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Post by neppi on Sept 3, 2017 12:55:53 GMT -8
Actual version: V1.06
This mod for Liberation Day adds 4 ~ 6 hours of gameplay by introducing a new pilot on the Sunrider after Ongess. Two main missions and three side missions are playable during the sidestory. At the same time the Character side missions of Claude, Kryska and Icari can be done. The story starts after the events of Ongess and after the escort mission. The Sunrider gets a mission regarding a pirate base at the Tucana Corridor which is located at the borderline of PACT and the Alliance. In this mission the crew encounters a new pilot which got in a situation with the pirates and needs help. Ryuvian Technology gets a bit of focus here. This mod just works on Liberation Day V3.01 with First Arrival and Mask of Arcadius Port, Tweakpack and Character Side Mission installed! They need to be installed BEFORE you install this mod.You can find these mods here: forum.loveinspace.moe/thread/241/libday-first-arrival-mask-arcadius
What comes with this mod?
- A side story around a new pilot acclimating at the Sunrider and a main side story. Even with a bit new music (by Mark Teichert of course ).
- Certain mod settings can be changed in game/mod/Mod_Config_Jag.rpy
The AI tends to focus the Sunrider all the time after some turns due to too much hate. I modded the AI so the enemy will have a chance to focus a random ship (10% Chance). If estimation shows too less damage enemy tries another time. If estimation is still too low the enemy will continue normally. Can be switched off in game/mod/Mod_Config.rpy
- I did some balancing in the library so the fight with the Legion and the fights after that won't become too easy:
Changed ships (I didn't change them dramatically, they mostly only have more HP) PactCarrier: Legion: Havoc: PirateDestroyer PactAssaultCarrier PactProtoCarrier PactBattleship
- 1 instead of 2 max Alliance Cruiser in Store - 2 instead of 3 max Union Frigate in Store
- In the fight with Cosette (mission 1 in Libration Day) there are now more vessels coming at turn 2 if Reset_on_LD is False - More enemys in the Legion battle
- This mod will adjust the hate system a bit. I don't like that after around three turns the Sunrider is the only ship being focused so for AI hate is 10% less important than before. Also hate cannot go higher than 10000 now. Moreover the hate of Sunrider and the Paladin will go down by 5% each turn (after turn 2). Using supporter skills is giving the user 100 hate. Healing now gives much more hate than before.
- This mod includes my mod "Aoe Missiles", which adds area damage to missiles of some ships. Delete the "Aoe_Missiles" folder in the Mod Folder to disable these Missiles.
- If enemy ships can use kinetics, ships with low hp are more focused.
- To not brake the balance you just get 50% money reward and 25% Intel during the side story. (Extra Intel can be gained by destroying some strong enemys)
- During the side story you've the possibilty to do additonal researches. They need two missions to finish. Maximum: 3 researches. You need the character side missions to get 3 researches done. You can research: Energy + Health, Kinetic, Laser, Missile and Melee (if the ship has this kind of weapon of course). You get quite the money and intel during the missions so it helps balancing.
In the following spoiler you can see how expensive the researches are and which stats they boost:
Sunrider: E+H: + 200 hp, + 20 en -3000 Intel, -3000 Money Kin: + 100 dmg, + 20 acc -3000 Intel, -3000 Money Las: +200 dmg, + 10 acc -3000 Intel, -3000 Money Mis: +1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), +20% base damage -3000 Intel, -4000 Money
Black Jack: E+H: + 200 hp, + 20 en -3000 Intel, -3000 Money Las: + 150 dmg, + 15 acc -3000 Intel, -3000 Money Mis: + 1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), +20% base damage -3000 Intel, -1000 Money
Phoenix: E+H: + 200 hp, + 20 en -3000 Intel, -3000 Money Melee: + 100 dmg per hit, 10 acc -3000 Intel, -4000 Money
Seraphim: E+H: + 200 hp, + 20 en -3000 Intel, -3500 Money Kin: + 120 dmg, + 15 acc -3000 Intel, -5000 Money
Paladin: E+H: + 300 hp, + 20 en -3000 Intel, -2500 Money Kin: + 100 dmg, + 20 acc -3000 Intel, -3000 Money Mis: +1 storage, 5 flak, 15 missile_eccm (how much flak is ignored), + 20% base damage -3000 Intel, -4000 Money
Bianca: E+H: + 250 hp, + 25 en -3000 Intel, -3000 Money
Liberty: E+H: + 250 hp, + 25 en -3000 Intel, -3000 Money
This mod doesn't change the main story! You can deny the whole story by refusing the mission after Ava told you about the mission. Then the game continues normally. So don't refuse the mission by accident However you are forced to do the escort mission, as the sidestory somewhat assumes you did this mission. Sorry! xD Just decrease the difficulty by one if its too hard for you. I did it on Admiral though so it IS possible!
