave threat, something she as a hero of justice was bound to oppose. But there was also the other part of her, the part that looked closer. She was just a human, wasn’t she?
Short, white hair - not white like gray, but white like a pulsar searing through a viewscreen, and with piercingly steel eyes to match. Her garb suggested she was a woman of command, but there were things that were… off, about it. It lacked the overwhelming brass and gold of officials she was used to, and despite seeming well-kept it was cut up in places, fire having singed the ends of the cufflinks. As Asaga regards her, the woman cocks her head ever so slightly, stoic lips curved up as if in mirth, but it falters quickly. She sees the device on her head - a crown, simple in its design, but broken and with pieces obviously missing.
And yet there’s that voice calling from so far away she can’t even really hear it, that this woman is a monster… but she has all the appearances of someone who has just lost her home. She places her hand on the pane of glass between the two of them, and the starry woman responds in kind. She makes no sound that Asaga can hear, but her lips form words.
Can you help me?
—————
“Asaga, slow down, you haven’t even had breakfast yet!” Chigara exclaims, exasperated by the effort of chasing down her friend. “What’s gotten into you? You never skip breakfast!”
The chase eventually comes to an end, as Chigara catches up. Asaga is looking up at Blackjack, in all its spaceworthy glory. She takes the piece of bread from the plate Chigara was carting about and nibbles it absentmindedly. Chigara looks where she is, not really understanding. Even though she did rebuild the hydraulics system last night, that was supposed to be a surprise!
Finally, Asaga looks back at her friend. “You know, I guess I just have a really good feeling about this week. Like, a really, really, really good feeling. And also a bad feeling.” She puts a finger to her chin. “Not sure what that’s about.”
Chigara’s face cycles through several emotions. Surprise, confusion, silent contemplation, then surprise again. “...why?” She finally asks.
“I don’t know. Call it… a premonition.” She takes a bite out of a fruit, before speaking with mouth full. “What’s on the bounty docket today? I really need to warm up for this week, I think.”
Yes, a knight to save some refugee princess. Asaga could manage that.
|
|
|
Post by apersonthatexists on Dec 26, 2022 13:39:14 GMT -8
Welcome back, everyone! It's been a while, but I finally have a spare moment. A shorter chapter here, we rejoin Shields in deep space as she and Ava plan their next move.
————— Chapter the Forth - Gathering Stock —————
I put down the pen, noticing my hand trembling. Once you’ve done it a few times in the same week, you learn to recognize the signs that you’re about to break another. I slump on my desk.
Ever since that day, I’ve been able to do many things faster, but the way it works is that I exist faster. So, really, what it means is that I spend the same subjective time on a task, it’s just that to everyone else it seems like I’m doing it faster. And when you’re doing something that saps the life from your bones like paperwork, it means you run out of steam after just as many files as usual. And, of course, I need special materials and interfaces to handle the speed at which I move, both of which I really should not break.
I hear the door to my office open, but don’t look up. I know from the footsteps that it’s the commander, and that she’s holding something heavy. It is then placed in my incoming bin.
“Captain, I have trimmed these down to only those which need your attention.” I look up at her, putting in the effort not to frown or look sullen. “Thank you, Commander, but I really need a break from this. I’ve lived four hours of paperwork in the last hour, and can’t safely do any more. Is there anything that’s in this bin I could go out and do myself?” I see Ava look at the pile, and sift through it. Then, she has a look at one.
“Well, it’s another tedious task, but of a different sort. Engineering has noted the printers aren’t fully tuned, and are having trouble manufacturing several precise components. They might have to be pushed back, but if you have a few hours I assume they would be able to complete them, or at least get a good start.” I glance at the sheets. “Trinity lensing crystals… yeah, I could do that if I had an example.” I stand and make my way to the door, before stopping. “You know… it’s a good thing we have something to do. It’s been a week. No communicaes. I’m starting to think…”
“-That we might be the main remnant of the Space Force?” She nods. “The crew… aren’t hopeful. Morale is low.” I sigh. “I noticed. Seems like they were thorough. I’d guess that we might run into others elsewhere, but I don’t think many escaped the bloodbath around Cera. Probably mostly the deep ranging craft throughout the rest of the system.” I feel the deep warping rumble in the ship, a constant purr. “How’s the jump drive holding up?”
“Well enough. It’s holding the charge. Sensor signature makes me nervous, but at least we can leave at any time if necessary.” I nod, and step through the door. I feel the miners move about the ship, the rich interstellar asteroid steadily being carved to pieces for everything it had - rocks and ice and all. This is, strictly speaking, not what the Sunrider’s internal manufacturies are for, but they have proven to be up to the task. While a lot of the heavier elements are missing from this rock, it’s got plenty of iron and lithium, and rivers of water and methane ice. All it took from me to get one of our secondary reactors converted to an alchemic fusion plant was the stroke of a pen, and a couple hundred engineering humanhours. Not pleasant, but way better than most ships could’ve managed. Being without titanium and niobium for a ship like this would be absolutely atrocious.
