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Post by BITE ME UNIVERSE on Mar 11, 2016 10:39:05 GMT -8
The thing with that bit about the forced romance, though: The crazy part is that there didn't HAVE to be any other romances; just the option to bypass this one. They could have endorsed each chapter of the game being a separate chance to lock-in with a specific waifu; first chapter can lock in Chigara - abstain from that and you get a different girl in the second - abstain both times and you can get a different girl in the third, ect. Making it possible to opt out of a rather hamfisted romance with Chigara didn't mean they had to add new ones into this part of the series.
There is very, VERY little that would need to be changed to make the relationship with Chigara switchable between platonic and romantic - the only major thing I could think of, in hindsight, would be making a new CG where Kayto hugs Chigara back to her senses instead of kissing her, but aside from that it would only take a few extra lines of dialouge here and there and you'd have a working alternate where Chigara is more the sister-figure instead of the lover. But having the CHOICE to romance "this chapter's star waifu" and implementing that system for future installments would be both very easy and take pressure off by axing the need to have like five routes in the final installment or the like. There is literally nothing about Kayto's supportive emotional bond with Chigara that needs them to be lovers in order to work - it functions both ways.
No.
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Post by SharrOfRyuvia on Mar 11, 2016 12:13:32 GMT -8
The thing with that bit about the forced romance, though: The crazy part is that there didn't HAVE to be any other romances; just the option to bypass this one. They could have endorsed each chapter of the game being a separate chance to lock-in with a specific waifu; first chapter can lock in Chigara - abstain from that and you get a different girl in the second - abstain both times and you can get a different girl in the third, ect. Making it possible to opt out of a rather hamfisted romance with Chigara didn't mean they had to add new ones into this part of the series.
There is very, VERY little that would need to be changed to make the relationship with Chigara switchable between platonic and romantic - the only major thing I could think of, in hindsight, would be making a new CG where Kayto hugs Chigara back to her senses instead of kissing her, but aside from that it would only take a few extra lines of dialouge here and there and you'd have a working alternate where Chigara is more the sister-figure instead of the lover. But having the CHOICE to romance "this chapter's star waifu" and implementing that system for future installments would be both very easy and take pressure off by axing the need to have like five routes in the final installment or the like. There is literally nothing about Kayto's supportive emotional bond with Chigara that needs them to be lovers in order to work - it functions both ways.
No. Um... you're gonna have to be more specific, dude. 'specially in light of the forced-romance having been the thing complained about as much as the original ending was. Short version - No yourself. (P.S. - BTW, what the hell was that last time? Why'd you say I attacked Wooly or something?)
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Post by saibotlieh on Mar 11, 2016 14:03:51 GMT -8
(P.S. - BTW, what the hell was that last time? Why'd you say I attacked Wooly or something?) My best guess would be that he confused you with GeonteneArgon00 from the "The Legion - which choice fits better?" thread.
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Post by SharrOfRyuvia on Mar 11, 2016 17:31:12 GMT -8
(P.S. - BTW, what the hell was that last time? Why'd you say I attacked Wooly or something?) My best guess would be that he confused you with GeonteneArgon00 from the "The Legion - which choice fits better?" thread. Ah. Okay... though I'd have to ask how that mix-up even happened.
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Post by Nemjen on Mar 11, 2016 18:01:23 GMT -8
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Post by Verthand on Mar 11, 2016 21:09:55 GMT -8
Hello all, this is my first post in this forum, so I guess its polite to make a quick introduction (you guys definitely need an introduction subforum). Anywayz, all my love for Sunrider started when one day i was browsing steam one year ago and whoa, a new game called Sunrider Academy! Looks fun! After finishing it with 100% I played the main game, rly liked it, became a patreon and active member of HSF, and now Im here to annoy u guys again. Dont think u gonna get rid of me just bk you moved to a new forum! xD Anywayz, first I gonna start with the criticism to then point out the good things of the game. Plenty of spoilers ahead, so be warned. Also, im a bit drunk so pardon me if I say stupid things. xD First I would like to say that u guys definitely should have added the 2.00 content to the initial release. As u guys know, the initial release had a very bad reception in steam, when a game gets "mixed" review it usually means the players didnt like it, and its very hard to fix that, especially for a paid game. Honestly, I almost felt like slapping u guys for depriving the 1.00 players of all that awesome content of 2.00!! The 1.00 ending was horrible. And I mean, it was so bad that ppl even said they wanted their money back (as if US$10,00 was a big deal, here have a MacDonalds meal and be happy). There was absolutely no linking between Crow appearing out of nowhere and Kayto going kamikaze on Machiavelli Actual, sounded like a lame excuse for a next game. But 2.00 content you guys added was the bridge that made everything make sense. The game in general felt rly weird too. Until Cera battles, all missions except Hellion were pure fillers. "A filler alredy right after the game started? Whoa this sucks! Bad review!". Of the plot related battles, nearly all of them happened in Cera. You guys should fix that, even if you have to turn these filler missions in optional missions, so at least ppl will stop complaining about it being "filler" (as if u dont need to gain more XP and cash, they should say "THANK YOU A LOT FOR FILLER AND SIDE MISSIONS SIR"), bk if they take the side missions they will do it by choice, and ppl will stop labelling it as "filler" (which is bad") to say its a "side quest" (which is essentially the same thing but ppl like it). When they play without the "fillers" and get pwned in later missions, let them cry how "hard" the game is, like some ppl did in MoA. It will be fun. About the game mechanics, it changed a lot from MoA. I got a mixed feeling about it: I liked the new changes you guys made, but at same I felt they made the game too easy (I know, I played captain mode only, but its the standart difficulty right?). Honestly, (Union Battleship + Claude) magnets + short range warp + vanguard is totally broken. It is rly easy to put the enemy units in a single collum, short range warp and vanguard everything to ashes, and destroy whats left of the enemis with missiles/torps. Not only me, but other HSF member i talked to have wiped out all enemy units in turn 1 in the Cera battles. I suppose its not what u guys had planned? And where are the shooting animations? Rly, it was SO AWESOME to hear Sunrider firing its cannons like a WWII battleship floating in space. Ok, there is no sound in space, but who cares, we are all playing this for fun! The animations allowed the players to have a closer look at the units, it gave life to them, made them feel a lot more lively and how important the decisions in battle were, now they are just pawns in a chess board. I DEMAND THE ANIMATIONS BACK RIGHT NOW!!!!Story-wise, well, until the plot twist in Liberation Day Massacre game felt rly rly boring. Everything going well and perfect. Its a side effect of the filler missions becoming part of the main plot. And so obvious Asaga was going to be the so called "betrayer" you guys announced. Imo you shouldnt have annouced there was a betrayal... there was rly no need for that. It just spoiled everyone's fun in it. Perhaps you guys should have announced "Finally Kayto gonna take one of the waifus to bed!"