Post by InquisitorJeeves on Feb 9, 2023 23:03:33 GMT -8
PLEASE CLICK AWAY IF YOU DON'T WANT TO BE SPOILED ON THE EVENTS OF THE GAME
Note: I played without the voices on. I’m sure they are fine; I just preferred the English voices for the characters. I also only did one playthrough (for now) so I don’t know how things differ based on choices. I also didn’t get the secret ending, so I don’t know what is in it.
Also sorry for this feeling a little bit like rambling, I jumped between points as I felt like talking about them. I’ll try and update things when I play through the game again.
The Battle Gameplay: Holy fuck the combat in this game is FUN. Having played the previous games before this one, it was a learning curve, especially the drift mechanic. Once I got it down though, I was having a blast in every mission, even the one against Crow (seriously that mission felt like the hardest). My favorite Command (outside of the ones that give buffs and revive) was the one that summoned an Alliance ship. It was funny to imagine the confused Alliance personnel warping into a fight against an Ryuvian dreadnought or during the final battle (when the actual fleet does not arrive at all).
I hope any future game has more allies in the stages, because as much sense as it made, having the Maray and its ryders 90 percent of the time felt samey and lonely after a while.
Upgrading Units: When I first saw the upgrade menu it felt confusing, but by the end I was navigating it no problem. Upgrading units had an easy to see affect on how easy battles started becoming, and by the end some units were taking on five or more enemies per turn (Particulary Sola and Asaga). Lynn and Claude became vital at keeping to team alive when upgraded fully. I like how upgrading works in this game.
The Other Gameplay: The point and click stuff at the beginning felt a little out of nowhere, especially since it didn’t appear again for most of the game. But when it came back during the Claude sequence, having to click the same prompts over and over really helped to sell just how draining those years on Tydaria were for Shields and Sola. The parts where you have to control the ryders through rooms were pretty cool too (I talk about them more later on).
The Affection Meter: I like having a visible affection meter this time around, and I especially like that it gives buffs to the characters involved/unlocks more commands. I was unable to get Icari to 10 hearts, but I think it revolves around a choice during one mission (I also didn’t know about the Liberation Day clear file, so I’ll have to see if that changes anything).
The Galaxy Map and the Codex: I like the music that plays when using this, it reminded me of Mass Effect. The Codex (I forget what it’s called so I’m calling it that) was cool, although I wish the entries in it updated more as the story when on. Unless it does (I stopped checking it after a while because I was eager to finish the game) so if it does then nevermind.
The Opening Act: Coming from the ending of Liberation Day to a six-year time skip was not something I was expecting at all. All I could think was “How the fuck did the rest of the crew drop the ball THIS hard???”. They left Kayto and Sola trapped on Tydaria for half a decade and the explanations the characters give honestly did not justify nobody coming for them.
That aside, the opening chapters of the game are pretty decent as we slowly reassemble our old crew, although I do have to wonder if PACT saw through the “sneak into Cera” ruse not because of any spying, but because our ship has MARAY on it in giant letters.
I will say I’m not fond of my choices in the previous games being rendered irrelevant, but considering the six year time-skip I’ll just deal with it.
The Alliance Arc: Probably my favorite section of the game. Visiting the Denari Expanse was pretty cool, and I liked learning more about the inner workings of the Alliance. I got the feeling that despite being slightly better than PACT, the Alliance honestly wasn’t a great place to be. But it could be better, because for all the bad there are still people like Admiral Grey’s grandson, the people who helped the Solar Congress back into orbit, and the Denari.
I didn’t have to think hard for the moral dilemma of using the Paradox Missle to make Ongessite because it comes with a pretty devastating drawback. If those things didn’t fuck over ships in a wide radius every time the went off, I’d have a more difficult time deciding.
During the battles against Kryska, I was very happy to have the Prae’tor fight alongside me in-game as well as in-story. The battle against the Denari where you can’t kill any of them was also a very fun challenge.
The Trial of Kryska Stares segment had me lost as to what all of the courtroom jargon meant, and I don’t know if any of it was good or even accurate. But it sounded good, so I don’t really care because the scene worked for me.
