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Post by planguy on Jun 28, 2016 14:36:16 GMT -8
So Chigara sucks. How can she be made to not suck? My worry about her is that she is going to continue to take center stage. What was done with her didn't really work and the developers are going to try to "fix" her, to vindicate themselves. The most likely way they are going to do this is to give her a darker interpretation because of hive mind shenanigans. Personally I think the best thing to do with her is make her as unobtrusive as possible. Make her a damn ghost. Like keep her a possible option but make it so that you really have to work for it. The Chigara Restoration path should be something rewarding but if you aren't pursuing it Kayto should ignore her. He shouldn't even angst about her.
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Post by Dextix on Jun 29, 2016 11:49:51 GMT -8
How? By a complete rewrite. That choke forced story was the shittiest thing i had to stomach.
And if not it, then just fck her out. Just dont show her anymore. While playing Lib Day she sucked any enjoyment i could have had. Not only because of how shitty she was written, but how Kayto was shitty written in regards to her.
Again, i always saw her as a little sister. Not as a goddamn lover! This suck especially since Kayto shows NO signs of romantic affection towards her before Lib Day! Where with Ava we can see romantic tension over past relationship, there is nothing inbetween Chigara and Kayto. And then BAM, look, you are fcking her doggy style.....
Still dont get how writter thought this was a good idea....
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Post by zophor on Jun 29, 2016 16:38:51 GMT -8
The vibe I was given was that it was happening behind the scenes. Ava did comment about it early in the game and Chigara had made her feelings known from the beginning of MoA. With Kayto it may have just been him latching onto her since she was the providing him with support since Ava told him bluntly she wasn't interested anymore, Asaga was trying to be the cool heroine, Claude was a no go, Icari was being Tsundere and Kryska...well she was just there.
My overall feeling, as I put in another post is that it's one of those manga/anime romance misdirects. Kinda like how Kira got it on with Flay in Gundam Seed early on. With Chigara acting rather...(twirls finger around the ear) in the Prototype mindspace I don't think she'll be the same coming back.
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Post by Dextix on Jun 29, 2016 22:06:58 GMT -8
THere is no behind the scenes bullshit here. If both of them have feelings for eachother, you show it as a writter or give hints. None were given from Kayto. I only saw one sided affection From Chigara and every other rider, depending on how you got along with them.
Kayto however, from the start, was still into Ava, it was clearly shown, especialy with how many times you were given the chance to pursue her again. By the end off the first and second game you can detach yourself, but still you have no feelings shown to anyone else.
While Chigara has scenes and provides emotional support, not even a hint of attraction by Kayto was given. Hell, he has shown more attractions towards Asaga considering the operation Wedding Crash
Its nonsensical, non explained, and happened just because the writter obiviously needed a shock factor or some crap. The whole storyline could have easily worked with Chigara being a friend or even a little sister chracter. As a romance, which is so underdeveloped, out of the air and frankly cringey?
I liked Chigara very much. Right now, i dont ever want to see her again, i dont even want to deal with any bullshit that probably will go in the sequel about Kayto being heartbroken or something like that. You dont force a script like that.
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Post by zophor on Jun 30, 2016 3:31:28 GMT -8
THere is no behind the scenes bullshit here. If both of them have feelings for eachother, you show it as a writter or give hints. None were given from Kayto. I only saw one sided affection From Chigara and every other rider, depending on how you got along with them. Kayto however, from the start, was still into Ava, it was clearly shown, especialy with how many times you were given the chance to pursue her again. By the end off the first and second game you can detach yourself, but still you have no feelings shown to anyone else. While Chigara has scenes and provides emotional support, not even a hint of attraction by Kayto was given. Hell, he has shown more attractions towards Asaga considering the operation Wedding Crash Its nonsensical, non explained, and happened just because the writter obiviously needed a shock factor or some crap. The whole storyline could have easily worked with Chigara being a friend or even a little sister chracter. As a romance, which is so underdeveloped, out of the air and frankly cringey? I liked Chigara very much. Right now, i dont ever want to see her again, i dont even want to deal with any bullshit that probably will go in the sequel about Kayto being heartbroken or something like that. You dont force a script like that. Like I said, and you confirmed, she provided him with the emotional support he needed when he needed it. Just like Flay did to Kira, granted of course that she did it with the intention of taking advantage of him. Also, even more indicating that it was happening behind the scenes is the fact that Claude and the others were aware of it, such as when Claude berated Asaga asking her if she thought any of the other girls were happy at the thought of not being the one to be with him. This also takes into account that as a kickstarter, and a short game, we're not 100% sure just how long it was between events. The fact that Ava noticed that Chigara and Kayto had been sneaking around lends credence to the idea that it could've been anywhere from a few weeks to a few months.
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Post by Dextix on Jun 30, 2016 6:10:43 GMT -8
Aye, she provided emotional support. But not as a lover. More like as a friend, or a sister. Because they can also give emotional support. There was no indication that Kayto had any romantic feelings. And MY Kayto certainly didnt because he had the hots for Asaga and should have ended up with her in the first place.
I dont get what does kickstarter have to do with it? And if something happens between that downtime, you show it, and make it so it makes sense! Because again, during 2 games, no indication of romance was given (Unless you flirt with her or pursue her, if its possible). But otherwise Kayto shows no attraction.
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Post by zophor on Jun 30, 2016 11:56:56 GMT -8
Because there was no romance in the first two. As you, and the rest of us noticed, his attention was focused on Ava.
However she rejected him at a time when he was under heavy emotional pressure and Chigara was there to fill in the void, which is likely where the romance started up...at the end of MoA.