!!" Yes, that would make everyone happy xD (And geez did Kayto make love with Arcadius too?!?! I would so like to hear Alice thoughts about being fucked by Kayto lol) Which reminds me of another heavy criticism of the game. About how everyone (including me) feels trapped in a "Chigara Route", even though all choices I made led to Ava (Yes she is my Sunrider waifu, followed by Sola. And im a BDSM Ava supporter! innomenpro.com/forums/index.php?topic=1628.0 Shame on me). Imo its like another certain visual novel *cough fate stay night cough* where you are forced to follow a main plot first to then be allowed to choose your waifu freely in the second gameplay. The problem is, as the game is unfinished, the other waifus options arent available, which led to a billion complaints. Ppl have no patience, especially when they are paying for it. As if all the H scenes in Sunrider academy wasnt enough! Like fox said: "players that want H scenes dont want obstacles to get it. Players that want a challenging game will just skip the H scenes. You cant make both happy in the same game" (or something like it). Wise words from a wise Fox *bows* And well I knew it would happen based on Vaendryl answer to my post in HSF about the "compound interest buffing", but a Sola with a not so upgraded base damage was enough to 2 shot down a 2800HP assault carrier with FF+attack up+awaken, bk she isnt getting buffed 20%+30%+100%=150%(damage=100% +150% = 250%), but she getting buffed by 20%, then 30% based on base bamage+20%, going to 156%, then 100%, leading to a final 312%, which is MUCH MORE than a 250% (remember, a FF that costs 750CMD is just 20%). Rounding it up, a 500 base damage shoud lead to a 1250 final damage if all buffs were based on the base damage, but as its now, the final damage is 1560. And that difference is critical to shooting down a 2800hp assault carrier. But on the bright side... I liked how u guys split up "cash" and "intel". I always tried to spend as less as possible in the shop in MoA, now I dont have to restrain yself anymore. Also, the limited CMD cap and the fact you gain CMD in battle made it a lot more fun. In whole FA + MoA, i only used vanguard once, when there was like 5 carriers lined up, and ended the game with around 70k~80k CMD not spent. But now i used Vanguard a lot more, without the bad feeling that im wasting valuable CMD. Genious! But like I said, it also made the game a lot easier than its supposed to be I think. Even after Claude's "death", you only have to deal with regular carriers, that have 2000HP, so even without her buff its not hard to taken them down. Not sure if thats how you guys wanted the game to be played. Also I liked the gunbot units. Perfect to finish that ship that survived with 500hp~1hp or enemy ryders. And well like you probably guessed I had plenty of fun with the Union bb and Alliance bb. And now... the greatest achievement of LD. The FULL VOICED JAP VOICES. Rly, I wasnt expecting you guys to pull this one out. In the patreon, it was the "pipedream" wasnt it? One of the things i felt that lacked the most in MoA were voices for the plot lines and you managed to get jap voices for all of it. Awesome! I tip my hat for you sir! About the game music, well there was a mix between old and new ones, it felt kinda weird to listen to the same music in a new game, but well I guess that what budget allowed you to do, especially after the initial complaints of the new music. The art was better too in overall, except for Fontana that i still label as a "teen with a cape playing Veniczar". At leat the VA for him sounded older, so that saved the character in general, but rly, if he was presented as a 15yo character wouldnt ppl believe so? Also there was some weird things in the plot... a cargo ship appeared out of nowhere to rescue the Sunrider crew after they left it in the survival pods? As if any cargo ship, even if paid for it, would go in middle of a battle of Cera Battle magnitude just like that. Perhaps its a window for one more plot-related mission? So, overall, LD was a fine game but not enough to steam standarts, but the content of 2.00 totally changed the 1.00 content, and made it a lot better. I know you guys working your ass off, but well imo 2.00 is going to be the salvation of LD in terms of steam reviews. While i was playing 1.00 I made a list of things i noticed that could be improved. I didnt go through hundreds of posts so maybe some ppl reported this alredy but im leaving it here anywayz: 1 - Phoenix Down steam achievement still has a typo: 2 - I got the "Isnt It Sad Chigara?" and "Penny Pincher" by loading my final turn and finishing the game. I think all achievements related to "finish the game under this condition" and "perform this and that on same turn" (like the "Cant touch this") could be attained by doing this. You should fix that. 3 - Number of turns taken could be shown in the result screen. 4 - I want the battle animations back!!5 - Kayto voice screaming "Ute" sux
6 - YOU GUYS DEFINITELY NEED TO MAKE A FA+MOA+LD GAME.7 - As I alredy suggested before, you guys should make a "Sex in Space" studio to release titles for ppl interested in H and keep "LiS" for ppl that want a strategy game 8 - OMG FOR THE FIRST TIME AVA SHOWED SOME AFFECTION FOR KAYTO /ME LIGHTS UP FIREWORKS That is all. Much hugs and love for all of u~<3
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Post by Drath on Mar 12, 2016 6:21:34 GMT -8
LOL indeed. Well he changed his stance but I'm not changing mine. Still best review, now updated...
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Post by KnightOfXentar on Mar 12, 2016 12:24:13 GMT -8
The problem is, as the game is unfinished, the other waifus options arent available, which led to a billion complaints. Ppl have no patience, especially when they are paying for it. As if all the H scenes in Sunrider academy wasnt enough! Like fox said: "players that want H scenes dont want obstacles to get it. Players that want a challenging game will just skip the H scenes. You cant make both happy in the same game" (or something like it). Wise words from a wise Fox *bows* ... As I alredy suggested before, you guys should make a "Sex in Space" studio to release titles for ppl interested in H and keep "LiS" for ppl that want a strategy game not really, if you are here just for strategy, then you arent forced to install adult mod, cough, H-scenes content restoration mod/patch.
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Post by SharrOfRyuvia on Mar 12, 2016 12:44:18 GMT -8
The problem is, as the game is unfinished, the other waifus options arent available, which led to a billion complaints. Ppl have no patience, especially when they are paying for it. As if all the H scenes in Sunrider academy wasnt enough! Like fox said: "players that want H scenes dont want obstacles to get it. Players that want a challenging game will just skip the H scenes. You cant make both happy in the same game" (or something like it). Wise words from a wise Fox *bows* ... As I alredy suggested before, you guys should make a "Sex in Space" studio to release titles for ppl interested in H and keep "LiS" for ppl that want a strategy game not really, if you are here just for strategy, then you arent forced to install adult mod, cough, H-scenes content restoration mod/patch. I'd actually suggested that a good way to do it was to have each chapter offer a different romance path - LibDay could be the chance for Chigara fans while the next one can be about Sola or Asaga, and the follow up could be Ava or even Claude and so-forth. Yeah there'd be a wait for the chapter with the waifu you want, but that probably would have been better received then a forced romance.