Savegame:
I added a savegame (at position 91) where I ignored all dialogbuttons as soon as the escort mission was available. I did the escort mission for you and even left some intel/$ for you to spend From this point just do the dialogues and then you'll jump right into the sidestory.
Tips for researching (Just look if you think the fights are too hard):
-Upgrade 'Energy Reactor' from the Liberty to 140 EN (for double heal) -Update the hp from the Paladin to around 1400 (for damage tanking) -Update Flak at least one level -Update 'Energy Reactor' from the Phoenix to 140 EN (for more mobility)
-Update Melee Energy Cost from the Phoenix to 29 EN (for more hits per turn)
-Rockets are a nice way to vanish the big enemys fast so you might level Missile damage and flak resistance
With these updates the fights should be more easy Install:
The [LibDay:3.01] First Arrival and Mask of Arcadius Port and the Character Side Missions have to be installed before! You may backup your game folder before installing any mods! Delete the old Jaguar folder, if you've already installed this mod and only want to update.
Integrate the game folder from the zip into the game folder of liberation day
by copying the files in game folder into the game folder of your Sunrider: Liberation Day folder Choose "yes to all" if you're asked to overwrite.
Done!
Compatibility with other mods:
-Battle Tactic Mod by bigfoot: - Sometimes double crits and double angle damage modifications occur
- Cover/wreckes are not disappearing properly. Wreckage.rpy must be deleted or the game will crash after the Wreckage disappears after 3 turns.
- 'cancel movement' doesn't reset properly if you've turned without moving a hex (cheating possible)
- Crit messages have often missing parts
-Missle Flight Graphics by sayonara:
- This mod will disable the visuals of the Legion missiles which were added with the Aoe Missiles
Changelog:
V1.01: -Fixed savegame
V1.02: -Some bugs fixed -All changes on the game rpy files are now done with an extern.rpy. Only .rpy which are still not extern are the character rpy from the SL_SM_Mod-Mod now includes Tweakpack and won't work without it anymore. Always look for actual versions.
V1.03: - Fixed: The game crashes if the Paladin dies at second fight in the first mission. - Fixed: No CMD point gains when destroying ships in the same mission - Fixed: Pirate Base shoots Rockets instead of Missiles - Fixed: Typos and a bit balancing, made two fights a bit easier V1.04: - Fixed: Destroy command of Jaguar lead to instant lose if first mission with him is beaten too fast. This is fixed now. - Fixed: All issues regarding the last fight of the mod are now fixed - Fixed: The formation in the last battles were a mess. Now it feels more like a Sunrider battle. Lags are reduced too! - Fixed: A lot of typos - New: If the Sunrider has > 80 shields some enemys might now ignore the Sunrider - New: Fight with Cosette at first mission of Liberation Day is now harder if you have Reset_on_LD on False
- New: Aoe Missiles are now optional (see Mod_Config_Jag.rpy). It is True by default - New: Increased chance of targeting a random player ship to 15 % (before 10 %) and reduced the minimum damage for that - Music is not changed anymore at the boss battle at Liberation Day. So you can sing along again when you demolish all the Arcadius ryders. V1.05 -Improved dialog. Thank you saibotlieh for revising and enhancing the dialogs of the first half of the mod! Based on your suggestions I revised the other half of the mod. Now the dialogs should be a bit more natural. -Improved AI for the Ryuvian Destroyer -Aoe Missiles for the original ships of the Sunrider game are now outsourced in an extra mod which is already included in this Side Story mod. Just delete the "Aoe_Missiles" folder in the Mod Folder to disable these Missiles. -The upgrades from the additional research during the side story now work properly for the Paladin. -All effects of store items from mods you purchased during MoA are now taken over to LD, even if you've Reset_on_LD on True.