Also what you get from a kickstarter game is reliant on several factors, one of which is the amount they get through the program. They aren't some rich company that can show every event from start to finish and as such rely on innuendo to fill in the blanks. I'm not saying I agree with the Chigara romance arc. My preference goes Icari, Asaga, Sola, Ava, Chigara, Claude and then Kryska.
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Post by Dextix on Jun 30, 2016 12:23:19 GMT -8
"Likely" - No it isnt. If it was, we would have been shown at least some indication of that. And again, assumption that he sees her as a romantic interest in that or after that scene and in no other way. Considering that everyone can flirt with who they want and pursue who they want while actually showing romantic feelings in the first two games, the Chigara romance came out of nowhere, unless you tried to end up with her.
And no, dont bullshit me about finances. Making a VN is one of the cheapest games you can make besides a gamebook. It does not require high ammounts of resources or programming. You add a sprite, you add a text. Done. They could have easily expanded all 3 games far more than they did (Especially in Lib Day). Hell, they could have even made more choises and branching paths.
If this wasnt mainly a VN, i would agree with you, but it is a VN. They could have easily expanded all of that, the writter just chose not to.
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Post by vladek on Jul 1, 2016 6:20:49 GMT -8
At first lets make sure that I'm also not liked the forced chigara romance. BUT there are lot of scene imho where chigara more and more become emotional important for kayto (after beach scene, tea scenes etc), and kayto needed someone to talk with (he had prefered ava, but she rejected kayto), and chigara was there for him. You ever had a very stressfull and bad time? You ever had a girl which helps you and was theres for you, even if she not yout favourite? I think NO, because everyone who was once in this situation would know that really fast imaging there is somrthing like love between you and your friendzoned girl. Kaytos behavior is very realistic, yes, it was fast, but do you have played reborn? There is more or less everything cleared why it was such a hurry up relationship between kayro and chigara.
Kayto was emotional in a very bad shpae, chigara helps him out, that this leads to a imaginary love is not really suprising.
If I read your post(s) i think the problem is another one: Sunrider doeasen't follow the way you want it. I can party understand; it's bad when a good thing get stuff you don't like, but after alk SR is a LiS creations, not your creations. I read your post and between every line I read "after all samu made sunrider bad". Even if it is like this, you have to accept, please. Write your own story before critisise this and that and this...
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Post by Dextix on Jul 1, 2016 7:53:10 GMT -8
Yes, chigara was important to Kayto, Never going to argue against that. But never was it shown tha she had romantic importance to Kayto. And yes, i had a girl like that, because i was horribly bullied in school and basically had to fight back however i could. It was guess what, my cousin. And she acted in a simmilar way Chigara did, helped me through my problems.
Just because someone helps you doesnt mean you are instantly in love. Especially since there is no indication of it. Considering how he experienced the death of his sister, Kayto would see Chigara as something of a replacement for his sister. That is far more likely because we were given hints of that, instead of romance. Also, despite how fragile Kayto sometimes was, he was not aws stupid as that, to be swayed so easily.
And reborn, does not matter shit, because its NON CANON. Aka, NOT REAL. It has no significance on the story.
And no. IF you had read my posts you would have known exactly what problem i find. Because i LIKE the story. Yes. I like it, hell , i love it. I see where it was going. I see the skeleton behind it. IT is beautifull. However, its implementation is shit. It is not even an opinion. Considering how good stories are written and guidelines that are used, it is shit.
Even if i dont like something i always try to see if its good. For example, i didnt like some of ME3 scenes. Thane Dying or Mordin dying. I hated it. But those were good scenes! They were emotional! You had build up before that! You knew the characters well. I did not like the scenes, but they were good and well written (Thane is arguable a bit). I didnt like some of the endings (After update) But i still saw how they were implemented and if they were good.
Also, what does it matter whos creation it is? EVERYONE can critique and offer opinion. Even if they have not created anything in their lives. BEst movie, food, game critiques, have not created the products they are reviewing. So what? I dont need to write my own story to see that Li Day was shit. Not in how it was designed, but in how it was written.
And you dont need to read between the lines to see that i hate the writter and what he did with Lib Day. The writter did not make Sunrider bad, he made Lib Day bad. It was a sloppy and lazy job. Like i said, 50 shades of gray was written better.
And no, neither i, nor anyone else has to accept this shit. Did people accept the mass efffect endings which were crap? No they goddamn didnt.
Currently story is the weakest link of them all in this series, when it was one of its best points. And now you ignited my passion to write even more analysis threads about the games, so i thank ye. Also, i will be trying to write a sunrider fanfic, that closely follows the games, but adds on to them and completely changes the shitshow that was Lib Day, into something that has the same story, just written better.
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Post by varzov on Jul 1, 2016 9:13:40 GMT -8
And no, dont bullshit me about finances. Making a VN is one of the cheapest games you can make besides a gamebook. It does not require high ammounts of resources or programming. You add a sprite, you add a text. Done. They could have easily expanded all 3 games far more than they did (Especially in Lib Day). Hell, they could have even made more choises and branching paths. If this wasnt mainly a VN, i would agree with you, but it is a VN. They could have easily expanded all of that, the writter just chose not to. Making VNs is comparatively cheap, yes. Making a fully voiced VN, however, isn't. No matter the quality of voiceactors, if you're doing it on Sunrider's budget it'll still cost an arm and a leg. So of course they ended up cutting a lot of text and content, that's what you do when you have to budget for VA. Which is why making LD fully voiced was completely mind-boggling. Why bother, really? It wasn't voiced before, getting VA onboard halfway through seems counterintuitive. Why was it even done? Who demanded it, the fans? Was it, together with that neat animation sequence at the start, done so they could pitch the game to someone? Or maybe they simply felt they could generate more interest for Sunrider that way? I just can't get my head around it. Then again, I don't read VNs all that often, and I know jack shit about the trends in that segment of the industry. Maybe it all makes sense. I sure hope it does. Save
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Post by Dextix on Jul 1, 2016 9:48:28 GMT -8
I think they wanted to "think bigger" so to say and give a product of more quality, simmilar to like AAA titles do with good graphics. And i dont care about that either. Why?