I wish that Storn had survived the events, if only because by the end of the game the Alliance didn’t have any villain representatives (though that could change in the next game).
The sequence at the end where the Maray and its Ryders desperately try to keep the space station afloat, only to be joined by the civilian vessels, the enemy fleet's ryders, and the Denari was a genuinely cool moment.
Search For Crow Harbor (Harbour???) Arc: One thing that I wondering since the beginning is how Crow hadn’t made a move during the time he’d been in the galaxy. I’d get my answer.
The missions where you have to navigate your ryders through rooms were honestly pretty cool, they were a nice break from the usually battles that most of the games are. The irradiated rooms weren’t too annoying, although I don’t know if they are worse on harder difficulties. The one where the enemy ryders were patrolling surprised me when some spawned in a room that mine were in just a turn ago.
Once we find Crow, I was a little disappointed at how it turned out. The big threat to the galaxy had mostly dealt with itself, and the big bad was a Doctor Ocktopus-esque madman. And the level after his VERY annoying ship is fought, Fontana arrives and just blasts it to oblivion. I was just like “That’s it??? All that for this?”. Bear in mind, I went into this thinking it was the last part of the Sunrider series, so at this point I was just wondering how this was all going to be resolved. I hope Crow isn’t done yet, but I’m not optimistic.
World Fountain Arc: Once Shields is captured, we enter the strangest sequence of events for this game. Claude enters and his somehow his lawyer, and after Fontana leaves subjects Kayto to some weird time-travel acid trip stuff that left me very confused. Not in a bad way, but in a “What the FUCK is happening?” way. Seeing the older art styles come back was pretty cool, and made me nostalgic for when I discovered this series… almost ten years ago (oh god its been that long???). I’m guessing the scenes of Shields being tortured were actually happening, and not part of Claude’s mindfuckery.
I assume this is better with voices (assuming the entire game is voice-acted), but then ‘Chigara?’ arrives and takes Shields to the rest of the Prototypes. This part of the game felt the weakest, because Lynn’s sequence during this part went nowhere, unless it was supposed to make me think she summoned the Prototypes? In which case, yeah that did work.
Shields escapes the Prototypes and is saved by Asaga, and the fight were I have to spam awakening’s was pretty cool. After fighting for a bit, the Maray arrives and Asaga is resting from the fight. At which point Shields talks to her in her sleep and finally explains how he’s feeling.
As weak as this entire sequence of events felt, in a “well that all sure just happened” way, it at least finally made me realize that this wasn’t a game about ending the conflict, but about Shields getting back to the person he was before the Liberation Day Massacre. So I guess it did it’s job in a way? I feel like the pacing was weird, but if the game is voice-acted then maybe me having voices off has something to do with it. In which case that’s on me.
Anyway, after Shields is rescued, they make plans to head back to the World Fountain and blow it up, which seems like a solid plan considering what the technology could do.
The final section of the Maray soloing the entire PACT fleet was incredibly awesome, none of the battles felt as bullshit as the Crow Harbo(u?)r fight. Sola being able to Sandevistan around the battlefield was cool as fuck, although I wasn’t great at it and opted to lock her in place while using Claude’s gravity gun to move everything into her line of fire.
Kuushana choosing to abandon pursuing the Maray made me like her more, and I’m glad she survives the events of the game to continue to b-line to Claude’s location in the future. I’m not sorry the Huntress was sunk though, honestly fuck Cera I’m sticking with Ryuvia after all this is over.
The part where the Maray uses the newly created star to slingshot to safety was cool, and Maray’s (the person) ghost appearing to help the ship escape was a sweet moment (I’m choosing to believe Maray’s spirit actually helped, I don’t care what reasonable answers are given). It was pretty funny to see the Alliance show up after the fighting was over, like good job guys you really contributed /s.
Overall it was a very solid ending, and I’m excited to see where the next game goes (I hope there is a next game anyway. It seems like there can be). I liked being able to choose somebody at the end, and I hope that choice sticks in the future.