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Post by Blackhead on Mar 12, 2016 13:20:14 GMT -8
not really, if you are here just for strategy, then you arent forced to install adult mod, cough, H-scenes content restoration mod/patch. I'd actually suggested that a good way to do it was to have each chapter offer a different romance path - LibDay could be the chance for Chigara fans while the next one can be about Sola or Asaga, and the follow up could be Ava or even Claude and so-forth. Yeah there'd be a wait for the chapter with the waifu you want, but that probably would have been better received then a forced romance. No... please, No. From a storytelling perspective that's a god awful idea. I wasn't a fan of the Chigara romance either, but at least it served as a setup for the upcoming events. Having Kayto jump from girl to girl like a needy teenager isn't a solution. How is that even supposed to work? Do you want Samu to always come up with an excuse for Kayto switching love interests randomly every Chapter? Sunrider is, despite all of its cliches and humor still a story driven game, so please don't let this escalate to a circle jerk. Kayto has taken a strong emotional hit. I say, keep him relatively neutral for now. Maybe add a few short scenes inbetween with the girls Kayto has the highest affection with, respectively. Then let him decide once and for all when the story comes to conclusion.
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Post by SharrOfRyuvia on Mar 12, 2016 14:13:39 GMT -8
I'd actually suggested that a good way to do it was to have each chapter offer a different romance path - LibDay could be the chance for Chigara fans while the next one can be about Sola or Asaga, and the follow up could be Ava or even Claude and so-forth. Yeah there'd be a wait for the chapter with the waifu you want, but that probably would have been better received then a forced romance. No... please, No. From a storytelling perspective that's a god awful idea. I wasn't a fan of the Chigara romance either, but at least it served as a setup for the upcoming events. Having Kayto jump from girl to girl like a needy teenager isn't a solution. How is that even supposed to work? Do you want Samu to always come up with an excuse for Kayto switching love interests randomly every Chapter? Sunrider is, despite all of its cliches and humor still a story driven game, so please don't let this escalate to a circle jerk. Kayto has taken a strong emotional hit. I say, keep him relatively neutral for now. Maybe add a few short scenes inbetween with the girls Kayto has the highest affection with, respectively. Then let him decide once and for all when the story comes to conclusion. ... I'm not sure you got what I mean. At all. I was saying that each game gives you a chance to romance someone if you haven't already. LibDay - you can romance Chigara. Abstain there and you can romance someone else in the next one. Abstain again and you can romance someone else in the following game and so-forth. I was advocating each chapter giving you the choice to pick one waifu and CHOOSE to either commit and make them the lover, or refuse and keep them friends/comrades from there-on out. NOT that you switch up every game (and in fact that's pretty much the atmosphere the original/current one inspires; jumping into a new romance right after the last one failed).
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Post by 白龍 on Mar 12, 2016 14:16:39 GMT -8
No... please, No. From a storytelling perspective that's a god awful idea. I wasn't a fan of the Chigara romance either, but at least it served as a setup for the upcoming events. Having Kayto jump from girl to girl like a needy teenager isn't a solution. How is that even supposed to work? Do you want Samu to always come up with an excuse for Kayto switching love interests randomly every Chapter? Sunrider is, despite all of its cliches and humor still a story driven game, so please don't let this escalate to a circle jerk. Kayto has taken a strong emotional hit. I say, keep him relatively neutral for now. Maybe add a few short scenes inbetween with the girls Kayto has the highest affection with, respectively. Then let him decide once and for all when the story comes to conclusion. ... I'm not sure you got what I mean. At all. I was saying that each game gives you a chance to romance someone if you haven't already. LibDay - you can romance Chigara. Abstain there and you can romance someone else in the next one. Abstain again and you can romance someone else in the following game and so-forth. I was advocating each chapter giving you the choice to pick one waifu and CHOOSE to either commit and make them the lover, or refuse and keep them friends/comrades from there-on out. NOT that you switch up every game (and in fact that's pretty much the atmosphere the original/current one inspires; jumping into a new romance right after the last one failed). Sunrider 2, 3, 4, 5, 6, 7, 8 confirmed.
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Post by Blackhead on Mar 12, 2016 15:20:55 GMT -8
No... please, No. From a storytelling perspective that's a god awful idea. I wasn't a fan of the Chigara romance either, but at least it served as a setup for the upcoming events. Having Kayto jump from girl to girl like a needy teenager isn't a solution. How is that even supposed to work? Do you want Samu to always come up with an excuse for Kayto switching love interests randomly every Chapter? Sunrider is, despite all of its cliches and humor still a story driven game, so please don't let this escalate to a circle jerk. Kayto has taken a strong emotional hit. I say, keep him relatively neutral for now. Maybe add a few short scenes inbetween with the girls Kayto has the highest affection with, respectively. Then let him decide once and for all when the story comes to conclusion. ... I'm not sure you got what I mean. At all. I was saying that each game gives you a chance to romance someone if you haven't already. LibDay - you can romance Chigara. Abstain there and you can romance someone else in the next one. Abstain again and you can romance someone else in the following game and so-forth. I was advocating each chapter giving you the choice to pick one waifu and CHOOSE to either commit and make them the lover, or refuse and keep them friends/comrades from there-on out. NOT that you switch up every game (and in fact that's pretty much the atmosphere the original/current one inspires; jumping into a new romance right after the last one failed). Okay, that wasn't apparent by the small textparagraph I quoted, thanks for clarifying. I still think that's extremely suboptimal, I have two major problems with that suggestion. Firstly: Love in Space has to make an insane amount of side content. Example: Chapter 1: Eva Chapter 2: Sola Chapter 3: Icari Chapter 4: Asaga Chapter 1 would remain fairly simple. Eva route+ decline. Chapter 2: continue Eva route+ start Sola route + decline. Chapter 3. continue Eva route + continue Sola route + start Icari route + decline. Chapter 4: continue Eva route + continue Sola route + continue Icari route + start Asaga route + decline. Sorry man, that's not going to happen. Love in Space doesn't have the financial strength to pull that off. We're not talking about small differences here, every route you go/don't go has large impact on how you interact with your crew. (Additional CGs, tons of dialogue needs to be adjusted, voice acting etc.) Secondly: The girls that come in later get screwed over hard for obvious reasons. I'd prefer to have attention+sceentime distributed more evenly.