Because they could have easily voiced only the MAIN scenes and leave others onvoiced, which many RPGS do.
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Post by vladek on Jul 1, 2016 10:53:22 GMT -8
Yes, chigara was important to Kayto, Never going to argue against that. But never was it shown tha she had romantic importance to Kayto. And yes, i had a girl like that, because i was horribly bullied in school and basically had to fight back however i could. It was guess what, my cousin. And she acted in a simmilar way Chigara did, helped me through my problems. Maybe no love because it' family. But I anyway I'm not in the position to declear you are wrong. I didn't know about your life. But after all my experience - not only for myself, also what I saw at othet guys - let me think in the most causes there will be a big chance that you imagine love from few days to another. Right, that would be possible to, sounds also logical. But because Kayto fucked chigara I don't think he saw her as a new sis -> 'I love the next girl which helps me' looks more plausible. do you have played reborn? Of course it is not canon, but the girls and kayto have still the same character like in the original, and what kayto thinks in reborn he would think also in real. If LD wouldn't be rushed published I'm sure the explaination WHY kayto falled in love with chigi were the same as in reborne. Hm. Okay. I can't judge about how much you lovr Sunrider, but you don't love LD (even if you just hate the game cause the 'bad writting'), but LD is also a official part of Sunrider. You can't say you love Sunrider and hate LD. And after all, is it really bad written? Sure, its not veeery nice, but after all is not THAT bad. Thats why I think you are pissed about the outcome of LD. Are you really HATE a VN writter just because the romance was to fast/without good explanation? Is that enough for hate? I can't believe this made you this mad, thats I think its more the stor in general which you don't like. totaly agree with you, just I didn't like thane very much. critics is one thing, another thing is to say 'this would be better if it were written like I say'. This sounds a bit arrogant. You can say its shit, but it feels like you also want to tell you are the better writter, and I believe this only if I read something from you which is REALLY better. Shit no battery left on my phone and no PC atm. I will let the rest of your post just as he is. Will rejoin this thread tomorrow (just btw, it's nice when youre creative cause of my answers, dont feel blocked, write as many analyses you want. Was never my intention to forbid you something.)
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Post by Dextix on Jul 1, 2016 11:49:21 GMT -8
I agree with you, that possibility is always there. And i would not be arguing against it if it was shown. It was not however. In the first two games it simply wasnt shown, and you have to show that. And yes, after he fcked Chigara he obiously didnt see her as sister, however i am not talking about Lib Day in this intance, i am talking before that, and at that time there was no real indication that he sees her more than a sister.
Now about Reborn. Look, this is what i dislike most about non canon stories. Again, you can say that everything that happened shows or relates to canon. But it doesnt. Again, it is a non canonical story. Nothing is real in it no matter how its written. Its the whole concept of a non canonical story.
No no no, i love both sunrider and LD, i hate the writting of LD, everything else i found really good (Besides the shit framerate). The teams really went on ham with everything besides writting. Also, i can love a franchise or a product and hate parts of it. (Star wars prequels, cough cough).
And yes, its really badly written. Main cause of this is ooc main cast, rushing and lack of content.I will explain it a bit now.
I am not pissed about the outcome or the story itself, i am pissed at its implementation. The outcome, is good, or could have been good, if it was accompanied by good writting and explanations before, the same is with the story. The skeleton of the story is good, plotpoints are clear, confclit is clear. But bad writting ruins it.
First of all, the ooc main cast.
Icari and Kryska become BFFS - too fast. We get one shower scene and now they are best friends from being rivals. The change happened unnaturally, too fast. There was not enough time or scenes to show how they changed, because before that they were always rivals.
Kayto - Becomes the biggest dumsbhit MC of a harem in the UNIVERSE. In the first two games, he was an inexperienced guy, however, he had the smarts, he had the vision. And in Lib Day he turns into an idiot who cant add 2 and 2 together. Just no...
Asaga - BEcomes yandere, jealous and psycho, for no goddamn reason. I know that this was aimed to do with the sharr inside of her. However, the lack of scenes and content and any more explanation on this (Besides a single scene), makes this change unnatural, and stupid.
Again, i will stop here, but the main gripe i have with the characters, is that many of them change, and i can see the change. But there was no indication before that something is wrong for most of them and also the lack of scenes simbolizing the change makes it seems unnatural and simply ooc out of nowhere.
And then rushing and lack of content. The scenes were far too little in between fights. In the first two games that was also a problem, but not such an obivious one because those had smaller scale changes. This time however, the writter was ambitious and started and finished many plotpoints. However, more scenes were not added, thus little time was given to all plotpoints, charcters and changes, feeling as if everything does incredibly fast.
While reading fanfictions this is the biggest indicator of an inexperienced writter and a bad story. Where everything is going too fast. Even active and action stories are detailed and ore slowly paced. But when they go at light speed its incredibly detrimental.
And of course this then ends up in the lack of content. People and characters are not explained or explored much, scenes are not satisfying and there are not enough of them.
In the end, this results in many plot holes and unanswered questions which had to be answered. The ending itself is full of plotholes that sank it. Despite it possibly being a great ending, when ramming sunrider into the enemy command ship i felt great, that scene was fcking amazing, i felt alive! But before and after that? Where it was dependant on previous writting and actions? IT all fell apart.
