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Post by Nemjen on Feb 23, 2016 10:36:25 GMT -8
Currently Disable Lite does not appear to affect non damage based (support/buff/curse) abilities.
A few examples tested so far:
- Drawfire - Flakoff - Repair - Shutoff - Aim Up - Disable - Cloak - Awaken
I have a sinking suspicion that Claude's abilities as well as units like the Gunboat are also affected but I am having trouble getting the PACT Support to target them, will update if I manage to pull it off.
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Post by vaendryl on Feb 23, 2016 11:54:50 GMT -8
Thanks! all Support type 'weapons' were completely ignoring the buff system . this has been fixed for next version now. in fact, you also reminded me to have disable lite affect movement cost, which was actually intended all along. for future reference: for easier testing you can use code in console like: sunrider.set_buff(DisableLiteD) names of other buffs can be found in the library. nowadays you can even use loops in the console! for example: for ship in player_ships: ship.set_buff(DisableLiteD) to inflict it to all your ships.
should save time trying to get the AI to cooperate. feel free to ask about how to do other stuff through console too if it helps you test stuff!
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Post by Nemjen on Feb 23, 2016 12:30:17 GMT -8
Thanks! all Support type 'weapons' were completely ignoring the buff system . this has been fixed for next version now. in fact, you also reminded me to have disable lite affect movement cost, which was actually intended all along. for future reference: for easier testing you can use code in console like: sunrider.set_buff(DisableLiteD) names of other buffs can be found in the library. nowadays you can even use loops in the console! for example: for ship in player_ships: ship.set_buff(DisableLiteD) to inflict it to all your ships.
should save time trying to get the AI to cooperate. feel free to ask about how to do other stuff through console too if it helps you test stuff! Ah interesting, somehow I foresee the next version increasing my hate for PACT Support even further. I feel like a ditz now I think about it, I should really make better use of the console with situation testing. Beyond monitoring achievements I have not really made use of it at all, I may have to take you up on that offer sometime. Thank you!
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Post by Drath on Feb 23, 2016 21:52:39 GMT -8
Noted the Stealth part here some time back but put it under fixed because it was better than the MoA version and I didn't think having Stealth halved or full was that big an issue. Good to know though that it also involves other buffs and that it will be fixed and that there are other people trying to make the game tougher
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Post by Nemjen on Feb 23, 2016 22:55:47 GMT -8
But I'm a casual gamer, making things harder isn't in my blood. Maybe if I recall this thread then the fix will be recalled too, hmm...
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