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Post by 白龍 on Mar 12, 2016 15:48:18 GMT -8
... I'm not sure you got what I mean. At all. I was saying that each game gives you a chance to romance someone if you haven't already. LibDay - you can romance Chigara. Abstain there and you can romance someone else in the next one. Abstain again and you can romance someone else in the following game and so-forth. I was advocating each chapter giving you the choice to pick one waifu and CHOOSE to either commit and make them the lover, or refuse and keep them friends/comrades from there-on out. NOT that you switch up every game (and in fact that's pretty much the atmosphere the original/current one inspires; jumping into a new romance right after the last one failed). Okay, that wasn't apparent by the small textparagraph I quoted, thanks for clarifying. I still think that's extremely suboptimal, I have two major problems with that suggestion. Firstly: Love in Space has to make an insane amount of side content. Example: Chapter 1: Eva Chapter 2: Sola Chapter 3: Icari Chapter 4: Asaga Chapter 1 would remain fairly simple. Eva route+ decline. Chapter 2: continue Eva route+ start Sola route + decline. Chapter 3. continue Eva route + continue Sola route + start Icari route + decline. Chapter 4: continue Eva route + continue Sola route + continue Icari route + start Asaga route + decline. Sorry man, that's not going to happen. Love in Space doesn't have the financial strength to pull that off. We're not talking about small differences here, every route you go/don't go has large impact on how you interact with your crew. (Additional CGs, tons of dialogue needs to be adjusted, voice acting etc.) Secondly: The girls that come in later get screwed over hard for obvious reasons. I'd prefer to have attention+sceentime distributed more evenly. Two Visual Novels that remind me of ^ style are Himawari no Shoujo and G-Sensou no Maou. (I'm sorry, these two will forever hold a special place in my heart and nothing will ever topple them from their first place victory) Made by Akabei Soft 2, whom I imagine with releasing so many massive and rich story content VNs and having so many sub-branches, probably have a massive financial cushion to sit on. So yeah, I agree. It's something that's really difficult to pull off and I'm afraid LiS doesn't have those kind of resources.
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Post by SharrOfRyuvia on Mar 12, 2016 15:51:27 GMT -8
... I'm not sure you got what I mean. At all. I was saying that each game gives you a chance to romance someone if you haven't already. LibDay - you can romance Chigara. Abstain there and you can romance someone else in the next one. Abstain again and you can romance someone else in the following game and so-forth. I was advocating each chapter giving you the choice to pick one waifu and CHOOSE to either commit and make them the lover, or refuse and keep them friends/comrades from there-on out. NOT that you switch up every game (and in fact that's pretty much the atmosphere the original/current one inspires; jumping into a new romance right after the last one failed). Okay, that wasn't apparent by the small textparagraph I quoted, thanks for clarifying. I still think that's extremely suboptimal, I have two major problems with that suggestion. Firstly: Love in Space has to make an insane amount of side content. Example: Chapter 1: Eva Chapter 2: Sola Chapter 3: Icari Chapter 4: Asaga Chapter 1 would remain fairly simple. Eva route+ decline. Chapter 2: continue Eva route+ start Sola route + decline. Chapter 3. continue Eva route + continue Sola route + start Icari route + decline. Chapter 4: continue Eva route + continue Sola route + continue Icari route + start Asaga route + decline. Sorry man, that's not going to happen. Love in Space doesn't have the financial strength to pull that off. We're not talking about small differences here, every route you go/don't go has large impact on how you interact with your crew. (Additional CGs, tons of dialogue needs to be adjusted, voice acting etc.) Secondly: The girls that come in later get screwed over hard for obvious reasons. I'd prefer to have attention+sceentime distributed more evenly. Not really. Firstly: I really doubt every waifu is going to be a romance option anyway (Icari and Kryska seem pretty locked-in with each-other so far, though I may be wrong). Secondly, LibDay could have been re-worked to be where you do or don't lock-in with Chigara. And in all honesty, aside from the CG's, the most it amounts to is SOME dialouge changes in the end, and most of the romance-scenes specific to that character would be done in that chapter (example - they pretty much did all the Chigara-consumation stuff in LibDay so they wouldn't have needed to focus heavily on it in the future). If you spend a lot of time interacting with that character anyway, then pushing it into a romance really wouldn't need that much extra work - just like it wouldn't take much work to turn the Chigara-romance in LibDay into a more "surrogate sibling" love. Also, I'm saying that each chapter has the option to PERMANENTLY lock in with a character - you don't get access to anyone in latter chapters if you locked in with someone before had. Seems there was another miscommunication - I was advocating that once you pick someone in one chapter, you're locked with them and can't back out for a new one the next chapter; you're locked in once you pick them (just like in Academy). The only difference being that only one route is available to access per chapter, but you can't access it unless you abstained from picking a route in a previous chapter. So it would really be more like: Chapter 1(LibDay): Chigara route + Decline Chapter 2: (insert Waifu here)* + Decline Chapter 3: (insert Waifu here)* + Decline *You can only enter a new route if you're still single. Secondly: That's pretty much what already happened in LibDay, you know. At least this way there'd be actual narrative reason for focus on one character over the others - example; Sola seems to be the one who will have more spotlight attention next release, so having her route be the one possible to enter or decline next chapter would make more narrative sense.
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Post by Blackhead on Mar 12, 2016 15:56:38 GMT -8
Okay, that wasn't apparent by the small textparagraph I quoted, thanks for clarifying. I still think that's extremely suboptimal, I have two major problems with that suggestion. Firstly: Love in Space has to make an insane amount of side content. Example: Chapter 1: Eva Chapter 2: Sola Chapter 3: Icari Chapter 4: Asaga Chapter 1 would remain fairly simple. Eva route+ decline. Chapter 2: continue Eva route+ start Sola route + decline. Chapter 3. continue Eva route + continue Sola route + start Icari route + decline. Chapter 4: continue Eva route + continue Sola route + continue Icari route + start Asaga route + decline. Sorry man, that's not going to happen. Love in Space doesn't have the financial strength to pull that off. We're not talking about small differences here, every route you go/don't go has large impact on how you interact with your crew. (Additional CGs, tons of dialogue needs to be adjusted, voice acting etc.) Secondly: The girls that come in later get screwed over hard for obvious reasons. I'd prefer to have attention+sceentime distributed more evenly. Two Visual Novels that remind me of ^ style are Himawari no Shoujo and G-Sensou no Maou. (I'm sorry, these two will forever hold a special place in my heart and nothing will ever topple them from their first place victory) Made by Akabei Soft 2, whom I imagine with releasing so many massive and rich story content VNs and having so many sub-branches, probably have a massive financial cushion to sit on. So yeah, I agree. It's something that's really difficult to pull off and I'm afraid LiS doesn't have those kind of resources. I imagine that the visual novels you're refering to are standalone titles? The term 'Chapter' I used is probably misleading. We're not talking about Chapters, but rather complete games (similar in length, compared to MoA and Lib Day.) So yes, that's not making it easier.
