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Post by Histidine on Feb 22, 2016 5:14:53 GMT -8
I just remembered to mention that shield and armor damage mitigation still aren't displayed anywhere since attack animations stopped being a thing. Given how important they are to gameplay, they need to be visible somehow so people who didn't play MoA don't go "wtf!"
Damage reduction is written to the battle log right? If that was readily visible by default in the battle UI that might be sufficient (and it might also be a good place to put subtitles for the unit voices).
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Post by Marx-93 on Feb 22, 2016 14:01:45 GMT -8
Oh, that's actually very good idea. I suppose that more than using the log, I would prefer a nice little message screen (where Ava would say the typical "it's hopeless Captain" too instead of the weird thing now, etc), but at this point beggars can't be choosers.
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Post by Nemjen on Feb 22, 2016 15:52:06 GMT -8
I am glad this was put forward as it was something that I was becoming quite anxious about, part of the learning curve and adapting to higher difficulties is understanding damage types and mitigation which unlike MoA is not obvious in Liberation Day.
Heck visually I do not really mind in what form it takes as long as there is an indication or a record via the UI that can be open and closed at will.
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Post by Drath on Feb 23, 2016 1:22:24 GMT -8
Strongly seconded. It might be ok for vets to do without additional damage feedback but it is very helpful for newcomers (and those not familiar with damage mechanics) in terms of figuring out why their current attack was not so effective and which different attack could be used so that damage output could be improved.
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Post by Samu-kun on Feb 23, 2016 2:16:28 GMT -8
I think vaendryl said it's impossible... for reasons.
If someone codes a solution and we might consider adding it. emoticon_chigara_small
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Post by vaendryl on Feb 23, 2016 2:27:31 GMT -8
don't think it's impossible but pretty hard to do this graphically. I should look into getting the log operational though.
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Post by Marx-93 on Feb 23, 2016 2:40:47 GMT -8
Can't we do what we did in earlier betas and simply ask azure for help...? No...? Oh, well
All in all, looking forward to a functional log.
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Post by Samu-kun on Feb 23, 2016 3:51:02 GMT -8
Don't do the log, that causes too much problems.
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Post by vaendryl on Feb 23, 2016 6:28:54 GMT -8
Welp, ya'll heard the boss.
In exchange, I'll do my best to get proper graphical display of damage mitigation into the game post launch. most likely this'll take the route of mod->beta channel->release
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Post by Nemjen on Feb 23, 2016 7:40:56 GMT -8
We'll be counting on you cap'n.
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Post by Drath on Feb 23, 2016 21:56:56 GMT -8
Welp, ya'll heard the boss. In exchange, I'll do my best to get proper graphical display of damage mitigation into the game post launch. most likely this'll take the route of mod->beta channel->release Yep it's too close to release to make major changes so I can see where Sam's coming from. It's good if this is given a post release patch though In the meantime, I think a wiki update on mechanics and major changes in Lib Day and encouraging people to start playing from First Arrival will help ease new players into gameplay.
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Post by Marx-93 on Feb 24, 2016 2:02:40 GMT -8
Yep it's too close to release to make major changes so I can see where Sam's coming from. It's good if this is given a post release patch though In the meantime, I think a wiki update on mechanics and major changes in Lib Day and encouraging people to start playing from First Arrival will help ease new players into gameplay. There's been a major change though? I mean, limiting the CP is the only major thing I can think. For the rest, is basically the same as 7.2, no? Stacking buffs can be pretty OP when done well, but this is kinda an advanced technique (in captain I've only used it once, and it was more of "how far can I get" than of need, and while in Admiral is probably a lot more needed I don't think anyone trying Admiral really needs that kind of help), and the new units have some neat tricks to it, but the base is the same. Splash damage is also very straightforward too.