V1.06 -Balancing the last fight of the mod.
-Adapting the new ships to the tweakpack changes to the upgrade window -Some tiny bugfixes
Known bugs (will be fixed in V1.07):
- In the next update, I will reorganize the folders by using .rpa files
Screenshots:
Have fun with this mod. I hope my written english in the dialogs is not too bad. Please give me feedback if I wrote something illogical. I beta tested the mod a lot but if you find something, please give me feedback so I can update my mod!
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Post by bigfoot on Sept 3, 2017 13:59:42 GMT -8
Looking forward to it!
If you want to overwrite something, renpy reads things in the order its defined by init blocks so just define it again in a later block
if it's defined at init 2 you can define it on init 3 onward and it just gets replaced
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Post by bob on Sept 3, 2017 15:01:33 GMT -8
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Post by neppi on Sept 4, 2017 0:41:06 GMT -8
I have a question for our professional modders: Can I apply two buffs to a player when he activates a weapon? Like 'Cloak' would give 'Cloak' and 'Aim up' at the same time?
Yes you can! I did it this way:
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Post by neppi on Sept 4, 2017 12:14:32 GMT -8
Alright Version 1.02 is now uploaded. V1.02: -Some bugs fixed -All changes on the game rpy files are now done with an extern.rpy. Only .rpy which are still not extern are the character rpy from the SL_SM_Mod, because I'm too bad with the battle inits... -Mod now includes Tweakpack and won't work without it anymore. Always look for actual versions. -Savegame works now This should be the last update for a while if no big bug is found. So have fun!
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Post by bigfoot on Sept 4, 2017 12:50:09 GMT -8
Bloody hell you work fast! Just started looking into the conflict and see you've already resolved it.
I assume it was a conflict in our AI_estimate_damage changes? Is there anything I can do on the tweakpack to improve compatibility?
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Post by neppi on Sept 4, 2017 13:02:09 GMT -8
Bloody hell you work fast! Just started looking into the conflict and see you've already resolved it. I assume it was a conflict in our AI_estimate_damage changes? Is there anything I can do on the tweakpack to improve compatibility? As long as no library data exceeds init 4, everything works now. Luckily I found my error and now my mod library is at init 3. Any ship/weapon/buff/curse/... which is defined at init 5+ won't be in the storeships/storeweps so like i said in the other thread: You might consider to repeat the code from init.rpy regarding these both lists at a later init, so people won't step on this. My mod is now working and even professional packed in extern rpys. Thanks for your help. Studying your Tweakpack really helped a ton! I still have problems with overwritting battle labels and battle inits from extern so this is why the SL_SM_Sola/Kryska/... .rpy are still there.
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Post by bigfoot on Sept 4, 2017 16:52:02 GMT -8
If you want to overwrite labels, look into label hijacking
init python: config.label_overrides['original label'] = 'your label' This should be what your looking for!