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Post by 白龍 on Mar 12, 2016 15:59:39 GMT -8
Okay, that wasn't apparent by the small textparagraph I quoted, thanks for clarifying. I still think that's extremely suboptimal, I have two major problems with that suggestion. Firstly: Love in Space has to make an insane amount of side content. Example: Chapter 1: Eva Chapter 2: Sola Chapter 3: Icari Chapter 4: Asaga Chapter 1 would remain fairly simple. Eva route+ decline. Chapter 2: continue Eva route+ start Sola route + decline. Chapter 3. continue Eva route + continue Sola route + start Icari route + decline. Chapter 4: continue Eva route + continue Sola route + continue Icari route + start Asaga route + decline. Sorry man, that's not going to happen. Love in Space doesn't have the financial strength to pull that off. We're not talking about small differences here, every route you go/don't go has large impact on how you interact with your crew. (Additional CGs, tons of dialogue needs to be adjusted, voice acting etc.) Secondly: The girls that come in later get screwed over hard for obvious reasons. I'd prefer to have attention+sceentime distributed more evenly. Not really. Firstly: I really doubt every waifu is going to be a romance option anyway (Icari and Kryska seem pretty locked-in with each-other so far, though I may be wrong). Secondly, LibDay could have been re-worked to be where you do or don't lock-in with Chigara. And in all honesty, the most it amounts to is SOME dialouge changes in the end, and most of the romance-scenes specific to that character would be done in that chapter (example - they pretty much did all the Chigara-consumation stuff in LibDay so they wouldn't have needed t focus heavily on it in the future) Also, I'm saying that each chapter has the option to PERMANENTLY lock in with a character - you don't get access to anyone in latter chapters if you locked in with someone before had. Seems there was another miscommunication - I was advocating that once you pick someone in one chapter, you're locked with them and can't back out for a new one the next chapter; you're locked in once you pick them (just like in Academy). The only difference being that only one route is available to access per chapter, but you can't access it unless you abstained from picking a route in a previous chapter. So it would really be more like: Chapter 1(LibDay): Chigara route + Decline Chapter 2: (insert Waifu here)* + Decline Chapter 3: (insert Waifu here)* + Decline *You can only enter a new route if you're still single. Secondly: That's pretty much what already happened in LibDay, you know. At least this way there'd be actual narrative reason for focus on one character over the others - example; Sola seems to be the one who will have more spotlight attention next release, so having her route be the one possible to enter or decline next chapter would make more narrative sense. Go read Himawari no Shoujo or G-Sensou no Maou. It follows exactly what you're proposing and I HIGHLY recommend them. Himawari no Shoujo is about a dystopian society where you as the protagonist is training to become a Special High Class Individual (Hmm... Sort of like, commissars for civilians?) at your home town. Balance that and that your home town was the starting point of a revolution years ago, your father was the leader of that revolution, and your exam proctor is your father's best friend and executioner... Things get interesting. G-Sensou no Maou is about the yakuza and the darker side of Japan where you as the protagonist am the genius adopted son of the biggest, baddest yakuza head in Tokyo whom you owe a significant debt to. (Balancing school life, underground life, making sure you keep your "papa" happy so he doesn't throw you into the bottom of Tokyo Bay, and solving the mystery of the new gang on the block where you seem to finally meet your match)
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Post by 白龍 on Mar 12, 2016 16:00:29 GMT -8
Two Visual Novels that remind me of ^ style are Himawari no Shoujo and G-Sensou no Maou. (I'm sorry, these two will forever hold a special place in my heart and nothing will ever topple them from their first place victory) Made by Akabei Soft 2, whom I imagine with releasing so many massive and rich story content VNs and having so many sub-branches, probably have a massive financial cushion to sit on. So yeah, I agree. It's something that's really difficult to pull off and I'm afraid LiS doesn't have those kind of resources. I imagine that the visual novels you're refering to are standalone titles? The term 'Chapter' I used is probably misleading. We're not talking about Chapters, but rather complete games (similar in length, compared to MoA and Lib Day.) So yes, that's not making it easier. Ooh, I see.
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Post by SharrOfRyuvia on Mar 12, 2016 16:10:57 GMT -8
Not really. Firstly: I really doubt every waifu is going to be a romance option anyway (Icari and Kryska seem pretty locked-in with each-other so far, though I may be wrong). Secondly, LibDay could have been re-worked to be where you do or don't lock-in with Chigara. And in all honesty, the most it amounts to is SOME dialouge changes in the end, and most of the romance-scenes specific to that character would be done in that chapter (example - they pretty much did all the Chigara-consumation stuff in LibDay so they wouldn't have needed t focus heavily on it in the future) Also, I'm saying that each chapter has the option to PERMANENTLY lock in with a character - you don't get access to anyone in latter chapters if you locked in with someone before had. Seems there was another miscommunication - I was advocating that once you pick someone in one chapter, you're locked with them and can't back out for a new one the next chapter; you're locked in once you pick them (just like in Academy). The only difference being that only one route is available to access per chapter, but you can't access it unless you abstained from picking a route in a previous chapter. So it would really be more like: Chapter 1(LibDay): Chigara route + Decline Chapter 2: (insert Waifu here)* + Decline Chapter 3: (insert Waifu here)* + Decline *You can only enter a new route if you're still single. Secondly: That's pretty much what already happened in LibDay, you know. At least this way there'd be actual narrative reason for focus on one character over the others - example; Sola seems to be the one who will have more spotlight attention next release, so having her route be the one possible to enter or decline next chapter would make more narrative sense. Go read Himawari no Shoujo or G-Sensou no Maou. It follows exactly what you're proposing and I HIGHLY recommend them. Himawari no Shoujo is about a dystopian society where you as the protagonist is training to become a Special High Class Individual (Hmm... Sort of like, commissars for civilians?) at your home town. Balance that and that your home town was the starting point of a revolution years ago, your father was the leader of that revolution, and your exam proctor is your father's best friend and executioner... Things get interesting. G-Sensou no Maou is about the yakuza and the darker side of Japan where you as the protagonist am the genius adopted son of the biggest, baddest yakuza head in Tokyo whom you owe a significant debt to. (Balancing school life, underground life, making sure you keep your "papa" happy so he doesn't throw you into the bottom of Tokyo Bay, and solving the mystery of the new gang on the block where you seem to finally meet your match) I have. Both of them in fact. Neither of which actually equate what I'm proposing here - not entirely. Unlike either of those, the main story does not/would not change at all - in that, it would be closer to Mass Effect in how the person you choose to love doesn't radically alter the story itself.