I walk through our barren halls. They are immaculate to a fault - the cleaning staff have been busy. In fact, despite morale, almost everyone has been extremely productive. Burning with the need to do something, I guess, and making the plates sparkle is as good a task for a sleepless bunk as any. I can’t hear their thoughts, but I can feel the ship buzz with crew that should be offshift but aren’t. It’s horrendous. “How… have you been holding up, Commander?”
She shakes her head. “Well enough. My abilities as a commander remains uncompromised.” I simply close my eyes, sighing. “I see. Carry on then, Commander Crescenta, I’ll be needing all hands to hold this ship together in the coming days.”
There is a choice I have to make here. Based on what I’ve seen, it’s likely I represent the highest-ranking individual in either the CSDF or the Ceran Government, by a long enough shot that there’s no one else to carry the flag. With the Sunrider’s advanced drives, I could make a run for the Solar Alliance and declare a government in exile. The Alliance is the only force among the stars that could make a stand against the PACT at this moment, and attempting to stir up a sentiment for a war of liberation would get us the fleets we need.
But… I am a captain - no, that’s not even accurate. My leadership is entirely alien, and in public campaigns I am not strong. To do that would put the Sunrider in a drydock and Commander Crescenta on the front lines of a battle with press people. So, what’s the other way?
Fly without a flag, at least for now. Resistance on the advance. I have all the tools I need - the Sunrider may be without her fleet, but she was born to fight impossible battles, and come out the other side whole. There is no finer cruiser in all the galaxy - at least, among those that are modern. I’d need to act from a position of distance and resistance - the PACT will be advancing through the Neutral Rim. I’d make allies here, and check the advance, and make a story here of the last ship of an occupied world.
Risk. The defining element of this choice is risk. No one on my ship will die if I choose to flee. There’s nothing that can stop our work until the PACT reaches… probably Far Port, maybe the Burgandy Line? But on the other hand, it’s pass/fail over time. Every day we fail to make progress, it’s just one day fewer before the PACT digs in on the border of the Alliance, one day more of wartime production lines on occupied worlds. One day closer to an unstoppable thing. On the other hand, there is no battle I could commit my people to that will both meaningfully check the advance of the PACT and not risk our lives and cause. And if this ship is broken, that’s it. But it means we’re here, one more ship on the line, a ship that can be anywhere and do things no other ship can. The people on the Sunrider are green, and their morale low, but every battle we will harden, and every victory will raise us up.
I walk through engineering, stepping up to the clean room door where the machines that would be tasked to making trinity lensing crystals are held, inactive as they’re keyed to something else once I’m done. I enter, and pick up the still, blue liquid. It tastes rancid as I take a big swig of the stuff, and as I let it enter my reserves I drain the remainder. On one hand, I could waste most of the Sunrider’s crew, and myself, on exercises while we play on the hopes and fears of a foreign country and hope that our presence helps them make a decision faster. On the other, every single human I lose, no matter who they are or what they do, is a Ceran sailor I can’t get another of. Any gaps in my roster will need to be filled by whoever I can find to take the job - pirates, mercenaries, hopeful firebrands or despondent refugees that want to strike back as I do. Every one of them will have to be trained.
Every one will have to be trusted.
…
As I begin to make the first crystal, the lower parts of my mind spinning the formula into existence from memory, I am wracked by indecision. I…
You know what? Fuck Naval Intelligence. I’m acting like anyone I bring aboard could be a traitor. They could be, but they could just as easily be a hero. This isn’t Cera’s struggle. This is a struggle for the entire galaxy, every world and every system. This is international. I cannot afford to be picky, I cannot afford to keep secrets, and I cannot afford to refuse help. There are countless thousands of flags on the Neutral Rim, and many more than Cera are already drenched in red. I can reach out to them. If Cera has no Space Force I’ll make one for the whole Rim. Tales of resistance will reach the Alliance, and they’ll hear about us then. And when liberation comes to Cera, it won’t be with the Alliance, or Cera. No flag can bear this alone. It will be the peoples of the Rim that fly to the rescue.
The first crystal done, I move onto the second one, this time moving faster. I know what I need to do.
————
“The PACT won’t get away with what they did to our home. We’re going to take the fight to them.”
The Commander seemed mildly startled. I don’t blame her - our entire fleet evaporated not a week ago. “With just our one ship?” I shake my head. “We’ll find allies. Cera isn’t alone - the PACT has been sweeping across the Rim and shows no sign of slowing. We find others like us. Build a new fleet. And we’ll fight across every inch of space we can. Trip them up at every turn until we have the weapon to plunge into the heart of their advance.”
She makes a small noise of uncertainty. “I… suppose you already have a plan?” I can only smirk. “It’s a longshot, but I believe we can do it. It’ll be just like old times, Ava.” She blinks, and then groans. “It’s a good thing they pulled me as your first officer. I can’t even imagine how much trouble you’d make if I weren’t here to clean up after you.”