Side Missions: There was a pretty decent amount of side missions this time around, my personal favorites being the space whale one (because of the timing of having fought Cosette in the Denari Expanse, and then fighting her there, as if she was capturing space whales to recoup what she lost having to pay the tolls) and the mission where I have to deliberately get Sola attacked by every enemy in the area. They were all pretty solid, no complaints (unless wishing there were more counts).
The Characters (That I Remember)
Kayto Shields: This dude has accomplished so much but achieved so little. I didn’t realize it fully until near the end of the game, but his original mission was such an abject failure that his progress went in reverse. Not only is Cera under PACT occupation, at the end they actively decide to fight against him. I’m glad he’s better by the end of the game.
Asaga: I’m glad the weird “Sharr persona” is gone (or at least appears to be). I’m sad that her plans for Ryuvia didn’t pan out, though she at least seems pretty decent at being Queen (and considering she’s been one for six years, I’d hope she’s good). She felt like the “main heroine” this time around, but not in the annoying way. Her awaken ability was useful in the later chapters for letting me spam lasers, although I did get her ryder destroyed at least twice because of it.
Ava: I’m glad she seems to have changed her stance on down time since the events of the last game. She felt like she was in the background in this game compared to the previous ones. I don’t really have much to say to be honest.
Lynn: Props to the character designers, because one look at Lynn’s smug expressions sent her from “Never want to see again” to “Holy shit. Best Girl. Waifu. 10/10”. It’s to the point where at the end I picked Lynn in my first playthrough, which I would not have expected after Liberation Day. I love how proud she is of her skills, and honestly she deserves to talk shit considering her (and Claude) were hard-carrying my incompetent ass, especially through the later stages.
Icari: She was a lot better this time around. She is still the tsundere of the party, but it did not feel nearly as obnoxious as it did in Liberation Day. I liked her interactions with Kryska, to the point where I actually kinda ship it now. Her ability to attack multiple enemies per melee was very helpful, although it did get her ryder destroyed on several occasions, particularly in the beginning.
Kryska: I liked her arc as Captain Paladin, although once she’s back on the Maray she felt like she faded in the background outside of Icari interactions. I don’t really have much to say on her either, but her aggro ability didn’t work for me (although I was probably using it wrong).
Claude: Once again props to the character designers, because I did not like Claude before this game, but the facial expressions made me feel things (enough to pick her second after Lynn). She was more intimidating here that she was in the DLC for Liberation Day. In that game I didn’t really see her as a threat, but here I felt that she was truly a god equivalent, and I feel like she’d be worse if it weren’t for the laws of physics holding her powers in check. Her gravity gun was a lot more useful than it was in the previous games, although she was the one that died the most for some reason.
Sola: One of the MVPs of the later chapters, she was who I was going to be who I picked at the end until Lynn won me over. She’s definitely more expressive than she was during the previous games. I like how she’s changed compared to the previous games, it feels like she’s acclimated to the current time period enough to be freer with her emotions. I felt bad for her during the sequence on Tydaria.
Cosette: Her constantly challenging us to fights was amusing, and it was nice to have her on the team for a little while. I picked her third and it made me a little sad to think that she’s done. That could (hopefully) change, and I hope she joins the Maray permanently next time.
Crow Harbo(u?)r: For someone who’s arrival threatened to change the galaxy forever, and who’s presence kicks off the plot of this game, he’s kinda pathetic. Honestly, its pretty funny that despite being more advanced, his fleet is slowly picked of by each other because they are just too advanced to function properly. It’s an interesting twist, although a small part of me hopes that his role isn’t done yet (I highly doubt it though).
Fontana: I wasn’t fond of him before this game, and after this I really do want him to die before the story is over. He is insufferable and watching him lose his shit during the ending was satisfying. I feel like his paranoia over Shields coming to kill him will eat away at his sanity over time. I hope he slowly slips further until he’s finally no better than what he was opposed to.