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Post by neppi on Sept 14, 2017 6:58:05 GMT -8
Updated to V1.04: - Fixed: Destroy command of Jaguar lead to instant lose if first mission with him is beaten too fast. This is fixed now. - Fixed: All issues regarding the last fight of the mod are now fixed - Fixed: The formation in the last battles were a mess. Now it feels more like a Sunrider battle. Lags are reduced too! - Fixed: A lot of typos - New: If the Sunrider has > 80 shields some enemys might now ignore the Sunrider - New: Fight with Cosette at first mission of Liberation Day is now harder if you have Reset_on_LD on False - New: Aoe Missiles are now optional (see Mod_Config_Jag.rpy). It is True by default - New: Increased chance of targeting a random player ship to 15 % (before 10 %) and reduced the minimum damage for that - Music is not changed anymore at the boss battle at Liberation Day. So you can sing along again when you demolish all the Arcadius ryders. emoticon_asaga2_small
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Post by saibotlieh on Sept 24, 2017 9:47:36 GMT -8
Okay, got through the content of the Mod_SL_SM_After_Jaguar1_Day1 file so far and am liking a lot what I'm seeing so far. The battles have some nice ideas, the new music pieces fit well and sound good and the new pilot plus ryder seem to be quite interesting so far. But I'll have to see how its addition will change the balance of future fights still. Also no crashes and nearly no weird behaviour so far. Here are some things which might need fixing / could maybe be improved: - At the start of the inner base battle, you get the message about the mercenary ships not participating. This can be a bit confusing if the player does not own any mercenary ships (like I did). - When Chigara and Takumi join the battle again, there is a slight problem if the Sunrider is surrounded by the five other ryders it seems. For me, only the Liberty appeared in the remaining empty space. However, once I clicked on the Liberty, the Jaguar appeared next to it. - There is no floating description for the Jaguar's Laser and Melee attacks. - The position of the Tucana Corridor could use some adjustment, at least following the map on the official wiki (https://sunrider.gamepedia.com/The_Alliance-Imperial_War) it is within PACT space at the moment. - Sola is a bit overpowered in your savegame (has a damage of 30457 for me). I will send you a screenshot in a private message. - I would maybe name the 'small battleship' directly with a fitting designation, like 'Cruiser', 'Frigate' or 'Corvette' for example. - The writing could use some polishing. I'll add a modified file with some suggestions to the private message as well
As I said, so far I'm liking what I'm seeing, many thanks for sharing your work. I'm looking forward to the rest, it just takes a bit of time for me to get to it at the moment with lots of other things to do.
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Post by neppi on Sept 24, 2017 10:26:58 GMT -8
Okay, got through the content of the Mod_SL_SM_After_Jaguar1_Day1 file so far and am liking a lot what I'm seeing so far. The battles have some nice ideas, the new music pieces fit well and sound good and the new pilot plus ryder seem to be quite interesting so far. But I'll have to see how its addition will change the balance of future fights still. Also no crashes and nearly no weird behaviour so far. Here are some things which might need fixing / could maybe be improved: - At the start of the inner base battle, you get the message about the mercenary ships not participating. This can be a bit confusing if the player does not own any mercenary ships (like I did). - When Chigara and Takumi join the battle again, there is a slight problem if the Sunrider is surrounded by the five other ryders it seems. For me, only the Liberty appeared in the remaining empty space. However, once I clicked on the Liberty, the Jaguar appeared next to it. - There is no floating description for the Jaguar's Laser and Melee attacks. - The position of the Tucana Corridor could use some adjustment, at least following the map on the official wiki (https://sunrider.gamepedia.com/The_Alliance-Imperial_War) it is within PACT space at the moment. - Sola is a bit overpowered in your savegame (has a damage of 30457 for me). I will send you a screenshot in a private message. - I would maybe name the 'small battleship' directly with a fitting designation, like 'Cruiser', 'Frigate' or 'Corvette' for example. - The writing could use some polishing. I'll add a modified file with some suggestions to the private message as well
As I said, so far I'm liking what I'm seeing, many thanks for sharing your work. I'm looking forward to the rest, it just takes a bit of time for me to get to it at the moment with lots of other things to do. Thanks for the feedback! Yes I know that writing in english is not my best ability so I'm very thankful for the suggestions! I hope it didn't kill the atmosphere/gameplay to hard, rly tried my best to avoid that. Missed that map on the wiki, thanks for this! Seraphim with 30k attack... it seems I mixed up the savegame. Will be fixed as soon as possible. Entering "seraphim.kinetic_dmg -= 100" in the dev console should fix it back to the real damage. Sorry for using the 'SM_SL'. Didn't know what the prefix ment and thought it would be good to have the same prefix for all Sidestory mods will be fixed in the next version.