I woul have even been ok with the romance (With bitter taste in my mouth) if it was properly made. Now it was rushed, and, just simply stupid. Its what a 10 year old thinks romance looks like.
And aye, i can agree that i might seem arrogant. I am saying that it would be better if written like how i suggested, but others have made good suggestions too. And i would agree with those. However, basically anything will be better than what we have now, any addons. Hell if i learned how to properly mod the sunrider games, i would probably dedicate some of my time to modifying story bits or adding more things such as a codex or something like that.
Now do i believe that im a better writer. Possibly. I dont know. If the same person wrote all three games, then i seriously dont know. I am an idea generator, not the best of writters. I can generate universes, characters, ideas, plots, but writting them is not easy for me.FOr me it is easier to direct. To tell what direction is better, what choise is better. Im not a creator, im more of a fixer.
And nah im not blocked, just simply got the urge.
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Post by zophor on Jul 3, 2016 3:03:39 GMT -8
While I can agree with some of your gripes, such as the story feeling rushed, others I can debate on.
Icari and Kryska were bff rivals since the first game. Icari didn't trust her because she worked for the Alliance and Kryska distrusted Icari for being a mercenary. This was pretty much resolved in the last battle of the first game. You can read this between the lines from their interactions in MoA. It's also why many like them as the mandatory lesbian couple.
With Kayto, love makes people blind. Talk to any new couple and they'll downplay any obvious flaws in their partner. Why do you think con artists are able to operate so easily?
Asaga...well I'm on the fence here. I can agree with you that she made the personality swap way too fast. She'd been Chigara's bff for years and then makes the jump to resenting if not outright hating her. While you can read this as a combo of jealousy and the Sharr, a lot of people will resent not being TOLD why. Kinda like the bitterness on the WoW forums. Alliance players resent constantly being TOLD what their side did as opposed to be SHOWN and lash out because of it.
However I still stand by my stance of the writers had to work with what limited resources they had. Maybe I'm right maybe I'm wrong, I'm a fanfic writer too btw, but ranting with hate for their story while at the same time that you could do a better job than them isn't going to get you the kind of response you want.
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Post by vladek on Jul 3, 2016 3:10:22 GMT -8
While I can agree with some of your gripes, such as the story feeling rushed, others I can debate on. Icari and Kryska were bff rivals since the first game. Icari didn't trust her because she worked for the Alliance and Kryska distrusted Icari for being a mercenary. This was pretty much resolved in the last battle of the first game. You can read this between the lines from their interactions in MoA. It's also why many like them as the mandatory lesbian couple. With Kayto, love makes people blind. Talk to any new couple and they'll downplay any obvious flaws in their partner. Why do you think con artists are able to operate so easily? Asaga...well I'm on the fence here. I can agree with you that she made the personality swap way too fast. She'd been Chigara's bff for years and then makes the jump to resenting if not outright hating her. While you can read this as a combo of jealousy and the Sharr, a lot of people will resent not being TOLD why. Kinda like the bitterness on the WoW forums. Alliance players resent constantly being TOLD what their side did as opposed to be SHOWN and lash out because of it. However I still stand by my stance of the writers had to work with what limited resources they had. Maybe I'm right maybe I'm wrong, I'm a fanfic writer too btw, but ranting with hate for their story while at the same time that you could do a better job than them isn't going to get you the kind of response you want. Yeah, exactly my thoughts. Yes, I agree with you (Dextix), the Story was very rushed, but rushed not = bad written. If they would had taken more time to finish LD everything have been great, even with exactly the same writter. I understand what do you wish to say, but I think the Problem isn't the writting like you think, but rather that they published LD far to early without enought Content.
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Post by Dextix on Jul 3, 2016 5:51:00 GMT -8
To be honest, i still did not get that kind of vibe from Kryska and Icari. Because they bickered (And not in a good way) in, well every game. Yes, it did get better, but not near the level of frienship. Also, the communities will ship anything that moves, so no news there. I mean, people still ship Kayto with his sister...... (GODDAMIT JAPAN).
I can agree that love makes people blind. But we are talking about normal people. Civies. Kayto is a military officer no matter how young he is. He saw death, he shot people himself (Operation wedding crash), he killed thousands by destroying ships. I would agree that he becomes blind if you go the "ggod guy" route so to say, where you make decisions to save everyone you can. But it doesnt make sense when you go the "prince" mode or how its called? Then you think practically, and dont let feelings influence your decisions.
Aye, that was my only problem. I found that situation intriguing and great, especially the talk with the Sharr. But it happens once. And she goes 180 on her personality. Again, i like the idea, but implementation fell on its face, because there was no significant build up.
This is for both, since you made the same point
That is not an excuse. The games are one and a half years apart. During that time you could easily write triple the ammount that was in Lib Day. J.K Rowling wrote some of her Harry Potter books in a YEAR. Even without dedicating 10 hours per day to story writting, you could easily overgo the limit that Lib Day had.
The only possible things that could have stopped the story from being writter, are the writters lazyness, or the limitations put in by voice acting.
Again, making a VN is not resource intensive and these things are worked on by different people. And i dont believe that limitations were put in by voice acting, because as i can understand it did not cost much, and since return did not have voice acting. So oonly the main interactions could have been voice acted while side ones wouldnt be. Even triple A Rpgs do that from time to time.
Hell, you could make some sort of codex like in mass effect for some of the things in the world, thus expanding and giving more knowledge about the universe of Sunrider.
The greatness of a writter is show by how he can overcome his limitations. Using them as an excuse is not good, not for the story, nor for the writter.
To sum it up. The time it took to develop the game, paired with the low resource cost of making a VN, shows that the writter could not possibly have any limitations placed upon him. All i can see is that the writter took upon himself to start too many arcs, then underdeveloped them and simply let them go without a care in the world.