Kuushana:Why aren’t you romanceable damnit! I hope she defects at some point in the future. Although if she took the reins of PACT from Fontana I wouldn’t mind, she is a much cooler villain to fight, and the battles with the Not!Sunrider were pretty fun (I used Claude’s gravity gun to constantly turn the ship around when it was ready to fire).
Jem’Hyre: She didn’t really do much besides constantly kill Claude during my playthrough, so I don’t really have an opinion about her. I hope future games reveal more about her.
Qisah: I’m pretty sure that is the Prae’tor’s name. I really wanted her to join the crew, and I hope she does in the future.
Alan Grey: He seems okay in all of the interactions with him so far, but I’m not entirely sure about him in the long run. I do wonder how he’d react if he knew that his grandfather was fine with destroying an entire planet. Like the Alliance, he just kinda sits in the background after the Alliance arc is over. Hopefully we get more of him in the future.
Miildred: This character is an actual fucking idiot and I sincerely hope she gets humbled in the future. Fontana didn’t abandon PACT, or even have doubts about it (visibly anyway) when Cera’s capital was nuked from orbit. The fact that she just buys the “It wAs PrOtoTypEs” bullshit makes me hate her so much.
Storn: I’m pretty sure this is the traitor guy for the Alliance. What happened to him over Cera clearly caused him to lose his sanity, assuming he wasn’t just bullshitting his reasons for doing what he does. I wish he’d lived, if only because the Alliance needs a villain.
Sophia (Sophita?) Brooks: I think that’s her name? The mining union lady, she barely appeared, but it’s nice to see that she is still alive. Although I’m not sure how her being able to nuke planets is going to go in the future.
The Prototypes: The Omega is pretty horrifying to look at, but I’m not entirely sold on them as villains currently. Since they are a hive mind, they are all just the same brand of crazy, which isn’t as interesting as what was going on with Alice and Alpha. That can (and probably will) change of course. Also, Chigara with her tongue sticking out like that just looks…wrong. They are appropriately disturbing.
PACT: It seems like they’re back to the main bad guys, hopefully some defect in the future. The support ryders weren’t nearly as annoying to deal with this time around (in the last two games they were hell to deal with).
The Alliance: They spend nearly the entire game sitting on their ass doing nothing. Understandably so, considering the beating they took; but during the final battle I kept wondering when the Alliance would finally show up.
Note: I played without the voices on. I’m sure they are fine; I just preferred the English voices for the characters. I also only did one playthrough (for now) so I don’t know how things differ based on choices. I also didn’t get the secret ending, so I don’t know what is in it.
Also sorry for this feeling a little bit like rambling, I jumped between points as I felt like talking about them. I’ll try and update things when I play through the game again.
The Battle Gameplay: Holy fuck the combat in this game is FUN. Having played the previous games before this one, it was a learning curve, especially the drift mechanic. Once I got it down though, I was having a blast in every mission, even the one against Crow (seriously that mission felt like the hardest). My favorite Command (outside of the ones that give buffs and revive) was the one that summoned an Alliance ship. It was funny to imagine the confused Alliance personnel warping into a fight against an Ryuvian dreadnought or during the final battle (when the actual fleet does not arrive at all).
I hope any future game has more allies in the stages, because as much sense as it made, having the Maray and its ryders 90 percent of the time felt samey and lonely after a while.
Upgrading Units: When I first saw the upgrade menu it felt confusing, but by the end I was navigating it no problem. Upgrading units had an easy to see affect on how easy battles started becoming, and by the end some units were taking on five or more enemies per turn (Particulary Sola and Asaga). Lynn and Claude became vital at keeping to team alive when upgraded fully. I like how upgrading works in this game.
The Other Gameplay: The point and click stuff at the beginning felt a little out of nowhere, especially since it didn’t appear again for most of the game. But when it came back during the Claude sequence, having to click the same prompts over and over really helped to sell just how draining those years on Tydaria were for Shields and Sola. The parts where you have to control the ryders through rooms were pretty cool too (I talk about them more later on).