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Post by 白龍 on Mar 12, 2016 16:13:03 GMT -8
Go read Himawari no Shoujo or G-Sensou no Maou. It follows exactly what you're proposing and I HIGHLY recommend them. Himawari no Shoujo is about a dystopian society where you as the protagonist is training to become a Special High Class Individual (Hmm... Sort of like, commissars for civilians?) at your home town. Balance that and that your home town was the starting point of a revolution years ago, your father was the leader of that revolution, and your exam proctor is your father's best friend and executioner... Things get interesting. G-Sensou no Maou is about the yakuza and the darker side of Japan where you as the protagonist am the genius adopted son of the biggest, baddest yakuza head in Tokyo whom you owe a significant debt to. (Balancing school life, underground life, making sure you keep your "papa" happy so he doesn't throw you into the bottom of Tokyo Bay, and solving the mystery of the new gang on the block where you seem to finally meet your match) I have. Both of them in fact. Neither of which actually equate what I'm proposing here - not entirely. Unlike either of those, the main story does not/would not change at all - in that, it would be closer to Mass Effect in how the person you choose to love doesn't radically alter the story itself. So, the heroine is just along for the ride then?
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Post by SharrOfRyuvia on Mar 12, 2016 16:16:58 GMT -8
I have. Both of them in fact. Neither of which actually equate what I'm proposing here - not entirely. Unlike either of those, the main story does not/would not change at all - in that, it would be closer to Mass Effect in how the person you choose to love doesn't radically alter the story itself. So, the heroine is just along for the ride then? Yes. Like Mass Effect. Or, like you yourself said, Agarest Generations of War. At best you might get one different epilogue CG about how Kayto's life afterword ends up, but I'd think the endgame plays out about the same - who you romance isn't what'll change that.
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Post by Blackhead on Mar 12, 2016 16:31:43 GMT -8
Not really. Firstly: I really doubt every waifu is going to be a romance option anyway (Icari and Kryska seem pretty locked-in with each-other so far, though I may be wrong). Secondly, LibDay could have been re-worked to be where you do or don't lock-in with Chigara. And in all honesty, aside from the CG's, the most it amounts to is SOME dialouge changes in the end, and most of the romance-scenes specific to that character would be done in that chapter (example - they pretty much did all the Chigara-consumation stuff in LibDay so they wouldn't have needed to focus heavily on it in the future). If you spend a lot of time interacting with that character anyway, then pushing it into a romance really wouldn't need that much extra work - just like it wouldn't take much work to turn the Chigara-romance in LibDay into a more "surrogate sibling" love. Also, I'm saying that each chapter has the option to PERMANENTLY lock in with a character - you don't get access to anyone in latter chapters if you locked in with someone before had. Seems there was another miscommunication - I was advocating that once you pick someone in one chapter, you're locked with them and can't back out for a new one the next chapter; you're locked in once you pick them (just like in Academy). The only difference being that only one route is available to access per chapter, but you can't access it unless you abstained from picking a route in a previous chapter. So it would really be more like: Chapter 1(LibDay): Chigara route + Decline Chapter 2: (insert Waifu here)* + Decline Chapter 3: (insert Waifu here)* + Decline *You can only enter a new route if you're still single. Secondly: That's pretty much what already happened in LibDay, you know. At least this way there'd be actual narrative reason for focus on one character over the others - example; Sola seems to be the one who will have more spotlight attention next release, so having her route be the one possible to enter or decline next chapter would make more narrative sense. Your logic is flawed here, that's not how it works. it doesn't matter one bit if you're permanently locked with a Character or not, the mere option that you can decline or decide for someone makes it necessary to create content for both decision paths. Just look at the setup you posted. For example: "Chapter 3: (insert Waifu here)* + Decline " Let's say Chapter 3 waifu is Asaga. As it stands Chapter 3 has only content for romancing Asaga+declining, but that's incorrect. If you chose Chigara in Chapter 1, that decision has to be carried over in Chapter 3. If you chose Sola in Chapter 2, that has to be carried over. With every Chapter you add, there is more stuff you have to account for later in, depending on who you romance. Otherwise there would be no indication that you're in a relationship with someone in the given Chapter. As for Kryska/Icari. I think them being together is pretty much headcanon. We can argue about Kryska-Kayto, but Icari has more than once shown interest in Shields. I'm not sure, but I believe Samu has also objected the Yuri-pairing at some point on ask.fm
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Post by SharrOfRyuvia on Mar 12, 2016 16:49:03 GMT -8
Not really. Firstly: I really doubt every waifu is going to be a romance option anyway (Icari and Kryska seem pretty locked-in with each-other so far, though I may be wrong). Secondly, LibDay could have been re-worked to be where you do or don't lock-in with Chigara. And in all honesty, aside from the CG's, the most it amounts to is SOME dialouge changes in the end, and most of the romance-scenes specific to that character would be done in that chapter (example - they pretty much did all the Chigara-consumation stuff in LibDay so they wouldn't have needed to focus heavily on it in the future). If you spend a lot of time interacting with that character anyway, then pushing it into a romance really wouldn't need that much extra work - just like it wouldn't take much work to turn the Chigara-romance in LibDay into a more "surrogate sibling" love. Also, I'm saying that each chapter has the option to PERMANENTLY lock in with a character - you don't get access to anyone in latter chapters if you locked in with someone before had. Seems there was another miscommunication - I was advocating that once you pick someone in one chapter, you're locked with them and can't back out for a new one the next chapter; you're locked in once you pick them (just like in Academy). The only difference being that only one route is available to access per chapter, but you can't access it unless you abstained from picking a route in a previous chapter. So it would really be more like: Chapter 1(LibDay): Chigara route + Decline Chapter 2: (insert Waifu here)* + Decline Chapter 3: (insert Waifu here)* + Decline *You can only enter a new route if you're still single. Secondly: That's pretty much what already happened in LibDay, you know. At least this way there'd be actual narrative reason for focus on one character over the others - example; Sola seems to be the one who will have more spotlight attention next release, so having her route be the one possible to enter or decline next chapter would make more narrative sense. Your logic is flawed here, that's not how it works. it doesn't matter one bit if you're permanently locked with a Character or not, the mere option that you can decline or decide for someone makes it necessary to create content for both decision paths. Just look at the setup you posted. For example: "Chapter 3: (insert Waifu here)* + Decline " Let's say Chapter 3 waifu is Asaga. As it stands Chapter 3 has only content for romancing Asaga+declining, but that's incorrect. If you chose Chigara in Chapter 1, that decision has to be carried over in Chapter 3. If you chose Sola in Chapter 2, that has to be carried over. With every Chapter you add, there is more stuff you have to account for later in, depending on who you romance. Otherwise there would be no indication that you're in a relationship with someone in the given Chapter. As for Kryska/Icari. I think them being together is pretty much