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Post by limith on Jul 4, 2016 0:58:36 GMT -8
So I replayed MoA and the way the forced romance turned out in LD wasn't that "forced" given the context of MoA. Or rather it was much more logical when going back to MoA and looking at the scenes carefully. Chigara clearly had a thing for the Captain and Claude was in on pushing a relationship between Chigara and the Captain. Also there were a quite a few scenes where she was "forced" on you in MoA during the period the MC chased after Ava. The way Chigara gets thrown under a bus by her BFF though was very jarring character wise.
Kryska and Icari became friends in MoA, somewhat too fast imho, but it wasn't that unexpected in LD for me.
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Post by SharrOfRyuvia on Jul 7, 2016 23:22:10 GMT -8
The vibe I was given was that it was happening behind the scenes. Ava did comment about it early in the game and Chigara had made her feelings known from the beginning of MoA. With Kayto it may have just been him latching onto her since she was the providing him with support since Ava told him bluntly she wasn't interested anymore, Asaga was trying to be the cool heroine, Claude was a no go, Icari was being Tsundere and Kryska...well she was just there. My overall feeling, as I put in another post is that it's one of those manga/anime romance misdirects. Kinda like how Kira got it on with Flay in Gundam Seed early on. With Chigara acting rather...(twirls finger around the ear) in the Prototype mindspace I don't think she'll be the same coming back. Yes, but I think that in turn was LibDay's big problem narratively (aside from lacking in execution) - alot of the stuff that was NEEDED to make us care and understand the buildup of this relationship was the stuff that was not focused on; the stuff we were never shown. Hell [RE]Turn doesn't even rectify that because the scene with Kayto and Claude where Kayto expresses his doubts is done by future Kayto - AKA, Kayto in HINDSIGHT, as opposed to Kayto in the present actually showing any sign of having these very real and valid concerns. I admit that Flay and Kira was a good analogue to start with, but the difference is that we actually saw those two develop - we actually saw step by step the way Flay comforted Kira and wormed her way into his heart for her own ends. We also didn't see them jumping into wanting marriage and kids since one wasn't even sure what he wanted and the other wasn't planning for it to be long. LibDay didn't do as good a job executing that - it would have been circumvented if there'd been an arc that showed their relationship being an actual human relationship (Chigara confessing she's taking things too fast out of fear that she won't see Kayto again, or confessing to Kayto that she's just like him - AKA, she wants to quickly lay down a family in order to prove to herself that she's capable of having a normal life, though in her case it'll be that she can do it at all as opposed to Kayto returning to it). Fixing it as is without going back into LibDay, though... well, I actually think the best way to do that would be, cliché as it is to use twice over in the series... would be flashbacks. Yes, they're not optimal and they can be a bad mechanic if misused but Tokyo Ghoul's used them to good effect before (or at least half the time). Plus, it would fit in line for the story as Kayto enters a period of deep self-reflection as he looks back on the mess that cost him everything and tries to sort out piece-by-piece where and why he went wrong and weather or not what happened with Chigara was real or if it was just manipulation. Just like it helped him sort out where he stood with Ava (though in what way is arguably the player's choice with the Legion decision), flashbacks could let us see that blank month between LibDay's start and the Sunrider's launch and let us see what it was that made him latch on to Chigara THAT strongly - and maybe add player agency back in by choosing in what way Kayto comes to view the memories.
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Post by SharrOfRyuvia on Jul 7, 2016 23:38:09 GMT -8
Because there was no romance in the first two. As you, and the rest of us noticed, his attention was focused on Ava. However she rejected him at a time when he was under heavy emotional pressure and Chigara was there to fill in the void, which is likely where the romance started up...at the end of MoA. Also what you get from a kickstarter game is reliant on several factors, one of which is the amount they get through the program. They aren't some rich company that can show every event from start to finish and as such rely on innuendo to fill in the blanks. I'm not saying I agree with the Chigara romance arc. My preference goes Icari, Asaga, Sola, Ava, Chigara, Claude and then Kryska. The thing with that though is that what was shown between Kayto and Chigara STILL does not fall into it being romance territory - if anything it comes across more as a reflection of what Kayto's already done for the rest of the crew; be there for them when in need. It's not too drastically different from what Kayto did for Asaga - not as flashy as a full-on rescue, granted, but it's the same base concept of being there at someone's side even when they don't want you to; to stand by them even though you taking their burden is the last thing they want you to do. Yes, the potential for a romance to start up is at MoA's end, but it was not executed in such a way as to make the transition believable. For example - you've made a point to repeatedly bring up Kira and Flay from Mobile Suit Gundam:SEED, yes? But the big differences there were that: -(A) Kira and Flay weren't talking about MARRIAGE AND KIDS in the month they were together/after a month of being together because they weren't that certain of their feelings anywhere near enough to think it was permanent (or Kira wasn't at least - Flay was full-on manipulator in the start) - (B) Kira's falling into a relationship with Flay was mitigated a bit by his seemingly being (at least partially) aware that he did it for comfort and nursing a subconscious guilt over it that caused bumps in the road, which made it imperfect and therefore much more realistic then the picturesque way LibDay did it - (C) it didn't make Kira blind to the issues of others or taking note of/getting close to/befriending other females like Cagalli (who he didn't know was his twin sister at the time). Had LibDay clearly showed the two nursing or even persuading away the other's doubts that they're doing it as a comfort-release or to prove some kind of point to themselves, it would would have not been anywhere near as badly-received as it was. Now, about that kickstarter claim of yours... I don't see the connection. It's not how much you have - it's what you do with it and the skill you have to apply it on. All the money in the world can't buy good writing or create good execution of a concept - it's what you DO with that money, the effort behind it, the care and consideration for the story you're crafting and the capacity to recognize when something doesn't work that makes the game. Besides, given the amount of time and effort that went into [RE]Turn, saying they couldn't have done that for LibDay or gone back and added it in later is kind of hard to believe for me, personally.
