The Void: A Sunrider Story Mod
Feb 22, 2018 0:49:52 GMT -8
Histidine, Prince995, and 3 more like this
Post by Sorzo on Feb 22, 2018 0:49:52 GMT -8
WARNING: The following content contains ending spoilers for Sunrider: Liberation Day!
Two months have passed since the disastrous Battle of Cera and ensuing Liberation Day Massacre scattered the surviving crew of the Sunrider. Now in hiding on the remote world of Tydaria, alone save for the broken hero she has pledged to safeguard, Sola contemplates the road that has led her there, the factors that have shaped her singularly unique life. But even as she reflects on the tragedies of the past and considers the possibilities of the future, the present holds dangers of its own...
Content Description: The Void is a mod for Mask of Arcadius or Liberation Day meant to serve as an interlude between the end of Liberation Day and the beginning of a hypothetical fourth entry in the series. Rather than presenting scenes through dialogue between multiple characters, it is written entirely as first-person thoughts from Sola's perspective, with the intent of the work being to serve as a character study rather than a means of plot advancement. The Void does not contain any form of reader interaction beyond text advancement; it is a purely linear story with no choices or gameplay.
Estimated Length: 3-4 hours (Word count is around 17,000)
Content Link: drive.google.com/open?id=1M3O3xxaKMrSUdMRkg9RwHh0p1mCDTSPb
Installation Instructions:
Drag the folder and .rpy file in the link above into the Game folder of your Sunrider directory. Versions for both Mask of Arcadius and Liberation Day are now available. Many thanks to Neppi for providing the latter.
Launch Instructions:
There are two ways of running this mod.
1. Open up the developer console (Ctrl + O) and type "TheVoid()" without the quotes. Please note that if you are running my main menu replacement mod for Mask of Arcadius, you will not be able to open the developer console from the main menu! Also, I have been informed that progress in the mod can't be saved if one opens it from the main menu using the dev console. Both of these problems can be solved by hopping into either a saved game or one of the skits from the bonus menu first.
2. (Mask of Arcadius Only!) This second method is more involved, but the one I personally recommend, as it will allow you to freely access the mod from the bonus menu (under add-ons) without ever having to mess with the dev console, making it more convenient in the long run.
If you run into any bugs or need more help getting the mod to start, please let me know!
Although it isn't hooked into the main game, you can still load and save your place in the mod, as well as use the Continue option to pick up where you left off if you want to read it over more than one sitting.
And for those that finish reading the mod and are left wondering why it didn't address certain subjects...
Two months have passed since the disastrous Battle of Cera and ensuing Liberation Day Massacre scattered the surviving crew of the Sunrider. Now in hiding on the remote world of Tydaria, alone save for the broken hero she has pledged to safeguard, Sola contemplates the road that has led her there, the factors that have shaped her singularly unique life. But even as she reflects on the tragedies of the past and considers the possibilities of the future, the present holds dangers of its own...
Content Description: The Void is a mod for Mask of Arcadius or Liberation Day meant to serve as an interlude between the end of Liberation Day and the beginning of a hypothetical fourth entry in the series. Rather than presenting scenes through dialogue between multiple characters, it is written entirely as first-person thoughts from Sola's perspective, with the intent of the work being to serve as a character study rather than a means of plot advancement. The Void does not contain any form of reader interaction beyond text advancement; it is a purely linear story with no choices or gameplay.
Estimated Length: 3-4 hours (Word count is around 17,000)
Content Link: drive.google.com/open?id=1M3O3xxaKMrSUdMRkg9RwHh0p1mCDTSPb
Installation Instructions:
Drag the folder and .rpy file in the link above into the Game folder of your Sunrider directory. Versions for both Mask of Arcadius and Liberation Day are now available. Many thanks to Neppi for providing the latter.
Launch Instructions:
There are two ways of running this mod.