Oh? Is that a sign she’s willing to indulge my trip down memory lane? I blink, before laughing. “...Come on now, is that all you can remember of me from school?” She puts a finger to her chin. “Well, I do recall that you were certainly one of the most frustrating youths for a student council president to have to deal with… I remember the time you installed an anti-gravity device in the student council room. It was impossible getting everything cleaned up afterwards.” I wince. “Ah, that little thing… come on, you had a good laugh afterwards, no?” Oh no, she didn’t like that. She places a hand on my desk with just enough force to make my pencil roll onto the floor. “No.”
Well, I’d say that’s over now. Can’t say it was all good, but I’m definitely happier. Commander Crescenta returns to her position at ease. “In the meantime, what are your orders?” I think for a moment. “Tydaria. We’ll jump there, and see what we can do. Chances are, after the fall of Cera, they’ll be more than jittery about the PACT.” The Commander nods. “Understood. Anything else?” I nod in response. “I’ll be needing a list of every position that isn’t filled. From the most critical down. The Sunrider was always meant to fight away from supply lines, but personnel are going to be more valuable here than ever. We’ll need extra humanpower from wherever we can find it, food, and supplies, and a connection to Trade mainframe. I want our infowarfare det to find the accounts of dead or captured Cerans and empty them - we’ll need all the funds we can get. Make sure to record the requisitions so they can be repaid once the war is over. We move out in 1800 hours. I want the number of miners doubled, they’re to work on getting as many raw materials from this asteroid inside, we’ll process them later.”
Ava nods. “Sensible. Additionally, the various galactic powers all post bounties on rival factions. I’ve been putting together a folder containing letters of marque from all governments and interest groups currently aligned against PACT.” She indicates a folder, which I begin to read. “So, some that require actions and objectives, others that are just ‘if you kill something in this area of space, we’ll pay you if you prove it’.” Well, it works well enough for our current situation. “Privateer work will be quite helpful without a commission, which we won’t be able to seek, at least for now. Keep me posted on the money situation.”
“Affirmative, Captain. Anything else?” I indicate negative. “No, Commander. Report to the bridge for 1800 hours from now, we both have work to do until then.”
————
I felt heavy as the Sunrider drank greedily from the fonts of minerals carried by the asteroid - mostly silicates and metalloids in this one, though some lighter metals and trace iron. I felt tense, the interweaving gravilectronic fields of our Jump drive grinding against each other in that dance of the fully-charged aurora. I felt alone, with only the thin, distant starlight and the power of our own fusion lanterns to drive back this place’s indefatigable darkness.
Interstellar space was an empty, cold place, and most simply never went there. Despite the safety out here I never let our guard down, however. There is…
Those that go to the far reaches of a system, where the rocks are smothered by all manner of ice and the closest sun looks like just another star… they express an unease. Even if it’s a different colour, you can always look up and the sun is there, and if it isn’t the sun it’s an accretion disk, or something else. In the deep, there’s nothing. It’s like being lost in a cave, except there is no way up from the below. Gravity is a human invention, and light is not a constant broken by stretches of night, but a powerless visitor that can go only where we bring it. Even though we knew that the PACT would never find us here, I also knew that the stress on our Jump drive from running hot as soon as we got it fully set up was worth less than the sheer peril everyone knew we would be in if suddenly the dark came to collect us.
They’re all flights of fancy, told by bored sailors to drunken crowds… probably. You can never rule out the idea that some relic or monster will come for you. And if they did, no one would be coming to hear your distress beacon. So, in the perfect place to hide, we couldn’t linger for fear of being found. Lovely.
I looked at the starmap in vain, trying to plan some sort of route, even consider a destination beyond where we should be next. The most frustrating thing about this in this moment is how much it isn’t a campaign. I almost can’t act, only react. Unfurl the Sunrider’s wings and catch the solar winds to wherever they might take us. I want some solidity, something that can put us on the offensive. A long time ago, someone said that no battles are won by defending. When you defend, you must plan to attack. But what to attack? All known CNI assets are aboard this vessel, and we can’t rely on public comms to make plans - we don’t even have public comms right now, in the deep. The Sunrider can leap around the lines and strike at logistical targets, but where? We can help protect planets, but which planets?
I bring up our best guess for the current state of the PACT lines. Which planets are they securing, which worlds can we count on to resist, where would the best supply lines be? Guesswork, guesswork, educated guesswork. After that, where can we get supplies, where might we find more people, all that sort of stuff. Eventually, it’s time. Thirty minutes until we’re setting off. I feel the last of the shipments of ore coming in, as the miners work hard strapping down all the equipment and resources. I rise from my chair, and send the reminder that we are to move out soon, congratulating the crew on their work. To the bridge.
Tydaria is no major hub of industry or commerce. It isn’t some hotbed of resistance. It’s nowhere special. That, indeed, makes it perfect for us. It’s a mining world too, and the Sunrider has fairly advanced manufacturing capabilities. If they supply the materials, I’m confident that we could outfit the world with the seed of Ceran industrial base, and earn a tidy sum.
|
|