The Affection Meter: I like having a visible affection meter this time around, and I especially like that it gives buffs to the characters involved/unlocks more commands. I was unable to get Icari to 10 hearts, but I think it revolves around a choice during one mission (I also didn’t know about the Liberation Day clear file, so I’ll have to see if that changes anything).
The Galaxy Map and the Codex: I like the music that plays when using this, it reminded me of Mass Effect. The Codex (I forget what it’s called so I’m calling it that) was cool, although I wish the entries in it updated more as the story when on. Unless it does (I stopped checking it after a while because I was eager to finish the game) so if it does then nevermind.
The Opening Act: Coming from the ending of Liberation Day to a six-year time skip was not something I was expecting at all. All I could think was “How the fuck did the rest of the crew drop the ball THIS hard???”. They left Kayto and Sola trapped on Tydaria for half a decade and the explanations the characters give honestly did not justify nobody coming for them.
That aside, the opening chapters of the game are pretty decent as we slowly reassemble our old crew, although I do have to wonder if PACT saw through the “sneak into Cera” ruse not because of any spying, but because our ship has MARAY on it in giant letters.
I will say I’m not fond of my choices in the previous games being rendered irrelevant, but considering the six year time-skip I’ll just deal with it.
The Alliance Arc: Probably my favorite section of the game. Visiting the Denari Expanse was pretty cool, and I liked learning more about the inner workings of the Alliance. I got the feeling that despite being slightly better than PACT, the Alliance honestly wasn’t a great place to be. But it could be better, because for all the bad there are still people like Admiral Grey’s grandson, the people who helped the Solar Congress back into orbit, and the Denari.
I didn’t have to think hard for the moral dilemma of using the Paradox Missle to make Ongessite because it comes with a pretty devastating drawback. If those things didn’t fuck over ships in a wide radius every time the went off, I’d have a more difficult time deciding.
During the battles against Kryska, I was very happy to have the Prae’tor fight alongside me in-game as well as in-story. The battle against the Denari where you can’t kill any of them was also a very fun challenge.
The Trial of Kryska Stares segment had me lost as to what all of the courtroom jargon meant, and I don’t know if any of it was good or even accurate. But it sounded good, so I don’t really care because the scene worked for me.
I wish that Storn had survived the events, if only because by the end of the game the Alliance didn’t have any villain representatives (though that could change in the next game).
The sequence at the end where the Maray and its Ryders desperately try to keep the space station afloat, only to be joined by the civilian vessels, the enemy fleet's ryders, and the Denari was a genuinely cool moment.
Search For Crow Harbor (Harbour???) Arc: One thing that I wondering since the beginning is how Crow hadn’t made a move during the time he’d been in the galaxy. I’d get my answer.
The missions where you have to navigate your ryders through rooms were honestly pretty cool, they were a nice break from the usually battles that most of the games are. The irradiated rooms weren’t too annoying, although I don’t know if they are worse on harder difficulties. The one where the enemy ryders were patrolling surprised me when some spawned in a room that mine were in just a turn ago.
Once we find Crow, I was a little disappointed at how it turned out. The big threat to the galaxy had mostly dealt with itself, and the big bad was a Doctor Ocktopus-esque madman. And the level after his VERY annoying ship is fought, Fontana arrives and just blasts it to oblivion. I was just like “That’s it??? All that for this?”. Bear in mind, I went into this thinking it was the last part of the Sunrider series, so at this point I was just wondering how this was all going to be resolved. I hope Crow isn’t done yet, but I’m not optimistic.
World Fountain Arc: Once Shields is captured, we enter the strangest sequence of events for this game. Claude enters and his somehow his lawyer, and after Fontana leaves subjects Kayto to some weird time-travel acid trip stuff that left me very confused. Not in a bad way, but in a “What the FUCK is happening?” way. Seeing the older art styles come back was pretty cool, and made me nostalgic for when I discovered this series… almost ten years ago (oh god its been that long???). I’m guessing the scenes of Shields being tortured were actually happening, and not part of Claude’s mindfuckery.