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Post by neppi on Mar 11, 2018 4:49:11 GMT -8
V1.05: - Improved dialog. Thank you saibotlieh for revising and enhancing the dialogs of the first half of the mod! Based on your suggestions I revised the other half of the mod. Now the dialogs should be a bit more natural.
- Improved AI for the Ryuvian Destroyer
- Aoe Missiles for the original ships of the Sunrider game are now outsourced in an extra mod which is already included in this Side Story mod. Just delete the "Aoe_Missiles" folder in the Mod Folder to disable these Missiles.
- The upgrades from the additional research during the side story now work properly for the Paladin.
- All effects of store items from mods you purchased during MoA are now taken over to LD, even if you've Reset_on_LD on True.
This time I couldn't test everything, so please report immediately if bugs come up.
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Post by myrdin on Mar 27, 2018 11:52:21 GMT -8
This might be a stupid question but - is this save game compatible ? I just finished the mission where you get surprise attacked in the Ion storm (what is it... 3rd mission of the game), and stumbled upon the modding scene only after, so before I play more of the game I was wondering whether I can just add the mod (and others with extra missions) and keep on playing with the new content enabled, or do I have to re-start the whole campaign from scratch ? Thanks
Edit: Second stupid question, but - This is for Liberation Day right ? I dont plan on replaying the whole of the first two games in LD as a mod, but the description mentions MoA and I am a bit confused about all of this.
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Post by neppi on Mar 27, 2018 15:11:45 GMT -8
This might be a stupid question but - is this save game compatible ? I just finished the mission where you get surprise attacked in the Ion storm (what is it... 3rd mission of the game), and stumbled upon the modding scene only after, so before I play more of the game I was wondering whether I can just add the mod (and others with extra missions) and keep on playing with the new content enabled, or do I have to re-start the whole campaign from scratch ? Thanks Edit: Second stupid question, but - This is for Liberation Day right ? I dont plan on replaying the whole of the first two games in LD as a mod, but the description mentions MoA and I am a bit confused about all of this. This mod only adds missions for MoA, if you have F irst Arrival and Mask of Arcadius Port and Character Side Mission installed (like mentioned in my opening). There is nothing new from this mod after the Legion battle I'm afraid In general it is savegame compatible, but you are to far ahead in the story. And unfortunately there are simply no sidemission mods for Liberation day due to game progress logic things. To enjoy my mod and the new missions from Character Side Mission I suggest to start over again from MoA (Beach Scene). You might manipulate the needed affection points as well to guarantee that you won't miss anything from the mod. Remember, you can always skip missions with Shift+P when being in dev mode My mod also adds a savegame at Default 91, from where you can directly jump into the part of my mod. Currently i'm working on a sidemission mod for Liberation Day, but due to the story it's pretty hard to do that.
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Le_Fay
Corporal
i assure you no matter what is i am doing, i am absolutely up to no good
Posts: 69
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Post by Le_Fay on Mar 27, 2018 15:51:40 GMT -8
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Post by neppi on Mar 27, 2018 22:20:28 GMT -8
It seems you have two MoA in LD.rpy's in your game. Delete the older version.
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Le_Fay
Corporal
i assure you no matter what is i am doing, i am absolutely up to no good
Posts: 69
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Post by Le_Fay on Mar 28, 2018 4:15:10 GMT -8
ok so after fixing that and replacing the tabs with spaces in krysaka's mission file which caused another error, im getting this i.imgur.com/ib398Ef.pngp.s sorry for the trouble im kind of a noob when it comes to these things
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Post by neppi on Mar 28, 2018 6:54:09 GMT -8
ok so after fixing that and replacing the tabs with spaces in krysaka's mission file which caused another error, im getting this i.imgur.com/ib398Ef.pngp.s sorry for the trouble im kind of a noob when it comes to these things You have the absolut same bug as the person yesterday in this thread: forum.loveinspace.moe/post/6893/threadDon't worry, I'm very happy to help Where did you download the ModFramework_LD.rpy? It seems many people have that file in their game even though it's producing nothing else than bugs.
