Post by johntitor on Feb 16, 2016 10:58:00 GMT -8
It might have been reported before, but I haven't seen it posted yet so...
All Power to the Engines Glitch
While trying this new great Order, I've had a funny bug pop out a couple of times, mostly on the Liberty, Paladin and Seraphim: being able to move them with zero energy cost permanently , which in the case of the Seraphim and the Paladin...it's gamebreaking.
I cannot recall exactly if it was after performing a movement after performing all the firing/skill actions and leaving 10 - 5 points of energy unused , or after refreshing the Order before the previous one expired, but so far it has only occured with those 3 ryders .
To all the other ships the buff applies normally :
UPDATE (Special thanks to Magpie for recreating it)
The bug allows you to reduce the movement cost of any unit to 0, by how "Gravity" and "All Power To The Engines" interact
How to recreate the bug:
Step one - Activate 'all power to the engines', take note of the 'en' cost for a single tile for a ryder.
Step two - Use 'gravity' to move that ryder a tile.
Step three - Check the new single move value of the unit, for me I was using the Liberty and the value changes from '10' to '5'.
Step four - Keep stacking gravity until this value reaches '0' (this seems to be four gravity movements for the Liberty).
Step five - The unit will have a permanent move value of '0' for single tiles for the duration of the order, when 'all power to engines' expires this seems to permanently change to '1' per tile.
Step 6: Note. If you spam "Gravity" enough , the unit will have a permanent move value of "0" EVEN AFTER THE ORDER EXPIRES.
Still have to check if the "buff" remains after reviving a unit or it switches sides.
Aforementioned bug affecting Seraphim and Paladin.
Surviving ally units (not mercenaries) don't appear after retrying the battle
If you choose the "Try Again" option instead of loading a previous save, you will
All Power to the Engines Glitch
I cannot recall exactly if it was after performing a movement after performing all the firing/skill actions and leaving 10 - 5 points of energy unused , or after refreshing the Order before the previous one expired, but so far it has only occured with those 3 ryders .
To all the other ships the buff applies normally :
The bug allows you to reduce the movement cost of any unit to 0, by how "Gravity" and "All Power To The Engines" interact
How to recreate the bug:
Step one - Activate 'all power to the engines', take note of the 'en' cost for a single tile for a ryder.
Step two - Use 'gravity' to move that ryder a tile.
Step three - Check the new single move value of the unit, for me I was using the Liberty and the value changes from '10' to '5'.
Step four - Keep stacking gravity until this value reaches '0' (this seems to be four gravity movements for the Liberty).
Step five - The unit will have a permanent move value of '0' for single tiles for the duration of the order, when 'all power to engines' expires this seems to permanently change to '1' per tile.
Step 6: Note. If you spam "Gravity" enough , the unit will have a permanent move value of "0" EVEN AFTER THE ORDER EXPIRES.
Still have to check if the "buff" remains after reviving a unit or it switches sides.
Aforementioned bug affecting Seraphim and Paladin.
Surviving ally units (not mercenaries) don't appear after retrying the battle
Against Alice abd the Nightmare Ascendant
If you choose the "Try Again" option instead of loading a previous save, you will
start the battle without the reinforcements from the Alliance or Fontana's forces.