I assume this is better with voices (assuming the entire game is voice-acted), but then ‘Chigara?’ arrives and takes Shields to the rest of the Prototypes. This part of the game felt the weakest, because Lynn’s sequence during this part went nowhere, unless it was supposed to make me think she summoned the Prototypes? In which case, yeah that did work.
Shields escapes the Prototypes and is saved by Asaga, and the fight were I have to spam awakening’s was pretty cool. After fighting for a bit, the Maray arrives and Asaga is resting from the fight. At which point Shields talks to her in her sleep and finally explains how he’s feeling.
As weak as this entire sequence of events felt, in a “well that all sure just happened” way, it at least finally made me realize that this wasn’t a game about ending the conflict, but about Shields getting back to the person he was before the Liberation Day Massacre. So I guess it did it’s job in a way? I feel like the pacing was weird, but if the game is voice-acted then maybe me having voices off has something to do with it. In which case that’s on me.
Anyway, after Shields is rescued, they make plans to head back to the World Fountain and blow it up, which seems like a solid plan considering what the technology could do.
The final section of the Maray soloing the entire PACT fleet was incredibly awesome, none of the battles felt as bullshit as the Crow Harbo(u?)r fight. Sola being able to Sandevistan around the battlefield was cool as fuck, although I wasn’t great at it and opted to lock her in place while using Claude’s gravity gun to move everything into her line of fire.
Kuushana choosing to abandon pursuing the Maray made me like her more, and I’m glad she survives the events of the game to continue to b-line to Claude’s location in the future. I’m not sorry the Huntress was sunk though, honestly fuck Cera I’m sticking with Ryuvia after all this is over.
The part where the Maray uses the newly created star to slingshot to safety was cool, and Maray’s (the person) ghost appearing to help the ship escape was a sweet moment (I’m choosing to believe Maray’s spirit actually helped, I don’t care what reasonable answers are given). It was pretty funny to see the Alliance show up after the fighting was over, like good job guys you really contributed /s.
Overall it was a very solid ending, and I’m excited to see where the next game goes (I hope there is a next game anyway. It seems like there can be). I liked being able to choose somebody at the end, and I hope that choice sticks in the future.
Side Missions: There was a pretty decent amount of side missions this time around, my personal favorites being the space whale one (because of the timing of having fought Cosette in the Denari Expanse, and then fighting her there, as if she was capturing space whales to recoup what she lost having to pay the tolls) and the mission where I have to deliberately get Sola attacked by every enemy in the area. They were all pretty solid, no complaints (unless wishing there were more counts).
The Characters (That I Remember)
Kayto Shields: This dude has accomplished so much but achieved so little. I didn’t realize it fully until near the end of the game, but his original mission was such an abject failure that his progress went in reverse. Not only is Cera under PACT occupation, at the end they actively decide to fight against him. I’m glad he’s better by the end of the game.
Asaga: I’m glad the weird “Sharr persona” is gone (or at least appears to be). I’m sad that her plans for Ryuvia didn’t pan out, though she at least seems pretty decent at being Queen (and considering she’s been one for six years, I’d hope she’s good). She felt like the “main heroine” this time around, but not in the annoying way. Her awaken ability was useful in the later chapters for letting me spam lasers, although I did get her ryder destroyed at least twice because of it.
Ava: I’m glad she seems to have changed her stance on down time since the events of the last game. She felt like she was in the background in this game compared to the previous ones. I don’t really have much to say to be honest.
Lynn: Props to the character designers, because one look at Lynn’s smug expressions sent her from “Never want to see again” to “Holy shit. Best Girl. Waifu. 10/10”. It’s to the point where at the end I picked Lynn in my first playthrough, which I would not have expected after Liberation Day. I love how proud she is of her skills, and honestly she deserves to talk shit considering her (and Claude) were hard-carrying my incompetent ass, especially through the later stages.
Icari: She was a lot better this time around. She is still the tsundere of the party, but it did not feel nearly as obnoxious as it did in Liberation Day. I liked her interactions with Kryska, to the point where I actually kinda ship it now. Her ability to attack multiple enemies per melee was very helpful, although it did get her ryder destroyed on several occasions, particularly in the beginning.