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Le_Fay
Corporal
i assure you no matter what is i am doing, i am absolutely up to no good
Posts: 69
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Post by Le_Fay on Mar 28, 2018 12:53:22 GMT -8
yea instructions said to put it in the game folder? edit: ok it works fine now, at least on bootup, thanks for your help and patience
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Post by neppi on Mar 28, 2018 16:00:37 GMT -8
yea instructions said to put it in the game folder? edit: ok it works fine now, at least on bootup, thanks for your help and patience Which instruction exactly? I'm just curious where you downloaded the ModFramework, as you're not the only person who had downloaded this file somewhere. In the Tweakpack thread there is only the download link for the correct Tweakpack.rpy. I just scrutunize why people have the other file in their game. I can't even find a place to download it.
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Le_Fay
Corporal
i assure you no matter what is i am doing, i am absolutely up to no good
Posts: 69
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Post by Le_Fay on Mar 28, 2018 17:22:01 GMT -8
from bigfoot's post, it says to download the modframework.rpy also got another traceback I'm sorry, but an uncaught exception occurred.
While loading <'Rotozoom' <'Image' 'MoA/Jaguar/Battle UI/map missilemore2.png'> 85.53284093861072 2>: File "game/MoA/MoA in LD.rpy", line 1049, in script $BM.battle() #continue the battle File "game/MoA/MoA in LD.rpy", line 1049, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1228, in battle self.result = ui.interact() IOError: Couldn't find file 'MoA/Jaguar/Battle UI/map missilemore2.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback: File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\bootstrap.py", line 281, in bootstrap renpy.main.main() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\main.py", line 468, in main run(restart) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\main.py", line 139, in run renpy.execution.run_context(True) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\execution.py", line 714, in run_context context.run() File "game/MoA/MoA in LD.rpy", line 1049, in script $BM.battle() #continue the battle File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ast.py", line 805, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\python.py", line 1461, in py_exec_bytecode exec bytecode in globals, locals File "game/MoA/MoA in LD.rpy", line 1049, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1228, in battle self.result = ui.interact() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\ui.py", line 277, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2424, in interact repeat, rv = self.interact_core(preloads=preloads, **kwargs) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 2765, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\core.py", line 1849, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 394, in renpy.display.render.render_screen (gen\renpy.display.render.c:6190) rv = render(root, width, height, 0, 0) File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\screen.py", line 610, in render child = renpy.display.render.render(self.child, w, h, st, at) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 1484, in render surf = render(self.child, child_width, child_height, st, at) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\layout.py", line 650, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3104) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1905) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1905) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2721) rv = d.render(widtho, heighto, st, at) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 478, in render im = cache.get(self) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 200, in get surf = image.load() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 837, in load child = cache.get(self.image) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 200, in get surf = image.load() File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\display\im.py", line 529, in load surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename) File "C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\renpy\loader.py", line 533, in load raise IOError("Couldn't find file '%s'." % name) IOError: Couldn't find file 'MoA/Jaguar/Battle UI/map missilemore2.png'.
Windows-8-6.2.9200 Ren'Py 6.99.8.959 Release 3.01</module></module> edit: fixed it, there wasnt a space in the file name edit 2: i lied, its happening again not sure what to do
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Post by neppi on Mar 29, 2018 2:15:30 GMT -8
from bigfoot's post, it says to download the modframework.rpy also got another traceback I'm sorry, but an uncaught exception occurred.
While loading <'Rotozoom' <'Image' 'MoA/Jaguar/Battle UI/map missilemore2.png'> 85.53284093861072 2>: File "game/MoA/MoA in LD.rpy", line 1049, in script $BM.battle() #continue the battle File "game/MoA/MoA in LD.rpy", line 1049, in <module> $BM.battle() #continue the battle File "game/classes.rpy", line 1228, in battle self.result = ui.interact() IOError: Couldn't find file 'MoA/Jaguar/Battle UI/map missilemore2.png'.