1. Open up the developer console (Ctrl + O) and type "TheVoid()" without the quotes. Please note that if you are running my main menu replacement mod for Mask of Arcadius, you will not be able to open the developer console from the main menu! Also, I have been informed that progress in the mod can't be saved if one opens it from the main menu using the dev console. Both of these problems can be solved by hopping into either a saved game or one of the skits from the bonus menu first.
2. (Mask of Arcadius Only!) This second method is more involved, but the one I personally recommend, as it will allow you to freely access the mod from the bonus menu (under add-ons) without ever having to mess with the dev console, making it more convenient in the long run.
Open "bonus menus.rpy" in the game folder after making a copy of the file and saving it somewhere else. We're editing a core game file, so it's always wise to have a backup.
Scroll down to where it says "addon_scenes = []".
Right above this line, declare any mods you want added. To do this, you need to create a variable name, have a thumbnail image, a name for what will be on the menu, a label that the menu will call, and a zoom level. You'll be typing this line from scratch, so be sure to begin it with four spaces (NOT A TAB!) in order to match the rest of the document. Renpy will throw it a fit, otherwise, and you won't be able to start your game.
The syntax will look like this:
variable = BonusItem("thumbnail", " name", "label", zoom)
In this case, the line of code should be:
****the_void = BonusItem("The Void/BridgeSolaFlower.jpg", " The Void", "TheVoidBlock1", 0.1)
In the above line, note that * indicates a space.
Once you've finished this line of code, look below at the initial reference line: addon_scenes = []
Inside those brackets, type your variable name. In this case, provided you haven't already added content to the add-on menu before, the line should be:
addon_scenes = [the_void]
Scroll down to where it says "addon_scenes = []".
Right above this line, declare any mods you want added. To do this, you need to create a variable name, have a thumbnail image, a name for what will be on the menu, a label that the menu will call, and a zoom level. You'll be typing this line from scratch, so be sure to begin it with four spaces (NOT A TAB!) in order to match the rest of the document. Renpy will throw it a fit, otherwise, and you won't be able to start your game.
The syntax will look like this:
variable = BonusItem("thumbnail", " name", "label", zoom)
In this case, the line of code should be:
****the_void = BonusItem("The Void/BridgeSolaFlower.jpg", " The Void", "TheVoidBlock1", 0.1)
In the above line, note that * indicates a space.
Once you've finished this line of code, look below at the initial reference line: addon_scenes = []
Inside those brackets, type your variable name. In this case, provided you haven't already added content to the add-on menu before, the line should be:
addon_scenes = [the_void]
If you run into any bugs or need more help getting the mod to start, please let me know!
Although it isn't hooked into the main game, you can still load and save your place in the mod, as well as use the Continue option to pick up where you left off if you want to read it over more than one sitting.
And for those that finish reading the mod and are left wondering why it didn't address certain subjects...
I deliberately avoided any mention of time paradoxes, Claude's true nature, or the vision of the Sola and Kayto from Academy due to content creep. The scope of this project already spiraled enormously beyond what I'd first intended, both during the writing phase last year and during the asset generation and coding phase over the past two months. While these are all topics that are of course important to Sola, the more abstract, metaphysical nature of time travel, paradoxes, and alternate dimension counterparts means that these are all elements that must be written with care and given a great deal of attention if they are to be covered. I didn't want to have a few half-baked pages discussing them just for the sake of it, but I didn't want the narrative flow I had envisioned derailed by them taking up half the story either. My heart was ultimately set on looking at different aspects of Sola's character, her past and shifting philosophical and psychological states, as well as how those things would affect her relationship with Kayto, both before and during their exile together.
While I'm certainly not about to promise that I'll do a sequel, if I ever make a follow-up to this, odds are it will focus on the more esoteric concepts that I ignored this time, along with further exploring the dichotomy and interaction between Sola's normal and Awakened psyches.
While I'm certainly not about to promise that I'll do a sequel, if I ever make a follow-up to this, odds are it will focus on the more esoteric concepts that I ignored this time, along with further exploring the dichotomy and interaction between Sola's normal and Awakened psyches.