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Post by SharrOfRyuvia on Jul 7, 2016 23:44:12 GMT -8
And no, dont bullshit me about finances. Making a VN is one of the cheapest games you can make besides a gamebook. It does not require high ammounts of resources or programming. You add a sprite, you add a text. Done. They could have easily expanded all 3 games far more than they did (Especially in Lib Day). Hell, they could have even made more choises and branching paths. If this wasnt mainly a VN, i would agree with you, but it is a VN. They could have easily expanded all of that, the writter just chose not to. Making VNs is comparatively cheap, yes. Making a fully voiced VN, however, isn't. No matter the quality of voiceactors, if you're doing it on Sunrider's budget it'll still cost an arm and a leg. So of course they ended up cutting a lot of text and content, that's what you do when you have to budget for VA. Which is why making LD fully voiced was completely mind-boggling. Why bother, really? It wasn't voiced before, getting VA onboard halfway through seems counterintuitive. Why was it even done? Who demanded it, the fans? Was it, together with that neat animation sequence at the start, done so they could pitch the game to someone? Or maybe they simply felt they could generate more interest for Sunrider that way? I just can't get my head around it. Then again, I don't read VNs all that often, and I know jack shit about the trends in that segment of the industry. Maybe it all makes sense. I sure hope it does. SaveThe VO's weren't a necessity, though - they were a choice. Not to mention that, according to Samu himself, the VO's WEREN'T all that expensive and the belief that they took from the budget heavily was a complete misnomer. It was, according to him, his own choice to write LibDay as he did rather then any form of budget constraint.
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Post by SharrOfRyuvia on Jul 8, 2016 0:04:50 GMT -8
While I can agree with some of your gripes, such as the story feeling rushed, others I can debate on. Icari and Kryska were bff rivals since the first game. Icari didn't trust her because she worked for the Alliance and Kryska distrusted Icari for being a mercenary. This was pretty much resolved in the last battle of the first game. You can read this between the lines from their interactions in MoA. It's also why many like them as the mandatory lesbian couple. With Kayto, love makes people blind. Talk to any new couple and they'll downplay any obvious flaws in their partner. Why do you think con artists are able to operate so easily? Asaga...well I'm on the fence here. I can agree with you that she made the personality swap way too fast. She'd been Chigara's bff for years and then makes the jump to resenting if not outright hating her. While you can read this as a combo of jealousy and the Sharr, a lot of people will resent not being TOLD why. Kinda like the bitterness on the WoW forums. Alliance players resent constantly being TOLD what their side did as opposed to be SHOWN and lash out because of it. However I still stand by my stance of the writers had to work with what limited resources they had. Maybe I'm right maybe I'm wrong, I'm a fanfic writer too btw, but ranting with hate for their story while at the same time that you could do a better job than them isn't going to get you the kind of response you want. Yes, Icari and Kryska were "bff rivals", but they weren't quite so buddy-buddy that they were having lunch together. It was more a begrudging respect as opposed to a full-on dieheard friendship until LibDay came around - in all honesty, the lunch scene is the kind of thing I would expect to be the FINAL RESULT of their stand-off at the Liberation Day Massacre breaking down the walls between them once and for all and allowing a true friendship, not the prelude to it. The scenes on a stand-alone basis are good, but the execution and placement of them feels disjointed. All the last battle did was resolve any doubt on whether or not they could count on each-other in battle, but not any of their other issues regarding ideology and views on duty and so-forth, and reading between the lines actually hints to the OPPOSITE - that there's still some tension between them; that even though they do care about the other, they're haven't got the catalyst to make them admit it. Their stand off near the end of LibDay would be exactly that, which makes the lunch scene feel like it's too early narratively speaking. There's a difference between being blind and being stupid, though - not seeing someone's flaws is one thing, and disregarding the doubts of your oldest friends and not paying attention to anyone else in general when you're a ship captain with explicit duties to them is something else. The bigger thing though is that it's not the existence of a relationship that's the problem - it's that it was portrayed as a flawless one taking place in such a short time when no real catalyst for a romantic tie was seen as opposed to Chigara just returning the "stand by your side" favor Kayto's done for her and everyone else. With Asaga, [RE]Turn did a somewhat better job of explaining that her overuse of her "Awakening" - which she kept using over and over again in battle to try and impress Kayto, even though she was nowhere near acclimatized to the stress it put on her body and brain - caused her to progressively become emotionally unstable. It's even suggested by some fans that the "Sharr" personality never really existed - that it was just Asaga's invention so that she could have something to embody all her bad traits and keep her image of herself "pure"; her imaginary "friend" that she could put blame on for and absolve herself any and all of her wrongdoings, so to speak (like say, her brutal attack on Cosette). As time goes on though, she starts embracing those bad traits as her grip on a moral compass slips away more and more, so she sees the Sharr less and less as she starts accepting she herself is doing this of her own accord (albeit in a deranged "I'll show them all!" way). The issue is that this "Awakening-overuse = declining mental state" thing is REALLY something we should have seen in the main game (now it's alluded to if you read between the lines, where you could imply that Chigara's confrontation with Asaga in the Ryder bay is Chigara stating she stopped talking to Asaga out of fear for the latter's declining state and Asaga gets more obsessive over her Sharr power, but it's never directly stated, and it really needed to be - or at least alluded to more heavily). It's not a matter of not being told why - it's a matter of feeling like no explanation or even real hint was given at all for something that feels like it's supposed to be a main plot point. The thing there is that we've ALREADY had Samu himself debunk the rumor that LibDay was negatively affected by costs from voice-acting - he made the choices he did of his own accord. And with all due respect, I think Dex's hate is more that he thinks Samu isn't acknowledging that he made mistakes or that he isn't acknowledging the things people criticized his story.