headcanon. We can argue about Kryska-Kayto, but Icari has more than once shown interest in Shields. I'm not sure, but I believe Samu has also objected the Yuri-pairing at some point on ask.fm I don't see how and I don't see why not. And again, not really - take how Chigara was portrayed in LibDay. A few alterations (extra dialouge and one new CG at best) to that could make it work as a sister-bond just as easily. If you spend much of one chapter focused on a specific character, it really wouldn't take that much more of an addition to turn it into a romance. That premise is kinda incorrect in and of itself - you don't need to do major extra content for a character you're locked-in with from a previous chapter, mainly because all that development's already done. At most one or two extra scenes would be needed. I'll use Mass Effect 3 as an example - the interactions with all the characters in the game are largely the same (same conversations about the same topics with the same overall events. You don't have to romance Garrus to have him take you on a shooting contest, you don't have to romance Liara to have lunch with her, ect), with the romance option having some extra dialouge and maybe one or two exclusive scenes. The very least you would have to account for is perhaps some obligatory dialouge-references - the only part where it would REALLY have a lot of exclusive content would be the final chapter with the epilogues and "final bang before the last battle" stuff as far as I'd see. Have you even seen how Kryska and Icari interact even just as far as LibDay goes? If it's headcannon, it's one Samu-Kun seemingly endorses - plus I don't remember him actually saying it wouldn't happen (then again I haven't kept up with his ask.fm, so how would I know?). Do you know where it is/if that quote's still viewable?
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Post by Blackhead on Mar 12, 2016 17:44:24 GMT -8
<abbr data-timestamp="1457830143000" class="time" title="Mar 13, 2016 1:49:03 GMT 1">Mar 13, 2016 1:49:03 GMT 1</abbr> SharrOfRyuvia said: I don't see how and I don't see why not. And again, not really - take how Chigara was portrayed in LibDay. A few alterations (extra dialouge and one new CG at best) to that could make it work as a sister-bond just as easily. If you spend much of one chapter focused on a specific character, it really wouldn't take that much more of an addition to turn it into a romance. That premise is kinda incorrect in and of itself - you don't need to do major extra content for a character you're locked-in with from a previous chapter, mainly because all that development's already done. At most one or two extra scenes would be needed. I'll use Mass Effect 3 as an example - the interactions with all the characters in the game are largely the same (same conversations about the same topics with the same overall events. You don't have to romance Garrus to have him take you on a shooting contest, you don't have to romance Liara to have lunch with her, ect), with the romance option having some extra dialouge and maybe one or two exclusive scenes. The very least you would have to account for is perhaps some obligatory dialouge-references - the only part where it would REALLY have a lot of exclusive content would be the final chapter with the epilogues and "final bang before the last battle" stuff as far as I'd see. Have you even seen how Kryska and Icari interact even just as far as LibDay goes? If it's headcannon, it's one Samu-Kun seemingly endorses - plus I don't remember him actually saying it wouldn't happen. Hey, I'm not saying that your proposition is impossible to implement, but I just want to point out the financial difficulties and drawbacks. There are easier, cheaper, and straight up simpler options on how to handle this. No doubt. On Kryska/Icari: Samu has tons of fun with these two, that's undeniable. But just by judging on V2.0's ending and how Icari reacts/interacts with Shields, it makes things definite in my view. But who knows? Maybe it really turns out differently. Kayto: Hey Icari, what's up? Just dumped down Eva for you. Icari: Sorry boy, you're not men enough for me! Kryska: Sir! Sorry, I'm off duty! Kryska and Icari proceed to make out with each other. Kayto: Fuck! Well....Ava it is! Haha. If that really happens, prepare for world war 3. It is one thing to temporarily romance someone for a game, but having his waifu turned into a lesbian and get it on with another one of the cast, right in front of you, after you waited for multiple years. People would storm Love in Space studios. And know what? Supreme Commander Blackhead would lead the mob! Edit: On ask. I don't know. I'll maybe take a look at it later.
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Post by SharrOfRyuvia on Mar 12, 2016 18:04:12 GMT -8
<abbr data-timestamp="1457830143000" class="time" title="Mar 13, 2016 1:49:03 GMT 1">Mar 13, 2016 1:49:03 GMT 1</abbr> SharrOfRyuvia said: I don't see how and I don't see why not. And again, not really - take how Chigara was portrayed in LibDay. A few alterations (extra dialouge and one new CG at best) to that could make it work as a sister-bond just as easily. If you spend much of one chapter focused on a specific character, it really wouldn't take that much more of an addition to turn it into a romance. That premise is kinda incorrect in and of itself - you don't need to do major extra content for a character you're locked-in with from a previous chapter, mainly because all that development's already done. At most one or two extra scenes would be needed. I'll use Mass Effect 3 as an example - the interactions with all the characters in the game are largely the same (same conversations about the same topics with the same overall events. You don't have to romance Garrus to have him take you on a shooting contest, you don't have to romance Liara to have lunch with her, ect), with the romance option having some extra dialouge and maybe one or two exclusive scenes. The very least you would have to account for is perhaps some obligatory dialouge-references - the only part where it would REALLY have a lot of exclusive content would be the final chapter with the epilogues and "final bang before the last battle" stuff as far as I'd see. Have you even seen how Kryska and Icari interact even just as far as LibDay goes? If it's headcannon, it's one Samu-Kun seemingly endorses - plus I don't remember him actually saying it wouldn't happen. Hey, I'm not saying that your proposition is impossible to implement, but I just want to point out the financial difficulties and drawbacks. There are easier, cheaper, and straight up simpler options on how to handle this. No doubt. On Kryska/Icari: Samu has tons of fun with these two, that's undeniable. But just by judging on V2.0's ending and how Icari reacts/interacts with Shields, it makes things definite in my view. But who knows? Maybe it really turns out differently. Kayto: Hey Icari, what's up? Just dumped down Eva for you. Icari: Sorry boy, you're not men enough for me! Kryska: Sir! Sorry, I'm off duty! Kryska and Icari proceed to make out with each other. Kayto: Fuck! Well....Ava it is! Haha. If that really happens, prepare for world war 3. It is one thing to temporarily romance someone for a game, but having his waifu turned into a lesbian and get it on with another one of the cast, right in front of you, after you waited for multiple years. People would storm Love in Space studios. And know what? Supreme Commander Blackhead would lead the mob! Edit: On ask. I don't know. I'll maybe take a look at it later. That's just it - I advocated this because of financial considerations. You'd only need to do one major romance-block per-chapter for a new option with just a few annotation-scenes/CG's for a pre-existing romance. There wouldn't be any need to cram like five different routes into one entry - just conclusions to already-active things. Yeah, but you have to consider the whole sister/brother complex possibility. For all we know, that's as far as it goes for Icari and Kayto right now - especially since judging it all on one extended ending vs the rest of the series says nothing for sure. Granted, I wouldn't be opposed to owning a Tsun-cruiser, but I've just kinda stopped expecting it since the primary contenders (if Academy is any indication) were Sola, Ava, Chigara and Asaga.