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Post by Drath on Feb 24, 2016 6:46:34 GMT -8
There's been a major change though? I mean, limiting the CP is the only major thing I can think. For the rest, is basically the same as 7.2, no? Stacking buffs can be pretty OP when done well, but this is kinda an advanced technique (in captain I've only used it once, and it was more of "how far can I get" than of need, and while in Admiral is probably a lot more needed I don't think anyone trying Admiral really needs that kind of help), and the new units have some neat tricks to it, but the base is the same. Splash damage is also very straightforward too. Well for starters you could probably copy the changelog for each beta so far, from beta 8 till beta 11. Patch notes is woefully outdated though. Anyway here are some off the top of my head: Resources: Old credits system now split into Intel and Funds with: Intel = enemy destruction reward Funds = enemy destruction reward - repairs Intel and Funds are 80% of above figures if played on SW. Repairs: Repair costs now based on total damage sustained during battle in Lib Day. Was previously calculated from hps at end of battle in MoA. CP: CP now capped by default at 4000, assuming no bonuses from store purchases CP gain occurs instantly after every kill in battle, follows the format of the old formula closely but is halved in value Orders: FF and AG reduced in duration from 5 to 3 SRW increased by 250 each time it is used again in the same turn Resurrection increased in cost from 2000 to 2500 Vanguard Cannon increased in cost from 2500 to 4000 A few new orders available, which are dependent on store purchases Summon Alliance Battleship 2000 CP All Power to Engines 800 CP Buffs: Previously not stackable in MoA. Now stackable in Lib Day Units: We have some new ships and so need new pages for: Hostile: PACT Destroyer PACT Fast Cruiser Ryuvian Falcon and I believe there are a few more shown in beta 12
Friendly: Alliance Carrier Alliance Infantry
Sunrider aligned: Cera Gunboat Ryuvian Falcon Union Battleship Unit weapons/abilities: Old pages need some updates too (mostly done though ie Sunrider missiles, Pirate Grunt missiles, hp increases). Still needed: 1)Paladin Drawfire (entry added but armor increase needs correction) 2)Phoenix Stealth (needs update that it reduces hate for Phoenix) 3)Phoenix Cloak (accessible with store item, under spoilers) 4)Liberty ShldFly (accessible with store item, under spoilers) Upgrades page could use an update too. Split this into actual ryder upgrades and store items. (new ones would include MIRV torpedoes, additional torpedo, etc) For actual ryder upgrades would be nice to see: 1)actual formulas 2)graphs And yes there have been changes here as well, from MoA to Lib Day (ie Phoenix's EN upg costs) I will try to come up with something.
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Post by vaendryl on Feb 24, 2016 8:01:25 GMT -8
map animations? new character sprite system allowing for thousands of different combinations? much improved art in general? animated segments? japanese full voicing? and new OST? buffing completely overhauled? new R&D and store screens? lots of new abilities, upgrades and units? lots of balance changes and improvements to existing abilities? battlemap moves to show what's going on? hotkeys? lag reducing optimizations? (instantly countered by having 50 units on screen at any one time) AoE damage in general? boss mob with custom AI? show multiple rockets move on screen at the same time? ... achievements? no? okay.
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Post by Azure on Feb 24, 2016 8:54:32 GMT -8
It's amazing how you're able to go further and further with a strategy game in a visual novel engine. Also, did someone say mod?
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Post by Marx-93 on Feb 24, 2016 13:08:02 GMT -8
map animations? new character sprite system allowing for thousands of different combinations? much improved art in general? animated segments? japanese full voicing? and new OST? buffing completely overhauled? new R&D and store screens? lots of new abilities, upgrades and units? lots of balance changes and improvements to existing abilities? battlemap moves to show what's going on? hotkeys? lag reducing optimizations? (instantly countered by having 50 units on screen at any one time) AoE damage in general? boss mob with custom AI? show multiple rockets move on screen at the same time? ... achievements? no? okay. I meant the gameplay... and the new R&D screen is hundred times worse than the one in 7.2, so no mercy from me...
Oh, well, the new system of intel and R&D needs a proper explanation. Most of the new units are very straightforward though, so it's not like the tremendous wrench that were the Supports or the Assault Carriers on their time. I applaud the new skills, balance and the OST continuing being good, but the cam on the battlemap is a little wonky (more than once it has moved me to see a unit I could perfectly see before, resulting in the next unit being attacked being completely out of the screen), and the loss of animation means the lag should be close to 0 (in this one I feel mercy though, because the number of units has only gone up). I've still not reached the new boss, but if it really has Custom AI we have really improved.
And thanks to Drath for putting it all very nicely, but I admit I didn't even knew there was a patch note page on the wiki (you can see it if I have touched the page if it was updated around 4.2). Overall though, what I meant is that while there have been tons of changes in the gameplay, I think it has not been greater than the changes from 4.2 to 7.2, so the basic combat pages should barely need updating.
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Post by Marx-93 on Feb 24, 2016 13:09:34 GMT -8
It's amazing how you're able to go further and further with a strategy game in a visual novel engine. Also, did someone say mod? Always, specially an azure mod! Can you do any miracle with the log, or is that beyond even you?
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Post by Drath on Mar 3, 2016 15:27:57 GMT -8
Well I did say I'd try to flesh out the upgrades part of wiki, but the format is rather wonky and I'm not sure if it's understandable for others. Anyway here it is: Curiously, now Blackjack/Paladin/Seraphim gain armor more easily than Sunrider... doesn't really make too much sense to me but then who upgrades armor anyway right... so it should be a moot point
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