Kryska: I liked her arc as Captain Paladin, although once she’s back on the Maray she felt like she faded in the background outside of Icari interactions. I don’t really have much to say on her either, but her aggro ability didn’t work for me (although I was probably using it wrong).
Claude: Once again props to the character designers, because I did not like Claude before this game, but the facial expressions made me feel things (enough to pick her second after Lynn). She was more intimidating here that she was in the DLC for Liberation Day. In that game I didn’t really see her as a threat, but here I felt that she was truly a god equivalent, and I feel like she’d be worse if it weren’t for the laws of physics holding her powers in check. Her gravity gun was a lot more useful than it was in the previous games, although she was the one that died the most for some reason.
Sola: One of the MVPs of the later chapters, she was who I was going to be who I picked at the end until Lynn won me over. She’s definitely more expressive than she was during the previous games. I like how she’s changed compared to the previous games, it feels like she’s acclimated to the current time period enough to be freer with her emotions. I felt bad for her during the sequence on Tydaria.
Cosette: Her constantly challenging us to fights was amusing, and it was nice to have her on the team for a little while. I picked her third and it made me a little sad to think that she’s done. That could (hopefully) change, and I hope she joins the Maray permanently next time.
Crow Harbo(u?)r: For someone who’s arrival threatened to change the galaxy forever, and who’s presence kicks off the plot of this game, he’s kinda pathetic. Honestly, its pretty funny that despite being more advanced, his fleet is slowly picked of by each other because they are just too advanced to function properly. It’s an interesting twist, although a small part of me hopes that his role isn’t done yet (I highly doubt it though).
Fontana: I wasn’t fond of him before this game, and after this I really do want him to die before the story is over. He is insufferable and watching him lose his shit during the ending was satisfying. I feel like his paranoia over Shields coming to kill him will eat away at his sanity over time. I hope he slowly slips further until he’s finally no better than what he was opposed to.
Kuushana:
Jem’Hyre: She didn’t really do much besides constantly kill Claude during my playthrough, so I don’t really have an opinion about her. I hope future games reveal more about her.
Qisah: I’m pretty sure that is the Prae’tor’s name. I really wanted her to join the crew, and I hope she does in the future.
Alan Grey: He seems okay in all of the interactions with him so far, but I’m not entirely sure about him in the long run. I do wonder how he’d react if he knew that his grandfather was fine with destroying an entire planet. Like the Alliance, he just kinda sits in the background after the Alliance arc is over. Hopefully we get more of him in the future.
Miildred: This character is an actual fucking idiot and I sincerely hope she gets humbled in the future. Fontana didn’t abandon PACT, or even have doubts about it (visibly anyway) when Cera’s capital was nuked from orbit. The fact that she just buys the “It wAs PrOtoTypEs” bullshit makes me hate her so much.
Storn: I’m pretty sure this is the traitor guy for the Alliance. What happened to him over Cera clearly caused him to lose his sanity, assuming he wasn’t just bullshitting his reasons for doing what he does. I wish he’d lived, if only because the Alliance needs a villain.
Sophia (Sophita?) Brooks: I think that’s her name? The mining union lady, she barely appeared, but it’s nice to see that she is still alive. Although I’m not sure how her being able to nuke planets is going to go in the future.
The Prototypes: The Omega is pretty horrifying to look at, but I’m not entirely sold on them as villains currently. Since they are a hive mind, they are all just the same brand of crazy, which isn’t as interesting as what was going on with Alice and Alpha. That can (and probably will) change of course. Also, Chigara with her tongue sticking out like that just looks…wrong. They are appropriately disturbing.
PACT: It seems like they’re back to the main bad guys, hopefully some defect in the future. The support ryders weren’t nearly as annoying to deal with this time around (in the last two games they were hell to deal with).
The Alliance: They spend nearly the entire game sitting on their ass doing nothing. Understandably so, considering the beating they took; but during the final battle I kept wondering when the Alliance would finally show up.