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Post by Blackhead on Mar 12, 2016 19:22:05 GMT -8
That's just it - I advocated this because of financial considerations. You'd only need to do one major romance-block per-chapter for a new option with just a few annotation-scenes/CG's for a pre-existing romance. There wouldn't be any need to cram like five different routes into one entry - just conclusions to already-active things. Yeah, but you have to consider the whole sister/brother complex possibility. For all we know, that's as far as it goes for Icari and Kayto right now - especially since judging it all on one extended ending vs the rest of the series says nothing for sure. Okay I'm out. You are trolling, right? There is NO way you can be serious. You got us all good man... me, Vaen, Marx and everyone else. emoticon_ava_small
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Post by worstwaifu on Mar 12, 2016 19:22:25 GMT -8
Kryska has moved up my waifu charts, for reasons.
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Post by SharrOfRyuvia on Mar 12, 2016 19:33:58 GMT -8
That's just it - I advocated this because of financial considerations. You'd only need to do one major romance-block per-chapter for a new option with just a few annotation-scenes/CG's for a pre-existing romance. There wouldn't be any need to cram like five different routes into one entry - just conclusions to already-active things. Yeah, but you have to consider the whole sister/brother complex possibility. For all we know, that's as far as it goes for Icari and Kayto right now - especially since judging it all on one extended ending vs the rest of the series says nothing for sure. Okay I'm out. You are trolling, right? There is NO way you can be serious. You got us all good man... me, Vaen, Marx and everyone else. emoticon_ava_small No. I am 100% dead serious. Hell, I actually can't figure out why you think otherwise. And now, when I ask "how is taking care of the majority of one romance per game going to cause financial difficulties and drawbacks", you jump to "trolling". How 'bout you tell me where that leap of non-logic came from? How is compartmentalizing things the way ME1 & ME2 did for the respective romances the two did and didn't available - something that would require only a few short acknowledgements to a pre-existing romance if it's there - this expensive and unwieldy system you somehow think is obvious to see?
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Post by BITE ME UNIVERSE on Mar 13, 2016 11:57:45 GMT -8
My best guess would be that he confused you with GeonteneArgon00 from the "The Legion - which choice fits better?" thread. Ah. Okay... though I'd have to ask how that mix-up even happened. I've been busy and my memory isn't the best as of late. My brain works one day at a time, planning ahead so I made a mistake there. I apologize for that. I've been extremely busy and got a bit irritated because I was spending time trying to explain things that I didn't even need to get involved in and should've just left alone. None of that was your fault. Again, I apologize.
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Post by KnightOfXentar on Mar 13, 2016 12:31:54 GMT -8
I'd actually suggested that a good way to do it was to have each chapter offer a different romance path - LibDay could be the chance for Chigara fans while the next one can be about Sola or Asaga, and the follow up could be Ava or even Claude and so-forth. Yeah there'd be a wait for the chapter with the waifu you want, but that probably would have been better received then a forced romance. ... I'm not sure you got what I mean. At all. I was saying that each game gives you a chance to romance someone if you haven't already. LibDay - you can romance Chigara. Abstain there and you can romance someone else in the next one. Abstain again and you can romance someone else in the following game and so-forth. I was advocating each chapter giving you the choice to pick one waifu and CHOOSE to either commit and make them the lover, or refuse and keep them friends/comrades from there-on out. NOT that you switch up every game (and in fact that's pretty much the atmosphere the original/current one inspires; jumping into a new romance right after the last one failed). Example: Chapter 1: Eva Chapter 2: Sola Chapter 3: Icari Chapter 4: Asaga Chapter 1 Eva route+ decline. Chapter 2: continue Eva route + start Sola route + decline. Chapter 3. continue Eva route + continue Sola route + start Icari route + decline. Chapter 4: continue Eva route + continue Sola route + continue Icari route + start Asaga route + decline. TERRIBLE TERRIBLE IDEA. And now, when I ask "how is taking care of the majority of one romance per game going to cause financial difficulties and drawbacks??", you jump to "trolling". I will explain it to you, why its not financially feasible: in Sunrider we know all the girls from start. At some point even Love in Space presented it in the way " which girl will you get?" on their page (around 2014?). So after teasing and promising something, fans will be disappointed if they dont get it. Especially if they have to pay for it. it's quite simple. Fans who are absolutely not interested in Icari route (your chapter 3) wont buy that chapter. Thats why it will be financially difficult. And there are even worse possibilities: Even more hardcore fan who is only interested in Asaga will say " Call me in 4 years when you finally release chap 4 with Asaga. Bye." Just strategy part of game is not that good to justify players paying for it. Mask of Arcadius gave us choices and hints of possible romance... so thats what players expect. Another thing to mention is the amount of work developers would have to do to include every possible event in later chapters (in every next chapter, the amount of work you have to do skyrockets). Why "your idea" worked in Mass Effect? Do you know why this episodic attitude was feasible in Mass Effect? Because in Mass Effect 1 we had only 2 girlz: Liara + Ashley. Players didnt know about Subject Zero, Miranda, etc. so they couldnt be pissed "why no Miranda romance?!"
While there were introduced new girlz in Mass Effect 2 , the 2 original girls were "busy" with another work, so they were not available so Sheppard had excuse to get intimate with new girlz... or he could wait for Mass Effect 3, but that idea works only that much. People are not willing to pay money to get something they dont want. If Bioware presented 4 games without Liara/Ashley people would be mad.
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