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Post by sayonara on Jan 5, 2019 3:34:41 GMT -8
This is a small mod I put together because it annoyed me that I couldn't easily see how many missiles are coming at me, or how many are left once some of them are shot down. (It works for rockets, too, though only one unit fires more than a single rocket at a time in the base game.) With this installed, the missile graphics will reflect the actual number of missiles in flight (up to a max of 10) and will lose missiles as they get shot down.
Update: I've figured out how to package this up into a .rpa file so you don't have to extra multiple files into your game dir. See updated instructions below.
Update II: Now that I have LD, I've made a few tweaks and this mod will work on both LD and MoA. Just put the files in your respective `game` directory of your installation.
Update III: (10 Jan 2019) Re-release to fix a crash bug on the final boss of LD, and made compatible with the LD Tweakpack mod (including respecting custom weapon sprites, if used by another mod). Note that you must now extract the files from the zip into the same structure as in the zip, so that the files end up under game/Mod/missilesprites/<foo>. On the other hand, the rpa file must be put straight in the game/ directory; it doesn't work if you put it into the Mod/ directory.
Instructions: Download mod_missilesprites.rpa and put it in the 'game' directory of your installation (where all the .rpy files are).
Zip archive is available in case anyone wants to read the code or modify it further. (If using this, extract the archive into your install's 'game' dir; if you did it right then 'mod_missilesprite.rpy' should be in 'game/Mod/missilesprites/' and the graphics should be in 'game/Mod/missilesprites/Battle UI/'.)
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Post by neppi on Jan 24, 2019 3:11:56 GMT -8
I like this mod! Can I work it into my missile mod with a tweakable config so that the user can choose if they want your missile sprite enabled or my aoe missile sprites or both? This mod would be for LD and MoA in LD though.
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Post by sayonara on Jan 25, 2019 4:41:50 GMT -8
I like this mod! Can I work it into my missile mod with a tweakable config so that the user can choose if they want your missile sprite enabled or my aoe missile sprites or both? This mod would be for LD and MoA in LD though. Sure, no problem. I would have probably ported this to LD eventually (once I actually get it and play it... lol...), but totally fine if you want to do it first.
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Post by neppi on Jan 25, 2019 13:58:03 GMT -8
Okay so I only had to change a few things to make it compatible with LD. LD considers aoe range of weapons as well. The only thing which is changed is that all sprites are 1.5 times bigger when there is aoe. So it was very easy to add. Another thing I added was weapon.custom_fire, so if people want to use their own sprite they can asign a sprite to a specific weapon. Your files are ignored then. Also weapons can have weapon.flak_degradation, whose standard is 0.02, like in MoA as well.
As it includes nearly all functions of my MissilesSprite, I will replace my MissileSprite in my mod with yours so it is compatible. Since my mod changes the aoe range of some enemies and does other stuff as well, you should publish the standalone version of this mod yourself since it is your work.
Here's the LD mod:
This is also compatible with all mods of bigfoot, for example the tweakpack.
Your mod is awesome btw!
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Post by sayonara on Feb 8, 2019 14:49:19 GMT -8
Okay so I only had to change a few things to make it compatible with LD. LD considers aoe range of weapons as well. The only thing which is changed is that all sprites are 1.5 times bigger when there is aoe. So it was very easy to add. Another thing I added was weapon.custom_fire, so if people want to use their own sprite they can asign a sprite to a specific weapon. Your files are ignored then. Also weapons can have weapon.flak_degradation, whose standard is 0.02, like in MoA as well.
As it includes nearly all functions of my MissilesSprite, I will replace my MissileSprite in my mod with yours so it is compatible. Since my mod changes the aoe range of some enemies and does other stuff as well, you should publish the standalone version of this mod yourself since it is your work.
Here's the LD mod:
This is also compatible with all mods of bigfoot, for example the tweakpack.
Your mod is awesome btw!
Thankyou!!
I've just updated my standalone mod to work on LD as well (as in, the same file works for both LD and MoA) - but I didn't notice the thing about weapon sprites being larger when there's AoE, so I'll go back and add that before I upload it.
At some point in a little while - once I finish actually playing LD - I'll probably start doing more modding for it too...
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Post by sayonara on Feb 10, 2019 4:08:15 GMT -8
Found a bug with the LD final boss and squashed it; also updated it to work with the tweak pack... I'm pretty sure I got everything there, but if anyone finds remaining problems, let me know.
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