Sunrider mod: Missile flight graphics (MoA and LD) Jan 5, 2019 3:34:41 GMT -8
Post by sayonara on Jan 5, 2019 3:34:41 GMT -8
This is a small mod I put together because it annoyed me that I couldn't easily see how many missiles are coming at me, or how many are left once some of them are shot down. (It works for rockets, too, though only one unit fires more than a single rocket at a time in the base game.)
With this installed, the missile graphics will reflect the actual number of missiles in flight (up to a max of 10) and will lose missiles as they get shot down.
Update: I've figured out how to package this up into a .rpa file so you don't have to extra multiple files into your game dir. See updated instructions below.
Update II: Now that I have LD, I've made a few tweaks and this mod will work on both LD and MoA. Just put the files in your respective `game` directory of your installation.
Update III: (10 Jan 2019) Re-release to fix a crash bug on the final boss of LD, and made compatible with the LD Tweakpack mod (including respecting custom weapon sprites, if used by another mod). Note that you must now extract the files from the zip into the same structure as in the zip, so that the files end up under game/Mod/missilesprites/<foo>. On the other hand, the rpa file must be put straight in the game/ directory; it doesn't work if you put it into the Mod/ directory.
Download mod_missilesprites.rpa and put it in the 'game' directory of your installation (where all the .rpy files are).
Zip archive is available in case anyone wants to read the code or modify it further.
(If using this, extract the archive into your install's 'game' dir; if you did it right then 'mod_missilesprite.rpy' should be in 'game/Mod/missilesprites/' and the graphics should be in 'game/Mod/missilesprites/Battle UI/'.)
(Old link to the MoA-only missile sprite mod source: www.dropbox.com/s/h0oylncy9vcdho5/MoA_missile_sprite_mod.zip?dl=0)