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Post by Dextix on Jul 8, 2016 7:56:32 GMT -8
Not really. That he doesnt acknowledge mistakes or things that were critisized and said basically"Fuck it we will leave it as it is" plyas a part.
I simply hate him as a writer. I cant stand lazyness in creation, i just cant. I hate him as a writer, because he squandered such a huge universe that can be explored. I hate him as a writer because he doesnt know what goddamn climax or even rising action is. I hate him as a writer because he is lazy and because he betrayed me and possibly many others who are not as vocal.
I looked at this project very favorably. I saw this as RWBY, just in game form. An independant new IP, that starts off small, but then grows.
In the first volume of Ruby, i saw an unpolished diamond, animation was clunky, graphics not the best, even the story was really cliche at times. The same was with Sunrider. It was an unpolished diamond, an unique VN, that focuses on what makes so many space operas great. there were problems with pacing, some explanations and again there were cliches, but it was still good.
Then we come to the second volume of RWBY. Improvements across the board in every section, the story also gets darker.The same happens in the second game of the series. The story picks up, we see the arcs and an excelent (Albeit rushed) story before us, it also gets more serious, especially with the choises you make.
Then we have RWBY volume 3. Again, massive improvements acrross the board. The story gets even better as the writing picks up. And then in the end you see every hint dropped beffore across all volumes, to stack up in one place for the grand finale. And then we have LD. Improvements across the board, gameplay, art, music. And then we reach the story. Its downgraded. The choises you made before, did not matter in any way shape or form. Characters are underdeveloped and not explored further, every scene feels disjointed, every fight is also in the same sitaution. You have varous plotholes, unfinished arcs, again, decisions that make no impact. It was a downgrade in every way. Even the basics of creating a climax are forgotten.
I felt betrayed, as the writting lost so much quality that at first i simply refused to believe that the same person could go down so much. That the writter who created those characters would simply fck them up. That the character with such good final reveals and build ups in the first story, comes up with the plothole filled finale that we had.
Considering the time the writter had and the story he had before, he had all tools to expand every arc at least 3 times more. He had the time to give every character more development, more scenes, more interactions that uncover their personalities. When in the finale of the second game we were told that there is a traitor onboard, i thought that we would have immense increases in characcter development and dialog, so we could figure out who is the spy on our own. But, believe it or not, the character development in this game was worse than in the first one, when they are simply introduced.
I hate him as a writter, because i can see the story he wanted to create while ripping off far better stories. I see the skeleton which is covered by rotten pieces of meat that do not belong there. If you try to rip off WH 40k At least do it well!
Such downgrades in quality are never acceptable. And it is unfathomable to me, that a person who wrote first two games do not know what the hell rising action and climax is or how to make them. That is the basic of basics of writting!
When i have to pay so much for a game expecting a good story but receiving a good skeleton of a story, it is frankly unacceptable. I have read fanfictions better than this, with more words in them, better action scenes and writter even faster, and those were free, made by people who had passion and were not lazy.
In my honest opinion, the writter that wrote Lib Day, should simply be fired. When you have so much time but produce so little content, you prove that you either have no skill or that you are lazy and just dont want to put in the work.
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Post by Nemjen on Jul 8, 2016 8:59:26 GMT -8
In my honest opinion, the writter that wrote Lib Day, should simply be fired. When you have so much time but produce so little content, you prove that you either have no skill or that you are lazy and just dont want to put in the work. Come on Detix, I have spoken to you before about subjective slander on Steam and how it is not appropiate. This is a thread about the writing in the Liberation Day story and not the employees of Love in Space.
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Post by Dextix on Jul 8, 2016 10:23:40 GMT -8
Alright, alright maggie. I got carried away. Although, my point still stands.
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Post by vaendryl on Jul 8, 2016 11:05:20 GMT -8
Really don't think Sam is gonna fire himself nor do I think the writing in Libday is -that- terrible. Maybe the story isn't as great as you were hoping but I've seen far worse.
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Post by Dextix on Jul 8, 2016 11:36:42 GMT -8
Yeah, i have seen far worse, but not for that cost. The writting in LIb Day, well, the writing that exists, is not bad. I have said it multiple times, the things that are there and the skeleton of the story, are all good.
But the problem is in what is missing. And it is missing a lot. All of the things that are in Lib Day, simply hadd to have more build up and explanations. The sharr part of Chigara was given so little time, when her change came, it was ooc. The whole claude thing is the same, no clues or indications before were given about her, so all of that what happened with her looked like an asspull. The friendship between Kryska and Icari, again, given so little time to develop that when they instantly become friends its unbelievable. The canned romance with chigara, despite you not even going after her in the first two games? I would have taken it with a lot of salt, but it was so underdeveloped i can find better romance in 50 shades off gray.
Not to mention that it doesnt even have a proper structure. You always have exposition, rising action and then a huge ass climax. In this game, only climax properly existed while other parts were so underdeveloped so that when the ending came it was simply nonsensical and full of plot holes (Still is).
Writing in Lib day, the third game of the series, is worse than in the first two games, its a degradation of the story. Nothing is given enough time, everything is rushed, explanations are almost non existant and there is no subtelty to any "plot twist" in the game.