... edit: fixed it, there wasnt a space in the file name edit 2: i lied, its happening again not sure what to do It seems that renpy can't find the file. Did you rename map missilemore2.png? Name it back (put the space back) and see if this bug still occurs by playing the same battle again (file get's called when ships are shooting aoe missiles). If there's still a bug, then the traceback should be different. Make sure there is 'map missilemore2.png' in that particular folder the traceback is pointing to (Moa/Jaguar/Battle UI/...), with the space in its name. Spaces shouldn't cause any problems. I'm really sorry that there are so much problems with the mods. However there are only so much people to play these mods to actually find bugs so the first ones to play these mods are always some kind of betatesters ^^.
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Le_Fay
Corporal
i assure you no matter what is i am doing, i am absolutely up to no good
Posts: 69
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Post by Le_Fay on Mar 29, 2018 5:46:15 GMT -8
no worries, i appreciate the work you put into the mod regardless, that aside still getting the same error even after fixing the file. not sure what else i need to do, perhaps my file directory is wrong? C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\game\JaguarMod v1.05\game\MoA\Jaguar\Battle UI
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Post by neppi on Mar 29, 2018 9:42:24 GMT -8
no worries, i appreciate the work you put into the mod regardless, that aside still getting the same error even after fixing the file. not sure what else i need to do, perhaps my file directory is wrong? C:\Program Files (x86)\Steam\steamapps\common\Sunrider Liberation Day\game\JaguarMod v1.05\game\MoA\Jaguar\Battle UI yeah the directory is wrong. Everything which is in ...\JaguarMod v1.05\game\... should be in the normal game folder, so its Sunrider Liberation Day\game\MoA\Jaguar\... My suggestion: delete the JaguarMod v1.05 folder completely and then copy all folders from the game folder from my .zip into the game folder of Liberation day. This should reisntall the mod without breaking anything.
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Le_Fay
Corporal
i assure you no matter what is i am doing, i am absolutely up to no good
Posts: 69
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Post by Le_Fay on Mar 29, 2018 10:42:56 GMT -8
ah ok my mistake then. i thought i had to give the mod its own folder entirely. apologies and thanks
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Lyli
Civilian
Now Featuring Just One Capital
I didn't even notice you changed my custom title too LOL
Posts: 9
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Post by Lyli on May 2, 2018 3:42:53 GMT -8
Mod came with Mod_Jaguar_edits_of_SL_SM_(insert character here) files for the character side missions for Claude, Icari, and Kryska. Obviously it wouldn't be right if there were multiple instances of the side missions so I deleted the original Claude, Icari, and Kryska missions. Was this correct?
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Post by neppi on Jun 7, 2018 18:48:17 GMT -8
Mod came with Mod_Jaguar_edits_of_SL_SM_(insert character here) files for the character side missions for Claude, Icari, and Kryska. Obviously it wouldn't be right if there were multiple instances of the side missions so I deleted the original Claude, Icari, and Kryska missions. Was this correct? Sorry I haven't seen your questions.
No, the edits are just overwriting some labels. The original mod has to stay in the game! (Probably my answer is coming too late now...)
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Post by neppi on Feb 9, 2019 14:54:21 GMT -8
The Tweakpack now introduced a new way to handle new ships in upgrade and resurrection screen. This update adapts to that.
Updated to V1.06: -Balancing the last fight of the mod. -Adapting the new ships to the tweakpack changes to the upgrade window -Some tiny bugfixes
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Post by ilanor on Jun 21, 2019 19:18:15 GMT -8
Seems nice ! Planning to redo all of Sunrider from the start, and I will be playing with you mod! I'll let you know what I though of it ^^ btw, I'm always impressed by the quality of the modders on this Game. Thanks for giving us something to eat while waiting for Captain Return
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Post by ranpie on Oct 26, 2019 17:30:30 GMT -8
There are a few defining and parsing errors that I noticed along the way that could be done away with snipping away or editing some lines. I don't remember all the lines I fixed as I was just trying to get through the questline. Perhaps I'll check back in a while to see if anyone has posted here about some errors. After I downloaded the Jaguar pack, I think I had some support / self-buff (awaken) abilities that just didn't work. Will let you know if I find something that works.
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