I have read a lot of fanfictions, and you can already know what fanfiction is good or bad by the first two chapters. In bad fanfictions, everything is rushed. You get the feeling of running, like the story is simply going ahead with no stops. This leads to underdeveloped story and clunky exposition and writing. The best fanfictions and creations are that take everything slowly and explaining everything. It didnt exist here.
Its not that the story isnt as great as i hoped, its objectively bad, its structure doesnt even follow the proper requirements. Its rushed, underdeveloped and frankly, lazy. With such a world and characters to explore, you would think a writer would jump at it and create and develop as much as he can, yet Lib Day proves otherwise.
EDIT: One more important thing. Cossete. I was deeply dissapointed in the fact that Kayto has both Cossete and the alpha captured, YET DOES NOTHING! That is another highlight of bad writting. When you have such characters and refuse to explore them for whatever reason it just feels useless. So what if cossete aint dead? She might as well be since i will never see her again until the end.
And to add on. For the whole plot of Lib Day to happen, the writter made Kayto into a goddamn idiot. Kayto is a goddamn captain who has already been in many battles! There is a reason why he is the captain! Yet in Lib Day he was reduced into stupid anime protagonist no.1.
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Post by SharrOfRyuvia on Jul 8, 2016 11:40:14 GMT -8
Really don't think Sam is gonna fire himself nor do I think the writing in Libday is -that- terrible. Maybe the story isn't as great as you were hoping but I've seen far worse. You do know "I've seen far worse" doesn't make it better, right? That feels like trying to excuse it. And, all due respect, but of course YOU don't see any problem with it - it's your waifu the Captain got with! ... OK, OK, in all seriousness, the thing I really disagree with you on is how you think that a sexual relationship between the pair was "needed" for them to care about each-other enough for Kayto to have broken Chigara free of her spell... but the thing is; [RE]Turn kinda blew that out of the water, now didn't it? So long as two people have genuine feelings for each-other, they don't need to have sex "for the story" - they just need to reciprocate their feelings. Sex is an optional method or conclusion, not the optimum one. If Chigara was going to be the only person you could get with in this game, it would have made sense if Kayto showed just a little bit of indecisiveness on how far he took it - make it player-optional so that they don't feel railroaded into it even if they are from a narrative standpoint. Kayto would still love her and kiss her by the end, but could be that in one scene it's reaffirming what he did before, and in the other it's that he's confessing it openly for the first time. Anyone can make a linear story - making one that people like is what defines the difference.
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Post by Nemjen on Jul 8, 2016 12:13:29 GMT -8
A discussion I had with some friends a while back now came to the consensus that Liberation Day physically feels like a game that has been split in two, and that this other segment is still missing. I don't necessarily dislike the Liberation Day story nor how it is written but from what I expected it feels as though I should wait for the conclusion of the next part to establish how I feel on the post MoA arc. If I was suggest something to improve on the story based on how I felt after clearing it this would be to reconsider pacing, high playtime visual novels tend to have a main story arc progressively developing but at the same time are padded with general day to day interactions and filler that goes beyond telling a story to establishing characteristics. For me the first two parts forming MoA did a lot more of this than LD which allowed me not just to read about this universe but also feel it. (I just got a cold shiver of my A Level English Literature paper ergh ). What is done is done, Sunrider seems to be taking a short break while the next project 'Shining Song Starnova' takes the spotlight. I think the downtime itself will allow Samu to reflect on Liberation Day as well as where he wants to take the series and come back to it with a fresh perspective, if this is the case I can respect that and hope that a change of IP-scenery helps.
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Post by SharrOfRyuvia on Jul 8, 2016 13:13:34 GMT -8
A discussion I had with some friends a while back now came to the consensus that Liberation Day physically feels like a game that has been split in two, and that this other segment is still missing. I don't necessarily dislike the Liberation Day story nor how it is written but from what I expected it feels as though I should wait for the conclusion of the next part to establish how I feel on the post MoA arc. If I was suggest something to improve on the story based on how I felt after clearing it this would be to reconsider pacing, high playtime visual novels tend to have a main story arc progressively developing but at the same time are padded with general day to day interactions and filler that goes beyond telling a story to establishing characteristics. For me the first two parts forming MoA did a lot more of this than LD which allowed me not just to read about this universe but also feel it. (I just got a cold shiver of my A Level English Literature paper ergh ). What is done is done, Sunrider seems to be taking a short break while the next project 'Shining Song Starnova' takes the spotlight. I think the downtime itself will allow Samu to reflect on Liberation Day as well as where he wants to take the series and come back to it with a fresh perspective, if this is the case I can respect that and hope that a change of IP-scenery helps. The big issue with that is it feels like it's only HALF the truth - I think it's less that it was "split in two" and more that it feels like a game with half it's story missing. The big difference is that one of these is NOT something you can fix just by packaging it with another game, because it's issue is that there are gaps ALL ACROSS it's narrative instead of there being just one single spot to pick and tear. It's like what we have is a complete skeleton that's not fleshed out as opposed to a complete body that was halved. Ergo, I don't think that what you're saying has any bearing whatsoever on LibDay's state, because the next game isn't going to undo the narrative failure of the last - if anything it'll only highlight the start as being very much rushed and contrived. LibDay's issue was that nothing was paced as well as it should have been, and just going into another arc isn't going to undo that. At best it'll make it the rushed and ill-cooked first act of a larger game where the narrative missteps of that drive the rest of the story... which arguably isn't too good of a first stepping stone into the rest of it. ... OK, being rude here, but now it sounds like he just wants to bury what happened with LibDay in favor of pushing out a new IP. It's not going to change the fact that what doesn't get addressed now is going to dictate the course of the next game, since it'll be dependent on how you characterize things in the wake of what happened.
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